scummvm/engines/groovie
David Fioramonti de1a35a9d9 GROOVIE: Allow saving via GMM and increase save slots to 25
If the user enters in an invalid description for the save then it will be
simplified by the saved name cache process in Script::savegame.

I checked this with t7g, but not with the 11th guest or any other Groovie game.

The original in-game loading/saving can still only access the first 10 save
slots (0-9).

Its possible to saving via the GMM when the game is interactive.

Loading a game saved via the gui using the original in-game load menu
works fine.

Saving via the GMM with timestamp works, but only only saves the characters
up to the first non-alpha non-letter characer.
2018-08-03 14:53:43 +02:00
..
cell.cpp GROOVIE: Clean initialization for few classes 2016-05-28 15:26:31 +02:00
cell.h GROOVIE: Make GPL headers consistent in themselves. 2014-02-18 02:39:35 +01:00
configure.engine CONFIGURE: Introduced new engine dependency: highres 2016-03-05 14:25:56 +01:00
cursor.cpp GROOVIE: Clean initialization for few classes 2016-05-28 15:26:31 +02:00
cursor.h GROOVIE: Make GPL headers consistent in themselves. 2014-02-18 02:39:35 +01:00
debug.cpp ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. 2014-05-27 02:04:08 +02:00
debug.h GROOVIE: Make GPL headers consistent in themselves. 2014-02-18 02:39:35 +01:00
detection.cpp ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. 2016-03-08 19:01:13 +01:00
detection.h GROOVIE: Make GPL headers consistent in themselves. 2014-02-18 02:39:35 +01:00
font.cpp GROOVIE: Make GPL headers consistent in themselves. 2014-02-18 02:39:35 +01:00
font.h GROOVIE: Clean initialization for few classes 2016-05-28 15:26:31 +02:00
graphics.cpp GROOVIE: Clean initialization for few classes 2016-05-28 15:26:31 +02:00
graphics.h GROOVIE: Add initial full screen functionality for V2 games 2014-11-03 11:40:37 +02:00
groovie.cpp GROOVIE: Allow saving via GMM and increase save slots to 25 2018-08-03 14:53:43 +02:00
groovie.h GROOVIE: Allow saving via GMM and increase save slots to 25 2018-08-03 14:53:43 +02:00
lzss.cpp GROOVIE: Make GPL headers consistent in themselves. 2014-02-18 02:39:35 +01:00
lzss.h GROOVIE: Make GPL headers consistent in themselves. 2014-02-18 02:39:35 +01:00
module.mk GROOVIE: Only compile ROQ when groovie2 is enabled 2014-06-02 06:44:53 -04:00
music.cpp GROOVIE: Clean initialization for few classes 2016-05-28 15:26:31 +02:00
music.h GROOVIE: Clean initialization for few classes 2016-05-28 15:26:31 +02:00
player.cpp GROOVIE: Clean initialization for few classes 2016-05-28 15:26:31 +02:00
player.h JANITORIAL: Reduce audio header dependencies 2016-04-14 16:10:21 +03:00
POTFILES I18N: Move specification of engine specific files to enginedir/POTFILES. 2013-08-12 17:54:31 +02:00
resource.cpp GROOVIE: Remove engine-specific "all" debugflag. Minor naming cleanup. 2014-06-05 03:01:12 +01:00
resource.h GROOVIE: Make GPL headers consistent in themselves. 2014-02-18 02:39:35 +01:00
roq.cpp JANITORIAL: Reduce audio header dependencies 2016-04-14 16:10:21 +03:00
roq.h GROOVIE: Do not play audio in V2 games when only one frame is shown 2014-11-07 12:11:33 +02:00
saveload.cpp GROOVIE: Allow saving via GMM and increase save slots to 25 2018-08-03 14:53:43 +02:00
saveload.h GROOVIE: Allow saving via GMM and increase save slots to 25 2018-08-03 14:53:43 +02:00
script.cpp GROOVIE: Allow saving via GMM and increase save slots to 25 2018-08-03 14:53:43 +02:00
script.h GROOVIE: Allow saving via GMM and increase save slots to 25 2018-08-03 14:53:43 +02:00
stuffit.cpp COMMON: Remove BitStream base class to allow inlining calls 2017-08-24 19:46:59 +02:00
stuffit.h GROOVIE: Make GPL headers consistent in themselves. 2014-02-18 02:39:35 +01:00
vdx.cpp JANITORIAL: Reduce audio header dependencies 2016-04-14 16:10:21 +03:00
vdx.h GROOVIE: Make GPL headers consistent in themselves. 2014-02-18 02:39:35 +01:00