scummvm/backends/graphics/opengl
Cameron Cawley b28e112d62 OPENGL: Use a 4 bytes per pixel mode when taking screenshots
GL_RGBA and GL_UNSIGNED_BYTE are guaranteed to be usable with glReadPixels() when using OpenGL ES 1.
2020-05-27 12:45:50 +02:00
..
pipelines OPENGL: Assure color attributes for shader pipeline are always set. 2016-05-03 20:43:18 +02:00
context.cpp OPENGL: Fix warning when using builtin OpenGL functions 2019-10-18 16:49:12 +01:00
debug.cpp OPENGL: Add Missing Default Switch Cases 2019-10-05 04:54:57 +01:00
debug.h OPENGL: Define GLCALL in opengl-sys.h. 2016-03-16 20:29:24 +01:00
framebuffer.cpp OPENGL: Add Missing Default Switch Cases 2019-10-05 04:54:57 +01:00
framebuffer.h OPENGL: Use premultiplied alpha for color-keyed cursors 2018-08-26 21:08:40 +02:00
opengl-defs.h OPENGL: Accelerate palette lookups with shaders. 2016-03-16 20:29:26 +01:00
opengl-func.h OPENGL: Do not hardcode any uniform/attribute handling in Shader. 2016-03-16 20:29:31 +01:00
opengl-graphics.cpp OPENGL: Use a 4 bytes per pixel mode when taking screenshots 2020-05-27 12:45:50 +02:00
opengl-graphics.h BACKENDS: Add default implementation for GraphicsMode functions 2019-12-15 16:06:56 +02:00
opengl-sys.h ANDROID: Rewrite to make use of OpenGLGraphicsManager (#1695) 2019-09-08 19:37:48 +01:00
shader.cpp OPENGL: Specify a GLSL version tag, and rename reserved keywords 2019-07-14 16:10:55 +03:00
shader.h OPENGL: Introduce convenience wrappers for get*Location in Shader. 2016-03-16 20:29:31 +01:00
texture.cpp BACKENDS: Move nextHigher2() into common/algorithm.h 2019-12-14 17:09:18 +02:00
texture.h OPENGL: Support RGBA8888 swapped textures when using OpenGL ES 2019-08-04 18:46:30 +01:00