scummvm/engines/sci/engine/klists.cpp
Colin Snover dced2fb9f5 SCI32: Fix handling of array copies
kArrayCopy would perform an unnecessary memory copy of the source
array, the treatment of the count value as unsigned was clearly
not correct since it was being sign-extended and checked against
-1.
2017-09-23 20:57:03 -05:00

915 lines
25 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sci/engine/features.h"
#include "sci/engine/state.h"
#include "sci/engine/selector.h"
#include "sci/engine/kernel.h"
namespace Sci {
//#define CHECK_LISTS // adds sanity checking for lists and errors out when problems are found
#ifdef CHECK_LISTS
static bool isSaneNodePointer(SegManager *segMan, reg_t addr) {
bool havePrev = false;
reg_t prev = addr;
do {
Node *node = segMan->lookupNode(addr, false);
if (!node) {
if ((g_sci->getGameId() == GID_ICEMAN) && (g_sci->getEngineState()->currentRoomNumber() == 40)) {
// ICEMAN: when plotting course, unDrawLast is called by startPlot::changeState
// there is no previous entry so we get 0 in here
} else if ((g_sci->getGameId() == GID_HOYLE1) && (g_sci->getEngineState()->currentRoomNumber() == 3)) {
// HOYLE1: after sorting cards in hearts, in the next round
// we get an invalid node - bug #3038433
} else {
error("isSaneNodePointer: Node at %04x:%04x wasn't found", PRINT_REG(addr));
}
return false;
}
if (havePrev && node->pred != prev) {
error("isSaneNodePointer: Node at %04x:%04x points to invalid predecessor %04x:%04x (should be %04x:%04x)",
PRINT_REG(addr), PRINT_REG(node->pred), PRINT_REG(prev));
//node->pred = prev; // fix the problem in the node
return false;
}
prev = addr;
addr = node->succ;
havePrev = true;
} while (!addr.isNull());
return true;
}
static void checkListPointer(SegManager *segMan, reg_t addr) {
List *list = segMan->lookupList(addr);
if (!list) {
error("checkListPointer (list %04x:%04x): The requested list wasn't found",
PRINT_REG(addr));
return;
}
if (list->first.isNull() && list->last.isNull()) {
// Empty list is fine
} else if (!list->first.isNull() && !list->last.isNull()) {
// Normal list
Node *node_a = segMan->lookupNode(list->first, false);
Node *node_z = segMan->lookupNode(list->last, false);
if (!node_a) {
error("checkListPointer (list %04x:%04x): missing first node", PRINT_REG(addr));
return;
}
if (!node_z) {
error("checkListPointer (list %04x:%04x): missing last node", PRINT_REG(addr));
return;
}
if (!node_a->pred.isNull()) {
error("checkListPointer (list %04x:%04x): First node of the list points to a predecessor node",
PRINT_REG(addr));
//node_a->pred = NULL_REG; // fix the problem in the node
return;
}
if (!node_z->succ.isNull()) {
error("checkListPointer (list %04x:%04x): Last node of the list points to a successor node",
PRINT_REG(addr));
//node_z->succ = NULL_REG; // fix the problem in the node
return;
}
isSaneNodePointer(segMan, list->first);
} else {
// Not sane list... it's missing pointers to the first or last element
if (list->first.isNull())
error("checkListPointer (list %04x:%04x): missing pointer to first element",
PRINT_REG(addr));
if (list->last.isNull())
error("checkListPointer (list %04x:%04x): missing pointer to last element",
PRINT_REG(addr));
}
}
#endif
reg_t kNewList(EngineState *s, int argc, reg_t *argv) {
reg_t listRef;
List *list = s->_segMan->allocateList(&listRef);
list->first = list->last = NULL_REG;
debugC(kDebugLevelNodes, "New listRef at %04x:%04x", PRINT_REG(listRef));
return listRef; // Return list base address
}
reg_t kDisposeList(EngineState *s, int argc, reg_t *argv) {
// This function is not needed in ScummVM. The garbage collector
// cleans up unused objects automatically
return s->r_acc;
}
reg_t kNewNode(EngineState *s, int argc, reg_t *argv) {
reg_t nodeValue = argv[0];
// Some SCI32 games call this with 1 parameter (e.g. the demo of Phantasmagoria).
