scummvm/engines/twine/menu.cpp
2020-11-16 21:23:04 +01:00

1099 lines
37 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "twine/menu.h"
#include "audio/mixer.h"
#include "backends/audiocd/audiocd.h"
#include "backends/keymapper/keymapper.h"
#include "common/config-manager.h"
#include "common/events.h"
#include "common/keyboard.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "common/util.h"
#include "twine/actor.h"
#include "twine/animations.h"
#include "twine/gamestate.h"
#include "twine/grid.h"
#include "twine/hqr.h"
#include "twine/input.h"
#include "twine/interface.h"
#include "twine/menuoptions.h"
#include "twine/movements.h"
#include "twine/music.h"
#include "twine/redraw.h"
#include "twine/renderer.h"
#include "twine/resources.h"
#include "twine/scene.h"
#include "twine/screens.h"
#include "twine/sound.h"
#include "twine/text.h"
#include "twine/twine.h"
namespace TwinE {
/** Main menu background image number
Used when returning from credit sequence to redraw the main menu background image */
static const uint32 kPlasmaEffectFilesize = 262176;
/** Menu buttons width */
static const uint16 kMainMenuButtonWidth = 320;
/** Used to calculate the spanning between button and screen */
static const uint16 kMainMenuButtonSpan = 550;
namespace MenuButtonTypes {
enum _MenuButtonTypes {
kMusicVolume = 1,
kSoundVolume = 2,
kCDVolume = 3,
kLineVolume = 4,
kMasterVolume = 5,
kAgressiveMode = 6,
kPolygonDetails = 7,
kShadowSettings = 8,
kSceneryZoom = 9
};
}
#define checkMenuQuit(callMenu) if ((callMenu) == kQuitEngine) { return kQuitEngine; }
#define kBackground 9999
namespace _priv {
static MenuSettings createMainMenu() {
MenuSettings settings;
settings.setButtonsBoxHeight(200);
settings.addButton(TextId::kNewGame);
settings.addButton(TextId::kContinueGame);
settings.addButton(TextId::kOptions);
settings.addButton(TextId::kQuit);
return settings;
}
static MenuSettings createGiveUpMenu() {
MenuSettings settings;
settings.setButtonsBoxHeight(240);
settings.addButton(TextId::kContinue);
settings.addButton(TextId::kGiveUp);
return settings;
}
static MenuSettings createGiveUpSaveMenu() {
MenuSettings settings;
settings.setButtonsBoxHeight(240);
settings.addButton(TextId::kContinue);
settings.addButton(TextId::kCreateSaveGame);
settings.addButton(TextId::kGiveUp);
return settings;
}
static MenuSettings createOptionsMenu() {
MenuSettings settings;
settings.addButton(TextId::kReturnMenu);
settings.addButton(TextId::kVolumeSettings);
settings.addButton(TextId::kSaveManage);
settings.addButton(TextId::kAdvanced);
return settings;
}
static MenuSettings createAdvancedOptionsMenu() {
MenuSettings settings;
settings.addButton(TextId::kReturnMenu);
settings.addButton(TextId::kBehaviourAgressiveManual, MenuButtonTypes::kAgressiveMode);
settings.addButton(TextId::kDetailsPolygonsHigh, MenuButtonTypes::kPolygonDetails);
settings.addButton(TextId::kDetailsShadowHigh, MenuButtonTypes::kShadowSettings);
settings.addButton(TextId::kScenaryZoomOn, MenuButtonTypes::kSceneryZoom);
return settings;
}
static MenuSettings createSaveManageMenu() {
MenuSettings settings;
settings.addButton(TextId::kReturnMenu);
settings.addButton(TextId::kCreateSaveGame);
settings.addButton(TextId::kDeleteSaveGame);
return settings;
}
static MenuSettings createVolumeMenu() {
MenuSettings settings;
settings.addButton(TextId::kReturnMenu);
settings.addButton(TextId::kMusicVolume, MenuButtonTypes::kMusicVolume);
settings.addButton(TextId::kSoundVolume, MenuButtonTypes::kSoundVolume);
settings.addButton(TextId::kCDVolume, MenuButtonTypes::kCDVolume);
settings.addButton(TextId::kLineInVolume, MenuButtonTypes::kLineVolume);
settings.addButton(TextId::kMasterVolume, MenuButtonTypes::kMasterVolume);
settings.addButton(TextId::kSaveSettings);
return settings;
}
} // namespace _priv
const char *MenuSettings::getButtonText(Text *text, int buttonIndex) {
if (_buttonTexts[buttonIndex].empty()) {
const int32 textId = getButtonTextId(buttonIndex);
char dialText[256] = "";
text->getMenuText(textId, dialText, sizeof(dialText));
_buttonTexts[buttonIndex] = dialText;
}
return _buttonTexts[buttonIndex].c_str();
}
Menu::Menu(TwinEEngine *engine) {
_engine = engine;
optionsMenuState = _priv::createOptionsMenu();
giveUpMenuWithSaveState = _priv::createGiveUpSaveMenu();
volumeMenuState = _priv::createVolumeMenu();
saveManageMenuState = _priv::createSaveManageMenu();
