scummvm/engines/sci/engine
Filippos Karapetis 6408504c93 Slight cleanup
svn-id: r49129
2010-05-21 13:31:45 +00:00
..
features.cpp SCI: Don't error() out when autodetection fails 2010-04-24 22:02:31 +00:00
features.h Split GameFeatures::autoDetectFeature into several methods, one for each feature 2010-02-07 12:16:23 +00:00
game.cpp Removed the exportsAreWide variable from the segment manager and save games, and moved validateExportFunc() in the Script class, thus resolving a TODO 2010-05-19 08:50:24 +00:00
gc.cpp SCI: Revert r47925 and put fix inside GC instead. 2010-02-06 19:41:55 +00:00
gc.h Patch 2009-06-18 22:09:57 +00:00
kernel.cpp - Removed the wrapper kalloc, kmem and kfree functions. Now, the associated Segment manager functions allocateHunkEntry, getHunkPointer and freeHunkEntry are used directly (which are more descriptive, anyway) 2010-05-18 13:05:09 +00:00
kernel.h - Moved kernel_lookup_text inside the Kernel class 2010-05-18 12:16:48 +00:00
kernel32.cpp - Moved determine_reg_type() and kernel_matches_signature() inside the Kernel class, where they belong 2010-05-18 11:23:13 +00:00
kevent.cpp SCI: Move GameFeatures from EngineState to SciEngine 2010-02-13 17:44:58 +00:00
kfile.cpp SCI: fix possible heap error 2010-05-03 13:55:49 +00:00
kgraphics.cpp Committing the rest of the VideoDecoder Rewrite from patch #2963496. 2010-05-18 14:17:24 +00:00
klists.cpp SCI: Make EngineState parameter to INV_SEL explicit 2010-03-08 21:54:07 +00:00
kmath.cpp Moved getAngle() inside kmovement.cpp, the only place where it's actually used 2009-11-14 17:53:30 +00:00
kmenu.cpp SCI: split menu/item strings when displaying instead of when initializing - makes on-the-fly menu language changes possible (used by multilingual SCI01 games) 2010-04-15 16:40:37 +00:00
kmisc.cpp Add initial support for KQ6 Mac. Wrapper functions for read/writing to pointers are now used (found in util.*) for code that has different endianness in SCI1.1+ Mac games. Add support for Mac 'snd ' and 'CURS' resources. QFG1 Mac is not yet playable due to script compression. 2010-05-18 04:17:58 +00:00
kmovement.cpp SCI: Make EngineState parameter to INV_SEL explicit 2010-03-08 21:54:07 +00:00
kparse.cpp SCI: Make EngineState parameter to INV_SEL explicit 2010-03-08 21:54:07 +00:00
kpathing.cpp Move DebugChannel related code to new header 2010-05-04 11:59:22 +00:00
kscripts.cpp Removed the exportsAreWide variable from the segment manager and save games, and moved validateExportFunc() in the Script class, thus resolving a TODO 2010-05-19 08:50:24 +00:00
ksound.cpp Added the number of parameters passed in unknown kDoAudio subops 2010-05-18 15:52:45 +00:00
kstring.cpp - Moved kernel_lookup_text inside the Kernel class 2010-05-18 12:16:48 +00:00
message.cpp Add initial support for KQ6 Mac. Wrapper functions for read/writing to pointers are now used (found in util.*) for code that has different endianness in SCI1.1+ Mac games. Add support for Mac 'snd ' and 'CURS' resources. QFG1 Mac is not yet playable due to script compression. 2010-05-18 04:17:58 +00:00
message.h Replaced make_reg(0, -1) with SIGNAL_REG and fixed a warning (MessageRecord is a struct) 2009-10-10 10:46:11 +00:00
savegame.cpp SCI: cleanup soundcode - number renamed to resourceId, prio renamed to priority 2010-05-19 14:19:16 +00:00
savegame.h Updated the save game format for the changes in #49093 2010-05-19 09:39:11 +00:00
script.cpp Slight cleanup 2010-05-21 13:31:45 +00:00
script.h SCI: Use Common::List and Common::String to simplify breakpoint handling (untested) 2010-02-02 22:52:41 +00:00
scriptdebug.cpp Fixed signed/unsigned warning, changed to CamelCase 2010-05-19 14:45:56 +00:00
seg_manager.cpp Removed the exportsAreWide variable from the segment manager and save games, and moved validateExportFunc() in the Script class, thus resolving a TODO 2010-05-19 08:50:24 +00:00
seg_manager.h Removed the exportsAreWide variable from the segment manager and save games, and moved validateExportFunc() in the Script class, thus resolving a TODO 2010-05-19 08:50:24 +00:00
segment.cpp Removed the exportsAreWide variable from the segment manager and save games, and moved validateExportFunc() in the Script class, thus resolving a TODO 2010-05-19 08:50:24 +00:00
segment.h Removed the exportsAreWide variable from the segment manager and save games, and moved validateExportFunc() in the Script class, thus resolving a TODO 2010-05-19 08:50:24 +00:00
selector.cpp Made locateVarSelector() a method of the Object class 2010-05-14 15:23:42 +00:00
selector.h SCI: Make EngineState parameter to INV_SEL explicit 2010-03-08 21:54:07 +00:00
state.cpp Moved the breakpoint information inside the DebugState struct 2010-05-19 07:25:06 +00:00
state.h Moved the breakpoint information inside the DebugState struct 2010-05-19 07:25:06 +00:00
static_selectors.cpp COMMON: Get rid of Common::StringList 2010-03-18 15:54:40 +00:00
vm.cpp Removed the exportsAreWide variable from the segment manager and save games, and moved validateExportFunc() in the Script class, thus resolving a TODO 2010-05-19 08:50:24 +00:00
vm.h Moved the breakpoint information inside the DebugState struct 2010-05-19 07:25:06 +00:00
vm_types.h SCI: Remove PRINT_STK macro; cleanup 2009-10-02 12:53:04 +00:00