Returning to launcher via ScummVM popup menu would retain the values of _systemVars This would cause relaunching the game (after returning back to launcher) to have wrong value for eg. pastIntro, thus allowing "Save" from the ScummVM popup menu during the intro sequence.
505 lines
14 KiB
C++
505 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "backends/keymapper/keymapper.h"
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "sky/control.h"
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#include "sky/debug.h"
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#include "sky/disk.h"
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#include "sky/grid.h"
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#include "sky/intro.h"
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#include "sky/logic.h"
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#include "sky/mouse.h"
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#include "sky/music/adlibmusic.h"
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#include "sky/music/gmmusic.h"
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#include "sky/music/mt32music.h"
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#include "sky/music/musicbase.h"
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#include "sky/screen.h"
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#include "sky/sky.h"
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#include "sky/skydefs.h"
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#include "sky/sound.h"
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#include "sky/text.h"
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#include "sky/compact.h"
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#include "audio/mididrv.h"
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#include "audio/mixer.h"
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#include "engines/util.h"
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/*
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At the beginning the reverse engineers were happy, and did rejoice at
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their task, for the engine before them did shineth and was full of
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promise. But then they did look closer and see'th the aweful truth;
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its code was assembly and messy (rareth was its comments). And so large
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were its includes that did at first seem small; queereth also was its
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compact(s). Then they did findeth another version, and this was slightly
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different from the first. Then a third, and this was different again.
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All different, but not really better, for all were not really compatible.
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But, eventually, it did come to pass that Steel Sky was implemented on
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a modern platform. And the programmers looked and saw that it was indeed a
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miracle. But they were not joyous and instead did weep for nobody knew
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just what had been done. Except people who read the source. Hello.
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With apologies to the CD32 SteelSky file.
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*/
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namespace Sky {
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void *SkyEngine::_itemList[300];
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SystemVars *SkyEngine::_systemVars = nullptr;
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const char *SkyEngine::shortcutsKeymapId = "sky-shortcuts";
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SkyEngine::SkyEngine(OSystem *syst)
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: Engine(syst), _fastMode(0), _debugger(0) {
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_systemVars = new SystemVars();
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_systemVars->systemFlags = 0;
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_systemVars->gameVersion = 0;
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_systemVars->mouseFlag = 0;
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_systemVars->language = 0;
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_systemVars->currentPalette = 4316;
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_systemVars->gameSpeed = 0;
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_systemVars->currentMusic = 0;
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_systemVars->pastIntro = false;
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_systemVars->paused = false;
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_action = kSkyActionNone;
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_skyLogic = nullptr;
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_skySound = nullptr;
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_skyMusic = nullptr;
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_skyText = nullptr;
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_skyMouse = nullptr;
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_skyScreen = nullptr;
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_skyDisk = nullptr;
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_skyControl = nullptr;
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_skyCompact = nullptr;
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}
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SkyEngine::~SkyEngine() {
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delete _skyLogic;
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delete _skySound;
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delete _skyMusic;
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delete _skyText;
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delete _skyMouse;
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delete _skyScreen;
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//_debugger is deleted by Engine
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delete _skyDisk;
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delete _skyControl;
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delete _skyCompact;
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for (int i = 0; i < 300; i++)
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if (_itemList[i])
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free(_itemList[i]);
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delete _systemVars;
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}
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void SkyEngine::syncSoundSettings() {
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Engine::syncSoundSettings();
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bool mute = false;
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if (ConfMan.hasKey("mute"))
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mute = ConfMan.getBool("mute");
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if (ConfMan.getBool("sfx_mute")) // set mute sfx status for native options menu (F5)
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SkyEngine::_systemVars->systemFlags |= SF_FX_OFF;
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if (ConfMan.getBool("music_mute")) { // CD version allows to mute music from native options menu (F5)
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SkyEngine::_systemVars->systemFlags |= SF_MUS_OFF;
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}
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// SkyEngine native sound volume range is [0, 127]
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// However, via ScummVM UI, the volume range can be set within [0, 256]
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// so we "translate" between them
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_skyMusic->setVolume(mute ? 0: CLIP(ConfMan.getInt("music_volume") >> 1, 0, 127));