giveUpMenuState = _priv::createGiveUpMenu();
mainMenuState = _priv::createMainMenu();
advOptionsMenuState = _priv::createAdvancedOptionsMenu();
Common::fill(&behaviourAnimState[0], &behaviourAnimState[4], 0);
Common::fill(&itemAngle[0], &itemAngle[255], 0);
Common::fill(&currMenuTextBuffer[0], &currMenuTextBuffer[256], 0);
}
Menu::~Menu() {
free(plasmaEffectPtr);
}
void Menu::plasmaEffectRenderFrame() {
for (int32 j = 1; j < PLASMA_HEIGHT - 1; j++) {
for (int32 i = 1; i < PLASMA_WIDTH - 1; i++) {
/* Here we calculate the average of all 8 neighbour pixel values */
int16 c;
c = plasmaEffectPtr[(i - 1) + (j - 1) * PLASMA_WIDTH]; //top-left
c += plasmaEffectPtr[(i + 0) + (j - 1) * PLASMA_WIDTH]; //top
c += plasmaEffectPtr[(i + 1) + (j - 1) * PLASMA_WIDTH]; //top-right
c += plasmaEffectPtr[(i - 1) + (j + 0) * PLASMA_WIDTH]; //left
c += plasmaEffectPtr[(i + 1) + (j + 0) * PLASMA_WIDTH]; //right
c += plasmaEffectPtr[(i - 1) + (j + 1) * PLASMA_WIDTH]; // bottom-left
c += plasmaEffectPtr[(i + 0) + (j + 1) * PLASMA_WIDTH]; // bottom
c += plasmaEffectPtr[(i + 1) + (j + 1) * PLASMA_WIDTH]; // bottom-right
/* And the 2 least significant bits are used as a
* randomizing parameter for statistically fading the flames */
c = (c >> 3) | ((c & 0x0003) << 13);
if (!(c & 0x6500) &&
(j >= (PLASMA_HEIGHT - 4) || c > 0)) {
c--; /*fade this pixel*/
}
/* plot the pixel using the calculated color */
plasmaEffectPtr[i + (PLASMA_HEIGHT + j) * PLASMA_WIDTH] = (uint8)c;
}
}
// flip the double-buffer while scrolling the effect vertically:
uint8 *dest = plasmaEffectPtr;
const uint8 *src = plasmaEffectPtr + (PLASMA_HEIGHT + 1) * PLASMA_WIDTH;
for (int32 i = 0; i < PLASMA_HEIGHT * PLASMA_WIDTH; i++)
*(dest++) = *(src++);
}
void Menu::processPlasmaEffect(int32 left, int32 top, int32 color) {
const int32 max_value = color + 15;
plasmaEffectRenderFrame();
const uint8 *in = plasmaEffectPtr + 5 * PLASMA_WIDTH;
uint8 *out = (uint8 *)_engine->frontVideoBuffer.getBasePtr(left, top);
for (int32 y = 0; y < PLASMA_HEIGHT / 2; y++) {
for (int32 x = 0; x < PLASMA_WIDTH; x++) {
const uint8 c = MIN(in[y * PLASMA_WIDTH + x] / 2 + color, max_value);
/* 2x2 squares sharing the same pixel color: */
const int32 target = 2 * (y * SCREEN_WIDTH + x);
out[target + 0] = c;
out[target + 1] = c;
out[target + SCREEN_WIDTH + 0] = c;
out[target + SCREEN_WIDTH + 1] = c;
}
}
}
void Menu::drawBox(int32 left, int32 top, int32 right, int32 bottom) {
_engine->_interface->drawLine(left, top, right, top, 79); // top line
_engine->_interface->drawLine(left, top, left, bottom, 79); // left line
_engine->_interface->drawLine(right, top + 1, right, bottom, 73); // right line
_engine->_interface->drawLine(left + 1, bottom, right, bottom, 73); // bottom line
}
void Menu::drawButtonGfx(const MenuSettings *menuSettings, int32 width, int32 topheight, int32 buttonId, const char *dialText, bool hover) {
const int32 left = width - kMainMenuButtonSpan / 2;
const int32 right = width + kMainMenuButtonSpan / 2;
// topheight is the center Y pos of the button
const int32 top = topheight - 25; // this makes the button be 50 height
const int32 bottom = topheight + 25;
if (hover) {
if (menuSettings == &volumeMenuState && buttonId <= MenuButtonTypes::kMasterVolume && buttonId >= MenuButtonTypes::kMusicVolume) {
int32 newWidth = 0;
switch (buttonId) {
case MenuButtonTypes::kMusicVolume: {
const int volume = _engine->_system->getMixer()->getVolumeForSoundType(Audio::Mixer::kMusicSoundType);
newWidth = _engine->_screens->crossDot(left, right, Audio::Mixer::kMaxMixerVolume, volume);
break;
}
case MenuButtonTypes::kSoundVolume: {
const int volume = _engine->_system->getMixer()->getVolumeForSoundType(Audio::Mixer::kSFXSoundType);
newWidth = _engine->_screens->crossDot(left, right, Audio::Mixer::kMaxMixerVolume, volume);
break;
}
case MenuButtonTypes::kCDVolume: {
const AudioCDManager::Status status = _engine->_system->getAudioCDManager()->getStatus();
newWidth = _engine->_screens->crossDot(left, right, Audio::Mixer::kMaxMixerVolume, status.volume);
break;
}
case MenuButtonTypes::kLineVolume: {
const int volume = _engine->_system->getMixer()->getVolumeForSoundType(Audio::Mixer::kSpeechSoundType);
newWidth = _engine->_screens->crossDot(left, right, Audio::Mixer::kMaxMixerVolume, volume);
break;
}
case MenuButtonTypes::kMasterVolume: {
