scummvm/engines/unknown-game-dialog.cpp
Thierry Crozat 8cb9eebd8a ENGINES: Improve update of the Unknown Game Dialog when the overlay size changes
Previously the dialog was not resized and was just recentered on the screen.
Now it is properly resized as well.
2018-04-29 21:47:10 +01:00

203 lines
8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/translation.h"
#include "common/str-array.h"
#include "gui/gui-manager.h"
#include "gui/message.h"
#include "gui/ThemeEval.h"
#include "gui/widgets/popup.h"
#include "gui/widgets/scrollcontainer.h"
#include "engines/unknown-game-dialog.h"
#include "backends/platform/sdl/sdl.h"
enum {
kCopyToClipboard = 'cpcl',
kOpenBugtrackerURL = 'ourl',
kClose = 'clse',
kScrollContainerReflow = 'SCRf'
};
UnknownGameDialog::UnknownGameDialog(const Common::String &reportData, const Common::String &reportTranslated, const Common::String &bugtrackerAffectedEngine)
: Dialog(30, 20, 260, 124) {
_reportData = reportData;
_reportTranslated = reportTranslated;
_bugtrackerAffectedEngine = bugtrackerAffectedEngine;
//Check if we have clipboard functionality and expand the reportTranslated message if needed...
if (g_system->hasFeature(OSystem::kFeatureClipboardSupport)) {
_reportTranslated += "\n";
_reportTranslated += _("Use the button below to copy the required game information into your clipboard.");
}
#if 0
//Check if we have support for opening URLs and expand the reportTranslated message if needed...
if (g_system->hasFeature(OSystem::kFeatureOpenUrl)) {
_reportTranslated += "\n";
_reportTranslated += _("You can also directly report your game to the Bug Tracker!");
}
#endif
// For now place the buttons with a default place and size. They will be resized and moved when rebuild() is called.
_closeButton = new GUI::ButtonWidget(this, 0, 0, 0, 0, _("Close"), 0, kClose);
//Check if we have clipboard functionality
if (g_system->hasFeature(OSystem::kFeatureClipboardSupport)) {
_copyToClipboardButton = new GUI::ButtonWidget(this, 0, 0, 0, 0, _("Copy to clipboard"), 0, kCopyToClipboard);
} else
_copyToClipboardButton = nullptr;
#if 0
// Do not create the button for reporting the game directly to the bugtracker
// for now until we find a proper solution for the problem that a change
// to our bugtracker system might break the URL generation. A possible approach
// for solving this would be to have a ULR under the .scummvm.org (of the type
// https://www.scummvm.org/unknowngame?engine=Foo&description=Bar) that would
// redirect to whatever our bugtracker system is.
//Check if we have support for opening URLs
if (g_system->hasFeature(OSystem::kFeatureOpenUrl)) {
buttonPos -= openBugtrackerURLButtonWidth + 5;
_openBugTrackerUrlButton = new GUI::ButtonWidget(this, 0, 0, 0, 0, _("Report game"), 0, kOpenBugtrackerURL);
//Formatting the reportData for bugtracker submission [replace line breaks]...
_bugtrackerGameData = _reportData;
while (_bugtrackerGameData.contains("\n")) {
Common::replace(_bugtrackerGameData, "\n", "%0A");
}
} else
#endif
_openBugTrackerUrlButton = nullptr;
// Use a ScrollContainer for the report in case we have a lot of lines.
_textContainer = new GUI::ScrollContainerWidget(this, 0, 0, 0, 0, kScrollContainerReflow);
_textContainer->setTarget(this);
rebuild();
}
void UnknownGameDialog::reflowLayout() {
rebuild();
GUI::Dialog::reflowLayout();
}
void UnknownGameDialog::rebuild() {
// First remove the old text widgets
for (uint i = 0; i < _textWidgets.size() ; i++) {
_textContainer->removeWidget(_textWidgets[i]);
delete _textWidgets[i];
}
_textWidgets.clear();
// Work out dialog size and position of the various elements in the dialog.
