scummvm/backends/platform/tizen/graphics.cpp
Johannes Schickel d6d3e17d53 OPENGL: Allow runtime specification of OpenGL mode.
Formerly, we required that the OpenGL mode was fixed at compile time. Now we
allow the code to work with whatever it is given at runtime.

It is still possible to force a context type on compile time.
2016-03-16 20:29:25 +01:00

212 lines
6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "graphics/fontman.h"
#include "backends/platform/tizen/form.h"
#include "backends/platform/tizen/system.h"
#include "backends/platform/tizen/graphics.h"
//
// TizenGraphicsManager
//
TizenGraphicsManager::TizenGraphicsManager(TizenAppForm *appForm) :
_appForm(appForm),
_eglDisplay(EGL_DEFAULT_DISPLAY),
_eglSurface(EGL_NO_SURFACE),
_eglConfig(NULL),
_eglContext(EGL_NO_CONTEXT),
_initState(true) {
assert(appForm != NULL);
}
TizenGraphicsManager::~TizenGraphicsManager() {
logEntered();
if (_eglDisplay != EGL_NO_DISPLAY) {
notifyContextDestroy();
eglMakeCurrent(_eglDisplay, NULL, NULL, NULL);
if (_eglContext != EGL_NO_CONTEXT) {
eglDestroyContext(_eglDisplay, _eglContext);
}
}
}
result TizenGraphicsManager::Construct() {
// Initialize our OpenGL ES context.
loadEgl();
// Notify the OpenGL code about our context.
// We default to RGB565 and RGBA5551 which is closest to the actual output
// mode we setup.
notifyContextCreate(Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0), OpenGL::kContextGLES);
// Tell our size.
int x, y, width, height;
_appForm->GetBounds(x, y, width, height);
AppLog("screen size: %dx%d", width, height);
setActualScreenSize(width, height);
return E_SUCCESS;
}
const Graphics::Font *TizenGraphicsManager::getFontOSD() {
return FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont);
}
bool TizenGraphicsManager::moveMouse(int16 &x, int16 &y) {
int16 currentX, currentY;
getMousePosition(currentX, currentY);
// save the current hardware coordinates
setMousePosition(x, y);
// return x/y as game coordinates
adjustMousePosition(x, y);
// convert current x/y to game coordinates
adjustMousePosition(currentX, currentY);
// return whether game coordinates have changed
return (currentX != x || currentY != y);
}
Common::List<Graphics::PixelFormat> TizenGraphicsManager::getSupportedFormats() const {
logEntered();
Common::List<Graphics::PixelFormat> res;
res.push_back(Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0));
res.push_back(Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0));
res.push_back(Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0));
res.push_back(Graphics::PixelFormat::createFormatCLUT8());
return res;
}
bool TizenGraphicsManager::hasFeature(OSystem::Feature f) {
bool result =
(f == OSystem::kFeatureVirtualKeyboard ||
OpenGLGraphicsManager::hasFeature(f));
return result;
}
void TizenGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
if (f == OSystem::kFeatureVirtualKeyboard) {
if (enable) {
_appForm->showKeypad();
}
} else {
OpenGLGraphicsManager::setFeatureState(f, enable);
}
}
void TizenGraphicsManager::setReady() {
logEntered();
_appForm->GetVisualElement()->SetShowState(true);
_initState = false;
}
void TizenGraphicsManager::updateScreen() {
if (!_initState) {
OpenGLGraphicsManager::updateScreen();
}
}
bool TizenGraphicsManager::loadEgl() {
logEntered();
EGLint numConfigs = 1;
EGLint eglConfigList[] = {
EGL_RED_SIZE, 5,
EGL_GREEN_SIZE, 6,
EGL_BLUE_SIZE, 5,
EGL_ALPHA_SIZE, 0,
EGL_DEPTH_SIZE, 8,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
EGL_NONE
};
EGLint eglContextList[] = {
EGL_CONTEXT_CLIENT_VERSION, 1,
EGL_NONE
};
eglBindAPI(EGL_OPENGL_ES_API);
_eglDisplay = eglGetDisplay((EGLNativeDisplayType) EGL_DEFAULT_DISPLAY);
if (EGL_NO_DISPLAY == _eglDisplay) {
systemError("eglGetDisplay() failed");
return false;
}
if (EGL_FALSE == eglInitialize(_eglDisplay, NULL, NULL) ||
EGL_SUCCESS != eglGetError()) {
systemError("eglInitialize() failed");
return false;
}
if (EGL_FALSE == eglChooseConfig(_eglDisplay, eglConfigList, &_eglConfig, 1, &numConfigs) ||
EGL_SUCCESS != eglGetError()) {
systemError("eglChooseConfig() failed");
return false;
}
if (!numConfigs) {
systemError("eglChooseConfig() failed. Matching config does not exist \n");
return false;
}
_eglSurface = eglCreateWindowSurface(_eglDisplay, _eglConfig, (EGLNativeWindowType)_appForm, NULL);
if (EGL_NO_SURFACE == _eglSurface || EGL_SUCCESS != eglGetError()) {
systemError("eglCreateWindowSurface() failed. EGL_NO_SURFACE");
return false;
}
_eglContext = eglCreateContext(_eglDisplay, _eglConfig, EGL_NO_CONTEXT, eglContextList);
if (EGL_NO_CONTEXT == _eglContext ||
EGL_SUCCESS != eglGetError()) {
systemError("eglCreateContext() failed");
return false;
}
if (false == eglMakeCurrent(_eglDisplay, _eglSurface, _eglSurface, _eglContext) ||
EGL_SUCCESS != eglGetError()) {
systemError("eglMakeCurrent() failed");
return false;
}
logLeaving();
return true;
}
bool TizenGraphicsManager::loadVideoMode(uint requestedWidth, uint requestedHeight, const Graphics::PixelFormat &format) {
// We get this whenever a new resolution is requested. Since Tizen is
// using a fixed output size we do nothing like that here.
return true;
}
void TizenGraphicsManager::refreshScreen() {
eglSwapBuffers(_eglDisplay, _eglSurface);
}
void *TizenGraphicsManager::getProcAddress(const char *name) const {
return eglGetProcAddress(name);
}