scummvm/backends/platform
Matthew Duggan e1bff1cbb3 ANDROID: Avoid crash if version no is not int
This can happen during development - shouldn't happen for any official release,
but even if it does let's just assume versions are different and default to
upgrading the config.
2020-10-20 20:41:38 +09:00
..
3ds BACKENDS: Move default implementations of getScreenPixelBuffer into BaseBackend 2020-10-10 18:00:17 +02:00
android ANDROID: Avoid crash if version no is not int 2020-10-20 20:41:38 +09:00
android3d ANDROID3D: Get it working again (#2529) 2020-10-15 09:59:11 +02:00
androidsdl BACKENDS: Add init() to OSystem 2020-08-24 14:22:35 +02:00
dc BACKENDS: Move default implementations of getScreenPixelBuffer into BaseBackend 2020-10-10 18:00:17 +02:00
dingux GCW0: Disable GLK engine 2020-09-13 17:55:15 +02:00
ds BACKENDS: Move default implementations of getScreenPixelBuffer into BaseBackend 2020-10-10 18:00:17 +02:00
gph BACKENDS: Add init() to OSystem 2020-08-24 14:22:35 +02:00
ios7 IOS7: Fix transparency with RGB cursors using a key color 2020-10-11 03:56:11 +01:00
iphone IPHONE: Fix transparency with RGB cursors using a key color 2020-10-11 03:55:32 +01:00
maemo SDL: Ensure that SDL is initialized before creating the window object 2020-10-11 22:45:38 +01:00
n64 BACKENDS: Move default implementations of getScreenPixelBuffer into BaseBackend 2020-10-10 18:00:17 +02:00
null NULL: Make use of NullMixerManager 2020-08-24 14:22:35 +02:00
openpandora BACKENDS: Add init() to OSystem 2020-08-24 14:22:35 +02:00
psp BACKENDS: Move default implementations of getScreenPixelBuffer into BaseBackend 2020-10-10 18:00:17 +02:00
samsungtv BACKENDS: Add init() to OSystem 2020-08-24 14:22:35 +02:00
sdl BACKENDS: drop setDefaultFeatureState() usage, it's not needed 2020-10-16 20:17:29 +02:00
symbian SYMBIAN: sync with 2.2.0 release. 2020-10-16 17:06:05 +02:00
wii WII: Add override and final keywords 2020-10-16 17:46:43 +01:00