Apple introduced the GCVirtualController in iOS 15 which is a software emulation of a real controller. The virtual controllers can be configurable with different inputs. See more info at: https://developer.apple.com/documentation/gamecontroller/gcvirtualcontroller A simple gamepad configuration with a dPad and A and B buttons is added. The user can enable/disable the virtual game controller swiping two fingers right to left, or through the port-specific option dialog.
35 lines
1.2 KiB
Objective-C
35 lines
1.2 KiB
Objective-C
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKENDS_PLATFORM_IOS7_IOS7_GAMEPAD_CONTROLLER_H
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#define BACKENDS_PLATFORM_IOS7_IOS7_GAMEPAD_CONTROLLER_H
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#include "backends/platform/ios7/ios7_game_controller.h"
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API_AVAILABLE(ios(7.0))
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@interface GamepadController : GameController
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- (id)initWithView:(iPhoneView *)view;
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- (void)virtualController:(bool)connect;
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@end
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#endif /* BACKENDS_PLATFORM_IOS7_IOS7_GAMEPAD_CONTROLLER_H */
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