scummvm/audio/softsynth/fluidsynth.cpp
Johannes Schickel d99f23fb10 AUDIO: Register FluidSynth driver as plain sound type.
MIDI code will control volume via MIDI events thus the generated audio should
not be affected by mixer sound volumes.

The initial commit(s) in d4d045b117 /
13dc149ded added it as music sound type.
So, this seems to be a long standing issue.
2014-01-16 22:20:23 +01:00

294 lines
8.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
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* file distributed with this source distribution.
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* This program is free software; you can redistribute it and/or
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*
* This program is distributed in the hope that it will be useful,
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*
* You should have received a copy of the GNU General Public License
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "common/scummsys.h"
#ifdef USE_FLUIDSYNTH
#include "common/config-manager.h"
#include "common/error.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "audio/musicplugin.h"
#include "audio/mpu401.h"
#include "audio/softsynth/emumidi.h"
#include <fluidsynth.h>
class MidiDriver_FluidSynth : public MidiDriver_Emulated {
private:
MidiChannel_MPU401 _midiChannels[16];
fluid_settings_t *_settings;
fluid_synth_t *_synth;
int _soundFont;
int _outputRate;
protected:
// Because GCC complains about casting from const to non-const...
void setInt(const char *name, int val);
void setNum(const char *name, double num);
void setStr(const char *name, const char *str);
void generateSamples(int16 *buf, int len);
public:
MidiDriver_FluidSynth(Audio::Mixer *mixer);
int open();
void close();
void send(uint32 b);
MidiChannel *allocateChannel();
MidiChannel *getPercussionChannel();
// AudioStream API
bool isStereo() const { return true; }
int getRate() const { return _outputRate; }
};
// MidiDriver method implementations
MidiDriver_FluidSynth::MidiDriver_FluidSynth(Audio::Mixer *mixer)
: MidiDriver_Emulated(mixer) {
for (int i = 0; i < ARRAYSIZE(_midiChannels); i++) {
_midiChannels[i].init(this, i);
}
// It ought to be possible to get FluidSynth to generate samples at
// lower
_outputRate = _mixer->getOutputRate();
if (_outputRate < 22050)
_outputRate = 22050;
else if (_outputRate > 96000)
_outputRate = 96000;
}
void MidiDriver_FluidSynth::setInt(const char *name, int val) {
char *name2 = strdup(name);
fluid_settings_setint(_settings, name2, val);
free(name2);
}
void MidiDriver_FluidSynth::setNum(const char *name, double val) {
char *name2 = strdup(name);
fluid_settings_setnum(_settings, name2, val);
free(name2);
}
void MidiDriver_FluidSynth::setStr(const char *name, const char *val) {
char *name2 = strdup(name);
char *val2 = strdup(val);
fluid_settings_setstr(_settings, name2, val2);
free(name2);
free(val2);
}
int MidiDriver_FluidSynth::open() {
if (_isOpen)
return MERR_ALREADY_OPEN;
if (!ConfMan.hasKey("soundfont"))
error("FluidSynth requires a 'soundfont' setting");
_settings = new_fluid_settings();
// The default gain setting is ridiculously low - at least for me. This
// cannot be fixed by ScummVM's volume settings because they can only
// soften the sound, not amplify it, so instead we add an option to
// adjust the gain of FluidSynth itself.
double gain = (double)ConfMan.getInt("midi_gain") / 100.0;
setNum("synth.gain", gain);
setNum("synth.sample-rate", _outputRate);
_synth = new_fluid_synth(_settings);
if (ConfMan.getBool("fluidsynth_chorus_activate")) {
fluid_synth_set_chorus_on(_synth, 1);
int chorusNr = ConfMan.getInt("fluidsynth_chorus_nr");
double chorusLevel = (double)ConfMan.getInt("fluidsynth_chorus_level") / 100.0;
double chorusSpeed = (double)ConfMan.getInt("fluidsynth_chorus_speed") / 100.0;
double chorusDepthMs = (double)ConfMan.getInt("fluidsynth_chorus_depth") / 10.0;
Common::String chorusWaveForm = ConfMan.get("fluidsynth_chorus_waveform");
int chorusType = FLUID_CHORUS_MOD_SINE;
if (chorusWaveForm == "sine") {
chorusType = FLUID_CHORUS_MOD_SINE;
} else {
