125 lines
3.5 KiB
Objective-C
125 lines
3.5 KiB
Objective-C
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include <Cocoa/Cocoa.h>
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@interface ScummVMDockTilePlugIn : NSObject <NSDockTilePlugIn> {
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NSMenu *recentGamesMenu;
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}
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@end
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@interface StartGameMenuItem : NSMenuItem {
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NSString *game;
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}
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- (IBAction) startGame;
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- (NSMenuItem*)initWithGame:(NSString *)gameId description:(NSString*)desc icon:(NSString*)iconFile;
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@end
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@implementation ScummVMDockTilePlugIn
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- (id)init {
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self = [super init];
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if (self) {
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recentGamesMenu = nil;
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}
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return self;
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}
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- (void)dealloc {
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[recentGamesMenu release];
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[super dealloc];
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}
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- (void)setDockTile:(NSDockTile *)dockTile {
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}
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- (NSMenu*)dockMenu {
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// Get the list or recent games
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CFPreferencesAppSynchronize(CFSTR("org.scummvm.scummvm"));
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NSArray *array = CFPreferencesCopyAppValue(CFSTR("recentGames"), CFSTR("org.scummvm.scummvm"));
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if (array == nil)
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return nil;
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// Create the menu
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if (recentGamesMenu == nil)
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recentGamesMenu = [[NSMenu alloc] init];
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else
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[recentGamesMenu removeAllItems];
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NSEnumerator *enumerator = [array objectEnumerator];
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NSDictionary *recentGame;
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while (recentGame = [enumerator nextObject]) {
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NSString *gameId = [recentGame valueForKey:@"game"];
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NSString *desc = [recentGame valueForKey:@"description"];
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NSString *iconFile = [recentGame valueForKey:@"icon"];
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StartGameMenuItem *menuItem = [[StartGameMenuItem alloc] initWithGame:gameId description:desc icon:iconFile];
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[recentGamesMenu addItem:menuItem];
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[menuItem release];
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}
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return recentGamesMenu;
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}
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@end
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@implementation StartGameMenuItem
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- (NSMenuItem*)initWithGame:(NSString *)gameId description:(NSString*)desc icon:(NSString*)iconFile {
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self = [super initWithTitle:(desc == nil ? gameId : desc) action:@selector(startGame) keyEquivalent:@""];
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[self setTarget:self];
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if (iconFile != nil) {
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NSImage *image = [[NSImage alloc] initWithContentsOfFile:iconFile];
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[self setImage:image];
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[image release];
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}
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game = gameId;
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[game retain];
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return self;
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}
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- (void)dealloc {
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[game release];
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[super dealloc];
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}
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- (IBAction) startGame {
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NSLog(@"Starting Game %@...", game);
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NSString *scummVMPath = [[NSWorkspace sharedWorkspace] absolutePathForAppBundleWithIdentifier:@"org.scummvm.scummvm"];
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if (scummVMPath == nil) {
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NSLog(@"Cannot find ScummVM.app!");
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return;
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}
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// Start ScummVM.app with the game ID as argument
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NSURL *url = [NSURL fileURLWithPath:scummVMPath];
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NSMutableDictionary *args = [[NSMutableDictionary alloc] init];
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[args setObject:[NSArray arrayWithObject:game] forKey:NSWorkspaceLaunchConfigurationArguments];
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[[NSWorkspace sharedWorkspace] launchApplicationAtURL:url options:NSWorkspaceLaunchDefault configuration:args error:nil];
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[args release];
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}
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@end
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