60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GOB_PREGOB_ONCEUPON_CHARGENCHILD_H
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#define GOB_PREGOB_ONCEUPON_CHARGENCHILD_H
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#include "common/system.h"
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#include "gob/aniobject.h"
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namespace Gob {
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class Surface;
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class ANIFile;
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namespace OnceUpon {
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/** The child running around on the character generator screen. */
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class CharGenChild : public ANIObject {
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public:
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enum Sound {
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kSoundNone = 0,
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kSoundWalk ,
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kSoundJump
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};
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CharGenChild(const ANIFile &ani);
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~CharGenChild();
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/** Advance the animation to the next frame. */
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void advance();
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/** Should we play a sound right now? */
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Sound shouldPlaySound() const;
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};
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} // End of namespace OnceUpon
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} // End of namespace Gob
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#endif // GOB_PREGOB_ONCEUPON_CHARGENCHILD_H
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