scummvm/engines/hpl1/engine/libraries/newton/physics/dgCollisionConvex.cpp
2022-12-25 16:31:57 +01:00

1886 lines
59 KiB
C++

/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#include <stdint.h>
#include "dgCollisionConvex.h"
#include "dgBody.h"
#include "dgCollisionConvexHull.h"
#include "dgContact.h"
#include "dgWorld.h"
#include "hpl1/engine/libraries/newton/core/dg.h"
#define DG_MAX_EDGE_COUNT 2048
#define DG_MAX_CIRCLE_DISCRETE_STEPS dgFloat32(256.0f)
#define DG_CLIP_MAX_COUNT 512
#define DG_CLIP_MAX_POINT_COUNT 64
#define DG_MAX_VERTEX_CLIP_FACE 16
struct DG_CONVEX_FIXUP_FACE {
dgInt32 m_vertex;
DG_CONVEX_FIXUP_FACE *m_next;
};
dgInt32 dgCollisionConvex::m_rayCastSimplex[4][4] = {
{0, 1, 2, 3},
{0, 2, 3, 1},
{2, 1, 3, 0},
{1, 0, 3, 2},
};
dgTriplex dgCollisionConvex::m_hullDirs[] = {
{dgFloat32(0.577350f), dgFloat32(-0.577350f), dgFloat32(0.577350f)},
{dgFloat32(-0.577350f), dgFloat32(-0.577350f), dgFloat32(-0.577350f)},
{dgFloat32(0.577350f), dgFloat32(-0.577350f), dgFloat32(-0.577350f)},
{dgFloat32(-0.577350f), dgFloat32(0.577350f), dgFloat32(0.577350f)},
{dgFloat32(0.577350f), dgFloat32(0.577350f), dgFloat32(-0.577350f)},
{dgFloat32(-0.577350f), dgFloat32(0.577350f), dgFloat32(-0.577350f)},
{dgFloat32(-0.577350f), dgFloat32(-0.577350f), dgFloat32(0.577350f)},
{dgFloat32(0.577350f), dgFloat32(0.577350f), dgFloat32(0.577350f)},
{dgFloat32(0.000000f), dgFloat32(-1.000000f), dgFloat32(0.000000f)},
{dgFloat32(0.000000f), dgFloat32(1.000000f), dgFloat32(0.000000f)},
{dgFloat32(1.000000f), dgFloat32(0.000000f), dgFloat32(0.000000f)},
{dgFloat32(-1.000000f), dgFloat32(0.000000f), dgFloat32(0.000000f)},
{dgFloat32(0.000000f), dgFloat32(0.000000f), dgFloat32(1.000000f)},
{dgFloat32(0.000000f), dgFloat32(0.000000f), dgFloat32(-1.000000f)},
};
dgVector dgCollisionConvex::m_multiResDir[8];
dgVector dgCollisionConvex::m_multiResDir_sse[6];
// dgCollisionConvex::IntVector dgCollisionConvex::m_signMask = {0x7fffffff, 0x7fffffff, 0x7fffffff, 0x7fffffff};
// dgCollisionConvex::IntVector dgCollisionConvex::m_triplexMask = {0xffffffff, 0xffffffff, 0xffffffff, 0x0};
dgInt32 dgCollisionConvex::m_iniliazised = 0;
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
dgCollisionConvex::dgCollisionConvex(dgMemoryAllocator *const allocator,
dgUnsigned32 signature, const dgMatrix &matrix, dgCollisionID id) : dgCollision(allocator, signature, matrix, id), m_volume(dgFloat32(0.0f),
dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(1.0f)),
m_boxSize(
dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(1.0f)),
m_boxOrigin(
dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(1.0f)) {
m_rtti |= dgConvexCollision_RTTI;
if (!m_iniliazised) {
dgWorld::InitConvexCollision();
m_iniliazised = 1;
}
m_edgeCount = 0;
m_vertexCount = 0;
m_vertex = NULL;
m_simplex = NULL;
m_userData = NULL;
m_simplexVolume = dgFloat32(0.0f);
m_boxMinRadius = dgFloat32(0.0f);
m_boxMaxRadius = dgFloat32(0.0f);
m_isTriggerVolume = false;
for (dgUnsigned32 i = 0;
