503 lines
14 KiB
C++
503 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "mohawk/riven_stacks/gspit.h"
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#include "mohawk/cursors.h"
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#include "mohawk/riven.h"
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#include "mohawk/riven_card.h"
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#include "mohawk/riven_sound.h"
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#include "mohawk/riven_video.h"
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namespace Mohawk {
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namespace RivenStacks {
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GSpit::GSpit(MohawkEngine_Riven *vm) :
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DomeSpit(vm, kStackGspit, "gsliders.190", "gsliderbg.190") {
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REGISTER_COMMAND(GSpit, xgresetpins);
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REGISTER_COMMAND(GSpit, xgrotatepins);
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REGISTER_COMMAND(GSpit, xgpincontrols);
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REGISTER_COMMAND(GSpit, xgisland25_opencard);
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REGISTER_COMMAND(GSpit, xgisland25_resetsliders);
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REGISTER_COMMAND(GSpit, xgisland25_slidermd);
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REGISTER_COMMAND(GSpit, xgisland25_slidermw);
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REGISTER_COMMAND(GSpit, xgscpbtn);
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REGISTER_COMMAND(GSpit, xgisland1490_domecheck);
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REGISTER_COMMAND(GSpit, xgplateau3160_dopools);
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REGISTER_COMMAND(GSpit, xgwt200_scribetime);
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REGISTER_COMMAND(GSpit, xgwt900_scribe);
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REGISTER_COMMAND(GSpit, xgplaywhark);
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REGISTER_COMMAND(GSpit, xgrviewer);
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REGISTER_COMMAND(GSpit, xgwharksnd);
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REGISTER_COMMAND(GSpit, xglview_prisonoff);
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REGISTER_COMMAND(GSpit, xglview_villageoff);
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REGISTER_COMMAND(GSpit, xglviewer);
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REGISTER_COMMAND(GSpit, xglview_prisonon);
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REGISTER_COMMAND(GSpit, xglview_villageon);
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}
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void GSpit::lowerPins() {
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// Lower the pins
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uint32 &pinUp = _vm->_vars["gpinup"];
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if (pinUp == 0)
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return;
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uint32 &pinPos = _vm->_vars["gpinpos"];
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uint32 startTime = (pinPos - 1) * 600 + 4830;
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pinUp = 0;
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// Play the down sound
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_vm->_sound->playSound(13);
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uint32 &upMovie = _vm->_vars["gupmoov"];
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// Play the video of the pins going down
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RivenVideo *video = _vm->_video->openSlot(upMovie);
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video->enable();
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video->seek(startTime);
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video->playBlocking(startTime + 550);
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video->disable();
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upMovie = 0;
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}
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void GSpit::xgresetpins(const ArgumentArray &args) {
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// As the function name suggests, this resets the pins
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lowerPins();
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}
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void GSpit::xgrotatepins(const ArgumentArray &args) {
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// Rotate the pins, if necessary
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if (_vm->_vars["gpinup"] == 0)
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return;
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uint32 &pinPos = _vm->_vars["gpinpos"];
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static const uint32 pinPosTimes[] = {
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8416, 0, 1216, 2416, 3616, 4846, 6016, 7216
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};
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uint32 startTime = pinPosTimes[pinPos];
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pinPos++;
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uint32 endTime = pinPosTimes[pinPos];
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if (pinPos > 4)
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pinPos = 1;
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// Play the rotating sound
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_vm->_sound->playSound(12);
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// Play the video of the pins rotating
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RivenVideo *video = _vm->_video->openSlot(_vm->_vars["gupmoov"]);
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video->enable();
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video->seek(startTime);
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video->playBlocking(endTime);
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video->disable();
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}
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void GSpit::xgpincontrols(const ArgumentArray &args) {
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// Handle a click on a section of an island
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RivenHotspot *panel = _vm->getCard()->getHotspotByBlstId(13);
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// Get our mouse position and adjust it to the beginning of the hotspot
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Common::Point mousePos = getMousePosition();
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mousePos.x -= panel->getRect().left;
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mousePos.y -= panel->getRect().top;
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// And now adjust it to which box we hit
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mousePos.x /= 10;
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mousePos.y /= 11;
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// Lastly, adjust it based on the rotational position
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uint32 &pinPos = _vm->_vars["gpinpos"];
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switch (pinPos) {
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case 1:
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mousePos.x = 5 - mousePos.x;
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mousePos.y = (4 - mousePos.y) * 5;
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break;
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case 2:
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mousePos.x = (4 - mousePos.x) * 5;
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mousePos.y = 1 + mousePos.y;
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break;
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case 3:
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mousePos.x = 1 + mousePos.x;
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mousePos.y = mousePos.y * 5;
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break;