// Set the key to be the same as the value in this case
reg_t nodeKey = (argc == 2) ? argv[1] : argv[0];
s->r_acc = s->_segMan->newNode(nodeValue, nodeKey);
debugC(kDebugLevelNodes, "New nodeRef at %04x:%04x", PRINT_REG(s->r_acc));
return s->r_acc;
}
reg_t kFirstNode(EngineState *s, int argc, reg_t *argv) {
if (argv[0].isNull())
return NULL_REG;
List *list = s->_segMan->lookupList(argv[0]);
if (list) {
#ifdef CHECK_LISTS
checkListPointer(s->_segMan, argv[0]);
#endif
return list->first;
} else {
return NULL_REG;
}
}
reg_t kLastNode(EngineState *s, int argc, reg_t *argv) {
if (argv[0].isNull())
return NULL_REG;
List *list = s->_segMan->lookupList(argv[0]);
if (list) {
#ifdef CHECK_LISTS
checkListPointer(s->_segMan, argv[0]);
#endif
return list->last;
} else {
return NULL_REG;
}
}
reg_t kEmptyList(EngineState *s, int argc, reg_t *argv) {
if (argv[0].isNull())
return NULL_REG;
List *list = s->_segMan->lookupList(argv[0]);
#ifdef CHECK_LISTS
checkListPointer(s->_segMan, argv[0]);
#endif
return make_reg(0, ((list) ? list->first.isNull() : 0));
}
static void addToFront(EngineState *s, reg_t listRef, reg_t nodeRef) {
List *list = s->_segMan->lookupList(listRef);
Node *newNode = s->_segMan->lookupNode(nodeRef);
debugC(kDebugLevelNodes, "Adding node %04x:%04x to end of list %04x:%04x", PRINT_REG(nodeRef), PRINT_REG(listRef));
if (!newNode)
error("Attempt to add non-node (%04x:%04x) to list at %04x:%04x", PRINT_REG(nodeRef), PRINT_REG(listRef));
#ifdef CHECK_LISTS
checkListPointer(s->_segMan, listRef);
#endif
newNode->pred = NULL_REG;
newNode->succ = list->first;
// Set node to be the first and last node if it's the only node of the list
if (list->first.isNull())
list->last = nodeRef;
else {
Node *oldNode = s->_segMan->lookupNode(list->first);
oldNode->pred = nodeRef;
}
list->first = nodeRef;
}
static void addToEnd(EngineState *s, reg_t listRef, reg_t nodeRef) {
List *list = s->_segMan->lookupList(listRef);
Node *newNode = s->_segMan->lookupNode(nodeRef);
debugC(kDebugLevelNodes, "Adding node %04x:%04x to end of list %04x:%04x", PRINT_REG(nodeRef), PRINT_REG(listRef));
if (!newNode)
error("Attempt to add non-node (%04x:%04x) to list at %04x:%04x", PRINT_REG(nodeRef), PRINT_REG(listRef));
#ifdef CHECK_LISTS
checkListPointer(s->_segMan, listRef);
#endif
newNode->pred = list->last;
newNode->succ = NULL_REG;
// Set node to be the first and last node if it's the only node of the list
if (list->last.isNull())
list->first = nodeRef;
else {
Node *old_n = s->_segMan->lookupNode(list->last);
old_n->succ = nodeRef;
}
list->last = nodeRef;
}
reg_t kNextNode(EngineState *s, int argc, reg_t *argv) {
Node *n = s->_segMan->lookupNode(argv[0]);
#ifdef CHECK_LISTS