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// write-back to ini file for persistence
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ConfMan.flushToDisk();
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}
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void SkyEngine::initVirgin() {
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_skyScreen->setPalette(60111);
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_skyScreen->showScreen(60110);
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}
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void SkyEngine::handleKey() {
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if ((_action != kSkyActionNone || _keyPressed.keycode) && _systemVars->paused) {
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_skySound->fnUnPauseFx();
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_systemVars->paused = false;
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_skyScreen->setPaletteEndian((uint8 *)_skyCompact->fetchCpt(SkyEngine::_systemVars->currentPalette));
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} else {
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switch (_action) {
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case kSkyActionToggleFastMode:
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_fastMode ^= 1;
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break;
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case kSkyActionToggleReallyFastMode:
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_fastMode ^= 2;
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break;
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case kSkyActionOpenControlPanel:
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_skyControl->doControlPanel();
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break;
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case kSkyActionSkip:
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if (!_systemVars->pastIntro)
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_skyControl->restartGame();
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break;
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case kSkyActionSkipLine:
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_skyMouse->logicClick();
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break;
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case kSkyActionPause:
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_skyScreen->halvePalette();
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_skySound->fnPauseFx();
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_systemVars->paused = true;
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break;
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default:
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break;
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}
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}
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_action = kSkyActionNone;
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_keyPressed.reset();
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}
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Common::Error SkyEngine::go() {
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_action = kSkyActionNone;
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uint16 result = 0;
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if (ConfMan.hasKey("save_slot")) {
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int saveSlot = ConfMan.getInt("save_slot");
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if (saveSlot >= 0 && saveSlot <= MAX_SAVE_GAMES)
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result = _skyControl->quickXRestore(ConfMan.getInt("save_slot"));
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}
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if (result != GAME_RESTORED) {
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bool introSkipped = false;
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// Clear pastIntro here (set to false) explicilty
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// It should be false already, but better to ensure it
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_systemVars->pastIntro = false;
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if (_systemVars->gameVersion > 272) { // don't do intro for floppydemos
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Intro *skyIntro = new Intro(_skyDisk, _skyScreen, _skyMusic, _skySound, _skyText, _mixer, _system);
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bool floppyIntro = ConfMan.getBool("alt_intro");
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introSkipped = !skyIntro->doIntro(floppyIntro);
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delete skyIntro;
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}
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if (!shouldQuit()) {
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_skyScreen->clearScreen(true);
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// restartGame() takes us to the first scene, without showing the
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// initial animation where Foster is being chased. initScreen0()
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// shows the first scene together with that animation. We can't
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// call both, as they both load the same scene.
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if (introSkipped) {
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// restart game sets the _systemVars->pastIntro = true;
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_skyControl->restartGame();
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} else {
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_skyLogic->initScreen0();
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}
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}
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}
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uint32 delayCount = _system->getMillis();
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while (!shouldQuit()) {
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_skySound->checkFxQueue();
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_skyMouse->mouseEngine();
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handleKey();
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if (_systemVars->paused) {
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do {
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_system->updateScreen();
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delay(50);
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handleKey();
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} while (_systemVars->paused);
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delayCount = _system->getMillis();
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}
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_skyLogic->engine();
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_skyScreen->processSequence();
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_skyScreen->recreate();
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_skyScreen->spriteEngine();
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if (_debugger->showGrid()) {
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uint8 *grid = _skyLogic->_skyGrid->giveGrid(Logic::_scriptVariables[SCREEN]);
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if (grid) {
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_skyScreen->showGrid(grid);
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_skyScreen->forceRefresh();
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}
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}
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_skyScreen->flip();
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if (_fastMode & 2)
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delay(0);
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else if (_fastMode & 1)
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delay(10);
