Formerly, we required that the OpenGL mode was fixed at compile time. Now we allow the code to work with whatever it is given at runtime. It is still possible to force a context type on compile time.
80 lines
2.3 KiB
C++
80 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "backends/graphics/opengl/opengl-sys.h"
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#include "backends/graphics/opengl/opengl-graphics.h"
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#include "common/tokenizer.h"
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namespace OpenGL {
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void Context::reset() {
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ready = false;
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type = kContextGL;
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NPOTSupported = false;
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}
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Context g_context;
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void OpenGLGraphicsManager::initializeGLContext(ContextType type) {
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// Initialize default state.
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g_context.reset();
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#if USE_FORCED_GL
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type = kContextGL;
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#elif USE_FORCED_GLES
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type = kContextGLES;
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#endif
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// Load all functions.
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// We use horrible trickery to silence C++ compilers.
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// See backends/plugins/sdl/sdl-provider.cpp for more information.
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assert(sizeof(void (*)()) == sizeof(void *));
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void *fn = nullptr;
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#define GL_EXT_FUNC_DEF(ret, name, param) \
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fn = getProcAddress(#name); \
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memcpy(&g_context.name, &fn, sizeof(fn))
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#ifdef USE_BUILTIN_OPENGL
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#define GL_FUNC_DEF(ret, name, param) g_context.name = &name
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#else
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#define GL_FUNC_DEF GL_EXT_FUNC_DEF
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#endif
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#include "backends/graphics/opengl/opengl-func.h"
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#undef GL_EXT_FUNC_DEF
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#undef GL_FUNC_DEF
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const char *extString = (const char *)g_context.glGetString(GL_EXTENSIONS);
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Common::StringTokenizer tokenizer(extString, " ");
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while (!tokenizer.empty()) {
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Common::String token = tokenizer.nextToken();
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if (token == "GL_ARB_texture_non_power_of_two") {
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g_context.NPOTSupported = true;
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}
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}
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g_context.ready = true;
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g_context.type = type;
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}
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} // End of namespace OpenGL
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