117 lines
3.1 KiB
C++
117 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "gob/gob.h"
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#include "gob/global.h"
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#include "gob/palanim.h"
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#include "gob/draw.h"
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#include "gob/sound/sound.h"
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#include "gob/pregob/onceupon/title.h"
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namespace Gob {
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namespace OnceUpon {
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Title::Title(GobEngine *vm) : SEQFile(vm, "ville.seq") {
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}
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Title::~Title() {
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}
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void Title::play() {
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SEQFile::play(true, 0xFFFF, 15);
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// After playback, fade out and stop the music
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if (!_vm->shouldQuit())
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_vm->_palAnim->fade(0, 0, 0);
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stopMusic();
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}
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void Title::handleFrameEvent() {
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// On fame 0, start the music and fade in
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if (getFrame() == 0) {
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playMusic();
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_vm->_draw->forceBlit();
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_vm->_palAnim->fade(_vm->_global->_pPaletteDesc, 0, 0);
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}
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}
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void Title::playMusic() {
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// Look at what platform this is and play the appropriate music type
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if (_vm->getPlatform() == Common::kPlatformDOS)
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playMusicDOS();
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else if (_vm->getPlatform() == Common::kPlatformAmiga)
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playMusicAmiga();
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else if (_vm->getPlatform() == Common::kPlatformAtariST)
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playMusicAtariST();
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}
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void Title::playMusicDOS() {
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// Play an AdLib track
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_vm->_sound->adlibLoadTBR("babayaga.tbr");
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_vm->_sound->adlibLoadMDY("babayaga.mdy");
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_vm->_sound->adlibSetRepeating(-1);
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_vm->_sound->adlibPlay();
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}
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void Title::playMusicAmiga() {
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// Play a Protracker track
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_vm->_sound->protrackerPlay("mod.babayaga");
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}
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void Title::playMusicAtariST() {
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// Play a Soundblaster composition
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static const int16 titleMusic[21] = { 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0, 0, 0, -1};
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static const char * const titleFiles[ 3] = {"baba1.snd", "baba2.snd", "baba3.snd"};
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for (uint i = 0; i < ARRAYSIZE(titleFiles); i++)
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_vm->_sound->sampleLoad(_vm->_sound->sampleGetBySlot(i), SOUND_SND, titleFiles[i]);
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_vm->_sound->blasterPlayComposition(titleMusic, 0);
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_vm->_sound->blasterRepeatComposition(-1);
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}
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void Title::stopMusic() {
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// Just stop everything
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_vm->_sound->adlibSetRepeating(0);
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_vm->_sound->blasterRepeatComposition(0);
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_vm->_sound->adlibStop();
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_vm->_sound->blasterStopComposition();
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_vm->_sound->protrackerStop();
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for (int i = 0; i < ::Gob::Sound::kSoundsCount; i++)
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_vm->_sound->sampleFree(_vm->_sound->sampleGetBySlot(i));
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}
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} // End of namespace OnceUpon
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} // End of namespace Gob
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