scummvm/backends/platform/ios7/ios7_gamepad_controller.mm
Lars Sundström 5817e72d0d IOS7: Implement Apple GCVirtualController
Apple introduced the GCVirtualController in iOS 15 which is a
software emulation of a real controller. The virtual controllers
can be configurable with different inputs. See more info at:
https://developer.apple.com/documentation/gamecontroller/gcvirtualcontroller

A simple gamepad configuration with a dPad and A and B buttons
is added. The user can enable/disable the virtual game controller
swiping two fingers right to left, or through the port-specific
option dialog.
2023-05-05 22:35:03 +02:00

181 lines
7.2 KiB
Text

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "common/events.h"
#include "backends/platform/ios7/ios7_gamepad_controller.h"
#include "backends/platform/ios7/ios7_video.h"
#include <GameController/GameController.h>
@implementation GamepadController {
GCController *_controller;
#if TARGET_OS_IOS
#ifdef __IPHONE_15_0
API_AVAILABLE(ios(15.0))
GCVirtualController *_virtualController;
API_AVAILABLE(ios(15.0))
GCVirtualControllerConfiguration *_config;
#endif
#endif
}
@dynamic view;
@dynamic isConnected;
- (id)initWithView:(iPhoneView *)view {
self = [super initWithView:view];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(controllerDidConnect:)
name:@"GCControllerDidConnectNotification"
object:nil];
#if TARGET_OS_IOS
#ifdef __IPHONE_15_0
if (@available(iOS 15.0, *)) {
// Configure a simple game controller with dPad and A and B buttons
_config = [[GCVirtualControllerConfiguration alloc] init];
_config.elements = [[NSSet alloc] initWithObjects:GCInputDirectionPad, GCInputButtonA, GCInputButtonB, nil];
_virtualController = [[GCVirtualController alloc] initWithConfiguration:_config];
}
#endif
#endif
return self;
}
- (void)virtualController:(bool)connect {
#if TARGET_OS_IOS
#ifdef __IPHONE_15_0
if (@available(iOS 15.0, *)) {
if (connect && ![self isConnected]) {
[_virtualController connectWithReplyHandler:^(NSError * _Nullable error) { }]; }
else if (!connect && [self isConnected]) {
[_virtualController disconnect];
[self setIsConnected:NO];
}
}
#endif
#endif
}
- (void)controllerDidConnect:(NSNotification *)notification {
_controller = (GCController*)notification.object;
#if TARGET_OS_TV
if (_controller.microGamepad != nil) {
[self setIsConnected:YES];
_controller.microGamepad.buttonA.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_A isPressed:pressed];
};
_controller.microGamepad.buttonX.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
// Map button X to button B because B is mapped to left button
[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_B isPressed:pressed];
};
if (@available(iOS 13.0, tvOS 13.0, *)) {
_controller.microGamepad.buttonMenu.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
[self handleMainMenu:pressed];
};
}
}
#endif
if (_controller.extendedGamepad != nil) {
[self setIsConnected:YES];
_controller.extendedGamepad.leftThumbstick.valueChangedHandler = ^(GCControllerDirectionPad * _Nonnull dpad, float xValue, float yValue) {
// Convert the given axis values in float (-1 to 1) to ScummVM Joystick
// Axis value as integers (0 to int16_max)
int x = xValue * (float)Common::JOYAXIS_MAX;
int y = yValue * (float)Common::JOYAXIS_MAX;
// Apple's Y values are reversed from ScummVM's
[self handleJoystickAxisMotionX:x andY:0-y forJoystick:kGameControllerJoystickLeft];
};
_controller.extendedGamepad.rightThumbstick.valueChangedHandler = ^(GCControllerDirectionPad * _Nonnull dpad, float xValue, float yValue) {
// Convert the given axis values in float (-1 to 1) to ScummVM Joystick
// Axis value as integers (0 to int16_max)
int x = xValue * (float)Common::JOYAXIS_MAX;
int y = yValue * (float)Common::JOYAXIS_MAX;
// Apple's Y values are reversed from ScummVM's
[self handleJoystickAxisMotionX:x andY:0-y forJoystick:kGameControllerJoystickRight];
};
_controller.extendedGamepad.dpad.valueChangedHandler = ^(GCControllerDirectionPad * _Nonnull dpad, float xValue, float yValue) {
// Negative values are left/down, positive are right/up, 0 is no press
[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_DPAD_LEFT isPressed:(xValue < 0)];
[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_DPAD_RIGHT isPressed:(xValue > 0)];
[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_DPAD_UP isPressed:(yValue > 0)];
[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_DPAD_DOWN isPressed:(yValue < 0)];
};
_controller.extendedGamepad.buttonA.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_A isPressed:pressed];
};
_controller.extendedGamepad.buttonB.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_B isPressed:pressed];
};
_controller.extendedGamepad.buttonX.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_X isPressed:pressed];
};
_controller.extendedGamepad.buttonY.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_Y isPressed:pressed];
};
#ifdef __IPHONE_12_1
if (@available(iOS 12.1, tvOS 12.1, *)) {
_controller.extendedGamepad.leftThumbstickButton.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_LEFT_STICK isPressed:pressed];
};
}
if (@available(iOS 12.1, tvOS 12.1, *)) {
_controller.extendedGamepad.rightThumbstickButton.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_RIGHT_STICK isPressed:pressed];
};
}
#endif
_controller.extendedGamepad.leftShoulder.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_LEFT_SHOULDER isPressed:pressed];
};
_controller.extendedGamepad.rightShoulder.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_RIGHT_SHOULDER isPressed:pressed];
};
#ifdef __IPHONE_13_0
if (@available(iOS 13.0, tvOS 13.0, *)) {
_controller.extendedGamepad.buttonMenu.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
[self handleMainMenu:pressed];
};
}
#endif
}
}
@end