1099 lines
37 KiB
C++
1099 lines
37 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "twine/menu.h"
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#include "audio/mixer.h"
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#include "backends/audiocd/audiocd.h"
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#include "backends/keymapper/keymapper.h"
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#include "common/config-manager.h"
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#include "common/events.h"
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#include "common/keyboard.h"
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "common/util.h"
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#include "twine/actor.h"
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#include "twine/animations.h"
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#include "twine/gamestate.h"
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#include "twine/grid.h"
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#include "twine/hqr.h"
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#include "twine/input.h"
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#include "twine/interface.h"
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#include "twine/menuoptions.h"
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#include "twine/movements.h"
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#include "twine/music.h"
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#include "twine/redraw.h"
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#include "twine/renderer.h"
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#include "twine/resources.h"
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#include "twine/scene.h"
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#include "twine/screens.h"
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#include "twine/sound.h"
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#include "twine/text.h"
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#include "twine/twine.h"
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namespace TwinE {
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/** Main menu background image number
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Used when returning from credit sequence to redraw the main menu background image */
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static const uint32 kPlasmaEffectFilesize = 262176;
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/** Menu buttons width */
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static const uint16 kMainMenuButtonWidth = 320;
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/** Used to calculate the spanning between button and screen */
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static const uint16 kMainMenuButtonSpan = 550;
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namespace MenuButtonTypes {
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enum _MenuButtonTypes {
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kMusicVolume = 1,
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kSoundVolume = 2,
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kCDVolume = 3,
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kLineVolume = 4,
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kMasterVolume = 5,
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kAgressiveMode = 6,
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kPolygonDetails = 7,
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kShadowSettings = 8,
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kSceneryZoom = 9
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};
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}
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#define checkMenuQuit(callMenu) if ((callMenu) == kQuitEngine) { return kQuitEngine; }
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#define kBackground 9999
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namespace _priv {
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static MenuSettings createMainMenu() {
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MenuSettings settings;
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settings.setButtonsBoxHeight(200);
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settings.addButton(TextId::kNewGame);
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settings.addButton(TextId::kContinueGame);
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settings.addButton(TextId::kOptions);
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settings.addButton(TextId::kQuit);
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return settings;
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}
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static MenuSettings createGiveUpMenu() {
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MenuSettings settings;
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settings.setButtonsBoxHeight(240);
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settings.addButton(TextId::kContinue);
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settings.addButton(TextId::kGiveUp);
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return settings;
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}
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static MenuSettings createGiveUpSaveMenu() {
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MenuSettings settings;
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settings.setButtonsBoxHeight(240);
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settings.addButton(TextId::kContinue);
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settings.addButton(TextId::kCreateSaveGame);
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settings.addButton(TextId::kGiveUp);
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return settings;
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}
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static MenuSettings createOptionsMenu() {
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MenuSettings settings;
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settings.addButton(TextId::kReturnMenu);
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settings.addButton(TextId::kVolumeSettings);
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settings.addButton(TextId::kSaveManage);
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settings.addButton(TextId::kAdvanced);
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return settings;
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}
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static MenuSettings createAdvancedOptionsMenu() {
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MenuSettings settings;
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settings.addButton(TextId::kReturnMenu);
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settings.addButton(TextId::kBehaviourAgressiveManual, MenuButtonTypes::kAgressiveMode);
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settings.addButton(TextId::kDetailsPolygonsHigh, MenuButtonTypes::kPolygonDetails);
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settings.addButton(TextId::kDetailsShadowHigh, MenuButtonTypes::kShadowSettings);
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settings.addButton(TextId::kScenaryZoomOn, MenuButtonTypes::kSceneryZoom);