if (!isSaneNodePointer(s->_segMan, argv[0]))
return NULL_REG;
#endif
return n->succ;
}
reg_t kPrevNode(EngineState *s, int argc, reg_t *argv) {
Node *n = s->_segMan->lookupNode(argv[0]);
#ifdef CHECK_LISTS
if (!isSaneNodePointer(s->_segMan, argv[0]))
return NULL_REG;
#endif
return n->pred;
}
reg_t kNodeValue(EngineState *s, int argc, reg_t *argv) {
Node *n = s->_segMan->lookupNode(argv[0]);
#ifdef CHECK_LISTS
if (!isSaneNodePointer(s->_segMan, argv[0]))
return NULL_REG;
#endif
// ICEMAN: when plotting a course in room 40, unDrawLast is called by
// startPlot::changeState, but there is no previous entry, so we get 0 here
return n ? n->value : NULL_REG;
}
reg_t kAddToFront(EngineState *s, int argc, reg_t *argv) {
addToFront(s, argv[0], argv[1]);
if (argc == 3)
s->_segMan->lookupNode(argv[1])->key = argv[2];
return s->r_acc;
}
reg_t kAddToEnd(EngineState *s, int argc, reg_t *argv) {
addToEnd(s, argv[0], argv[1]);
if (argc == 3)
s->_segMan->lookupNode(argv[1])->key = argv[2];
return s->r_acc;
}
reg_t kAddAfter(EngineState *s, int argc, reg_t *argv) {
List *list = s->_segMan->lookupList(argv[0]);
Node *firstNode = s->_segMan->lookupNode(argv[1]);
Node *newNode = s->_segMan->lookupNode(argv[2]);
#ifdef CHECK_LISTS
checkListPointer(s->_segMan, argv[0]);
#endif
if (!newNode) {
error("New 'node' %04x:%04x is not a node", PRINT_REG(argv[2]));
return NULL_REG;
}
if (argc != 3 && argc != 4) {
error("kAddAfter: Haven't got 3 or 4 arguments, aborting");
return NULL_REG;
}
if (argc == 4)
newNode->key = argv[3];
if (firstNode) { // We're really appending after
const reg_t oldNext = firstNode->succ;
newNode->pred = argv[1];
firstNode->succ = argv[2];
newNode->succ = oldNext;
if (oldNext.isNull()) // Appended after last node?
// Set new node as last list node
list->last = argv[2];
else
s->_segMan->lookupNode(oldNext)->pred = argv[2];
} else {
addToFront(s, argv[0], argv[2]); // Set as initial list node
}
return s->r_acc;
}
reg_t kAddBefore(EngineState *s, int argc, reg_t *argv) {
List *list = s->_segMan->lookupList(argv[0]);
Node *firstNode = s->_segMan->lookupNode(argv[1]);
Node *newNode = s->_segMan->lookupNode(argv[2]);
#ifdef CHECK_LISTS
checkListPointer(s->_segMan, argv[0]);
#endif
if (!newNode) {
error("New 'node' %04x:%04x is not a node", PRINT_REG(argv[2]));
return NULL_REG;
}
if (argc != 3 && argc != 4) {
error("kAddBefore: Haven't got 3 or 4 arguments, aborting");
return NULL_REG;
}
if (argc == 4)
newNode->key = argv[3];
if (firstNode) { // We're really appending before
const reg_t oldPred = firstNode->pred;
newNode->succ = argv[1];
firstNode->pred = argv[2];
newNode->pred = oldPred;
if (oldPred.isNull()) // Appended before first node?