const int volume = _engine->_system->getMixer()->getVolumeForSoundType(Audio::Mixer::kPlainSoundType);
newWidth = _engine->_screens->crossDot(left, right, Audio::Mixer::kMaxMixerVolume, volume);
break;
}
}
processPlasmaEffect(left, top, 80);
if (!(_engine->getRandomNumber() % 5)) {
plasmaEffectPtr[_engine->getRandomNumber() % 140 * 10 + 1900] = 255;
}
_engine->_interface->drawSplittedBox(newWidth, top, right, bottom, 68);
} else {
processPlasmaEffect(left, top, 64);
if (!(_engine->getRandomNumber() % 5)) {
plasmaEffectPtr[_engine->getRandomNumber() % 320 * 10 + 6400] = 255;
}
}
} else {
_engine->_interface->blitBox(left, top, right, bottom, _engine->workVideoBuffer, left, top, _engine->frontVideoBuffer);
_engine->_interface->drawTransparentBox(left, top, right, bottom, 4);
}
drawBox(left, top, right, bottom);
_engine->_text->setFontColor(15);
_engine->_text->setFontParameters(2, 8);
const int32 textSize = _engine->_text->getTextSize(dialText);
_engine->_text->drawText(width - (textSize / 2), topheight - 18, dialText);
_engine->copyBlockPhys(left, top, right, bottom);
}
void Menu::drawButtons(MenuSettings *menuSettings, bool hover) {
int16 buttonNumber = menuSettings->getActiveButton();
const int32 maxButton = menuSettings->getButtonCount();
int32 topHeight = menuSettings->getButtonBoxHeight();
if (topHeight == 0) {
topHeight = 35;
} else {
topHeight = topHeight - (((maxButton - 1) * 6) + (maxButton * 50)) / 2;
}
if (maxButton <= 0) {
return;
}
for (int16 i = 0; i < maxButton; ++i) {
if (menuSettings == &advOptionsMenuState) {
int16 id = menuSettings->getButtonState(i);
switch (id) {
case MenuButtonTypes::kAgressiveMode:
if (_engine->_actor->autoAgressive) {
menuSettings->setButtonTextId(i, TextId::kBehaviourAgressiveAuto);
} else {
menuSettings->setButtonTextId(i, TextId::kBehaviourAgressiveManual);
}
break;
case MenuButtonTypes::kPolygonDetails:
if (_engine->cfgfile.PolygonDetails == 0) {
menuSettings->setButtonTextId(i, TextId::kDetailsPolygonsLow);
} else if (_engine->cfgfile.PolygonDetails == 1) {
menuSettings->setButtonTextId(i, TextId::kDetailsPolygonsMiddle);
} else {
menuSettings->setButtonTextId(i, TextId::kDetailsPolygonsHigh);
}
break;
case MenuButtonTypes::kShadowSettings:
if (_engine->cfgfile.ShadowMode == 0) {
menuSettings->setButtonTextId(i, TextId::kShadowsDisabled);
} else if (_engine->cfgfile.ShadowMode == 1) {
menuSettings->setButtonTextId(i, TextId::kShadowsFigures);
} else {
menuSettings->setButtonTextId(i, TextId::kDetailsShadowHigh);
}
break;
case MenuButtonTypes::kSceneryZoom:
if (_engine->cfgfile.SceZoom) {
menuSettings->setButtonTextId(i, TextId::kScenaryZoomOn);
} else {
menuSettings->setButtonTextId(i, TextId::kNoScenaryZoom);
}
break;
default:
break;
}
}
const int32 menuItemId = menuSettings->getButtonState(i);
const char *text = menuSettings->getButtonText(_engine->_text, i);
if (hover) {
if (i == buttonNumber) {
drawButtonGfx(menuSettings, kMainMenuButtonWidth, topHeight, menuItemId, text, hover);
}
} else {
if (i == buttonNumber) {
drawButtonGfx(menuSettings, kMainMenuButtonWidth, topHeight, menuItemId, text, true);
} else {
drawButtonGfx(menuSettings, kMainMenuButtonWidth, topHeight, menuItemId, text, false);
}
}
topHeight += 56; // increase button top height
}
}
int32 Menu::processMenu(MenuSettings *menuSettings) {
int16 currentButton = menuSettings->getActiveButton();
bool buttonsNeedRedraw = true;
const int32 numEntry = menuSettings->getButtonCount();
int32 maxButton = numEntry - 1;
_engine->_input->enableKeyMap(uiKeyMapId);
// if we are running the game already, the buttons are just rendered on top of the scene
if (!_engine->_scene->isGameRunning()) {
_engine->_screens->loadMenuImage(false);
} else {
_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
_engine->flip();
}
do {
_engine->readKeys();
if (_engine->_input->toggleActionIfActive(TwinEActionType::UIDown)) {
currentButton++;
if (currentButton == numEntry) { // if current button is the last, than next button is the first
currentButton = 0;
}
buttonsNeedRedraw = true;
} else if (_engine->_input->toggleActionIfActive(TwinEActionType::UIUp)) {
currentButton--;
if (currentButton < 0) { // if current button is the first, than previous button is the last
currentButton = maxButton;
}
buttonsNeedRedraw = true;
}
const int16 id = menuSettings->getActiveButtonState();
if (menuSettings == &advOptionsMenuState) {
switch (id) {
case MenuButtonTypes::kAgressiveMode:
if (_engine->_input->toggleActionIfActive(TwinEActionType::UILeft) || _engine->_input->toggleActionIfActive(TwinEActionType::UIRight)) {
_engine->_actor->autoAgressive = !_engine->_actor->autoAgressive;
}
break;
case MenuButtonTypes::kPolygonDetails:
if (_engine->_input->toggleActionIfActive(TwinEActionType::UILeft)) {
_engine->cfgfile.PolygonDetails--;
_engine->cfgfile.PolygonDetails %= 3;
} else if (_engine->_input->toggleActionIfActive(TwinEActionType::UIRight)) {
_engine->cfgfile.PolygonDetails++;
_engine->cfgfile.PolygonDetails %= 3;
}
break;
case MenuButtonTypes::kShadowSettings:
if (_engine->_input->toggleActionIfActive(TwinEActionType::UILeft)) {
_engine->cfgfile.ShadowMode--;
_engine->cfgfile.ShadowMode %= 3;
} else if (_engine->_input->toggleActionIfActive(TwinEActionType::UIRight)) {
_engine->cfgfile.ShadowMode++;
_engine->cfgfile.ShadowMode %= 3;
}
break;
case MenuButtonTypes::kSceneryZoom:
if (_engine->_input->toggleActionIfActive(TwinEActionType::UILeft) || _engine->_input->toggleActionIfActive(TwinEActionType::UIRight)) {
_engine->cfgfile.SceZoom = !_engine->cfgfile.SceZoom;
}
break;
default:
break;
}
} else if (menuSettings == &volumeMenuState) {
Audio::Mixer *mixer = _engine->_system->getMixer();
switch (id) {
case MenuButtonTypes::kMusicVolume: {
int volume = mixer->getVolumeForSoundType(Audio::Mixer::SoundType::kMusicSoundType);
if (_engine->_input->isActionActive(TwinEActionType::UILeft)) {
volume -= 4;
} else if (_engine->_input->isActionActive(TwinEActionType::UIRight)) {
volume += 4;
}
_engine->_music->musicVolume(volume);
break;
}
case MenuButtonTypes::kSoundVolume: {
int volume = mixer->getVolumeForSoundType(Audio::Mixer::kSFXSoundType);
if (_engine->_input->isActionActive(TwinEActionType::UILeft)) {
volume -= 4;
} else if (_engine->_input->isActionActive(TwinEActionType::UIRight)) {
volume += 4;
}
mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, volume);
break;
}
case MenuButtonTypes::kCDVolume: {
AudioCDManager::Status status = _engine->_system->getAudioCDManager()->getStatus();
if (_engine->_input->isActionActive(TwinEActionType::UILeft)) {
status.volume -= 4;
} else if (_engine->_input->isActionActive(TwinEActionType::UIRight)) {
status.volume += 4;
}
_engine->_system->getAudioCDManager()->setVolume(status.volume);
break;
}
case MenuButtonTypes::kLineVolume: {
int volume = mixer->getVolumeForSoundType(Audio::Mixer::kSpeechSoundType);
if (_engine->_input->isActionActive(TwinEActionType::UILeft)) {
volume -= 4;
} else if (_engine->_input->isActionActive(TwinEActionType::UIRight)) {
volume += 4;
}
mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, volume);
break;
}
case MenuButtonTypes::kMasterVolume: {
int volume = mixer->getVolumeForSoundType(Audio::Mixer::kPlainSoundType);
if (_engine->_input->isActionActive(TwinEActionType::UILeft)) {
volume -= 4;
} else if (_engine->_input->isActionActive(TwinEActionType::UIRight)) {
volume += 4;
}
mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, volume);
break;
}
default:
break;
}
}
if (buttonsNeedRedraw) {
menuSettings->setActiveButton(currentButton);
// draw all buttons
drawButtons(menuSettings, false);
buttonsNeedRedraw = false;
}
// draw plasma effect for the current selected button
drawButtons(menuSettings, true);
if (_engine->shouldQuit()) {
return kQuitEngine;
}
_engine->_system->delayMillis(10);
} while (!_engine->_input->toggleActionIfActive(TwinEActionType::UIEnter));
return menuSettings->getActiveButtonTextId();
}
int32 Menu::advoptionsMenu() {
_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
_engine->flip();
for (;;) {
switch (processMenu(&advOptionsMenuState)) {
case TextId::kReturnMenu: {
return 0;
}
case kQuitEngine:
return kQuitEngine;
case TextId::kBehaviourAgressiveManual:
case TextId::kDetailsPolygonsHigh:
case TextId::kDetailsShadowHigh:
case TextId::kScenaryZoomOn:
default:
warning("Unknown menu button handled");
break;
}
}
return 0;
}
int32 Menu::savemanageMenu() {
_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
_engine->flip();
for (;;) {
switch (processMenu(&saveManageMenuState)) {
case TextId::kReturnMenu:
return 0;
case TextId::kCreateSaveGame:
_engine->_menuOptions->saveGameMenu();
break;
case TextId::kDeleteSaveGame:
_engine->_menuOptions->deleteSaveMenu();
break;
case kQuitEngine:
return kQuitEngine;
default:
warning("Unknown menu button handled");