// Limit the width of the dialog to 600 - 2 * 10 pixels.
const int screenW = MIN((int)g_system->getOverlayWidth(), 600);
const int screenH = g_system->getOverlayHeight();
int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0);
int buttonWidth = g_gui.xmlEval()->getVar("Globals.Button.Width", 0);
// We use a ScrollContainer to display the text, with a 2 * 8 pixels margin to the dialog border,
// the scrollbar, and 2 * 10 margin for the text in the container.
// We also keep 2 * 10 pixels between the screen border and the dialog.
int scrollbarWidth = g_gui.xmlEval()->getVar("Globals.Scrollbar.Width", 0);
Common::Array<Common::String> lines;
int maxlineWidth = g_gui.getFont().wordWrapText(_reportTranslated, screenW - 2 * 20 - 16 - scrollbarWidth, lines);
int lineCount = lines.size() + 1;
_h = MIN(screenH - 20, lineCount * kLineHeight + kLineHeight + buttonHeight + 24);
int closeButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_closeButton->getLabel()) + 10);
int copyToClipboardButtonWidth = 0, openBugtrackerURLButtonWidth = 0, totalButtonWidth = closeButtonWidth;
if (_copyToClipboardButton) {
copyToClipboardButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_copyToClipboardButton->getLabel()) + 10);
totalButtonWidth += copyToClipboardButtonWidth + 10;
}
if (_openBugTrackerUrlButton) {
openBugtrackerURLButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_openBugTrackerUrlButton->getLabel()) + 10);
totalButtonWidth += openBugtrackerURLButtonWidth + 10;
}
_w = MAX(MAX(maxlineWidth, 0) + 16 + scrollbarWidth, totalButtonWidth) + 20;
// Center the dialog on the screen
_x = (g_system->getOverlayWidth() - _w) / 2;
_y = (g_system->getOverlayHeight() - _h) / 2;
// Now move the buttons and text container to their proper place
int buttonPos = _w - closeButtonWidth - 10;
_closeButton->resize(buttonPos, _h - buttonHeight - 8, closeButtonWidth, buttonHeight);
if (_copyToClipboardButton) {
buttonPos -= copyToClipboardButtonWidth + 5;
_copyToClipboardButton->resize(buttonPos, _h - buttonHeight - 8, copyToClipboardButtonWidth, buttonHeight);
}
if (_openBugTrackerUrlButton) {
buttonPos -= openBugtrackerURLButtonWidth + 5;
_openBugTrackerUrlButton->resize(buttonPos, _h - buttonHeight - 8, openBugtrackerURLButtonWidth, buttonHeight);
}
int containerHeight = _h - kLineHeight - buttonHeight - 16;
_textContainer->resize(8, 8, _w - 16, containerHeight);
// And create text widgets
uint y = 8;
for (uint i = 0; i < lines.size() ; i++) {
GUI::StaticTextWidget *widget = new GUI::StaticTextWidget(_textContainer, 10, y, _w - 36 - scrollbarWidth, kLineHeight, lines[i], Graphics::kTextAlignLeft);
_textWidgets.push_back(widget);
y += kLineHeight;
}
}
Common::String UnknownGameDialog::generateBugtrackerURL() {
return Common::String::format((
"https://bugs.scummvm.org/newticket?"
"summary=[UNK] Unknown game for engine %s:"
"&description=%s"
"&component=Engine%%3A%s"
"&type=enhancement"
"&keywords=unknown-game,%s"),
_bugtrackerAffectedEngine.c_str(), _bugtrackerGameData.c_str(), _bugtrackerAffectedEngine.c_str(), _bugtrackerAffectedEngine.c_str());
}
void UnknownGameDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
switch(cmd) {
case kCopyToClipboard:
g_system->setTextInClipboard(_reportData);
if (g_system->setTextInClipboard(_reportData)) {
g_system->displayMessageOnOSD(_("All necessary information about your game has been copied into the clipboard"));
} else {
g_system->displayMessageOnOSD(_("Copying the game information to the clipboard has failed!"));
}
break;
case kClose:
close();
break;
case kOpenBugtrackerURL:
g_system->openUrl(generateBugtrackerURL());
break;
case kScrollContainerReflow:
for (uint i = 0; i < _textWidgets.size() ; i++)
_textWidgets[i]->setVisible(true);
break;
}
}