scummvm/gui/InterfaceManager.cpp
Vicent Marti da757aa2ca InterfaceManager is now a singleton
svn-id: r32640
2008-06-09 21:16:26 +00:00

198 lines
5.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/util.h"
#include "graphics/surface.h"
#include "graphics/colormasks.h"
#include "common/system.h"
#include "common/events.h"
#include "gui/InterfaceManager.h"
#include "graphics/VectorRenderer.h"
DECLARE_SINGLETON(GUI::InterfaceManager);
namespace GUI {
using namespace Graphics;
InterfaceManager::InterfaceManager() :
_vectorRenderer(0), _system(0), _graphicsMode(kGfxDisabled),
_screen(0), _bytesPerPixel(0) {
_system = g_system;
setGraphicsMode(kGfxStandard16bit);
}
template<typename PixelType>
void InterfaceManager::screenInit() {
freeScreen();
_screen = new Surface;
_screen->create(_system->getOverlayWidth(), _system->getOverlayHeight(), sizeof(PixelType));
_system->clearOverlay();
}
void InterfaceManager::setGraphicsMode(Graphics_Mode mode) {
if (mode == _graphicsMode)
return;
_graphicsMode = mode;
switch (mode) {
case kGfxStandard16bit:
case kGfxAntialias16bit:
_bytesPerPixel = sizeof(uint16);
screenInit<uint16>();
break;
default:
return;
}
_vectorRenderer = createRenderer(mode);
_vectorRenderer->setSurface(_screen);
}
bool InterfaceManager::init() {
return false;
}
void InterfaceManager::drawWidgetBackground(int x, int y, uint16 hints, WidgetBackground background, WidgetStateInfo state, float scale){
}
void InterfaceManager::drawButton(int x, int y, const Common::String &str, WidgetStateInfo state, uint16 hints, float scale) {
}
void InterfaceManager::drawSurface(int x, int y, const Graphics::Surface &surface, WidgetStateInfo state, int alpha, bool themeTrans, float scale) {
}
void InterfaceManager::drawSlider(int x, int y, int width, WidgetStateInfo state, float scale) {
}
void InterfaceManager::drawCheckbox(int x, int y, const Common::String &str, bool checked, WidgetStateInfo state, float scale) {
}
void InterfaceManager::drawTab(int x, int y, int tabHeight, int tabWidth, const Common::Array<Common::String> &tabs, int active, uint16 hints, int titleVPad, WidgetStateInfo state, float scale) {
}
void InterfaceManager::drawScrollbar(int x, int y, int sliderY, int sliderHeight, ScrollbarState, WidgetStateInfo state, float scale) {
}
void InterfaceManager::drawPopUpWidget(int x, int y, const Common::String &sel, int deltax, WidgetStateInfo state, TextAlign align, float scale) {
}
void InterfaceManager::drawCaret(int x, int y, bool erase, WidgetStateInfo state, float scale) {
}
void InterfaceManager::drawLineSeparator(int x, int y, WidgetStateInfo state, float scale) {
}
int InterfaceManager::runGUI() {
Common::EventManager *eventMan = _system->getEventManager();
_system->showOverlay();
Graphics::DrawStep *steps = new Graphics::DrawStep[5];
steps[0].color1.r = 214;
steps[0].color1.g = 113;
steps[0].color1.b = 8;
steps[0].color2.r = 240;
steps[0].color2.g = 200;
steps[0].color2.b = 25;
steps[0].fill_mode = VectorRenderer::kFillGradient;
steps[0].drawing_call = &VectorRenderer::drawCallback_FILLSURFACE;
steps[0].flags = DrawStep::kStepSetGradient | DrawStep::kStepSetFillMode;
steps[1].color1.r = 206;
steps[1].color1.g = 121;
steps[1].color1.b = 99;
steps[1].color2.r = 173;
steps[1].color2.g = 40;
steps[1].color2.b = 8;
steps[1].x = 500;
steps[1].y = 95;
steps[1].r = 8;
steps[1].w = 120;
steps[1].h = 30;
steps[1].drawing_call = &VectorRenderer::drawCallback_ROUNDSQ;
steps[1].flags = DrawStep::kStepSetGradient;
steps[2].x = 500;
steps[2].y = 135;
steps[2].r = 8;
steps[2].w = 120;
steps[2].h = 30;
steps[2].drawing_call = &VectorRenderer::drawCallback_ROUNDSQ;
steps[2].flags = DrawStep::kStepCallbackOnly;
steps[3].x = 500;
steps[3].y = 175;
steps[3].r = 8;
steps[3].w = 120;
steps[3].h = 30;
steps[3].drawing_call = &VectorRenderer::drawCallback_ROUNDSQ;
steps[3].flags = DrawStep::kStepCallbackOnly;
bool running = true;
while (running) { // draw!!
for (int i = 0; i < 4; ++i)
_vectorRenderer->drawStep(&steps[i]);
_vectorRenderer->setFillMode(VectorRenderer::kFillGradient);
_vectorRenderer->setFgColor(0, 0, 0);
_vectorRenderer->setBgColor(128, 64, 255);
_vectorRenderer->drawTriangle(32, 32, 64, 64, VectorRenderer::kTriangleUp);
_vectorRenderer->drawBeveledSquare(128, 128, 256, 64, 4);
_vectorRenderer->copyFrame(_system);
Common::Event event;
_system->delayMillis(100);
while (eventMan->pollEvent(event)) {
if (event.type == Common::EVENT_QUIT)
running = false;
}
}
_system->hideOverlay();
return 1;
}
} // end of namespace GUI.