break;
}
}
return 0;
}
int32 Menu::volumeMenu() {
_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
_engine->flip();
for (;;) {
switch (processMenu(&volumeMenuState)) {
case TextId::kReturnMenu:
return 0;
case TextId::kSaveSettings:
// TODO: implement setting persisting
break;
case kQuitEngine:
return kQuitEngine;
case TextId::kMusicVolume:
case TextId::kSoundVolume:
case TextId::kCDVolume:
case TextId::kLineInVolume:
case TextId::kMasterVolume:
default:
warning("Unknown menu button handled");
break;
}
}
return 0;
}
void Menu::inGameOptionsMenu() {
_engine->_text->initTextBank(TextBankId::Options_and_menus);
_engine->_menu->optionsMenuState.setButtonTextId(0, TextId::kReturnGame);
_engine->_screens->copyScreen(_engine->frontVideoBuffer, _engine->workVideoBuffer);
_engine->_menu->optionsMenu();
_engine->_text->initTextBank(_engine->_scene->sceneTextBank + 3);
optionsMenuState.setButtonTextId(0, TextId::kReturnMenu);
}
int32 Menu::optionsMenu() {
_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
_engine->flip();
_engine->_sound->stopSamples();
//_engine->_music->playCDtrack(9);
for (;;) {
switch (processMenu(&optionsMenuState)) {
case TextId::kReturnGame:
case TextId::kReturnMenu: {
return 0;
}
case TextId::kVolumeSettings: {
checkMenuQuit(volumeMenu())
break;
}
case TextId::kSaveManage: {
checkMenuQuit(savemanageMenu())
break;
}
case TextId::kAdvanced: {
checkMenuQuit(advoptionsMenu())
break;
}
case kQuitEngine:
return kQuitEngine;
default:
break;
}
}
return 0;
}
bool Menu::init() {
// load menu effect file only once
plasmaEffectPtr = (uint8 *)malloc(kPlasmaEffectFilesize);
memset(plasmaEffectPtr, 0, kPlasmaEffectFilesize);
return HQR::getEntry(plasmaEffectPtr, Resources::HQR_RESS_FILE, RESSHQR_PLASMAEFFECT) > 0;
}
// TODO: if you stay long enough in the main menu without actions, the credits-scene is started
EngineState Menu::run() {
_engine->_text->initTextBank(TextBankId::Options_and_menus);
_engine->_music->playTrackMusic(9); // LBA's Theme
_engine->_sound->stopSamples();
switch (processMenu(&mainMenuState)) {
case TextId::kNewGame: {
if (_engine->_menuOptions->newGameMenu()) {
return EngineState::GameLoop;
}
break;
}
case TextId::kContinueGame: {
if (_engine->_menuOptions->continueGameMenu()) {
return EngineState::LoadedGame;
}
break;
}
case TextId::kOptions: {
optionsMenu();
break;
}
case kBackground: {
_engine->_screens->loadMenuImage();
break;
}
case TextId::kQuit:
case kQuitEngine:
debug("quit the game");
return EngineState::QuitGame;
}
_engine->_system->delayMillis(1000 / _engine->cfgfile.Fps);
return EngineState::Menu;
}
int32 Menu::giveupMenu() {
_engine->_screens->copyScreen(_engine->frontVideoBuffer, _engine->workVideoBuffer);
_engine->_sound->pauseSamples();
MenuSettings *localMenu;
if (_engine->cfgfile.UseAutoSaving) {
localMenu = &giveUpMenuState;
} else {
localMenu = &giveUpMenuWithSaveState;
}
int32 menuId;
do {
_engine->_text->initTextBank(TextBankId::Options_and_menus);
menuId = processMenu(localMenu);
switch (menuId) {
case TextId::kContinue:
_engine->_sound->resumeSamples();
break;
case TextId::kGiveUp:
_engine->_gameState->giveUp();
return 1;
case TextId::kCreateSaveGame:
_engine->_menuOptions->saveGameMenu();
break;
case kQuitEngine:
return kQuitEngine;
default:
warning("Unknown menu button handled: %i", menuId);
}
_engine->_text->initTextBank(_engine->_scene->sceneTextBank + 3);
_engine->_system->delayMillis(1000 / _engine->cfgfile.Fps);
} while (menuId != TextId::kGiveUp && menuId != TextId::kContinue);
return 0;
}
void Menu::drawInfoMenu(int16 left, int16 top) {
_engine->_interface->resetClip();
drawBox(left, top, left + 450, top + 80);
_engine->_interface->drawSplittedBox(left + 1, top + 1, left + 449, top + 79, 0);
int32 newBoxLeft2 = left + 9;
_engine->_grid->drawSprite(0, newBoxLeft2, top + 13, _engine->_resources->spriteTable[SPRITEHQR_LIFEPOINTS]);
int32 boxRight = left + 325;
int32 newBoxLeft = left + 25;
int32 boxLeft = _engine->_screens->crossDot(newBoxLeft, boxRight, 50, _engine->_scene->sceneHero->life);
int32 boxTop = top + 10;
int32 boxBottom = top + 25;
_engine->_interface->drawSplittedBox(newBoxLeft, boxTop, boxLeft, boxBottom, 91);
drawBox(left + 25, top + 10, left + 324, top + 10 + 14);
if (!_engine->_gameState->gameFlags[GAMEFLAG_INVENTORY_DISABLED] && _engine->_gameState->gameFlags[InventoryItems::kiTunic]) {