chorusType = FLUID_CHORUS_MOD_TRIANGLE;
}
fluid_synth_set_chorus(_synth, chorusNr, chorusLevel, chorusSpeed, chorusDepthMs, chorusType);
} else {
fluid_synth_set_chorus_on(_synth, 0);
}
if (ConfMan.getBool("fluidsynth_reverb_activate")) {
fluid_synth_set_reverb_on(_synth, 1);
double reverbRoomSize = (double)ConfMan.getInt("fluidsynth_reverb_roomsize") / 100.0;
double reverbDamping = (double)ConfMan.getInt("fluidsynth_reverb_damping") / 100.0;
int reverbWidth = ConfMan.getInt("fluidsynth_reverb_width");
double reverbLevel = (double)ConfMan.getInt("fluidsynth_reverb_level") / 100.0;
fluid_synth_set_reverb(_synth, reverbRoomSize, reverbDamping, reverbWidth, reverbLevel);
} else {
fluid_synth_set_reverb_on(_synth, 0);
}
Common::String interpolation = ConfMan.get("fluidsynth_misc_interpolation");
int interpMethod = FLUID_INTERP_4THORDER;
if (interpolation == "none") {
interpMethod = FLUID_INTERP_NONE;
} else if (interpolation == "linear") {
interpMethod = FLUID_INTERP_LINEAR;
} else if (interpolation == "4th") {
interpMethod = FLUID_INTERP_4THORDER;
} else if (interpolation == "7th") {
interpMethod = FLUID_INTERP_7THORDER;
}
fluid_synth_set_interp_method(_synth, -1, interpMethod);
const char *soundfont = ConfMan.get("soundfont").c_str();
_soundFont = fluid_synth_sfload(_synth, soundfont, 1);
if (_soundFont == -1)
error("Failed loading custom sound font '%s'", soundfont);
MidiDriver_Emulated::open();
_mixer->playStream(Audio::Mixer::kPlainSoundType, &_mixerSoundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
return 0;
}
void MidiDriver_FluidSynth::close() {
if (!_isOpen)
return;
_isOpen = false;
_mixer->stopHandle(_mixerSoundHandle);
if (_soundFont != -1)
fluid_synth_sfunload(_synth, _soundFont, 1);
delete_fluid_synth(_synth);
delete_fluid_settings(_settings);
}
void MidiDriver_FluidSynth::send(uint32 b) {
//byte param3 = (byte) ((b >> 24) & 0xFF);
uint param2 = (byte) ((b >> 16) & 0xFF);
uint param1 = (byte) ((b >> 8) & 0xFF);
byte cmd = (byte) (b & 0xF0);
byte chan = (byte) (b & 0x0F);
switch (cmd) {
case 0x80: // Note Off
fluid_synth_noteoff(_synth, chan, param1);
break;
case 0x90: // Note On
fluid_synth_noteon(_synth, chan, param1, param2);
break;
case 0xA0: // Aftertouch
break;
case 0xB0: // Control Change
fluid_synth_cc(_synth, chan, param1, param2);
break;
case 0xC0: // Program Change
fluid_synth_program_change(_synth, chan, param1);
break;
case 0xD0: // Channel Pressure
break;
case 0xE0: // Pitch Bend
fluid_synth_pitch_bend(_synth, chan, (param2 << 7) | param1);
break;
case 0xF0: // SysEx
// We should never get here! SysEx information has to be
// sent via high-level semantic methods.
warning("MidiDriver_FluidSynth: Receiving SysEx command on a send() call");
break;
default:
warning("MidiDriver_FluidSynth: Unknown send() command 0x%02X", cmd);
break;
}
}
MidiChannel *MidiDriver_FluidSynth::allocateChannel() {
for (int i = 0; i < ARRAYSIZE(_midiChannels); i++) {
if (i != 9 && _midiChannels[i].allocate())
return &_midiChannels[i];
}
return NULL;
}
MidiChannel *MidiDriver_FluidSynth::getPercussionChannel() {
return &_midiChannels[9];
}
void MidiDriver_FluidSynth::generateSamples(int16 *data, int len) {
fluid_synth_write_s16(_synth, len, data, 0, 2, data, 1, 2);
}
// Plugin interface
class FluidSynthMusicPlugin : public MusicPluginObject {
public:
const char *getName() const {
return "FluidSynth";
}
const char *getId() const {
return "fluidsynth";
}
MusicDevices getDevices() const;
Common::Error createInstance(MidiDriver **mididriver, MidiDriver::DeviceHandle = 0) const;
};
MusicDevices FluidSynthMusicPlugin::getDevices() const {
MusicDevices devices;
devices.push_back(MusicDevice(this, "", MT_GM));
return devices;
}
Common::Error FluidSynthMusicPlugin::createInstance(MidiDriver **mididriver, MidiDriver::DeviceHandle) const {
*mididriver = new MidiDriver_FluidSynth(g_system->getMixer());
return Common::kNoError;
}
//#if PLUGIN_ENABLED_DYNAMIC(FLUIDSYNTH)
//REGISTER_PLUGIN_DYNAMIC(FLUIDSYNTH, PLUGIN_TYPE_MUSIC, FluidSynthMusicPlugin);
//#else
REGISTER_PLUGIN_STATIC(FLUIDSYNTH, PLUGIN_TYPE_MUSIC, FluidSynthMusicPlugin);
//#endif
#endif