scummvm/backends/common/keymap-manager.cpp
Stephen Kennedy dfcdbb0d33 KeymapManager - implemented loading/saving of keymaps
- Refactoring of code to map a key to a UserAction - now we call a method on UserAction to do it (and it then tells the Keymap class)
- General cleanup of code

svn-id: r33262
2008-07-24 10:00:56 +00:00

160 lines
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4 KiB
C++

#include "backends/common/keymap-manager.h"
namespace Common {
void KeymapManager::Domain::addDefaultKeymap(Keymap *map) {
_defaultKeymap = map;
}
void KeymapManager::Domain::addKeymap(const String& name, Keymap *map) {
if (_keymaps.contains(name))
delete _keymaps[name];
_keymaps[name] = map;
}
void KeymapManager::Domain::deleteAllKeyMaps() {
KeymapMap::iterator it;
for (it = _keymaps.begin(); it != _keymaps.end(); it++)
delete it->_value;
_keymaps.clear();
}
Keymap *KeymapManager::Domain::getDefaultKeymap() {
return _defaultKeymap;
}
Keymap *KeymapManager::Domain::getKeymap(const String& name) {
KeymapMap::iterator it = _keymaps.find(name);
if (it != _keymaps.end())
return it->_value;
else
return 0;
}
void KeymapManager::registerHardwareKeySet(HardwareKeySet *keys) {
if (_hardwareKeys)
error("Hardware key set already registered!");
_hardwareKeys = keys;
}
void KeymapManager::registerDefaultGlobalKeymap(Keymap *map) {
ConfigManager::Domain *dom = ConfMan.getDomain(ConfigManager::kApplicationDomain);
assert(dom);
initKeymap(dom, "default", map);
_globalDomain.addDefaultKeymap(map);
}
void KeymapManager::registerGlobalKeymap(const String& name, Keymap *map) {
ConfigManager::Domain *dom = ConfMan.getDomain(ConfigManager::kApplicationDomain);
assert(dom);
initKeymap(dom, name, map);
_globalDomain.addKeymap(name, map);
}
void KeymapManager::registerDefaultGameKeymap(Keymap *map) {
ConfigManager::Domain *dom = ConfMan.getActiveDomain();
assert(dom);
initKeymap(dom, "default", map);
_gameDomain.addDefaultKeymap(map);
}
void KeymapManager::registerGameKeymap(const String& name, Keymap *map) {
ConfigManager::Domain *dom = ConfMan.getActiveDomain();
assert(dom);
initKeymap(dom, name, map);
_gameDomain.addKeymap(name, map);
}
void KeymapManager::initKeymap(ConfigManager::Domain *domain,
const String& name,
Keymap *map) {
if (!loadKeymap(domain, name, map))
return;
automaticMap(map);
}
bool KeymapManager::loadKeymap(ConfigManager::Domain *domain,
const String& name,
Keymap *map) {
ConfigManager::Domain::iterator it;
String prefix = "km_" + name + "_";
for (it = domain->begin(); it != domain->end(); it++) {
const String& key = it->_key;
if (!key.hasPrefix(prefix.c_str()))
continue;
// parse UserAction ID
const char *actionIdStart = key.c_str() + prefix.size();
char *err;
int32 actionId = (int32) strtol(actionIdStart, &err, 0);
if (err == actionIdStart) {
warning("'%s' is not a valid UserAction ID", err);
continue;
}
UserAction *ua = map->getUserAction(actionId);
if (!ua) {
warning("'%s' keymap does not contain UserAction with ID %d",
name.c_str(), (int)actionId);
continue;
}
// parse HardwareKey ID
int32 hwKeyId = (int32) strtol(it->_value.c_str(), &err, 0);
if (err == it->_value.c_str()) {
warning("'%s' is not a valid HardwareKey ID", err);
continue;
}
const HardwareKey *hwKey = _hardwareKeys->findHardwareKey(hwKeyId);
if (!hwKey) {
warning("HardwareKey with ID %d not known", (int)hwKeyId);
continue;
}
ua->mapKey(hwKey);
}
return isMapComplete(map);
}
bool KeymapManager::isMapComplete(const Keymap *map) {
return false;
}
void KeymapManager::saveKeymap(ConfigManager::Domain *domain,
const String& name,
const Keymap *map) {
const Array<UserAction>& actions = map->getUserActions();
Array<UserAction>::const_iterator it;
char buf[11];
for (it = actions.begin(); it != actions.end(); it++) {
String key("km_");
sprintf(buf, "%d", it->id);
key += name + "_" + buf;
if (it->getMappedKey())
sprintf(buf, "%d", it->getMappedKey()->id);
else
strcpy(buf, "");
domain->setVal(key, buf);
}
}
void KeymapManager::automaticMap(Keymap *map) {
}
void KeymapManager::unregisterAllGameKeymaps() {
_gameDomain.deleteAllKeyMaps();
}
Keymap *KeymapManager::getKeymap(const String& name) {
Keymap *keymap = _gameDomain.getKeymap(name);
if (!keymap)
_globalDomain.getKeymap(name);
return keymap;
}
} // end of namespace Common