scummvm/engines/wintermute/base/gfx/opengl/mesh.h
2020-06-07 18:29:05 +02:00

52 lines
1.4 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef WINTERMUTE_MESH_H
#define WINTERMUTE_MESH_H
#include "common/scummsys.h"
#include "graphics/opengl/system_headers.h"
namespace Wintermute {
class Mesh {
public:
Mesh();
~Mesh();
void computeNormals();
void fillVertexBuffer(uint32 color);
bool loadFrom3DS(byte **buffer);
void render();
void dumpVertexCoordinates(const char *filename);
private:
byte *_vertexData;
uint16 _vertexCount;
uint16 *_indexData;
uint16 _indexCount;
GLuint _vertexBuffer;
GLuint _indexBuffer;
};
}
#endif