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return settings;
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}
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static MenuSettings createSaveManageMenu() {
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MenuSettings settings;
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settings.addButton(TextId::kReturnMenu);
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settings.addButton(TextId::kCreateSaveGame);
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settings.addButton(TextId::kDeleteSaveGame);
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return settings;
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}
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static MenuSettings createVolumeMenu() {
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MenuSettings settings;
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settings.addButton(TextId::kReturnMenu);
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settings.addButton(TextId::kMusicVolume, MenuButtonTypes::kMusicVolume);
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settings.addButton(TextId::kSoundVolume, MenuButtonTypes::kSoundVolume);
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settings.addButton(TextId::kCDVolume, MenuButtonTypes::kCDVolume);
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settings.addButton(TextId::kLineInVolume, MenuButtonTypes::kLineVolume);
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settings.addButton(TextId::kMasterVolume, MenuButtonTypes::kMasterVolume);
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settings.addButton(TextId::kSaveSettings);
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return settings;
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}
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} // namespace _priv
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const char *MenuSettings::getButtonText(Text *text, int buttonIndex) {
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if (_buttonTexts[buttonIndex].empty()) {
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const int32 textId = getButtonTextId(buttonIndex);
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char dialText[256] = "";
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text->getMenuText(textId, dialText, sizeof(dialText));
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_buttonTexts[buttonIndex] = dialText;
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}
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return _buttonTexts[buttonIndex].c_str();
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}
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Menu::Menu(TwinEEngine *engine) {
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_engine = engine;
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optionsMenuState = _priv::createOptionsMenu();
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giveUpMenuWithSaveState = _priv::createGiveUpSaveMenu();
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volumeMenuState = _priv::createVolumeMenu();
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saveManageMenuState = _priv::createSaveManageMenu();
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giveUpMenuState = _priv::createGiveUpMenu();
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mainMenuState = _priv::createMainMenu();
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advOptionsMenuState = _priv::createAdvancedOptionsMenu();
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Common::fill(&behaviourAnimState[0], &behaviourAnimState[4], 0);
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Common::fill(&itemAngle[0], &itemAngle[255], 0);
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Common::fill(&currMenuTextBuffer[0], &currMenuTextBuffer[256], 0);
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}
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Menu::~Menu() {
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free(plasmaEffectPtr);
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}
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void Menu::plasmaEffectRenderFrame() {
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for (int32 j = 1; j < PLASMA_HEIGHT - 1; j++) {
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for (int32 i = 1; i < PLASMA_WIDTH - 1; i++) {
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/* Here we calculate the average of all 8 neighbour pixel values */
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int16 c;
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c = plasmaEffectPtr[(i - 1) + (j - 1) * PLASMA_WIDTH]; //top-left
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c += plasmaEffectPtr[(i + 0) + (j - 1) * PLASMA_WIDTH]; //top
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c += plasmaEffectPtr[(i + 1) + (j - 1) * PLASMA_WIDTH]; //top-right
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c += plasmaEffectPtr[(i - 1) + (j + 0) * PLASMA_WIDTH]; //left
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c += plasmaEffectPtr[(i + 1) + (j + 0) * PLASMA_WIDTH]; //right
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c += plasmaEffectPtr[(i - 1) + (j + 1) * PLASMA_WIDTH]; // bottom-left
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c += plasmaEffectPtr[(i + 0) + (j + 1) * PLASMA_WIDTH]; // bottom
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c += plasmaEffectPtr[(i + 1) + (j + 1) * PLASMA_WIDTH]; // bottom-right
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/* And the 2 least significant bits are used as a
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* randomizing parameter for statistically fading the flames */
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c = (c >> 3) | ((c & 0x0003) << 13);
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if (!(c & 0x6500) &&
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(j >= (PLASMA_HEIGHT - 4) || c > 0)) {
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c--; /*fade this pixel*/
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}
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/* plot the pixel using the calculated color */
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plasmaEffectPtr[i + (PLASMA_HEIGHT + j) * PLASMA_WIDTH] = (uint8)c;
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}
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}
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// flip the double-buffer while scrolling the effect vertically:
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uint8 *dest = plasmaEffectPtr;
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const uint8 *src = plasmaEffectPtr + (PLASMA_HEIGHT + 1) * PLASMA_WIDTH;
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for (int32 i = 0; i < PLASMA_HEIGHT * PLASMA_WIDTH; i++)
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*(dest++) = *(src++);
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}
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void Menu::processPlasmaEffect(int32 left, int32 top, int32 color) {
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const int32 max_value = color + 15;
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plasmaEffectRenderFrame();
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const uint8 *in = plasmaEffectPtr + 5 * PLASMA_WIDTH;