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case 4:
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mousePos.x = mousePos.x * 5;
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mousePos.y = 5 - mousePos.y;
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break;
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default:
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// (Should never happen)
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error("Bad pin pos");
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}
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// Now check to see if this section of the island exists
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uint32 islandIndex = _vm->_vars["glkbtns"] - 1;
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uint16 imagePos = mousePos.x + mousePos.y;
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static const uint16 islandImages[5][11] = {
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{ 1, 2, 6, 7 },
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{ 11, 16, 21, 22 },
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{ 12, 13, 14, 15, 17, 18, 19, 20, 23, 24, 25 },
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{ 5 },
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{ 3, 4, 8, 9, 10 }
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};
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// The scripts set gimagemax to hold the max pin array length in islandPins above
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uint32 imageCount = _vm->_vars["gimagemax"];
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uint32 image = 0;
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for (; image < imageCount; image++)
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if (islandImages[islandIndex][image] == imagePos)
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break;
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// If we past it, we don't have a valid map coordinate
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if (image == imageCount)
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return;
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uint32 &pinUp = _vm->_vars["gpinup"];
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uint32 &curImage = _vm->_vars["gimagecurr"];
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// Lower the pins if they are currently raised
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if (pinUp == 1) {
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lowerPins();
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// If we just lowered the selected section, don't raise it up again
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if (curImage == image)
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return;
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}
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// Raise the pins by translating the position to the movie code
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static const uint16 pinMovieCodes[] = { 1, 2, 1, 2, 1, 3, 4, 3, 4, 5, 1, 1, 2, 3, 4, 2, 5, 6, 7, 8, 3, 4, 9, 10, 11 };
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// Play the up sound
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_vm->_sound->playSound(14);
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// Actually play the movie
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RivenVideo *handle = _vm->_video->openSlot(pinMovieCodes[imagePos - 1]);
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assert(handle);
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uint32 startTime = 9630 - pinPos * 600;
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handle->enable();
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handle->seek(startTime);
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handle->playBlocking(startTime + 550);
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handle->disable();
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// Update the relevant variables
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_vm->_vars["gupmoov"] = pinMovieCodes[imagePos - 1];
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pinUp = 1;
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curImage = image;
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}
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void GSpit::xgisland25_opencard(const ArgumentArray &args) {
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checkDomeSliders();
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}
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void GSpit::xgisland25_resetsliders(const ArgumentArray &args) {
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resetDomeSliders(11);
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}
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void GSpit::xgisland25_slidermd(const ArgumentArray &args) {
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dragDomeSlider(11);
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}
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void GSpit::xgisland25_slidermw(const ArgumentArray &args) {
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checkSliderCursorChange(11);
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}
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void GSpit::xgscpbtn(const ArgumentArray &args) {
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runDomeButtonMovie();
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}
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void GSpit::xgisland1490_domecheck(const ArgumentArray &args) {
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runDomeCheck();
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}
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void GSpit::xgplateau3160_dopools(const ArgumentArray &args) {
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// Play the deactivation of a pool if one is active and a different one is activated
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if (_vm->_vars["glkbtns"] != 0) {
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RivenVideo *video = _vm->_video->openSlot(_vm->_vars["glkbtns"] * 2);
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video->playBlocking();
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}
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}
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void GSpit::xgwt200_scribetime(const ArgumentArray &args) {
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// Get the current time
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_vm->_vars["gscribetime"] = _vm->_system->getMillis();
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}
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void GSpit::xgwt900_scribe(const ArgumentArray &args) {
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uint32 &scribeVar = _vm->_vars["gscribe"];
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if (scribeVar == 1 && _vm->_system->getMillis() > _vm->_vars["gscribetime"] + 40000)
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scribeVar = 2;
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}
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static const uint16 s_viewerTimeIntervals[] = { 0, 816, 1617, 2416, 3216, 4016, 4816, 5616, 6416, 7216, 8016, 8816 };
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void GSpit::xgrviewer(const ArgumentArray &args) {
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// This controls the viewer on the right side of the 'throne' on Garden Island
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// (It shows the colors of the marbles)
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// If the light is on, turn it off
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uint32 &viewerLight = _vm->_vars["grview"];
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if (viewerLight == 1) {
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viewerLight = 0;
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_vm->_sound->playCardSound("gScpBtnUp", 255, true);
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_vm->getCard()->enter(false);
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// Delay a bit before turning
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while (_vm->_sound->isEffectPlaying()) {
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_vm->doFrame();