_engine->_grid->drawSprite(0, newBoxLeft2, top + 36, _engine->_resources->spriteTable[SPRITEHQR_MAGICPOINTS]);
if (_engine->_gameState->magicLevelIdx > 0) {
_engine->_interface->drawSplittedBox(newBoxLeft, top + 35, _engine->_screens->crossDot(newBoxLeft, boxRight, 80, _engine->_gameState->inventoryMagicPoints), top + 50, 75);
}
drawBox(left + 25, top + 35, left + _engine->_gameState->magicLevelIdx * 80 + 20, top + 35 + 15);
}
boxLeft = left + 340;
/** draw coin sprite */
_engine->_grid->drawSprite(0, boxLeft, top + 15, _engine->_resources->spriteTable[SPRITEHQR_KASHES]);
_engine->_text->setFontColor(155);
Common::String inventoryNumKashes = Common::String::format("%d", _engine->_gameState->inventoryNumKashes);
_engine->_text->drawText(left + 370, top + 5, inventoryNumKashes.c_str());
/** draw key sprite */
_engine->_grid->drawSprite(0, boxLeft, top + 55, _engine->_resources->spriteTable[SPRITEHQR_KEY]);
_engine->_text->setFontColor(155);
Common::String inventoryNumKeys = Common::String::format("%d", _engine->_gameState->inventoryNumKeys);
_engine->_text->drawText(left + 370, top + 40, inventoryNumKeys.c_str());
// prevent
if (_engine->_gameState->inventoryNumLeafs > _engine->_gameState->inventoryNumLeafsBox) {
_engine->_gameState->inventoryNumLeafs = _engine->_gameState->inventoryNumLeafsBox;
}
// Clover leaf boxes
for (int32 i = 0; i < _engine->_gameState->inventoryNumLeafsBox; i++) {
_engine->_grid->drawSprite(0, _engine->_screens->crossDot(left + 25, left + 325, 10, i), top + 58, _engine->_resources->spriteTable[SPRITEHQR_CLOVERLEAFBOX]);
}
// Clover leafs
for (int32 i = 0; i < _engine->_gameState->inventoryNumLeafs; i++) {
_engine->_grid->drawSprite(0, _engine->_screens->crossDot(left + 25, left + 325, 10, i) + 2, top + 60, _engine->_resources->spriteTable[SPRITEHQR_CLOVERLEAF]);
}
_engine->copyBlockPhys(left, top, left + 450, top + 135);
}
// TODO: convert cantDrawBox to bool
void Menu::drawBehaviour(HeroBehaviourType behaviour, int32 angle, int16 cantDrawBox) {
int32 boxLeft = (int32)behaviour * 110 + 110;
int32 boxRight = boxLeft + 99;
int32 boxTop = 110;
int32 boxBottom = 229;
uint8 *currentAnim = _engine->_resources->animTable[_engine->_actor->heroAnimIdx[(byte)behaviour]];
int16 currentAnimState = behaviourAnimState[(byte)behaviour];
if (_engine->_animations->setModelAnimation(currentAnimState, currentAnim, behaviourEntity, &behaviourAnimData[(byte)behaviour])) {
currentAnimState++; // keyframe
if (currentAnimState >= _engine->_animations->getNumKeyframes(currentAnim)) {
currentAnimState = _engine->_animations->getStartKeyframe(currentAnim);
}
behaviourAnimState[(byte)behaviour] = currentAnimState;
}
if (cantDrawBox == 0) {
drawBox(boxLeft - 1, boxTop - 1, boxRight + 1, boxBottom + 1);
}
_engine->_interface->saveClip();
_engine->_interface->resetClip();
if (behaviour != _engine->_actor->heroBehaviour) { // unselected
_engine->_interface->drawSplittedBox(boxLeft, boxTop, boxRight, boxBottom, 0);
} else { // selected
_engine->_interface->drawSplittedBox(boxLeft, boxTop, boxRight, boxBottom, 69);
// behaviour menu title
_engine->_interface->drawSplittedBox(110, 239, 540, 279, 0);
drawBox(110, 239, 540, 279);
_engine->_text->setFontColor(15);
char dialText[256];
_engine->_text->getMenuText(_engine->_actor->getTextIdForBehaviour(), dialText, sizeof(dialText));
_engine->_text->drawText((650 - _engine->_text->getTextSize(dialText)) / 2, 240, dialText);
}
_engine->_renderer->renderBehaviourModel(boxLeft, boxTop, boxRight, boxBottom, -600, angle, behaviourEntity);
_engine->copyBlockPhys(boxLeft, boxTop, boxRight, boxBottom);
_engine->copyBlockPhys(110, 239, 540, 279);
_engine->_interface->loadClip();
}
void Menu::prepareAndDrawBehaviour(int32 angle, HeroBehaviourType behaviour) {
_engine->_animations->setAnimAtKeyframe(behaviourAnimState[(byte)behaviour], _engine->_resources->animTable[_engine->_actor->heroAnimIdx[(byte)behaviour]], behaviourEntity, &behaviourAnimData[(byte)behaviour]);
drawBehaviour(behaviour, angle, 0);
}
void Menu::drawBehaviourMenu(int32 angle) {
drawBox(100, 100, 550, 290);
_engine->_interface->drawTransparentBox(101, 101, 549, 289, 2);
prepareAndDrawBehaviour(angle, HeroBehaviourType::kNormal);
prepareAndDrawBehaviour(angle, HeroBehaviourType::kAthletic);
prepareAndDrawBehaviour(angle, HeroBehaviourType::kAggressive);
prepareAndDrawBehaviour(angle, HeroBehaviourType::kDiscrete);