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uint8 *out = (uint8 *)_engine->frontVideoBuffer.getBasePtr(left, top);
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for (int32 y = 0; y < PLASMA_HEIGHT / 2; y++) {
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for (int32 x = 0; x < PLASMA_WIDTH; x++) {
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const uint8 c = MIN(in[y * PLASMA_WIDTH + x] / 2 + color, max_value);
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/* 2x2 squares sharing the same pixel color: */
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const int32 target = 2 * (y * SCREEN_WIDTH + x);
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out[target + 0] = c;
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out[target + 1] = c;
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out[target + SCREEN_WIDTH + 0] = c;
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out[target + SCREEN_WIDTH + 1] = c;
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}
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}
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}
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void Menu::drawBox(int32 left, int32 top, int32 right, int32 bottom) {
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_engine->_interface->drawLine(left, top, right, top, 79); // top line
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_engine->_interface->drawLine(left, top, left, bottom, 79); // left line
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_engine->_interface->drawLine(right, top + 1, right, bottom, 73); // right line
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_engine->_interface->drawLine(left + 1, bottom, right, bottom, 73); // bottom line
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}
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void Menu::drawButtonGfx(const MenuSettings *menuSettings, int32 width, int32 topheight, int32 buttonId, const char *dialText, bool hover) {
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const int32 left = width - kMainMenuButtonSpan / 2;
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const int32 right = width + kMainMenuButtonSpan / 2;
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// topheight is the center Y pos of the button
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const int32 top = topheight - 25; // this makes the button be 50 height
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const int32 bottom = topheight + 25;
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if (hover) {
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if (menuSettings == &volumeMenuState && buttonId <= MenuButtonTypes::kMasterVolume && buttonId >= MenuButtonTypes::kMusicVolume) {
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int32 newWidth = 0;
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switch (buttonId) {
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case MenuButtonTypes::kMusicVolume: {
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const int volume = _engine->_system->getMixer()->getVolumeForSoundType(Audio::Mixer::kMusicSoundType);
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newWidth = _engine->_screens->crossDot(left, right, Audio::Mixer::kMaxMixerVolume, volume);
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break;
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}
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case MenuButtonTypes::kSoundVolume: {
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const int volume = _engine->_system->getMixer()->getVolumeForSoundType(Audio::Mixer::kSFXSoundType);
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newWidth = _engine->_screens->crossDot(left, right, Audio::Mixer::kMaxMixerVolume, volume);
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break;
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}
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case MenuButtonTypes::kCDVolume: {
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const AudioCDManager::Status status = _engine->_system->getAudioCDManager()->getStatus();
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newWidth = _engine->_screens->crossDot(left, right, Audio::Mixer::kMaxMixerVolume, status.volume);
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break;
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}
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case MenuButtonTypes::kLineVolume: {
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const int volume = _engine->_system->getMixer()->getVolumeForSoundType(Audio::Mixer::kSpeechSoundType);
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newWidth = _engine->_screens->crossDot(left, right, Audio::Mixer::kMaxMixerVolume, volume);
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break;
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}
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case MenuButtonTypes::kMasterVolume: {
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const int volume = _engine->_system->getMixer()->getVolumeForSoundType(Audio::Mixer::kPlainSoundType);
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newWidth = _engine->_screens->crossDot(left, right, Audio::Mixer::kMaxMixerVolume, volume);
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break;
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}
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}
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processPlasmaEffect(left, top, 80);
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if (!(_engine->getRandomNumber() % 5)) {
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plasmaEffectPtr[_engine->getRandomNumber() % 140 * 10 + 1900] = 255;
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}
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_engine->_interface->drawSplittedBox(newWidth, top, right, bottom, 68);
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} else {
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processPlasmaEffect(left, top, 64);
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if (!(_engine->getRandomNumber() % 5)) {
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plasmaEffectPtr[_engine->getRandomNumber() % 320 * 10 + 6400] = 255;
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}
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}
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} else {
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_engine->_interface->blitBox(left, top, right, bottom, _engine->workVideoBuffer, left, top, _engine->frontVideoBuffer);
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_engine->_interface->drawTransparentBox(left, top, right, bottom, 4);
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}
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drawBox(left, top, right, bottom);
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_engine->_text->setFontColor(15);
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_engine->_text->setFontParameters(2, 8);
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const int32 textSize = _engine->_text->getTextSize(dialText);
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_engine->_text->drawText(width - (textSize / 2), topheight - 18, dialText);
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_engine->copyBlockPhys(left, top, right, bottom);