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else {
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delayCount += _systemVars->gameSpeed;
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int needDelay = delayCount - (int)_system->getMillis();
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if ((needDelay < 0) || (needDelay > _systemVars->gameSpeed)) {
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needDelay = 0;
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delayCount = _system->getMillis();
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}
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delay(needDelay);
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}
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}
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_skyControl->showGameQuitMsg();
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_skyMusic->stopMusic();
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ConfMan.flushToDisk();
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delay(1500);
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return Common::kNoError;
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}
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Common::Error SkyEngine::init() {
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initGraphics(320, 200);
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_skyDisk = new Disk();
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_skySound = new Sound(_mixer, _skyDisk, Audio::Mixer::kMaxChannelVolume);
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_systemVars->gameVersion = _skyDisk->determineGameVersion();
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MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_ADLIB | MDT_MIDI | MDT_PREFER_MT32);
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if (MidiDriver::getMusicType(dev) == MT_ADLIB) {
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_systemVars->systemFlags |= SF_SBLASTER;
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_skyMusic = new AdLibMusic(_mixer, _skyDisk);
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} else {
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_systemVars->systemFlags |= SF_ROLAND;
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if ((MidiDriver::getMusicType(dev) == MT_MT32) || ConfMan.getBool("native_mt32"))
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_skyMusic = new MT32Music(MidiDriver::createMidi(dev), _mixer, _skyDisk);
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else
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_skyMusic = new GmMusic(MidiDriver::createMidi(dev), _mixer, _skyDisk);
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}
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if (isCDVersion()) {
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if (ConfMan.hasKey("nosubtitles")) {
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warning("Configuration key 'nosubtitles' is deprecated. Use 'subtitles' instead");
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if (!ConfMan.getBool("nosubtitles"))
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_systemVars->systemFlags |= SF_ALLOW_TEXT;
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}
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if (ConfMan.getBool("subtitles"))
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_systemVars->systemFlags |= SF_ALLOW_TEXT;
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if (!ConfMan.getBool("speech_mute"))
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_systemVars->systemFlags |= SF_ALLOW_SPEECH;
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} else
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_systemVars->systemFlags |= SF_ALLOW_TEXT;
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_systemVars->systemFlags |= SF_PLAY_VOCS;
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_systemVars->gameSpeed = 80;
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_skyCompact = new SkyCompact();
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_skyText = new Text(_skyDisk, _skyCompact);
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_skyMouse = new Mouse(_system, _skyDisk, _skyCompact);
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_skyScreen = new Screen(_system, _skyDisk, _skyCompact);
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initVirgin();
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initItemList();
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loadFixedItems();
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_skyLogic = new Logic(_skyCompact, _skyScreen, _skyDisk, _skyText, _skyMusic, _skyMouse, _skySound);
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_skyMouse->useLogicInstance(_skyLogic);
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Common::Keymapper *keymapper = _system->getEventManager()->getKeymapper();
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Common::Keymap *shortcutsKeymap = keymapper->getKeymap(shortcutsKeymapId);
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assert(shortcutsKeymap);
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_skyControl = new Control(this, _saveFileMan, _skyScreen, _skyDisk, _skyMouse, _skyText, _skyMusic, _skyLogic, _skySound, _skyCompact, _system, shortcutsKeymap);
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_skyLogic->useControlInstance(_skyControl);
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switch (Common::parseLanguage(ConfMan.get("language"))) {
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case Common::EN_USA:
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_systemVars->language = SKY_USA;
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break;
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case Common::DE_DEU:
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_systemVars->language = SKY_GERMAN;
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break;
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case Common::FR_FRA:
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_systemVars->language = SKY_FRENCH;
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break;
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case Common::IT_ITA:
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_systemVars->language = SKY_ITALIAN;
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break;
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case Common::PT_BRA:
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_systemVars->language = SKY_PORTUGUESE;
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break;
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case Common::ES_ESP:
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_systemVars->language = SKY_SPANISH;
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break;
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case Common::SE_SWE:
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_systemVars->language = SKY_SWEDISH;
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break;
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case Common::EN_GRB:
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_systemVars->language = SKY_ENGLISH;
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break;
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default:
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_systemVars->language = SKY_ENGLISH;
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break;
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}
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if (!_skyDisk->fileExists(60600 + SkyEngine::_systemVars->language * 8)) {
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warning("The language you selected does not exist in your BASS version");
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if (_skyDisk->fileExists(60600))
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SkyEngine::_systemVars->language = SKY_ENGLISH; // default to GB english if it exists..
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else if (_skyDisk->fileExists(60600 + SKY_USA * 8))
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SkyEngine::_systemVars->language = SKY_USA; // try US english...
