scummvm/engines/sherlock/scalpel/scalpel_fixed_text.h
Martin Kiewitz d821c089bf SHERLOCK: SS: Make user interface multilingual
Bug #7002 almost fully solved
2016-02-11 03:48:02 +01:00

214 lines
6.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_SCALPEL_FIXED_TEXT_H
#define SHERLOCK_SCALPEL_FIXED_TEXT_H
#include "sherlock/fixed_text.h"
namespace Sherlock {
namespace Scalpel {
enum FixedTextId {
// Game hotkeys
kFixedText_Game_Hotkeys = 0,
// Window buttons
kFixedText_Window_Exit,
kFixedText_Window_Up,
kFixedText_Window_Down,
// Inventory buttons
kFixedText_Inventory_Exit,
kFixedText_Inventory_Look,
kFixedText_Inventory_Use,
kFixedText_Inventory_Give,
// Journal text
kFixedText_Journal_WatsonsJournal,
kFixedText_Journal_Page,
// Journal buttons
kFixedText_Journal_Exit,
kFixedText_Journal_Back10,
kFixedText_Journal_Up,
kFixedText_Journal_Down,
kFixedText_Journal_Ahead10,
kFixedText_Journal_Search,
kFixedText_Journal_FirstPage,
kFixedText_Journal_LastPage,
kFixedText_Journal_PrintText,
// Journal search
kFixedText_JournalSearch_Exit,
kFixedText_JournalSearch_Backward,
kFixedText_JournalSearch_Forward,
kFixedText_JournalSearch_NotFound,
// Settings
kFixedText_Settings_Exit,
kFixedText_Settings_MusicOn,
kFixedText_Settings_MusicOff,
kFixedText_Settings_PortraitsOn,
kFixedText_Settings_PortraitsOff,
kFixedText_Settings_JoystickOff,
kFixedText_Settings_NewFontStyle,
kFixedText_Settings_SoundEffectsOn,
kFixedText_Settings_SoundEffectsOff,
kFixedText_Settings_WindowsSlide,
kFixedText_Settings_WindowsAppear,
kFixedText_Settings_CalibrateJoystick,
kFixedText_Settings_AutoHelpLeft,
kFixedText_Settings_AutoHelpRight,
kFixedText_Settings_VoicesOn,
kFixedText_Settings_VoicesOff,
kFixedText_Settings_FadeByPixel,
kFixedText_Settings_FadeDirectly,
kFixedText_Settings_KeyPadSlow,
kFixedText_Settings_KeyPadFast,
// Load/Save
kFixedText_LoadSave_Exit,
kFixedText_LoadSave_Load,
kFixedText_LoadSave_Save,
kFixedText_LoadSave_Up,
kFixedText_LoadSave_Down,
kFixedText_LoadSave_Quit,
// Quit Game
kFixedText_QuitGame_Question,
kFixedText_QuitGame_Yes,
kFixedText_QuitGame_No,
// Press key text
kFixedText_PressKey_ForMore,
kFixedText_PressKey_ToContinue,
// Initial inventory
kFixedText_InitInventory_Message,
kFixedText_InitInventory_HolmesCard,
kFixedText_InitInventory_Tickets,
kFixedText_InitInventory_CuffLink,
kFixedText_InitInventory_WireHook,
kFixedText_InitInventory_Note,
kFixedText_InitInventory_OpenWatch,
kFixedText_InitInventory_Paper,
kFixedText_InitInventory_Letter,
kFixedText_InitInventory_Tarot,
kFixedText_InitInventory_OrnateKey,
kFixedText_InitInventory_PawnTicket,
// SH1: User Interface
kFixedText_UserInterface_NoThankYou,
kFixedText_UserInterface_YouCantDoThat,
kFixedText_UserInterface_Done,
kFixedText_UserInterface_Use,
kFixedText_UserInterface_UseOn,
kFixedText_UserInterface_Give,
kFixedText_UserInterface_GiveTo,
// People names
kFixedText_People_SherlockHolmes,
kFixedText_People_DrWatson,
kFixedText_People_InspectorLestrade,
kFixedText_People_ConstableOBrien,
kFixedText_People_ConstableLewis,
kFixedText_People_SheilaParker,
kFixedText_People_HenryCarruthers,
kFixedText_People_Lesley,
kFixedText_People_AnUsher,
kFixedText_People_FredrickEpstein,
kFixedText_People_MrsWorthington,
kFixedText_People_TheCoach,
kFixedText_People_APlayer,
kFixedText_People_Tim,
kFixedText_People_JamesSanders,
kFixedText_People_Belle,
kFixedText_People_CleaningGirl,
kFixedText_People_Wiggins,
kFixedText_People_Paul,
kFixedText_People_TheBartender,
kFixedText_People_ADirtyDrunk,
kFixedText_People_AShoutingDrunk,
kFixedText_People_AStaggeringDrunk,
kFixedText_People_TheBouncer,
kFixedText_People_TheCoroner,
kFixedText_People_ReginaldSnipes,
kFixedText_People_GeorgeBlackwood,
kFixedText_People_Lars,
kFixedText_People_TheChemist,
kFixedText_People_InspectorGregson,
kFixedText_People_JacobFarthington,
kFixedText_People_Mycroft,
kFixedText_People_OldSherman,
kFixedText_People_Richard,
kFixedText_People_TheBarman,
kFixedText_People_ADandyPlayer,
kFixedText_People_ARoughlookingPlayer,
kFixedText_People_ASpectator,
kFixedText_People_RobertHunt,
kFixedText_People_Violet,
kFixedText_People_Pettigrew,
kFixedText_People_Augie,
kFixedText_People_AnnaCarroway,
kFixedText_People_AGuard,
kFixedText_People_AntonioCaruso,
kFixedText_People_TobyTheDog,
kFixedText_People_SimonKingsley,
kFixedText_People_Alfred,
kFixedText_People_LadyBrumwell,
kFixedText_People_MadameRosa,
kFixedText_People_JosephMoorehead,
kFixedText_People_MrsBeale,
kFixedText_People_Felix,
kFixedText_People_Hollingston,
kFixedText_People_ConstableCallaghan,
kFixedText_People_SergeantDuncan,
kFixedText_People_LordBrumwell,
kFixedText_People_NigelJaimeson,
kFixedText_People_Jonas,
kFixedText_People_ConstableDugan
};
struct FixedTextActionEntry {
const char *const *fixedTextArray;
int fixedTextArrayCount;
};
struct FixedTextLanguageEntry {
Common::Language language;
const char *const *fixedTextArray;
const FixedTextActionEntry *actionArray;
};
class ScalpelFixedText: public FixedText {
private:
const FixedTextLanguageEntry *_curLanguageEntry;
public:
ScalpelFixedText(SherlockEngine *vm);
virtual ~ScalpelFixedText() {}
/**
* Gets text
*/
virtual const char *getText(int fixedTextId);
/**
* Get action message
*/
virtual const Common::String getActionMessage(FixedTextActionId actionId, int messageIndex);
};
} // End of namespace Scalpel
} // End of namespace Sherlock
#endif