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}
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void Menu::drawButtons(MenuSettings *menuSettings, bool hover) {
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int16 buttonNumber = menuSettings->getActiveButton();
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const int32 maxButton = menuSettings->getButtonCount();
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int32 topHeight = menuSettings->getButtonBoxHeight();
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if (topHeight == 0) {
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topHeight = 35;
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} else {
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topHeight = topHeight - (((maxButton - 1) * 6) + (maxButton * 50)) / 2;
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}
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if (maxButton <= 0) {
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return;
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}
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for (int16 i = 0; i < maxButton; ++i) {
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if (menuSettings == &advOptionsMenuState) {
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int16 id = menuSettings->getButtonState(i);
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switch (id) {
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case MenuButtonTypes::kAgressiveMode:
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if (_engine->_actor->autoAgressive) {
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menuSettings->setButtonTextId(i, TextId::kBehaviourAgressiveAuto);
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} else {
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menuSettings->setButtonTextId(i, TextId::kBehaviourAgressiveManual);
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}
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break;
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case MenuButtonTypes::kPolygonDetails:
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if (_engine->cfgfile.PolygonDetails == 0) {
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menuSettings->setButtonTextId(i, TextId::kDetailsPolygonsLow);
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} else if (_engine->cfgfile.PolygonDetails == 1) {
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menuSettings->setButtonTextId(i, TextId::kDetailsPolygonsMiddle);
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} else {
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menuSettings->setButtonTextId(i, TextId::kDetailsPolygonsHigh);
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}
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break;
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case MenuButtonTypes::kShadowSettings:
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if (_engine->cfgfile.ShadowMode == 0) {
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menuSettings->setButtonTextId(i, TextId::kShadowsDisabled);
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} else if (_engine->cfgfile.ShadowMode == 1) {
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menuSettings->setButtonTextId(i, TextId::kShadowsFigures);
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} else {
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menuSettings->setButtonTextId(i, TextId::kDetailsShadowHigh);
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}
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break;
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case MenuButtonTypes::kSceneryZoom:
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if (_engine->cfgfile.SceZoom) {
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menuSettings->setButtonTextId(i, TextId::kScenaryZoomOn);
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} else {
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menuSettings->setButtonTextId(i, TextId::kNoScenaryZoom);
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}
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break;
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default:
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break;
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}
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}
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const int32 menuItemId = menuSettings->getButtonState(i);
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const char *text = menuSettings->getButtonText(_engine->_text, i);
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if (hover) {
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if (i == buttonNumber) {
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drawButtonGfx(menuSettings, kMainMenuButtonWidth, topHeight, menuItemId, text, hover);
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}
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} else {
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if (i == buttonNumber) {
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drawButtonGfx(menuSettings, kMainMenuButtonWidth, topHeight, menuItemId, text, true);
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} else {
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drawButtonGfx(menuSettings, kMainMenuButtonWidth, topHeight, menuItemId, text, false);
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}
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}
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topHeight += 56; // increase button top height
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}
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}
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int32 Menu::processMenu(MenuSettings *menuSettings) {
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int16 currentButton = menuSettings->getActiveButton();
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bool buttonsNeedRedraw = true;
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const int32 numEntry = menuSettings->getButtonCount();
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int32 maxButton = numEntry - 1;
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_engine->_input->enableKeyMap(uiKeyMapId);
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// if we are running the game already, the buttons are just rendered on top of the scene
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if (!_engine->_scene->isGameRunning()) {
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_engine->_screens->loadMenuImage(false);
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} else {
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_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
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_engine->flip();
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}
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do {
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_engine->readKeys();
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if (_engine->_input->toggleActionIfActive(TwinEActionType::UIDown)) {
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currentButton++;
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if (currentButton == numEntry) { // if current button is the last, than next button is the first