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else
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for (uint8 cnt = SKY_ENGLISH; cnt <= SKY_SPANISH; cnt++)
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if (_skyDisk->fileExists(60600 + cnt * 8)) { // pick the first language we can find
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SkyEngine::_systemVars->language = cnt;
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break;
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}
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}
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// Setup mixer: Default volume is set to 192 (ScummVM)
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// which is 96 (in-game) volume
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ConfMan.registerDefault("sfx_volume", 192);
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ConfMan.registerDefault("music_volume", 192);
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ConfMan.registerDefault("speech_volume", 192);
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ConfMan.registerDefault("mute", "false");
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syncSoundSettings();
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_debugger = new Debugger(_skyLogic, _skyMouse, _skyScreen, _skyCompact);
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setDebugger(_debugger);
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return Common::kNoError;
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}
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void SkyEngine::initItemList() {
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//See List.asm for (cryptic) item # descriptions
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for (int i = 0; i < 300; i++)
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_itemList[i] = NULL;
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}
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void SkyEngine::loadFixedItems() {
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_itemList[49] = _skyDisk->loadFile(49);
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_itemList[50] = _skyDisk->loadFile(50);
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_itemList[73] = _skyDisk->loadFile(73);
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_itemList[262] = _skyDisk->loadFile(262);
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if (!isDemo()) {
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_itemList[36] = _skyDisk->loadFile(36);
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_itemList[263] = _skyDisk->loadFile(263);
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_itemList[264] = _skyDisk->loadFile(264);
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_itemList[265] = _skyDisk->loadFile(265);
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_itemList[266] = _skyDisk->loadFile(266);
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_itemList[267] = _skyDisk->loadFile(267);
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_itemList[269] = _skyDisk->loadFile(269);
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_itemList[271] = _skyDisk->loadFile(271);
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_itemList[272] = _skyDisk->loadFile(272);
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}
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}
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void *SkyEngine::fetchItem(uint32 num) {
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return _itemList[num];
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}
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void SkyEngine::delay(int32 amount) {
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Common::Event event;
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uint32 start = _system->getMillis();
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_action = kSkyActionNone;
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_keyPressed.reset();
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if (amount < 0)
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amount = 0;
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do {
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while (_eventMan->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_CUSTOM_ENGINE_ACTION_START:
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_action = (SkyAction)event.customType;
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break;
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case Common::EVENT_KEYDOWN:
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_keyPressed = event.kbd;
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break;
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case Common::EVENT_MOUSEMOVE:
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if (!(_systemVars->systemFlags & SF_MOUSE_LOCKED))
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_skyMouse->mouseMoved(event.mouse.x, event.mouse.y);
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break;
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case Common::EVENT_LBUTTONDOWN:
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if (!(_systemVars->systemFlags & SF_MOUSE_LOCKED))
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_skyMouse->mouseMoved(event.mouse.x, event.mouse.y);
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_skyMouse->buttonPressed(2);
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break;
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case Common::EVENT_RBUTTONDOWN:
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if (!(_systemVars->systemFlags & SF_MOUSE_LOCKED))
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_skyMouse->mouseMoved(event.mouse.x, event.mouse.y);
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_skyMouse->buttonPressed(1);
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break;
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default:
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break;
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}
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}
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_system->updateScreen();
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if (amount > 0)
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_system->delayMillis((amount > 10) ? 10 : amount);
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} while (_system->getMillis() < start + amount);
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}
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bool SkyEngine::isDemo() {
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switch (_systemVars->gameVersion) {
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case 109: // PC Gamer demo
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case 267: // English floppy demo
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case 272: // German floppy demo
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case 365: // CD demo
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return true;
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case 288:
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case 303:
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case 331:
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case 348:
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case 368:
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case 372:
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return false;
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default:
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error("Unknown game version %d", _systemVars->gameVersion);
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}
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}
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bool SkyEngine::isCDVersion() {
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switch (_systemVars->gameVersion) {
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case 109:
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case 267:
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case 272:
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case 288:
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case 303:
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case 331:
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case 348:
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return false;
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case 365:
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case 368:
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case 372:
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return true;
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default:
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error("Unknown game version %d", _systemVars->gameVersion);
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}
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}
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} // End of namespace Sky
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