scummvm/engines/sky
Torbjörn Andersson 0ffb057b66 SKY: Show full 320x200px in intro where possible
This commit adds a workaround to unlock existing fullscreen images in
the intro of Beneath a Steel Sky.
The original engine clips the whole intro to 320x192 (the common game
format) even though some images exist as 320x200 in the game data files.
This workaround whitelists all images which actually are 320x200px and
displays them as must have originally been intended.

Fixes Trac#7559.
2018-07-03 10:13:34 +00:00
..
music
autoroute.cpp
autoroute.h
compact.cpp SKY: Fix setSub incorrectly falling through to subsequent cases 2017-12-08 12:41:16 -06:00
compact.h SKY: Fix unaligned pointer dereferences 2017-12-08 07:55:56 +00:00
configure.engine
control.cpp
control.h
debug.cpp JANITORIAL: Silence more GCC 7 warnings 2017-08-06 13:30:51 +02:00
debug.h
detection.cpp ENGINES: Remove usage of C++11 extended initializer lists 2018-05-10 09:26:26 +02:00
disk.cpp
disk.h
grid.cpp
grid.h
hufftext.cpp
intro.cpp SKY: Show full 320x200px in intro where possible 2018-07-03 10:13:34 +00:00
intro.h
logic.cpp SKY: Fix unaligned pointer dereferences 2017-12-08 07:55:56 +00:00
logic.h
module.mk
mouse.cpp
mouse.h
POTFILES
rnc_deco.cpp
rnc_deco.h
screen.cpp SKY: Show full 320x200px in intro where possible 2018-07-03 10:13:34 +00:00
screen.h SKY: Show full 320x200px in intro where possible 2018-07-03 10:13:34 +00:00
sky.cpp SKY: Show full 320x200px in intro where possible 2018-07-03 10:13:34 +00:00
sky.h
skydefs.h
sound.cpp
sound.h
struc.h
text.cpp
text.h