i < sizeof(m_supportVertexStarCuadrant) / sizeof(m_supportVertexStarCuadrant[0]); i++) {
m_supportVertexStarCuadrant[i] = NULL;
}
}
dgCollisionConvex::dgCollisionConvex(dgWorld *const world,
dgDeserialize deserialization, void *const userData) : dgCollision(world, deserialization, userData) {
dgInt32 isTrigger;
if (!m_iniliazised) {
dgWorld::InitConvexCollision();
m_iniliazised = 1;
}
m_rtti |= dgConvexCollision_RTTI;
m_edgeCount = 0;
m_vertexCount = 0;
m_vertex = NULL;
m_simplex = NULL;
m_userData = NULL;
m_simplexVolume = dgFloat32(0.0f);
m_boxMinRadius = dgFloat32(0.0f);
m_boxMaxRadius = dgFloat32(0.0f);
m_isTriggerVolume = false;
deserialization(userData, &isTrigger, sizeof(dgInt32));
m_isTriggerVolume = dgUnsigned32(isTrigger ? true : false);
for (dgUnsigned32 i = 0;
i < sizeof(m_supportVertexStarCuadrant) / sizeof(m_supportVertexStarCuadrant[0]); i++) {
m_supportVertexStarCuadrant[i] = NULL;
}
}
dgCollisionConvex::~dgCollisionConvex() {
if (m_vertex) {
m_allocator->Free(m_vertex);
}
if (m_simplex) {
m_allocator->Free(m_simplex);
}
}
void dgCollisionConvex::SerializeLow(dgSerialize callback,
void *const userData) const {
dgCollision::SerializeLow(callback, userData);
dgInt32 isTrigger = m_isTriggerVolume ? 1 : 0;
callback(userData, &isTrigger, sizeof(dgInt32));
}
void *dgCollisionConvex::GetUserData() const {
return m_userData;
}
void dgCollisionConvex::SetUserData(void *const userData) {
m_userData = userData;
}
void dgCollisionConvex::SetVolumeAndCG() {
dgPolyhedraMassProperties localData;
dgVector faceVertex[512];
dgStack<dgInt8> edgeMarks(m_edgeCount);
memset(&edgeMarks[0], 0, sizeof(dgInt8) * m_edgeCount);
for (dgInt32 i = 0; i < m_edgeCount; i++) {
dgConvexSimplexEdge *const face = &m_simplex[i];
if (!edgeMarks[i]) {
dgConvexSimplexEdge *edge = face;
dgInt32 count = 0;
do {
NEWTON_ASSERT((edge - m_simplex) >= 0);
edgeMarks[dgInt32(edge - m_simplex)] = '1';
faceVertex[count] = m_vertex[edge->m_vertex];
count++;
NEWTON_ASSERT(count < dgInt32(sizeof(faceVertex) / sizeof(faceVertex[0])));
edge = edge->m_next;
} while (edge != face);
localData.AddCGFace(count, faceVertex);
}
}
dgVector inertia;
dgVector crossInertia;
dgFloat32 scale = localData.MassProperties(m_volume, inertia, crossInertia);
m_volume = m_volume.Scale(
dgFloat32(1.0f) / GetMax(scale, dgFloat32(1.0e-4f)));
m_volume.m_w = scale;
m_simplexVolume = m_volume.m_w;
// set the table for quick calculation of support vertex
dgInt32 count = sizeof(m_supportVertexStarCuadrant) / sizeof(m_supportVertexStarCuadrant[0]);
for (dgInt32 i = 0; i < count; i++) {
m_supportVertexStarCuadrant[i] = GetSupportEdge(m_multiResDir[i]);
}
NEWTON_ASSERT(
m_supportVertexStarCuadrant[4] == GetSupportEdge(m_multiResDir[0].Scale(-1.0f)));
NEWTON_ASSERT(
m_supportVertexStarCuadrant[5] == GetSupportEdge(m_multiResDir[1].Scale(-1.0f)));
NEWTON_ASSERT(
m_supportVertexStarCuadrant[6] == GetSupportEdge(m_multiResDir[2].Scale(-1.0f)));
NEWTON_ASSERT(
m_supportVertexStarCuadrant[7] == GetSupportEdge(m_multiResDir[3].Scale(-1.0f)));
// calculate the origin of the bound box of this primitive