// Set new node as first list node
list->first = argv[2];
else
s->_segMan->lookupNode(oldPred)->succ = argv[2];
} else {
addToFront(s, argv[0], argv[2]); // Set as initial list node
}
return s->r_acc;
}
reg_t kFindKey(EngineState *s, int argc, reg_t *argv) {
reg_t node_pos;
reg_t key = argv[1];
reg_t list_pos = argv[0];
debugC(kDebugLevelNodes, "Looking for key %04x:%04x in list %04x:%04x", PRINT_REG(key), PRINT_REG(list_pos));
#ifdef CHECK_LISTS
checkListPointer(s->_segMan, argv[0]);
#endif
node_pos = s->_segMan->lookupList(list_pos)->first;
debugC(kDebugLevelNodes, "First node at %04x:%04x", PRINT_REG(node_pos));
while (!node_pos.isNull()) {
Node *n = s->_segMan->lookupNode(node_pos);
if (n->key == key) {
debugC(kDebugLevelNodes, " Found key at %04x:%04x", PRINT_REG(node_pos));
return node_pos;
}
node_pos = n->succ;
debugC(kDebugLevelNodes, "NextNode at %04x:%04x", PRINT_REG(node_pos));
}
debugC(kDebugLevelNodes, "Looking for key without success");
return NULL_REG;
}
reg_t kDeleteKey(EngineState *s, int argc, reg_t *argv) {
reg_t node_pos = kFindKey(s, 2, argv);
List *list = s->_segMan->lookupList(argv[0]);
if (node_pos.isNull())
return NULL_REG; // Signal failure
Node *n = s->_segMan->lookupNode(node_pos);
#ifdef ENABLE_SCI32
for (int i = 1; i <= list->numRecursions; ++i) {
if (list->nextNodes[i] == node_pos) {
list->nextNodes[i] = n->succ;
}
}
#endif
if (list->first == node_pos)
list->first = n->succ;
if (list->last == node_pos)
list->last = n->pred;
if (!n->pred.isNull())
s->_segMan->lookupNode(n->pred)->succ = n->succ;
if (!n->succ.isNull())
s->_segMan->lookupNode(n->succ)->pred = n->pred;
// Erase references to the predecessor and successor nodes, as the game
// scripts could reference the node itself again.
// Happens in the intro of QFG1 and in Longbow, when exiting the cave.
n->pred = NULL_REG;
n->succ = NULL_REG;
return make_reg(0, 1); // Signal success
}
struct sort_temp_t {
reg_t key, value;
reg_t order;
};
int sort_temp_cmp(const void *p1, const void *p2) {
const sort_temp_t *st1 = (const sort_temp_t *)p1;
const sort_temp_t *st2 = (const sort_temp_t *)p2;
if (st1->order.getSegment() < st2->order.getSegment() ||
(st1->order.getSegment() == st2->order.getSegment() &&
st1->order.getOffset() < st2->order.getOffset()))
return -1;
if (st1->order.getSegment() > st2->order.getSegment() ||
(st1->order.getSegment() == st2->order.getSegment() &&
st1->order.getOffset() > st2->order.getOffset()))
return 1;
return 0;
}
reg_t kSort(EngineState *s, int argc, reg_t *argv) {
SegManager *segMan = s->_segMan;
reg_t source = argv[0];
reg_t dest = argv[1];
reg_t order_func = argv[2];
int input_size = (int16)readSelectorValue(segMan, source, SELECTOR(size));
reg_t input_data = readSelector(segMan, source, SELECTOR(elements));
reg_t output_data = readSelector(segMan, dest, SELECTOR(elements));
List *list;
Node *node;
if (!input_size)
return s->r_acc;
if (output_data.isNull()) {
list = s->_segMan->allocateList(&output_data);
list->first = list->last = NULL_REG;
writeSelector(segMan, dest, SELECTOR(elements), output_data);
}
writeSelectorValue(segMan, dest, SELECTOR(size), input_size);
list = s->_segMan->lookupList(input_data);
node = s->_segMan->lookupNode(list->first);
sort_temp_t *temp_array = (sort_temp_t *)malloc(sizeof(sort_temp_t) * input_size);
int i = 0;
while (node) {
reg_t params[1] = { node->value };
invokeSelector(s, order_func, SELECTOR(doit), argc, argv, 1, params);
temp_array[i].key = node->key;
temp_array[i].value = node->value;
temp_array[i].order = s->r_acc;
i++;
node = s->_segMan->lookupNode(node->succ);
}
qsort(temp_array, input_size, sizeof(sort_temp_t), sort_temp_cmp);
for (i = 0;i < input_size;i++) {
reg_t lNode = s->_segMan->newNode(temp_array[i].value, temp_array[i].key);
addToEnd(s, output_data, lNode);
}
free(temp_array);
return s->r_acc;
}
// SCI32 list functions
#ifdef ENABLE_SCI32
reg_t kListAt(EngineState *s, int argc, reg_t *argv) {
if (argc != 2) {
error("kListAt called with %d parameters", argc);
return NULL_REG;
}
List *list = s->_segMan->lookupList(argv[0]);
reg_t curAddress = list->first;
if (list->first.isNull()) {
// Happens in Torin when examining Di's locket in chapter 3
return NULL_REG;
}
Node *curNode = s->_segMan->lookupNode(curAddress);
reg_t curObject = curNode->value;
int16 listIndex = argv[1].toUint16();
int curIndex = 0;
while (curIndex != listIndex) {
if (curNode->succ.isNull()) { // end of the list?
return NULL_REG;
}
curAddress = curNode->succ;
curNode = s->_segMan->lookupNode(curAddress);
curObject = curNode->value;
curIndex++;
}
// Update the virtual file selected in the character import screen of QFG4.
