scummvm/graphics/macgui/macpopupmenu.cpp
Harishankar Kumar e12d3053cc GRAPHICS: Implement macpopupmenu while reusing macmenu
Added functions for menu drawing/selections, this uses the base functions of macmenu to implement mac-styled popupmenu's, also return selected item index/text.

Used by 'Popup Menu' in theapartment: With this changes the popupmenu is working with both item selectors, doesn't implement the icon selector.
2023-05-28 13:50:18 +02:00

95 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "graphics/macgui/macpopupmenu.h"
#include "graphics/macgui/macwindowmanager.h"
namespace Graphics {
MacPopUp::MacPopUp(int id, const Common::Rect &bounds, MacWindowManager *wm, const char *string) : MacMenu(id, bounds, wm) {
_menuItemId = addMenuItem(nullptr, "");
createSubMenuFromString(0, string, 0);
wm->addMenu(id, this);
_menuId = id;
}
bool MacPopUp::draw(ManagedSurface *g, bool forceRedraw) {
if (!_isVisible)
return false;
if (_dimensionsDirty)
calcSubMenuBounds(_items[0]->submenu, _mouseX, _mouseY);
if (!_contentIsDirty && !forceRedraw)
return false;
_contentIsDirty = false;
_screen.clear(_wm->_colorGreen);
renderSubmenu(_items[0]->submenu, false);
if (g)
g->transBlitFrom(_screen, _wm->_colorGreen);
if (!(_wm->_mode & kWMModalMenuMode) && g)
g_system->copyRectToScreen(g->getPixels(), g->pitch, 0, 0, g->w, g->h);
return true;
}
uint32 MacPopUp::drawAndSelectMenu(int x, int y, int item) {
_mouseX = x;
_mouseY = y;
// If menu is not active, then activate it!
if (!_active)
_wm->activateMenu();
setActive(true);
_contentIsDirty = true; // Set true to force refresh menu open changes
// Push our submenu to stack
_menustack.clear();
_menustack.push_back(_items[0]->submenu);
// Display menu and update according to events
this->draw(_wm->_screen);
eventLoop();
// Close menu
closeMenu();
int activeSubItem = getLastSelectedSubmenuItem();
if (activeSubItem == -1)
return item;
// Return one indexed item!
return activeSubItem + 1;
}
Common::String MacPopUp::getItemText(int item) {
// Convert 1-indexed item to 0 indexed
item = item - 1;
MacMenuItem *menu = getMenuItem(_menuItemId);
MacMenuItem *submenu = getSubMenuItem(menu, item);
return getName(submenu);
}
} // end of namespace Graphics