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currentButton = 0;
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}
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buttonsNeedRedraw = true;
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} else if (_engine->_input->toggleActionIfActive(TwinEActionType::UIUp)) {
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currentButton--;
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if (currentButton < 0) { // if current button is the first, than previous button is the last
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currentButton = maxButton;
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}
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buttonsNeedRedraw = true;
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}
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const int16 id = menuSettings->getActiveButtonState();
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if (menuSettings == &advOptionsMenuState) {
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switch (id) {
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case MenuButtonTypes::kAgressiveMode:
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if (_engine->_input->toggleActionIfActive(TwinEActionType::UILeft) || _engine->_input->toggleActionIfActive(TwinEActionType::UIRight)) {
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_engine->_actor->autoAgressive = !_engine->_actor->autoAgressive;
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}
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break;
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case MenuButtonTypes::kPolygonDetails:
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if (_engine->_input->toggleActionIfActive(TwinEActionType::UILeft)) {
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_engine->cfgfile.PolygonDetails--;
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_engine->cfgfile.PolygonDetails %= 3;
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} else if (_engine->_input->toggleActionIfActive(TwinEActionType::UIRight)) {
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_engine->cfgfile.PolygonDetails++;
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_engine->cfgfile.PolygonDetails %= 3;
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}
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break;
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case MenuButtonTypes::kShadowSettings:
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if (_engine->_input->toggleActionIfActive(TwinEActionType::UILeft)) {
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_engine->cfgfile.ShadowMode--;
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_engine->cfgfile.ShadowMode %= 3;
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} else if (_engine->_input->toggleActionIfActive(TwinEActionType::UIRight)) {
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_engine->cfgfile.ShadowMode++;
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_engine->cfgfile.ShadowMode %= 3;
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}
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break;
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case MenuButtonTypes::kSceneryZoom:
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if (_engine->_input->toggleActionIfActive(TwinEActionType::UILeft) || _engine->_input->toggleActionIfActive(TwinEActionType::UIRight)) {
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_engine->cfgfile.SceZoom = !_engine->cfgfile.SceZoom;
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}
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break;
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default:
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break;
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}
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} else if (menuSettings == &volumeMenuState) {
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Audio::Mixer *mixer = _engine->_system->getMixer();
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switch (id) {
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case MenuButtonTypes::kMusicVolume: {
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int volume = mixer->getVolumeForSoundType(Audio::Mixer::SoundType::kMusicSoundType);
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if (_engine->_input->isActionActive(TwinEActionType::UILeft)) {
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volume -= 4;
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} else if (_engine->_input->isActionActive(TwinEActionType::UIRight)) {
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volume += 4;
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}
|
|
_engine->_music->musicVolume(volume);
|
|
break;
|
|
}
|
|
case MenuButtonTypes::kSoundVolume: {
|
|
int volume = mixer->getVolumeForSoundType(Audio::Mixer::kSFXSoundType);
|
|
if (_engine->_input->isActionActive(TwinEActionType::UILeft)) {
|
|
volume -= 4;
|
|
} else if (_engine->_input->isActionActive(TwinEActionType::UIRight)) {
|
|
volume += 4;
|
|
}
|
|
mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, volume);
|
|
break;
|
|
}
|
|
case MenuButtonTypes::kCDVolume: {
|
|
AudioCDManager::Status status = _engine->_system->getAudioCDManager()->getStatus();
|
|
if (_engine->_input->isActionActive(TwinEActionType::UILeft)) {
|
|
status.volume -= 4;
|
|
} else if (_engine->_input->isActionActive(TwinEActionType::UIRight)) {
|
|
status.volume += 4;
|
|
}
|
|
_engine->_system->getAudioCDManager()->setVolume(status.volume);
|
|
break;
|
|
}
|
|
case MenuButtonTypes::kLineVolume: {
|
|
int volume = mixer->getVolumeForSoundType(Audio::Mixer::kSpeechSoundType);
|
|
if (_engine->_input->isActionActive(TwinEActionType::UILeft)) {
|
|
volume -= 4;
|
|
} else if (_engine->_input->isActionActive(TwinEActionType::UIRight)) {
|
|
volume += 4;
|
|
}
|
|
mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, volume);
|
|
break;
|
|
}
|
|
case MenuButtonTypes::kMasterVolume: {
|
|
int volume = mixer->getVolumeForSoundType(Audio::Mixer::kPlainSoundType);
|
|
if (_engine->_input->isActionActive(TwinEActionType::UILeft)) {
|
|
volume -= 4;
|
|
} else if (_engine->_input->isActionActive(TwinEActionType::UIRight)) {
|
|
volume += 4;
|
|
}
|
|
mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, volume);
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (buttonsNeedRedraw) {
|
|
menuSettings->setActiveButton(currentButton);
|
|
|
|
// draw all buttons
|
|
drawButtons(menuSettings, false);
|
|
buttonsNeedRedraw = false;
|
|
}
|
|
|
|
// draw plasma effect for the current selected button
|
|
drawButtons(menuSettings, true);
|
|
if (_engine->shouldQuit()) {
|
|
return kQuitEngine;
|
|
}
|
|
_engine->_system->delayMillis(10);
|
|
} while (!_engine->_input->toggleActionIfActive(TwinEActionType::UIEnter));
|
|
|
|
return menuSettings->getActiveButtonTextId();
|
|
}
|
|
|
|
int32 Menu::advoptionsMenu() {
|
|
_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
|
|
_engine->flip();
|
|
|
|
for (;;) {
|
|
switch (processMenu(&advOptionsMenuState)) {
|
|
case TextId::kReturnMenu: {
|
|
return 0;
|
|
}
|
|
case kQuitEngine:
|
|
return kQuitEngine;
|
|
case TextId::kBehaviourAgressiveManual:
|
|
case TextId::kDetailsPolygonsHigh:
|
|
case TextId::kDetailsShadowHigh:
|
|
case TextId::kScenaryZoomOn:
|
|
default:
|
|
warning("Unknown menu button handled");
|
|