dgVector p0;
dgVector p1;
for (dgInt32 i = 0; i < 3; i++) {
dgVector dir(dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(0.0f),
dgFloat32(0.0f));
dir[i] = dgFloat32(-1.0f);
p0[i] = SupportVertex(dir)[i];
dir[i] = dgFloat32(1.0f);
p1[i] = SupportVertex(dir)[i];
}
p0[3] = dgFloat32(0.0f);
p1[3] = dgFloat32(0.0f);
m_boxSize = (p1 - p0).Scale(dgFloat32(0.5f));
m_boxOrigin = (p1 + p0).Scale(dgFloat32(0.5f));
m_boxMinRadius = GetMin(m_boxSize.m_x, m_boxSize.m_y, m_boxSize.m_z);
m_boxMaxRadius = dgSqrt(m_boxSize % m_boxSize);
m_size_x.m_x = m_boxSize.m_x;
m_size_x.m_y = m_boxSize.m_x;
m_size_x.m_z = m_boxSize.m_x;
m_size_x.m_w = dgFloat32(0.0f);
m_size_y.m_x = m_boxSize.m_y;
m_size_y.m_y = m_boxSize.m_y;
m_size_y.m_z = m_boxSize.m_y;
m_size_y.m_w = dgFloat32(0.0f);
m_size_z.m_x = m_boxSize.m_z;
m_size_z.m_y = m_boxSize.m_z;
m_size_z.m_z = m_boxSize.m_z;
m_size_z.m_w = dgFloat32(0.0f);
}
dgFloat32 dgCollisionConvex::GetDiscretedAngleStep(dgFloat32 radius) const {
// segments = GetMax (GetMin (dgFloor (radius * DG_MAX_CIRCLE_DISCRETE_STEPS) + 1.0f, 1024.0f), 128.0f);
dgFloat32 segments = ClampValue(
dgFloor(radius * DG_MAX_CIRCLE_DISCRETE_STEPS), dgFloat32(128.0f),
dgFloat32(1024.0f));
return dgPI2 / segments;
}
bool dgCollisionConvex::SanityCheck(dgPolyhedra &hull) const {
dgPolyhedra::Iterator iter(hull);
for (iter.Begin(); iter; iter++) {
dgEdge *const edge = &(*iter);
if (edge->m_incidentFace < 0) {
return false;
}
// dgBigVector n0 (hull.FaceNormal (edge, &m_vertex[0].m_x, sizeof (dgBigVector)));
dgEdge *ptr = edge;
dgVector p0(m_vertex[edge->m_incidentVertex]);
ptr = ptr->m_next;
dgVector p1(m_vertex[ptr->m_incidentVertex]);
dgVector e1(p1 - p0);
dgVector n0(dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(0.0f),
dgFloat32(0.0f));
for (ptr = ptr->m_next; ptr != edge; ptr = ptr->m_next) {
dgVector p2(m_vertex[ptr->m_incidentVertex]);
dgVector e2(p2 - p0);
n0 += e1 * e2;
e1 = e2;
}
ptr = edge;
do {
dgVector pp0(m_vertex[ptr->m_twin->m_incidentVertex]);
for (dgEdge *neiborg = ptr->m_twin->m_next->m_next;
neiborg != ptr->m_twin; neiborg = neiborg->m_next) {
dgVector pp1(m_vertex[neiborg->m_incidentVertex]);
dgVector dpp(pp1 - pp0);
dgFloat32 project = dpp % n0;
if (project > dgFloat32(0.0f)) {
return false;
}
}
ptr = ptr->m_next;
} while (ptr != edge);
}
return true;
}
// void dgCollisionConvex::DebugCollision (const dgBody& myBody, DebugCollisionMeshCallback callback) const
void dgCollisionConvex::DebugCollision(const dgMatrix &matrixPtr,
OnDebugCollisionMeshCallback callback, void *const userData) const {
dgInt8 mark[DG_MAX_EDGE_COUNT];
dgVector tmp[DG_MAX_EDGE_COUNT];
dgTriplex vertex[DG_MAX_EDGE_COUNT];
dgMatrix matrix(GetOffsetMatrix() * matrixPtr);
matrix.TransformTriplex(&tmp[0].m_x, sizeof(dgVector), &m_vertex[0].m_x,
sizeof(dgVector), m_vertexCount);
memset(mark, 0, sizeof(mark));
for (dgInt32 i = 0; i < m_edgeCount; i++) {
if (!mark[i]) {
dgConvexSimplexEdge *const face = &m_simplex[i];
dgConvexSimplexEdge *edge = face;
dgInt32 count = 0;
