Apple introduced the GCVirtualController in iOS 15 which is a software emulation of a real controller. The virtual controllers can be configurable with different inputs. See more info at: https://developer.apple.com/documentation/gamecontroller/gcvirtualcontroller A simple gamepad configuration with a dPad and A and B buttons is added. The user can enable/disable the virtual game controller swiping two fingers right to left, or through the port-specific option dialog.
181 lines
7.2 KiB
Text
181 lines
7.2 KiB
Text
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "common/events.h"
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#include "backends/platform/ios7/ios7_gamepad_controller.h"
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#include "backends/platform/ios7/ios7_video.h"
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#include <GameController/GameController.h>
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@implementation GamepadController {
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GCController *_controller;
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#if TARGET_OS_IOS
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#ifdef __IPHONE_15_0
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API_AVAILABLE(ios(15.0))
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GCVirtualController *_virtualController;
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API_AVAILABLE(ios(15.0))
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GCVirtualControllerConfiguration *_config;
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#endif
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#endif
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}
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@dynamic view;
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@dynamic isConnected;
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- (id)initWithView:(iPhoneView *)view {
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self = [super initWithView:view];
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[[NSNotificationCenter defaultCenter] addObserver:self
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selector:@selector(controllerDidConnect:)
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name:@"GCControllerDidConnectNotification"
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object:nil];
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#if TARGET_OS_IOS
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#ifdef __IPHONE_15_0
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if (@available(iOS 15.0, *)) {
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// Configure a simple game controller with dPad and A and B buttons
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_config = [[GCVirtualControllerConfiguration alloc] init];
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_config.elements = [[NSSet alloc] initWithObjects:GCInputDirectionPad, GCInputButtonA, GCInputButtonB, nil];
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_virtualController = [[GCVirtualController alloc] initWithConfiguration:_config];
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}
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#endif
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#endif
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return self;
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}
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- (void)virtualController:(bool)connect {
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#if TARGET_OS_IOS
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#ifdef __IPHONE_15_0
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if (@available(iOS 15.0, *)) {
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if (connect && ![self isConnected]) {
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[_virtualController connectWithReplyHandler:^(NSError * _Nullable error) { }]; }
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else if (!connect && [self isConnected]) {
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[_virtualController disconnect];
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[self setIsConnected:NO];
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}
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}
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#endif
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#endif
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}
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- (void)controllerDidConnect:(NSNotification *)notification {
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_controller = (GCController*)notification.object;
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#if TARGET_OS_TV
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if (_controller.microGamepad != nil) {
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[self setIsConnected:YES];
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_controller.microGamepad.buttonA.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
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[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_A isPressed:pressed];
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};
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_controller.microGamepad.buttonX.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
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// Map button X to button B because B is mapped to left button
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[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_B isPressed:pressed];
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};
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if (@available(iOS 13.0, tvOS 13.0, *)) {
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_controller.microGamepad.buttonMenu.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
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[self handleMainMenu:pressed];
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};
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}
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}
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#endif
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if (_controller.extendedGamepad != nil) {
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[self setIsConnected:YES];
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_controller.extendedGamepad.leftThumbstick.valueChangedHandler = ^(GCControllerDirectionPad * _Nonnull dpad, float xValue, float yValue) {
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// Convert the given axis values in float (-1 to 1) to ScummVM Joystick
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// Axis value as integers (0 to int16_max)
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int x = xValue * (float)Common::JOYAXIS_MAX;
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int y = yValue * (float)Common::JOYAXIS_MAX;
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// Apple's Y values are reversed from ScummVM's
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[self handleJoystickAxisMotionX:x andY:0-y forJoystick:kGameControllerJoystickLeft];
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};
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_controller.extendedGamepad.rightThumbstick.valueChangedHandler = ^(GCControllerDirectionPad * _Nonnull dpad, float xValue, float yValue) {
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// Convert the given axis values in float (-1 to 1) to ScummVM Joystick
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// Axis value as integers (0 to int16_max)
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int x = xValue * (float)Common::JOYAXIS_MAX;
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int y = yValue * (float)Common::JOYAXIS_MAX;
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// Apple's Y values are reversed from ScummVM's
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[self handleJoystickAxisMotionX:x andY:0-y forJoystick:kGameControllerJoystickRight];
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};
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_controller.extendedGamepad.dpad.valueChangedHandler = ^(GCControllerDirectionPad * _Nonnull dpad, float xValue, float yValue) {
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// Negative values are left/down, positive are right/up, 0 is no press
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[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_DPAD_LEFT isPressed:(xValue < 0)];
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[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_DPAD_RIGHT isPressed:(xValue > 0)];
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[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_DPAD_UP isPressed:(yValue > 0)];
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[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_DPAD_DOWN isPressed:(yValue < 0)];
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};
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_controller.extendedGamepad.buttonA.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
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[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_A isPressed:pressed];
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};
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_controller.extendedGamepad.buttonB.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
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[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_B isPressed:pressed];
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};
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_controller.extendedGamepad.buttonX.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
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[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_X isPressed:pressed];
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};
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_controller.extendedGamepad.buttonY.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
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[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_Y isPressed:pressed];
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};
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#ifdef __IPHONE_12_1
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if (@available(iOS 12.1, tvOS 12.1, *)) {
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_controller.extendedGamepad.leftThumbstickButton.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
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[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_LEFT_STICK isPressed:pressed];
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};
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}
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if (@available(iOS 12.1, tvOS 12.1, *)) {
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_controller.extendedGamepad.rightThumbstickButton.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
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[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_RIGHT_STICK isPressed:pressed];
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};
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}
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#endif
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_controller.extendedGamepad.leftShoulder.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
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[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_LEFT_SHOULDER isPressed:pressed];
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};
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_controller.extendedGamepad.rightShoulder.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
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[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_RIGHT_SHOULDER isPressed:pressed];
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};
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#ifdef __IPHONE_13_0
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if (@available(iOS 13.0, tvOS 13.0, *)) {
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_controller.extendedGamepad.buttonMenu.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
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[self handleMainMenu:pressed];
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};
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}
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#endif
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}
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}
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@end
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