break;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int32 Menu::savemanageMenu() {
|
|
_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
|
|
_engine->flip();
|
|
|
|
for (;;) {
|
|
switch (processMenu(&saveManageMenuState)) {
|
|
case TextId::kReturnMenu:
|
|
return 0;
|
|
case TextId::kCreateSaveGame:
|
|
_engine->_menuOptions->saveGameMenu();
|
|
break;
|
|
case TextId::kDeleteSaveGame:
|
|
_engine->_menuOptions->deleteSaveMenu();
|
|
break;
|
|
case kQuitEngine:
|
|
return kQuitEngine;
|
|
default:
|
|
warning("Unknown menu button handled");
|
|
break;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int32 Menu::volumeMenu() {
|
|
_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
|
|
_engine->flip();
|
|
|
|
for (;;) {
|
|
switch (processMenu(&volumeMenuState)) {
|
|
case TextId::kReturnMenu:
|
|
return 0;
|
|
case TextId::kSaveSettings:
|
|
// TODO: implement setting persisting
|
|
break;
|
|
case kQuitEngine:
|
|
return kQuitEngine;
|
|
case TextId::kMusicVolume:
|
|
case TextId::kSoundVolume:
|
|
case TextId::kCDVolume:
|
|
case TextId::kLineInVolume:
|
|
case TextId::kMasterVolume:
|
|
default:
|
|
warning("Unknown menu button handled");
|
|
break;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void Menu::inGameOptionsMenu() {
|
|
_engine->_text->initTextBank(TextBankId::Options_and_menus);
|
|
_engine->_menu->optionsMenuState.setButtonTextId(0, TextId::kReturnGame);
|
|
_engine->_screens->copyScreen(_engine->frontVideoBuffer, _engine->workVideoBuffer);
|
|
_engine->_menu->optionsMenu();
|
|
_engine->_text->initTextBank(_engine->_scene->sceneTextBank + 3);
|
|
optionsMenuState.setButtonTextId(0, TextId::kReturnMenu);
|
|
}
|
|
|
|
int32 Menu::optionsMenu() {
|
|
_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
|
|
_engine->flip();
|
|
|
|
_engine->_sound->stopSamples();
|
|
//_engine->_music->playCDtrack(9);
|
|
|
|
for (;;) {
|
|
switch (processMenu(&optionsMenuState)) {
|
|
case TextId::kReturnGame:
|
|
case TextId::kReturnMenu: {
|
|
return 0;
|
|
}
|
|
case TextId::kVolumeSettings: {
|
|
checkMenuQuit(volumeMenu())
|
|
break;
|
|
}
|
|
case TextId::kSaveManage: {
|
|
checkMenuQuit(savemanageMenu())
|
|
break;
|
|
}
|
|
case TextId::kAdvanced: {
|
|
checkMenuQuit(advoptionsMenu())
|
|
break;
|
|
}
|
|
case kQuitEngine:
|
|
return kQuitEngine;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool Menu::init() {
|
|
// load menu effect file only once
|
|
plasmaEffectPtr = (uint8 *)malloc(kPlasmaEffectFilesize);
|
|
memset(plasmaEffectPtr, 0, kPlasmaEffectFilesize);
|
|
return HQR::getEntry(plasmaEffectPtr, Resources::HQR_RESS_FILE, RESSHQR_PLASMAEFFECT) > 0;
|
|
}
|
|
|
|
// TODO: if you stay long enough in the main menu without actions, the credits-scene is started
|
|
EngineState Menu::run() {
|
|
_engine->_text->initTextBank(TextBankId::Options_and_menus);
|
|
|
|
_engine->_music->playTrackMusic(9); // LBA's Theme
|
|
_engine->_sound->stopSamples();
|
|
|
|
switch (processMenu(&mainMenuState)) {
|
|
case TextId::kNewGame: {
|
|
if (_engine->_menuOptions->newGameMenu()) {
|
|
return EngineState::GameLoop;
|
|
}
|
|
break;
|
|
}
|
|
case TextId::kContinueGame: {
|
|
if (_engine->_menuOptions->continueGameMenu()) {
|
|
return EngineState::LoadedGame;
|
|
}
|
|
break;
|
|
}
|
|
case TextId::kOptions: {
|
|
optionsMenu();
|
|
break;
|
|
}
|
|
case kBackground: {
|
|
_engine->_screens->loadMenuImage();
|
|
break;
|
|
}
|
|
case TextId::kQuit:
|
|
case kQuitEngine:
|
|
debug("quit the game");
|
|
return EngineState::QuitGame;
|
|
}
|
|
_engine->_system->delayMillis(1000 / _engine->cfgfile.Fps);
|
|
return EngineState::Menu;
|
|
}
|
|
|
|
int32 Menu::giveupMenu() {
|
|
_engine->_screens->copyScreen(_engine->frontVideoBuffer, _engine->workVideoBuffer);
|
|
_engine->_sound->pauseSamples();
|
|
|
|
MenuSettings *localMenu;
|
|
if (_engine->cfgfile.UseAutoSaving) {
|
|
localMenu = &giveUpMenuState;
|
|
} else {
|
|
localMenu = &giveUpMenuWithSaveState;
|
|
}
|
|
|
|
int32 menuId;
|
|
do {
|
|
_engine->_text->initTextBank(TextBankId::Options_and_menus);
|
|
menuId = processMenu(localMenu);
|
|
switch (menuId) {
|
|
case TextId::kContinue:
|
|
_engine->_sound->resumeSamples();
|
|
break;
|
|
case TextId::kGiveUp:
|
|
_engine->_gameState->giveUp();
|
|
return 1;
|
|
case TextId::kCreateSaveGame:
|
|
_engine->_menuOptions->saveGameMenu();
|
|
break;
|
|
case kQuitEngine:
|
|
return kQuitEngine;
|
|
default:
|
|
warning("Unknown menu button handled: %i", menuId);
|
|
}
|
|
_engine->_text->initTextBank(_engine->_scene->sceneTextBank + 3);
|
|
_engine->_system->delayMillis(1000 / _engine->cfgfile.Fps);
|
|
} while (menuId != TextId::kGiveUp && menuId != TextId::kContinue);
|
|
|
|
return 0;
|
|
}
|
|
|
|
void Menu::drawInfoMenu(int16 left, int16 top) {
|
|
_engine->_interface->resetClip();
|
|
drawBox(left, top, left + 450, top + 80);
|
|
_engine->_interface->drawSplittedBox(left + 1, top + 1, left + 449, top + 79, 0);
|
|
|
|
int32 newBoxLeft2 = left + 9;
|
|
|
|
_engine->_grid->drawSprite(0, newBoxLeft2, top + 13, _engine->_resources->spriteTable[SPRITEHQR_LIFEPOINTS]);
|
|
|
|
int32 boxRight = left + 325;
|
|
int32 newBoxLeft = left + 25;
|
|
int32 boxLeft = _engine->_screens->crossDot(newBoxLeft, boxRight, 50, _engine->_scene->sceneHero->life);
|
|
|
|
int32 boxTop = top + 10;
|
|
int32 boxBottom = top + 25;
|
|
_engine->_interface->drawSplittedBox(newBoxLeft, boxTop, boxLeft, boxBottom, 91);
|
|
drawBox(left + 25, top + 10, left + 324, top + 10 + 14);
|
|
|
|
if (!_engine->_gameState->gameFlags[GAMEFLAG_INVENTORY_DISABLED] && _engine->_gameState->gameFlags[InventoryItems::kiTunic]) {
|
|
_engine->_grid->drawSprite(0, newBoxLeft2, top + 36, _engine->_resources->spriteTable[SPRITEHQR_MAGICPOINTS]);
|
|
if (_engine->_gameState->magicLevelIdx > 0) {
|
|
_engine->_interface->drawSplittedBox(newBoxLeft, top + 35, _engine->_screens->crossDot(newBoxLeft, boxRight, 80, _engine->_gameState->inventoryMagicPoints), top + 50, 75);
|
|
}
|
|
drawBox(left + 25, top + 35, left + _engine->_gameState->magicLevelIdx * 80 + 20, top + 35 + 15);
|
|
}
|
|
|
|
boxLeft = left + 340;
|
|
|
|
/** draw coin sprite */
|
|
_engine->_grid->drawSprite(0, boxLeft, top + 15, _engine->_resources->spriteTable[SPRITEHQR_KASHES]);
|
|
_engine->_text->setFontColor(155);
|
|
Common::String inventoryNumKashes = Common::String::format("%d", _engine->_gameState->inventoryNumKashes);
|
|
_engine->_text->drawText(left + 370, top + 5, inventoryNumKashes.c_str());
|
|
|
|
/** draw key sprite */
|
|
_engine->_grid->drawSprite(0, boxLeft, top + 55, _engine->_resources->spriteTable[SPRITEHQR_KEY]);
|
|
_engine->_text->setFontColor(155);
|
|
Common::String inventoryNumKeys = Common::String::format("%d", _engine->_gameState->inventoryNumKeys);
|
|
_engine->_text->drawText(left + 370, top + 40, inventoryNumKeys.c_str());
|
|
|
|
// prevent
|
|
if (_engine->_gameState->inventoryNumLeafs > _engine->_gameState->inventoryNumLeafsBox) {
|
|
_engine->_gameState->inventoryNumLeafs = _engine->_gameState->inventoryNumLeafsBox;
|
|
}
|
|
|
|
// Clover leaf boxes
|
|
for (int32 i = 0; i < _engine->_gameState->inventoryNumLeafsBox; i++) {
|
|
_engine->_grid->drawSprite(0, _engine->_screens->crossDot(left + 25, left + 325, 10, i), top + 58, _engine->_resources->spriteTable[SPRITEHQR_CLOVERLEAFBOX]);
|
|
}
|
|
|
|
// Clover leafs
|
|
for (int32 i = 0; i < _engine->_gameState->inventoryNumLeafs; i++) {
|
|
_engine->_grid->drawSprite(0, _engine->_screens->crossDot(left + 25, left + 325, 10, i) + 2, top + 60, _engine->_resources->spriteTable[SPRITEHQR_CLOVERLEAF]);