do {
mark[edge - m_simplex] = '1';
dgInt32 index = edge->m_vertex;
vertex[count].m_x = tmp[index].m_x;
vertex[count].m_y = tmp[index].m_y;
vertex[count].m_z = tmp[index].m_z;
count++;
edge = edge->m_next;
} while (edge != face);
callback(userData, count, &vertex[0].m_x, 0);
}
}
}
void dgCollisionConvex::CalcAABB(const dgMatrix &matrix, dgVector &p0,
dgVector &p1) const {
dgVector origin(matrix.TransformVector(m_boxOrigin));
dgVector size(
m_boxSize.m_x * dgAbsf(matrix[0][0]) + m_boxSize.m_y * dgAbsf(matrix[1][0]) + m_boxSize.m_z * dgAbsf(matrix[2][0]) + DG_MAX_COLLISION_PADDING,
m_boxSize.m_x * dgAbsf(matrix[0][1]) + m_boxSize.m_y * dgAbsf(matrix[1][1]) + m_boxSize.m_z * dgAbsf(matrix[2][1]) + DG_MAX_COLLISION_PADDING,
m_boxSize.m_x * dgAbsf(matrix[0][2]) + m_boxSize.m_y * dgAbsf(matrix[1][2]) + m_boxSize.m_z * dgAbsf(matrix[2][2]) + DG_MAX_COLLISION_PADDING,
dgFloat32(0.0f));
p0 = origin - size;
p1 = origin + size;
#ifdef DG_DEBUG_AABB
dgInt32 i;
dgVector q0;
dgVector q1;
dgMatrix trans(matrix.Transpose());
for (i = 0; i < 3; i++) {
q0[i] = matrix.m_posit[i] + matrix.RotateVector(SupportVertex(trans[i].Scale(-dgFloat32(1.0f))))[i];
q1[i] = matrix.m_posit[i] + matrix.RotateVector(SupportVertex(trans[i]))[i];
}
dgVector err0(p0 - q0);
dgVector err1(p1 - q1);
dgFloat32 err;
err = GetMax(size.m_x, size.m_y, size.m_z) * 0.5f;
NEWTON_ASSERT((err0 % err0) < err * err);
NEWTON_ASSERT((err1 % err1) < err * err);
#endif
}
void dgCollisionConvex::CalcAABBSimd(const dgMatrix &matrix, dgVector &p0,
dgVector &p1) const {
#ifdef DG_BUILD_SIMD_CODE
dgVector origin(matrix.TransformVectorSimd(m_boxOrigin));
// dgVector size (m_boxSize.m_x * dgAbsf(matrix[0][0]) + m_boxSize.m_y * dgAbsf(matrix[1][0]) + m_boxSize.m_z * dgAbsf(matrix[2][0]) + DG_MAX_COLLISION_PADDING,
// m_boxSize.m_x * dgAbsf(matrix[0][1]) + m_boxSize.m_y * dgAbsf(matrix[1][1]) + m_boxSize.m_z * dgAbsf(matrix[2][1]) + DG_MAX_COLLISION_PADDING,
// m_boxSize.m_x * dgAbsf(matrix[0][2]) + m_boxSize.m_y * dgAbsf(matrix[1][2]) + m_boxSize.m_z * dgAbsf(matrix[2][2]) + DG_MAX_COLLISION_PADDING,
// dgFloat32 (0.0f));
simd_type tmp =
simd_mul_add_v(
simd_mul_add_v(
simd_mul_add_v((simd_type &)m_aabb_padd, (simd_type &)m_size_x, simd_and_v((simd_type &)m_signMask, (simd_type &)matrix[0])),
(simd_type &)m_size_y, simd_and_v((simd_type &)m_signMask, (simd_type &)matrix[1])),
(simd_type &)m_size_z, simd_and_v((simd_type &)m_signMask, (simd_type &)matrix[2]));
// p0 = origin - size;
// p1 = origin + size;
(simd_type &)p0 = simd_sub_v((simd_type &)origin, tmp);
(simd_type &)p1 = simd_add_v((simd_type &)origin, tmp);
#else
#endif
}
dgConvexSimplexEdge *dgCollisionConvex::GetSupportEdge(
const dgVector &dir) const {
NEWTON_ASSERT(dgAbsf(dir % dir - dgFloat32(1.0f)) < dgFloat32(1.0e-3f));
dgConvexSimplexEdge *edge = &m_simplex[0];
dgFloat32 side0 = m_vertex[edge->m_vertex] % dir;
dgConvexSimplexEdge *ptr = edge;
do {
dgFloat32 side1 = m_vertex[ptr->m_twin->m_vertex] % dir;
if (side1 > side0) {
side0 = side1;
edge = ptr->m_twin;