drawInfoMenu(100, 300);
_engine->copyBlockPhys(100, 100, 550, 290);
}
void Menu::processBehaviourMenu() {
if (_engine->_actor->heroBehaviour == HeroBehaviourType::kProtoPack) {
_engine->_sound->stopSamples();
_engine->_actor->setBehaviour(HeroBehaviourType::kNormal);
}
behaviourEntity = _engine->_actor->bodyTable[_engine->_scene->sceneHero->entity];
_engine->_actor->heroAnimIdx[(byte)HeroBehaviourType::kNormal] = _engine->_actor->heroAnimIdxNORMAL;
_engine->_actor->heroAnimIdx[(byte)HeroBehaviourType::kAthletic] = _engine->_actor->heroAnimIdxATHLETIC;
_engine->_actor->heroAnimIdx[(byte)HeroBehaviourType::kAggressive] = _engine->_actor->heroAnimIdxAGGRESSIVE;
_engine->_actor->heroAnimIdx[(byte)HeroBehaviourType::kDiscrete] = _engine->_actor->heroAnimIdxDISCRETE;
_engine->_movements->setActorAngleSafe(_engine->_scene->sceneHero->angle, _engine->_scene->sceneHero->angle - 256, 50, &moveMenu);
_engine->_screens->copyScreen(_engine->frontVideoBuffer, _engine->workVideoBuffer);
int32 tmpTextBank = _engine->_scene->sceneTextBank;
_engine->_scene->sceneTextBank = TextBankId::None;
_engine->_text->initTextBank(TextBankId::Options_and_menus);
drawBehaviourMenu(_engine->_scene->sceneHero->angle);
HeroBehaviourType tmpHeroBehaviour = _engine->_actor->heroBehaviour;
_engine->_animations->setAnimAtKeyframe(behaviourAnimState[(byte)_engine->_actor->heroBehaviour], _engine->_resources->animTable[_engine->_actor->heroAnimIdx[(byte)_engine->_actor->heroBehaviour]], behaviourEntity, &behaviourAnimData[(byte)_engine->_actor->heroBehaviour]);
int32 tmpTime = _engine->lbaTime;
while (_engine->_input->isActionActive(TwinEActionType::BehaviourMenu) || _engine->_input->isQuickBehaviourActionActive()) {
_engine->readKeys();
int heroBehaviour = (int)_engine->_actor->heroBehaviour;
if (_engine->_input->toggleActionIfActive(TwinEActionType::TurnLeft)) {
heroBehaviour--;
} else if (_engine->_input->toggleActionIfActive(TwinEActionType::TurnRight)) {
heroBehaviour++;
}
if (heroBehaviour < (int)HeroBehaviourType::kNormal) {
heroBehaviour = (int)HeroBehaviourType::kDiscrete;
} else if (heroBehaviour >= (int)HeroBehaviourType::kProtoPack) {
heroBehaviour = (int)HeroBehaviourType::kNormal;
}
_engine->_actor->heroBehaviour = (HeroBehaviourType)heroBehaviour;
if (tmpHeroBehaviour != _engine->_actor->heroBehaviour) {
drawBehaviour(tmpHeroBehaviour, _engine->_scene->sceneHero->angle, 1);
tmpHeroBehaviour = _engine->_actor->heroBehaviour;
_engine->_movements->setActorAngleSafe(_engine->_scene->sceneHero->angle, _engine->_scene->sceneHero->angle - 256, 50, &moveMenu);
_engine->_animations->setAnimAtKeyframe(behaviourAnimState[(byte)_engine->_actor->heroBehaviour], _engine->_resources->animTable[_engine->_actor->heroAnimIdx[(byte)_engine->_actor->heroBehaviour]], behaviourEntity, &behaviourAnimData[(byte)_engine->_actor->heroBehaviour]);
}
drawBehaviour(_engine->_actor->heroBehaviour, -1, 1);
_engine->_system->delayMillis(1000 / 50);
_engine->lbaTime++;
}
_engine->lbaTime = tmpTime;
_engine->_actor->setBehaviour(_engine->_actor->heroBehaviour);
_engine->_gameState->initEngineProjections();
_engine->_scene->sceneTextBank = tmpTextBank;
_engine->_text->initTextBank(_engine->_scene->sceneTextBank + 3);
}
void Menu::drawMagicItemsBox(int32 left, int32 top, int32 right, int32 bottom, int32 color) { // Rect
_engine->_interface->drawLine(left, top, right, top, color); // top line
_engine->_interface->drawLine(left, top, left, bottom, color); // left line
_engine->_interface->drawLine(right, ++top, right, bottom, color); // right line
_engine->_interface->drawLine(++left, bottom, right, bottom, color); // bottom line
}
void Menu::drawItem(int32 item) {
const int32 itemX = (item / 4) * 85 + 64;
const int32 itemY = (item & 3) * 75 + 52;
const int32 left = itemX - 37;
const int32 right = itemX + 37;
const int32 top = itemY - 32;
const int32 bottom = itemY + 32;
_engine->_interface->drawSplittedBox(left, top, right, bottom,
inventorySelectedItem == item ? inventorySelectedColor : 0);
if (_engine->_gameState->gameFlags[item] && !_engine->_gameState->gameFlags[GAMEFLAG_INVENTORY_DISABLED] && item < NUM_INVENTORY_ITEMS) {
_engine->_renderer->prepareIsoModel(_engine->_resources->inventoryTable[item]);
itemAngle[item] += 8;
_engine->_renderer->renderInventoryItem(itemX, itemY, _engine->_resources->inventoryTable[item], itemAngle[item], 15000);
