scummvm/engines/avalanche/help.cpp
2014-02-09 15:21:24 +01:00

70 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
/* Original name: HELPER The help system unit. */
#include "avalanche/avalanche.h"
#include "avalanche/help.h"
namespace Avalanche {
Help::Help(AvalancheEngine *vm) {
_vm = vm;
_highlightWas = 0;
}
void Help::plotButton(int8 y, byte which) {
warning("STUB: Help::plotButton()");
}
void Help::getMe(byte which) {
warning("STUB: Help::getMe()");
}
Common::String Help::getLine() {
warning("STUB: Help::getLine()");
return "STUB: Help::getLine()";
}
byte Help::checkMouse() {
warning("STUB: Help::checkMouse()");
return 0;
}
void Help::continueHelp() {
warning("STUB: Help::continueHelp()");
}
/**
* @remarks Originally called 'boot_help'
*/
void Help::run() {
warning("STUB: Help::run()");
}
} // End of namespace Avalanche