103 lines
3.4 KiB
C++
103 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "ags/engine/ac/game_setup.h"
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#include "ags/engine/ac/game_state.h"
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#include "ags/engine/ac/global_audio.h"
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#include "ags/engine/ac/global_display.h"
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#include "ags/engine/ac/global_game.h"
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#include "ags/engine/ac/global_video.h"
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#include "ags/engine/ac/path_helper.h"
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#include "ags/shared/core/asset_manager.h"
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#include "ags/engine/debugging/debugger.h"
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#include "ags/engine/debugging/debug_log.h"
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#include "ags/engine/media/video/video.h"
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#include "ags/engine/media/audio/audio_system.h"
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#include "ags/engine/platform/base/ags_platform_driver.h"
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#include "ags/shared/util/string_compat.h"
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#include "ags/ags.h"
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#include "ags/globals.h"
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namespace AGS3 {
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using namespace AGS::Shared;
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void scrPlayVideo(const char *name, int skip, int flags) {
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EndSkippingUntilCharStops();
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if (_GP(play).fast_forward)
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return;
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if (_G(debug_flags) & DBG_NOVIDEO)
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return;
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if ((flags < 10) && (_GP(usetup).audio_backend == 0)) {
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// if game audio is disabled in Setup, then don't
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// play any sound on the video either
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flags += 10;
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}
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pause_sound_if_necessary_and_play_video(name, skip, flags);
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}
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#ifndef AGS_NO_VIDEO_PLAYER
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void pause_sound_if_necessary_and_play_video(const char *name, int skip, int flags) {
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int musplaying = _GP(play).cur_music_number, i;
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int ambientWas[MAX_SOUND_CHANNELS];
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for (i = 1; i < MAX_SOUND_CHANNELS; i++)
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ambientWas[i] = _GP(ambient)[i].channel;
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if ((strlen(name) > 3) && (ags_stricmp(&name[strlen(name) - 3], "ogv") == 0)) {
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play_theora_video(name, skip, flags, true);
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} else if ((strlen(name) > 3) && (ags_stricmp(&name[strlen(name) - 3], "mpg") == 0)) {
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play_mpeg_video(name, skip, flags, true);
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} else if ((strlen(name) > 3) && (ags_stricmp(&name[strlen(name) - 3], "avi") == 0)) {
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play_avi_video(name, skip, flags, true);
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} else {
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// Unsure what the video type is, so try each in turn
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if (!play_avi_video(name, skip, flags, false) &&
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!play_mpeg_video(name, skip, flags, false) &&
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!play_theora_video(name, skip, flags, false))
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Display("Unsupported video '%s'", name);
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}
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if (flags < 10) {
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update_music_volume();
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// restart the music
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if (musplaying >= 0)
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newmusic(musplaying);
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for (i = 1; i < MAX_SOUND_CHANNELS; i++) {
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if (ambientWas[i] > 0)
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PlayAmbientSound(ambientWas[i], _GP(ambient)[i].num, _GP(ambient)[i].vol, _GP(ambient)[i].x, _GP(ambient)[i].y);
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}
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}
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}
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#else
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void pause_sound_if_necessary_and_play_video(const char *name, int skip, int flags) {
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}
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#endif
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} // namespace AGS3
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