if (item == InventoryItems::kGasItem) { // has GAS
_engine->_text->setFontColor(15);
Common::String inventoryNumGas = Common::String::format("%d", _engine->_gameState->inventoryNumGas);
_engine->_text->drawText(left + 3, top + 32, inventoryNumGas.c_str());
}
}
drawBox(left, top, right, bottom);
_engine->copyBlockPhys(left, top, right, bottom);
}
void Menu::drawInventoryItems() {
_engine->_interface->drawTransparentBox(17, 10, 622, 320, 4);
drawBox(17, 10, 622, 320);
drawMagicItemsBox(110, 18, 188, 311, 75);
_engine->copyBlockPhys(17, 10, 622, 320);
for (int32 item = 0; item < NUM_INVENTORY_ITEMS; item++) {
drawItem(item);
}
}
void Menu::processInventoryMenu() {
int32 tmpAlphaLight = _engine->_scene->alphaLight;
int32 tmpBetaLight = _engine->_scene->betaLight;
_engine->_screens->copyScreen(_engine->frontVideoBuffer, _engine->workVideoBuffer);
_engine->_renderer->setLightVector(896, 950, 0);
inventorySelectedColor = 68;
if (_engine->_gameState->inventoryNumLeafs > 0) {
_engine->_gameState->gameFlags[InventoryItems::kiCloverLeaf] = 1;
// TODO: shouldn't this get reset? } else {
// _engine->_gameState->gameFlags[InventoryItems::kiCloverLeaf] = 0;
}
drawInventoryItems();
_engine->_text->initTextBank(TextBankId::Inventory_Intro_and_Holomap);
int32 bx = 3;
_engine->_text->setFontCrossColor(4);
_engine->_text->initDialogueBox();
Common::Keymapper *keymapper = g_system->getEventManager()->getKeymapper();
keymapper->getKeymap(uiKeyMapId)->setEnabled(true);
for (;;) {
_engine->readKeys();
int32 prevSelectedItem = inventorySelectedItem;
if (_engine->_input->toggleAbortAction() || _engine->shouldQuit()) {
break;
}
const bool cursorDown = _engine->_input->toggleActionIfActive(TwinEActionType::UIDown);
const bool cursorUp = _engine->_input->toggleActionIfActive(TwinEActionType::UIUp);
const bool cursorLeft = _engine->_input->toggleActionIfActive(TwinEActionType::UILeft);
const bool cursorRight = _engine->_input->toggleActionIfActive(TwinEActionType::UIRight);
if (cursorDown) {
inventorySelectedItem++;
if (inventorySelectedItem >= NUM_INVENTORY_ITEMS) {
inventorySelectedItem = 0;
}
drawItem(prevSelectedItem);
bx = 3;
} else if (cursorUp) {
inventorySelectedItem--;
if (inventorySelectedItem < 0) {
inventorySelectedItem = NUM_INVENTORY_ITEMS - 1;
}
drawItem(prevSelectedItem);
bx = 3;
}
if (cursorLeft) {
inventorySelectedItem -= 4;
if (inventorySelectedItem < 0) {
inventorySelectedItem += NUM_INVENTORY_ITEMS;
}
drawItem(prevSelectedItem);
bx = 3;
} else if (cursorRight) {
inventorySelectedItem += 4;
if (inventorySelectedItem >= NUM_INVENTORY_ITEMS) {
inventorySelectedItem -= NUM_INVENTORY_ITEMS;
}
drawItem(prevSelectedItem);
bx = 3;
}
if (bx == 3) {
_engine->_text->initInventoryDialogueBox();
if (_engine->_gameState->gameFlags[inventorySelectedItem] == 1 && !_engine->_gameState->gameFlags[GAMEFLAG_INVENTORY_DISABLED] && inventorySelectedItem < NUM_INVENTORY_ITEMS) {
_engine->_text->initText(inventorySelectedItem + 100);
} else {
_engine->_text->initText(128);
}
bx = 0;
}
if (bx != 2) {
bx = _engine->_text->printText10();
}
// TRICKY: 3D model rotation delay - only apply when no text is drawing
if (bx == 0 || bx == 2) {
_engine->_system->delayMillis(15);
}
if (_engine->_input->toggleActionIfActive(TwinEActionType::UINextPage)) {
if (bx == 2) {
_engine->_text->initInventoryDialogueBox();
bx = 0;
} else {
if (_engine->_gameState->gameFlags[inventorySelectedItem] == 1 && !_engine->_gameState->gameFlags[GAMEFLAG_INVENTORY_DISABLED] && inventorySelectedItem < NUM_INVENTORY_ITEMS) {
_engine->_text->initInventoryDialogueBox();
_engine->_text->initText(inventorySelectedItem + 100);
}
}
}
drawItem(inventorySelectedItem);
if (_engine->_input->toggleActionIfActive(TwinEActionType::UIEnter) && _engine->_gameState->gameFlags[inventorySelectedItem] == 1 && !_engine->_gameState->gameFlags[GAMEFLAG_INVENTORY_DISABLED] && inventorySelectedItem < NUM_INVENTORY_ITEMS) {
_engine->loopInventoryItem = inventorySelectedItem;
inventorySelectedColor = 91;
drawItem(inventorySelectedItem);
break;
}
_engine->_system->delayMillis(1);
}
keymapper->getKeymap(uiKeyMapId)->setEnabled(false);
_engine->_text->printTextVar13 = 0;
_engine->_scene->alphaLight = tmpAlphaLight;
_engine->_scene->betaLight = tmpBetaLight;
_engine->_gameState->initEngineProjections();
_engine->_text->initTextBank(_engine->_scene->sceneTextBank + 3);
}
} // namespace TwinE