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}
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}
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// Calculate how much we're moving
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Common::String buttonName = _vm->getCard()->getCurHotspot()->getName();
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uint32 buttonPos = buttonName.lastChar() - '0';
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uint32 &curPos = _vm->_vars["grviewpos"];
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uint32 newPos = curPos + buttonPos;
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// Now play the movie
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RivenVideo *video = _vm->_video->openSlot(1);
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video->enable();
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video->seek(s_viewerTimeIntervals[curPos]);
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video->playBlocking(s_viewerTimeIntervals[newPos]);
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video->disable();
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video->stop();
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// Set the new position and let the card's scripts take over again
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curPos = newPos % 6; // Clip it to 0-5
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_vm->getCard()->enter(false);
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}
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void GSpit::xgplaywhark(const ArgumentArray &args) {
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// The whark response to using the lights
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// If we've gotten a visit already since we turned out the light, bail out
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uint32 &wharkState = _vm->_vars["gwharktime"];
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if (wharkState != 1)
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return;
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wharkState = 0;
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// Increase the amount of times the whark has visited
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uint32 &wharkVisits = _vm->_vars["gwhark"];
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wharkVisits++;
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// If we're at 5 or more, the whark will no longer visit us :(
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if (wharkVisits >= 5) {
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wharkVisits = 5;
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return;
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}
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// Activate the correct video based on the amount of times we've been visited
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switch (wharkVisits) {
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case 1:
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_vm->getCard()->playMovie(3);
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break;
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case 2:
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// One of two random videos
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_vm->getCard()->playMovie(4 + _vm->_rnd->getRandomBit());
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break;
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case 3:
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// One of two random videos
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_vm->getCard()->playMovie(6 + _vm->_rnd->getRandomBit());
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break;
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case 4:
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// Red alert! Shields online! Brace yourself for impact!
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_vm->getCard()->playMovie(8);
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break;
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}
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// For whatever reason the devs felt fit, code 31 is used for all of the videos
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RivenVideo *video = _vm->_video->openSlot(31);
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video->playBlocking();
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}
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void GSpit::xgwharksnd(const ArgumentArray &args) {
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uint32 wharkVisits = _vm->_vars["gwhark"];
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// If we're at 5 or more, the whark will no longer visit us :(
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if (wharkVisits >= 5) {
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return;
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}
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uint soundId = _vm->_rnd->getRandomNumberRng(1, 36);
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if (soundId >= 10) {
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// No whark this time
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return;
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}
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// Wait for the whark to come
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uint delay = _vm->_rnd->getRandomNumberRng(1, 30) + 120;
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_vm->delay(delay);
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// Play a random whark sound
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_vm->_sound->playCardSound(Common::String::format("gWharkSolo%d", soundId));
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}
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void GSpit::xglviewer(const ArgumentArray &args) {
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// This controls the viewer on the left side of the 'throne' on Garden Island
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// (It shows the village from the middle of the lake)
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// Calculate how much we're moving
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Common::String buttonName = _vm->getCard()->getCurHotspot()->getName();
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uint32 buttonPos = buttonName.lastChar() - '0';
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uint32 &curPos = _vm->_vars["glviewpos"];
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uint32 newPos = curPos + buttonPos;
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// Now play the movie
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RivenVideo *video = _vm->_video->openSlot(1);
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video->enable();
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video->seek(s_viewerTimeIntervals[curPos]);
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video->playBlocking(s_viewerTimeIntervals[newPos]);
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video->disable();
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video->stop();
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// Set the new position to the variable
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curPos = newPos % 6; // Clip it to 0-5
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// And update the screen with the new image
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_vm->getCard()->drawPicture(curPos + 2);
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}
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void GSpit::xglview_villageon(const ArgumentArray &args) {
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// Turn on the left viewer to 'village mode'
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_vm->_vars["glview"] = 2;
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_vm->getCard()->drawPicture(_vm->_vars["glviewpos"] + 2);
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}
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void GSpit::xglview_villageoff(const ArgumentArray &args) {
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// Turn off the left viewer when in 'village mode' (why is this external?)