|
|
}
|
|
|
|
_engine->copyBlockPhys(left, top, left + 450, top + 135);
|
|
}
|
|
|
|
// TODO: convert cantDrawBox to bool
|
|
void Menu::drawBehaviour(HeroBehaviourType behaviour, int32 angle, int16 cantDrawBox) {
|
|
int32 boxLeft = (int32)behaviour * 110 + 110;
|
|
int32 boxRight = boxLeft + 99;
|
|
int32 boxTop = 110;
|
|
int32 boxBottom = 229;
|
|
|
|
uint8 *currentAnim = _engine->_resources->animTable[_engine->_actor->heroAnimIdx[(byte)behaviour]];
|
|
int16 currentAnimState = behaviourAnimState[(byte)behaviour];
|
|
|
|
if (_engine->_animations->setModelAnimation(currentAnimState, currentAnim, behaviourEntity, &behaviourAnimData[(byte)behaviour])) {
|
|
currentAnimState++; // keyframe
|
|
if (currentAnimState >= _engine->_animations->getNumKeyframes(currentAnim)) {
|
|
currentAnimState = _engine->_animations->getStartKeyframe(currentAnim);
|
|
}
|
|
behaviourAnimState[(byte)behaviour] = currentAnimState;
|
|
}
|
|
|
|
if (cantDrawBox == 0) {
|
|
drawBox(boxLeft - 1, boxTop - 1, boxRight + 1, boxBottom + 1);
|
|
}
|
|
|
|
_engine->_interface->saveClip();
|
|
_engine->_interface->resetClip();
|
|
|
|
if (behaviour != _engine->_actor->heroBehaviour) { // unselected
|
|
_engine->_interface->drawSplittedBox(boxLeft, boxTop, boxRight, boxBottom, 0);
|
|
} else { // selected
|
|
_engine->_interface->drawSplittedBox(boxLeft, boxTop, boxRight, boxBottom, 69);
|
|
|
|
// behaviour menu title
|
|
_engine->_interface->drawSplittedBox(110, 239, 540, 279, 0);
|
|
drawBox(110, 239, 540, 279);
|
|
|
|
_engine->_text->setFontColor(15);
|
|
|
|
char dialText[256];
|
|
_engine->_text->getMenuText(_engine->_actor->getTextIdForBehaviour(), dialText, sizeof(dialText));
|
|
|
|
_engine->_text->drawText((650 - _engine->_text->getTextSize(dialText)) / 2, 240, dialText);
|
|
}
|
|
|
|
_engine->_renderer->renderBehaviourModel(boxLeft, boxTop, boxRight, boxBottom, -600, angle, behaviourEntity);
|
|
|
|
_engine->copyBlockPhys(boxLeft, boxTop, boxRight, boxBottom);
|
|
_engine->copyBlockPhys(110, 239, 540, 279);
|
|
|
|
_engine->_interface->loadClip();
|
|
}
|
|
|
|
void Menu::prepareAndDrawBehaviour(int32 angle, HeroBehaviourType behaviour) {
|
|
_engine->_animations->setAnimAtKeyframe(behaviourAnimState[(byte)behaviour], _engine->_resources->animTable[_engine->_actor->heroAnimIdx[(byte)behaviour]], behaviourEntity, &behaviourAnimData[(byte)behaviour]);
|
|
drawBehaviour(behaviour, angle, 0);
|
|
}
|
|
|
|
void Menu::drawBehaviourMenu(int32 angle) {
|
|
drawBox(100, 100, 550, 290);
|
|
_engine->_interface->drawTransparentBox(101, 101, 549, 289, 2);
|
|
|
|
prepareAndDrawBehaviour(angle, HeroBehaviourType::kNormal);
|
|
prepareAndDrawBehaviour(angle, HeroBehaviourType::kAthletic);
|
|
prepareAndDrawBehaviour(angle, HeroBehaviourType::kAggressive);
|
|
prepareAndDrawBehaviour(angle, HeroBehaviourType::kDiscrete);
|
|
|
|
drawInfoMenu(100, 300);
|
|
|
|
_engine->copyBlockPhys(100, 100, 550, 290);
|
|
}
|
|
|
|
void Menu::processBehaviourMenu() {
|
|
if (_engine->_actor->heroBehaviour == HeroBehaviourType::kProtoPack) {
|
|
_engine->_sound->stopSamples();
|
|
_engine->_actor->setBehaviour(HeroBehaviourType::kNormal);
|
|
}
|
|
|
|
behaviourEntity = _engine->_actor->bodyTable[_engine->_scene->sceneHero->entity];
|
|
|
|
_engine->_actor->heroAnimIdx[(byte)HeroBehaviourType::kNormal] = _engine->_actor->heroAnimIdxNORMAL;
|
|
_engine->_actor->heroAnimIdx[(byte)HeroBehaviourType::kAthletic] = _engine->_actor->heroAnimIdxATHLETIC;
|
|
_engine->_actor->heroAnimIdx[(byte)HeroBehaviourType::kAggressive] = _engine->_actor->heroAnimIdxAGGRESSIVE;
|
|
_engine->_actor->heroAnimIdx[(byte)HeroBehaviourType::kDiscrete] = _engine->_actor->heroAnimIdxDISCRETE;
|
|
|
|
_engine->_movements->setActorAngleSafe(_engine->_scene->sceneHero->angle, _engine->_scene->sceneHero->angle - 256, 50, &moveMenu);
|
|
|
|
_engine->_screens->copyScreen(_engine->frontVideoBuffer, _engine->workVideoBuffer);
|
|
|
|
int32 tmpTextBank = _engine->_scene->sceneTextBank;
|
|
_engine->_scene->sceneTextBank = TextBankId::None;
|
|
|
|
_engine->_text->initTextBank(TextBankId::Options_and_menus);
|
|
|
|
drawBehaviourMenu(_engine->_scene->sceneHero->angle);
|
|
|
|
HeroBehaviourType tmpHeroBehaviour = _engine->_actor->heroBehaviour;
|
|
|
|
_engine->_animations->setAnimAtKeyframe(behaviourAnimState[(byte)_engine->_actor->heroBehaviour], _engine->_resources->animTable[_engine->_actor->heroAnimIdx[(byte)_engine->_actor->heroBehaviour]], behaviourEntity, &behaviourAnimData[(byte)_engine->_actor->heroBehaviour]);
|
|
|
|
int32 tmpTime = _engine->lbaTime;
|
|
|
|
while (_engine->_input->isActionActive(TwinEActionType::BehaviourMenu) || _engine->_input->isQuickBehaviourActionActive()) {
|
|
_engine->readKeys();
|
|
|
|
int heroBehaviour = (int)_engine->_actor->heroBehaviour;
|
|
if (_engine->_input->toggleActionIfActive(TwinEActionType::TurnLeft)) {
|
|
heroBehaviour--;
|
|
} else if (_engine->_input->toggleActionIfActive(TwinEActionType::TurnRight)) {
|
|
heroBehaviour++;
|
|
}
|
|
|
|
if (heroBehaviour < (int)HeroBehaviourType::kNormal) {
|
|
heroBehaviour = (int)HeroBehaviourType::kDiscrete;
|
|
} else if (heroBehaviour >= (int)HeroBehaviourType::kProtoPack) {
|
|
heroBehaviour = (int)HeroBehaviourType::kNormal;
|
|
}
|
|
|
|
_engine->_actor->heroBehaviour = (HeroBehaviourType)heroBehaviour;
|
|
|
|
if (tmpHeroBehaviour != _engine->_actor->heroBehaviour) {
|
|
drawBehaviour(tmpHeroBehaviour, _engine->_scene->sceneHero->angle, 1);
|
|
tmpHeroBehaviour = _engine->_actor->heroBehaviour;
|
|
_engine->_movements->setActorAngleSafe(_engine->_scene->sceneHero->angle, _engine->_scene->sceneHero->angle - 256, 50, &moveMenu);
|
|
_engine->_animations->setAnimAtKeyframe(behaviourAnimState[(byte)_engine->_actor->heroBehaviour], _engine->_resources->animTable[_engine->_actor->heroAnimIdx[(byte)_engine->_actor->heroBehaviour]], behaviourEntity, &behaviourAnimData[(byte)_engine->_actor->heroBehaviour]);
|
|
}
|
|
|
|
drawBehaviour(_engine->_actor->heroBehaviour, -1, 1);
|
|
|
|
_engine->_system->delayMillis(1000 / 50);
|
|
_engine->lbaTime++;
|
|
}
|
|
|
|
_engine->lbaTime = tmpTime;
|
|
|
|
_engine->_actor->setBehaviour(_engine->_actor->heroBehaviour);
|
|
_engine->_gameState->initEngineProjections();
|
|
|
|
_engine->_scene->sceneTextBank = tmpTextBank;
|
|
_engine->_text->initTextBank(_engine->_scene->sceneTextBank + 3);
|
|
}
|
|
|
|
void Menu::drawMagicItemsBox(int32 left, int32 top, int32 right, int32 bottom, int32 color) { // Rect
|
|
_engine->_interface->drawLine(left, top, right, top, color); // top line
|
|
_engine->_interface->drawLine(left, top, left, bottom, color); // left line
|
|
_engine->_interface->drawLine(right, ++top, right, bottom, color); // right line
|
|
_engine->_interface->drawLine(++left, bottom, right, bottom, color); // bottom line
|
|
}
|
|
|
|
void Menu::drawItem(int32 item) {
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const int32 itemX = (item / 4) * 85 + 64;
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const int32 itemY = (item & 3) * 75 + 52;
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|
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const int32 left = itemX - 37;
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const int32 right = itemX + 37;
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const int32 top = itemY - 32;
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const int32 bottom = itemY + 32;
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|