// For the SCI0-SCI1.1 version of this, check kDrawControl().
if (g_sci->inQfGImportRoom() && !strcmp(s->_segMan->getObjectName(curObject), "SelectorDText"))
s->_chosenQfGImportItem = listIndex;
return curObject;
}
reg_t kListIndexOf(EngineState *s, int argc, reg_t *argv) {
List *list = s->_segMan->lookupList(argv[0]);
reg_t curAddress = list->first;
Node *curNode = s->_segMan->lookupNode(curAddress);
reg_t curObject;
uint16 curIndex = 0;
while (curNode) {
curObject = curNode->value;
if (curObject == argv[1])
return make_reg(0, curIndex);
curAddress = curNode->succ;
curNode = s->_segMan->lookupNode(curAddress);
curIndex++;
}
return SIGNAL_REG;
}
reg_t kListEachElementDo(EngineState *s, int argc, reg_t *argv) {
const reg_t listReg = argv[0];
List *list = s->_segMan->lookupList(listReg);
Node *curNode = s->_segMan->lookupNode(list->first);
Selector slc = argv[1].toUint16();
ObjVarRef address;
++list->numRecursions;
if (list->numRecursions >= ARRAYSIZE(list->nextNodes)) {
error("Too much recursion in kListEachElementDo");
}
while (curNode) {
// We get the next node here as the current node might be deleted by the
// invoke. In the case that the next node is also deleted, kDeleteKey
// needs to be able to adjust the location of the next node, which is
// why it is stored on the list instead of on the stack
list->nextNodes[list->numRecursions] = curNode->succ;
reg_t curObject = curNode->value;
// First, check if the target selector is a variable
if (lookupSelector(s->_segMan, curObject, slc, &address, NULL) == kSelectorVariable) {
// This can only happen with 3 params (list, target selector, variable)
if (argc != 3) {
error("kListEachElementDo: Attempted to modify a variable selector with %d params", argc);
} else {
writeSelector(s->_segMan, curObject, slc, argv[2]);
}
} else {
invokeSelector(s, curObject, slc, argc, argv, argc - 2, argv + 2);
// Check if the call above leads to a game restore, in which case
// the segment manager will be reset, and the original list will
// be invalidated
if (s->abortScriptProcessing == kAbortLoadGame)
return s->r_acc;
}
curNode = s->_segMan->lookupNode(list->nextNodes[list->numRecursions]);
}
if (s->_segMan->isValidAddr(listReg, SEG_TYPE_LISTS)) {
--list->numRecursions;
}
return s->r_acc;
}
reg_t kListFirstTrue(EngineState *s, int argc, reg_t *argv) {
const reg_t listReg = argv[0];
List *list = s->_segMan->lookupList(listReg);
Node *curNode = s->_segMan->lookupNode(list->first);
Selector slc = argv[1].toUint16();
ObjVarRef address;
s->r_acc = NULL_REG;
++list->numRecursions;
if (list->numRecursions >= ARRAYSIZE(list->nextNodes)) {
error("Too much recursion in kListFirstTrue");
}
while (curNode) {
// We get the next node here as the current node might be deleted by the
// invoke. In the case that the next node is also deleted, kDeleteKey
// needs to be able to adjust the location of the next node, which is
// why it is stored on the list instead of on the stack
list->nextNodes[list->numRecursions] = curNode->succ;
reg_t curObject = curNode->value;
// First, check if the target selector is a variable
if (lookupSelector(s->_segMan, curObject, slc, &address, NULL) == kSelectorVariable) {
// If it's a variable selector, check its value.
