scummvm/engines/gob/pregob/onceupon/title.cpp
2014-02-18 02:39:34 +01:00

117 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "gob/gob.h"
#include "gob/global.h"
#include "gob/palanim.h"
#include "gob/draw.h"
#include "gob/sound/sound.h"
#include "gob/pregob/onceupon/title.h"
namespace Gob {
namespace OnceUpon {
Title::Title(GobEngine *vm) : SEQFile(vm, "ville.seq") {
}
Title::~Title() {
}
void Title::play() {
SEQFile::play(true, 0xFFFF, 15);
// After playback, fade out and stop the music
if (!_vm->shouldQuit())
_vm->_palAnim->fade(0, 0, 0);
stopMusic();
}
void Title::handleFrameEvent() {
// On fame 0, start the music and fade in
if (getFrame() == 0) {
playMusic();
_vm->_draw->forceBlit();
_vm->_palAnim->fade(_vm->_global->_pPaletteDesc, 0, 0);
}
}
void Title::playMusic() {
// Look at what platform this is and play the appropriate music type
if (_vm->getPlatform() == Common::kPlatformDOS)
playMusicDOS();
else if (_vm->getPlatform() == Common::kPlatformAmiga)
playMusicAmiga();
else if (_vm->getPlatform() == Common::kPlatformAtariST)
playMusicAtariST();
}
void Title::playMusicDOS() {
// Play an AdLib track
_vm->_sound->adlibLoadTBR("babayaga.tbr");
_vm->_sound->adlibLoadMDY("babayaga.mdy");
_vm->_sound->adlibSetRepeating(-1);
_vm->_sound->adlibPlay();
}
void Title::playMusicAmiga() {
// Play a Protracker track
_vm->_sound->protrackerPlay("mod.babayaga");
}
void Title::playMusicAtariST() {
// Play a Soundblaster composition
static const int16 titleMusic[21] = { 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0, 0, 0, -1};
static const char * const titleFiles[ 3] = {"baba1.snd", "baba2.snd", "baba3.snd"};
for (uint i = 0; i < ARRAYSIZE(titleFiles); i++)
_vm->_sound->sampleLoad(_vm->_sound->sampleGetBySlot(i), SOUND_SND, titleFiles[i]);
_vm->_sound->blasterPlayComposition(titleMusic, 0);
_vm->_sound->blasterRepeatComposition(-1);
}
void Title::stopMusic() {
// Just stop everything
_vm->_sound->adlibSetRepeating(0);
_vm->_sound->blasterRepeatComposition(0);
_vm->_sound->adlibStop();
_vm->_sound->blasterStopComposition();
_vm->_sound->protrackerStop();
for (int i = 0; i < ::Gob::Sound::kSoundsCount; i++)
_vm->_sound->sampleFree(_vm->_sound->sampleGetBySlot(i));
}
} // End of namespace OnceUpon
} // End of namespace Gob