71 lines
2 KiB
C++
71 lines
2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef SCI_GRAPHICS_WINDOWMGR_H
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#define SCI_GRAPHICS_WINDOWMGR_H
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#include "common/list.h"
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#include "common/array.h"
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namespace Sci {
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class WindowMgr {
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public:
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WindowMgr(SciGui *gui, Screen *screen, Gfx *gfx, Text *text);
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~WindowMgr();
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void init(Common::String gameId);
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int16 isFrontWindow(Window *wnd);
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void BeginUpdate(Window *wnd);
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void EndUpdate(Window *wnd);
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Window *NewWindow(const Common::Rect &dims, const Common::Rect *restoreRect, const char *title, uint16 style, int16 priority, bool draw);
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void DrawWindow(Window *wnd);
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void DisposeWindow(Window *pWnd, bool reanimate);
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void UpdateWindow(Window *wnd);
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Port *getPortById(uint16 id) const { return _windowsById[id]; }
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Port *_wmgrPort;
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Window *_picWind;
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private:
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typedef Common::List<Port *> PortList;
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SciGui *_gui;
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Screen *_screen;
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Gfx *_gfx;
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Text *_text;
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/** The list of open 'windows' (and ports), in visual order. */
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PortList _windowList;
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/** The list of all open 'windows' (and ports), ordered by their id. */
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Common::Array<Port *> _windowsById;
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};
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} // End of namespace Sci
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#endif
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