// Example: script 64893 in Torin, MenuHandler::isHilited checks
// all children for variable selector 0x03ba (bHilited).
if (!readSelector(s->_segMan, curObject, slc).isNull()) {
s->r_acc = curObject;
break;
}
} else {
invokeSelector(s, curObject, slc, argc, argv, argc - 2, argv + 2);
// Check if the call above leads to a game restore, in which case
// the segment manager will be reset, and the original list will
// be invalidated
if (s->abortScriptProcessing == kAbortLoadGame)
return s->r_acc;
// Check if the result is true
if (!s->r_acc.isNull()) {
s->r_acc = curObject;
break;
}
}
curNode = s->_segMan->lookupNode(list->nextNodes[list->numRecursions]);
}
if (s->_segMan->isValidAddr(listReg, SEG_TYPE_LISTS)) {
--list->numRecursions;
}
return s->r_acc;
}
reg_t kListAllTrue(EngineState *s, int argc, reg_t *argv) {
const reg_t listReg = argv[0];
List *list = s->_segMan->lookupList(listReg);
Node *curNode = s->_segMan->lookupNode(list->first);
reg_t curObject;
Selector slc = argv[1].toUint16();
ObjVarRef address;
s->r_acc = TRUE_REG;
++list->numRecursions;
if (list->numRecursions >= ARRAYSIZE(list->nextNodes)) {
error("Too much recursion in kListAllTrue");
}
while (curNode) {
// We get the next node here as the current node might be deleted by the
// invoke. In the case that the next node is also deleted, kDeleteKey
// needs to be able to adjust the location of the next node, which is
// why it is stored on the list instead of on the stack
list->nextNodes[list->numRecursions] = curNode->succ;
curObject = curNode->value;
// First, check if the target selector is a variable
if (lookupSelector(s->_segMan, curObject, slc, &address, NULL) == kSelectorVariable) {
// If it's a variable selector, check its value
s->r_acc = readSelector(s->_segMan, curObject, slc);
} else {
invokeSelector(s, curObject, slc, argc, argv, argc - 2, argv + 2);
// Check if the call above leads to a game restore, in which case
// the segment manager will be reset, and the original list will
// be invalidated
if (s->abortScriptProcessing == kAbortLoadGame)
return s->r_acc;
}
// Check if the result isn't true
if (s->r_acc.isNull())
break;
curNode = s->_segMan->lookupNode(list->nextNodes[list->numRecursions]);
}
if (s->_segMan->isValidAddr(listReg, SEG_TYPE_LISTS)) {
--list->numRecursions;
}
return s->r_acc;
}
reg_t kListSort(EngineState *s, int argc, reg_t *argv) {
List *list = s->_segMan->lookupList(argv[0]);
const int16 selector = argv[1].toSint16();
const bool isDescending = argc > 2 ? (bool)argv[2].toUint16() : false;
reg_t firstNode = list->first;
for (reg_t node = firstNode; node != NULL_REG; node = s->_segMan->lookupNode(firstNode)->succ) {
reg_t a;
if (selector == -1) {
a = s->_segMan->lookupNode(node)->value;
} else {
a = readSelector(s->_segMan, s->_segMan->lookupNode(node)->value, selector);
}
firstNode = node;
for (reg_t newNode = s->_segMan->lookupNode(node)->succ; newNode != NULL_REG; newNode = s->_segMan->lookupNode(newNode)->succ) {
reg_t b;
if (selector == -1) {
b = s->_segMan->lookupNode(newNode)->value;
} else {
b = readSelector(s->_segMan, s->_segMan->lookupNode(newNode)->value, selector);
}
if ((!isDescending && b < a) || (isDescending && a < b)) {
firstNode = newNode;
a = b;
}
}
if (firstNode != node) {
reg_t buf[4] = { argv[0], s->_segMan->lookupNode(firstNode)->key };
kDeleteKey(s, 2, buf);
buf[1] = node;
buf[2] = firstNode;
buf[3] = s->_segMan->lookupNode(firstNode)->value;