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_vm->_vars["glview"] = 0;
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_vm->getCard()->drawPicture(1);
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}
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void GSpit::catherineViewerIdleTimer() {
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uint32 &cathState = _vm->_vars["gcathstate"];
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uint16 movie;
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// Choose a new movie
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if (cathState == 1) {
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static const int movieList[] = { 9, 10, 19, 19, 21, 21 };
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movie = movieList[_vm->_rnd->getRandomNumber(5)];
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} else if (cathState == 2) {
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static const int movieList[] = { 18, 20, 22 };
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movie = movieList[_vm->_rnd->getRandomNumber(2)];
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} else {
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static const int movieList[] = { 11, 11, 12, 17, 17, 17, 17, 23 };
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movie = movieList[_vm->_rnd->getRandomNumber(7)];
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}
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// Update Catherine's state
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if (movie == 10 || movie == 17 || movie == 18 || movie == 20)
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cathState = 1;
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else if (movie == 19 || movie == 21 || movie == 23)
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cathState = 2;
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else
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cathState = 3;
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// Begin playing the new movie
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_vm->getCard()->playMovie(movie);
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RivenVideo *video = _vm->_video->openSlot(30);
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video->play();
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// Reset the timer
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installTimer(TIMER(GSpit, catherineViewerIdleTimer), video->getDuration() + _vm->_rnd->getRandomNumber(60) * 1000);
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}
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void GSpit::xglview_prisonon(const ArgumentArray &args) {
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// Activate random background Catherine videos
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// Turn on the left viewer to 'prison mode'
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_vm->_vars["glview"] = 1;
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// Get basic starting states
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uint16 cathMovie = _vm->_rnd->getRandomNumberRng(8, 23);
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uint16 turnOnMovie = 4;
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uint32 &cathState = _vm->_vars["gcathstate"];
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// Adjust the turn on movie
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if (cathMovie == 14)
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turnOnMovie = 6;
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else if (cathMovie == 15)
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turnOnMovie = 7;
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// Adjust Catherine's state
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if (cathMovie == 9 || cathMovie == 11 || cathMovie == 12 || cathMovie == 22)
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cathState = 3;
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else if (cathMovie == 19 || cathMovie == 21 || cathMovie == 23 || cathMovie == 14)
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cathState = 2;
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else
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cathState = 1;
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// Turn on the viewer
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RivenVideo *turnOn = _vm->_video->openSlot(turnOnMovie);
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turnOn->playBlocking();
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uint32 timeUntilNextMovie;
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// Begin playing a movie immediately if Catherine is already in the viewer
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if (cathMovie == 8 || (cathMovie >= 13 && cathMovie <= 16)) {
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_vm->getCard()->playMovie(cathMovie);
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RivenVideo *video = _vm->_video->openSlot(30);
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video->play();
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timeUntilNextMovie = video->getDuration() + _vm->_rnd->getRandomNumber(60) * 1000;
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} else {
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// Otherwise, just redraw the imager
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timeUntilNextMovie = _vm->_rnd->getRandomNumberRng(10, 20) * 1000;
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_vm->getCard()->drawPicture(8);
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}
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// Create the timer for the next video
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installTimer(TIMER(GSpit, catherineViewerIdleTimer), timeUntilNextMovie);
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}
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void GSpit::xglview_prisonoff(const ArgumentArray &args) {
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// Deactivate random background Catherine videos
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// Update the viewer state (now off)
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_vm->_vars["glview"] = 0;
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// Remove the timer we set in xglview_prisonon()
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removeTimer();
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// Play the 'turn off' movie after stopping any videos still playing
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_vm->_video->disableAllMovies();
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RivenVideo *video = _vm->_video->openSlot(5);
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video->playBlocking();
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// Redraw the viewer
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_vm->getCard()->drawPicture(1);
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}
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} // End of namespace RivenStacks
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} // End of namespace Mohawk
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