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_engine->_interface->drawSplittedBox(left, top, right, bottom,
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inventorySelectedItem == item ? inventorySelectedColor : 0);
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if (_engine->_gameState->gameFlags[item] && !_engine->_gameState->gameFlags[GAMEFLAG_INVENTORY_DISABLED] && item < NUM_INVENTORY_ITEMS) {
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_engine->_renderer->prepareIsoModel(_engine->_resources->inventoryTable[item]);
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itemAngle[item] += 8;
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_engine->_renderer->renderInventoryItem(itemX, itemY, _engine->_resources->inventoryTable[item], itemAngle[item], 15000);
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if (item == InventoryItems::kGasItem) { // has GAS
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_engine->_text->setFontColor(15);
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Common::String inventoryNumGas = Common::String::format("%d", _engine->_gameState->inventoryNumGas);
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_engine->_text->drawText(left + 3, top + 32, inventoryNumGas.c_str());
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}
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}
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|
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drawBox(left, top, right, bottom);
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_engine->copyBlockPhys(left, top, right, bottom);
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}
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|
|
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void Menu::drawInventoryItems() {
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_engine->_interface->drawTransparentBox(17, 10, 622, 320, 4);
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drawBox(17, 10, 622, 320);
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drawMagicItemsBox(110, 18, 188, 311, 75);
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_engine->copyBlockPhys(17, 10, 622, 320);
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|
|
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for (int32 item = 0; item < NUM_INVENTORY_ITEMS; item++) {
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drawItem(item);
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}
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|
}
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|
|
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void Menu::processInventoryMenu() {
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int32 tmpAlphaLight = _engine->_scene->alphaLight;
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|
int32 tmpBetaLight = _engine->_scene->betaLight;
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|
|
|
_engine->_screens->copyScreen(_engine->frontVideoBuffer, _engine->workVideoBuffer);
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|
|
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_engine->_renderer->setLightVector(896, 950, 0);
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|
|
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inventorySelectedColor = 68;
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|
|
|
if (_engine->_gameState->inventoryNumLeafs > 0) {
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|
_engine->_gameState->gameFlags[InventoryItems::kiCloverLeaf] = 1;
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|
// TODO: shouldn't this get reset? } else {
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|
// _engine->_gameState->gameFlags[InventoryItems::kiCloverLeaf] = 0;
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|
}
|
|
|
|
drawInventoryItems();
|
|
|
|
_engine->_text->initTextBank(TextBankId::Inventory_Intro_and_Holomap);
|
|
|
|
int32 bx = 3;
|
|
|
|
_engine->_text->setFontCrossColor(4);
|
|
_engine->_text->initDialogueBox();
|
|
|
|
Common::Keymapper *keymapper = g_system->getEventManager()->getKeymapper();
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|
keymapper->getKeymap(uiKeyMapId)->setEnabled(true);
|
|
|
|
for (;;) {
|
|
_engine->readKeys();
|
|
int32 prevSelectedItem = inventorySelectedItem;
|
|
|
|
if (_engine->_input->toggleAbortAction() || _engine->shouldQuit()) {
|
|
break;
|
|
}
|
|
|
|
const bool cursorDown = _engine->_input->toggleActionIfActive(TwinEActionType::UIDown);
|
|
const bool cursorUp = _engine->_input->toggleActionIfActive(TwinEActionType::UIUp);
|
|
const bool cursorLeft = _engine->_input->toggleActionIfActive(TwinEActionType::UILeft);
|
|
const bool cursorRight = _engine->_input->toggleActionIfActive(TwinEActionType::UIRight);
|
|
if (cursorDown) {
|
|
inventorySelectedItem++;
|
|
if (inventorySelectedItem >= NUM_INVENTORY_ITEMS) {
|
|
inventorySelectedItem = 0;
|
|
}
|
|
drawItem(prevSelectedItem);
|
|
bx = 3;
|
|
} else if (cursorUp) {
|
|
inventorySelectedItem--;
|
|
if (inventorySelectedItem < 0) {
|
|
inventorySelectedItem = NUM_INVENTORY_ITEMS - 1;
|
|
}
|
|
drawItem(prevSelectedItem);
|
|
bx = 3;
|
|
}
|
|
|
|
if (cursorLeft) {
|
|
inventorySelectedItem -= 4;
|
|
if (inventorySelectedItem < 0) {
|
|
inventorySelectedItem += NUM_INVENTORY_ITEMS;
|
|
}
|
|
drawItem(prevSelectedItem);
|
|
bx = 3;
|
|
} else if (cursorRight) {
|
|
inventorySelectedItem += 4;
|
|
if (inventorySelectedItem >= NUM_INVENTORY_ITEMS) {
|
|
inventorySelectedItem -= NUM_INVENTORY_ITEMS;
|
|
}
|
|
drawItem(prevSelectedItem);
|
|
bx = 3;
|
|
}
|
|
|
|
if (bx == 3) {
|
|
_engine->_text->initInventoryDialogueBox();
|
|
|
|
if (_engine->_gameState->gameFlags[inventorySelectedItem] == 1 && !_engine->_gameState->gameFlags[GAMEFLAG_INVENTORY_DISABLED] && inventorySelectedItem < NUM_INVENTORY_ITEMS) {
|
|
_engine->_text->initText(inventorySelectedItem + 100);
|
|
} else {
|
|
_engine->_text->initText(128);
|
|
}
|
|
bx = 0;
|
|
}
|
|
|
|
if (bx != 2) {
|
|
bx = _engine->_text->printText10();
|
|
}
|
|
|
|
// TRICKY: 3D model rotation delay - only apply when no text is drawing
|
|
if (bx == 0 || bx == 2) {
|
|
_engine->_system->delayMillis(15);
|
|
}
|
|
|
|
if (_engine->_input->toggleActionIfActive(TwinEActionType::UINextPage)) {
|
|
if (bx == 2) {
|
|
_engine->_text->initInventoryDialogueBox();
|
|
bx = 0;
|
|
} else {
|
|
if (_engine->_gameState->gameFlags[inventorySelectedItem] == 1 && !_engine->_gameState->gameFlags[GAMEFLAG_INVENTORY_DISABLED] && inventorySelectedItem < NUM_INVENTORY_ITEMS) {
|
|
_engine->_text->initInventoryDialogueBox();
|
|
_engine->_text->initText(inventorySelectedItem + 100);
|
|
}
|
|
}
|
|
}
|
|
|
|
drawItem(inventorySelectedItem);
|
|
|
|
if (_engine->_input->toggleActionIfActive(TwinEActionType::UIEnter) && _engine->_gameState->gameFlags[inventorySelectedItem] == 1 && !_engine->_gameState->gameFlags[GAMEFLAG_INVENTORY_DISABLED] && inventorySelectedItem < NUM_INVENTORY_ITEMS) {
|
|
_engine->loopInventoryItem = inventorySelectedItem;
|
|
inventorySelectedColor = 91;
|
|
drawItem(inventorySelectedItem);
|
|
break;
|
|
}
|
|
|
|
_engine->_system->delayMillis(1);
|
|
}
|
|
|
|
keymapper->getKeymap(uiKeyMapId)->setEnabled(false);
|
|
|
|
_engine->_text->printTextVar13 = 0;
|
|
|
|
_engine->_scene->alphaLight = tmpAlphaLight;
|
|
_engine->_scene->betaLight = tmpBetaLight;
|
|
|
|
_engine->_gameState->initEngineProjections();
|
|
|
|
_engine->_text->initTextBank(_engine->_scene->sceneTextBank + 3);
|
|
}
|
|
|
|
} // namespace TwinE
|