kAddBefore(s, 4, buf);
}
}
return s->r_acc;
}
reg_t kList(EngineState *s, int argc, reg_t *argv) {
if (!s)
return make_reg(0, getSciVersion());
error("not supposed to call this");
}
reg_t kMoveToFront(EngineState *s, int argc, reg_t *argv) {
error("Unimplemented function kMoveToFront called");
return s->r_acc;
}
reg_t kMoveToEnd(EngineState *s, int argc, reg_t *argv) {
error("Unimplemented function kMoveToEnd called");
return s->r_acc;
}
reg_t kArray(EngineState *s, int argc, reg_t *argv) {
if (!s)
return make_reg(0, getSciVersion());
error("not supposed to call this");
}
reg_t kArrayNew(EngineState *s, int argc, reg_t *argv) {
uint16 size = argv[0].toUint16();
const SciArrayType type = (SciArrayType)argv[1].toUint16();
if (type == kArrayTypeString) {
++size;
}
reg_t arrayHandle;
s->_segMan->allocateArray(type, size, &arrayHandle);
return arrayHandle;
}
reg_t kArrayGetSize(EngineState *s, int argc, reg_t *argv) {
const SciArray &array = *s->_segMan->lookupArray(argv[0]);
return make_reg(0, array.size());
}
reg_t kArrayGetElement(EngineState *s, int argc, reg_t *argv) {
SciArray &array = *s->_segMan->lookupArray(argv[0]);
return array.getAsID(argv[1].toUint16());
}
reg_t kArraySetElements(EngineState *s, int argc, reg_t *argv) {
SciArray &array = *s->_segMan->lookupArray(argv[0]);
array.setElements(argv[1].toUint16(), argc - 2, argv + 2);
return argv[0];
}
reg_t kArrayFree(EngineState *s, int argc, reg_t *argv) {
s->_segMan->freeArray(argv[0]);
return s->r_acc;
}
reg_t kArrayFill(EngineState *s, int argc, reg_t *argv) {
SciArray &array = *s->_segMan->lookupArray(argv[0]);
array.fill(argv[1].toUint16(), argv[2].toUint16(), argv[3]);
return argv[0];
}
reg_t kArrayCopy(EngineState *s, int argc, reg_t *argv) {
SciArray &target = *s->_segMan->lookupArray(argv[0]);
const uint16 targetIndex = argv[1].toUint16();
const uint16 sourceIndex = argv[3].toUint16();
const int16 count = argv[4].toSint16();
if (!s->_segMan->isArray(argv[2])) {
// String copies may be made from static script data
SciArray source;
source.setType(kArrayTypeString);
source.fromString(s->_segMan->getString(argv[2]));
target.copy(source, sourceIndex, targetIndex, count);
} else {
target.copy(*s->_segMan->lookupArray(argv[2]), sourceIndex, targetIndex, count);
}
return argv[0];
}
reg_t kArrayDuplicate(EngineState *s, int argc, reg_t *argv) {
reg_t targetHandle;
// String duplicates may be made from static script data
if (!s->_segMan->isArray(argv[0])) {
const Common::String source = s->_segMan->getString(argv[0]);
SciArray &target = *s->_segMan->allocateArray(kArrayTypeString, source.size(), &targetHandle);
target.fromString(source);
} else {
SciArray &source = *s->_segMan->lookupArray(argv[0]);
SciArray &target = *s->_segMan->allocateArray(source.getType(), source.size(), &targetHandle);
target = source;
}
return targetHandle;
}
reg_t kArrayGetData(EngineState *s, int argc, reg_t *argv) {
if (s->_segMan->isObject(argv[0])) {
return readSelector(s->_segMan, argv[0], SELECTOR(data));
}
return argv[0];
}
reg_t kArrayByteCopy(EngineState *s, int argc, reg_t *argv) {
SciArray &target = *s->_segMan->lookupArray(argv[0]);
const uint16 targetOffset = argv[1].toUint16();
const SciArray &source = *s->_segMan->lookupArray(argv[2]);
const uint16 sourceOffset = argv[3].toUint16();
const uint16 count = argv[4].toUint16();
target.byteCopy(source, sourceOffset, targetOffset, count);
return argv[0];
}
#endif
} // End of namespace Sci