ptr = edge;
}
ptr = ptr->m_twin->m_next;
} while (ptr != edge);
return edge;
}
void dgCollisionConvex::CalculateInertia(void *userData, int indexCount,
const dgFloat32 *faceVertex, int faceId) {
// dgConvexMassData& localData = *((dgConvexMassData*) userData);
dgPolyhedraMassProperties &localData =
*((dgPolyhedraMassProperties *)userData);
localData.AddInertiaFace(indexCount, faceVertex);
}
dgFloat32 dgCollisionConvex::CalculateMassProperties(dgVector &inertia,
dgVector &crossInertia, dgVector &centerOfMass) const {
dgFloat32 volume;
// dgConvexMassData localData;
dgPolyhedraMassProperties localData;
DebugCollision(dgGetIdentityMatrix(), CalculateInertia, &localData);
volume = localData.MassProperties(centerOfMass, inertia, crossInertia);
/*
#ifdef _DEBUG
dgFloat32 volume1;
dgVector inertia1;
dgVector crossInertia1;
dgVector centerOfMass1;
dgConvexMassData localData1;
DebugCollision (dgGetIdentityMatrix(), CalculateInertia, &localData1);
volume1 = localData1.MassProperties (centerOfMass1, inertia1, crossInertia1);
NEWTON_ASSERT (dgAbsf (volume1 - volume) < dgFloat32 (1.0e-3f));
for (dgInt32 i = 0; i < 3; i ++) {
NEWTON_ASSERT (dgAbsf (inertia[i] - inertia1[i]) < dgFloat32 (1.0e-3f));
NEWTON_ASSERT (dgAbsf (crossInertia[i] - crossInertia1[i]) < dgFloat32 (1.0e-3f));
NEWTON_ASSERT (dgAbsf (centerOfMass[i] - centerOfMass1[i]) < dgFloat32 (1.0e-3f));
}
#endif
*/
return volume;
}
void dgCollisionConvex::CalculateInertia(dgVector &inertiaOut,
dgVector &originOut) const {
dgFloat32 volume;
dgFloat32 invVolume;
dgVector crossInertia;
dgVector inertia;
dgVector origin;
#define DG_MIN_SIDE dgFloat32(1.0e-2f)
#define DG_MIN_VOLUME (DG_MIN_SIDE * DG_MIN_SIDE * DG_MIN_SIDE)
volume = CalculateMassProperties(inertia, crossInertia, origin);
invVolume = dgFloat32(1.0f) / GetMax(volume, DG_MIN_VOLUME);
origin = origin.Scale(invVolume);
dgVector central2(origin.CompProduct(origin));
inertia = inertia.Scale(invVolume);
crossInertia = crossInertia.Scale(invVolume);
inertia.m_x -= (central2.m_y + central2.m_z);
inertia.m_y -= (central2.m_z + central2.m_x);
inertia.m_z -= (central2.m_x + central2.m_y);
crossInertia.m_x += (origin.m_y * origin.m_z);
crossInertia.m_y += (origin.m_z * origin.m_x);
crossInertia.m_z += (origin.m_x * origin.m_y);
originOut.m_x = origin.m_x;
originOut.m_y = origin.m_y;
originOut.m_z = origin.m_z;
inertiaOut.m_x = inertia.m_x;
inertiaOut.m_y = inertia.m_y;
inertiaOut.m_z = inertia.m_z;
if (inertiaOut.m_x < dgFloat32(1.0e-3f))
inertiaOut.m_x = dgFloat32(1.0e-3f);
if (inertiaOut.m_y < dgFloat32(1.0e-3f))
inertiaOut.m_y = dgFloat32(1.0e-3f);
if (inertiaOut.m_z < dgFloat32(1.0e-3f))
inertiaOut.m_z = dgFloat32(1.0e-3f);
NEWTON_ASSERT(inertiaOut[0] > 0.0f);
NEWTON_ASSERT(inertiaOut[1] > 0.0f);
NEWTON_ASSERT(inertiaOut[2] > 0.0f);
}
dgFloat32 dgCollisionConvex::GetVolume() const {
#ifdef _DEBUG
dgFloat32 volume;
dgVector inertia;
dgVector centerOfMass;
dgVector crossInertia;
volume = CalculateMassProperties(inertia, crossInertia, centerOfMass);
NEWTON_ASSERT(m_volume.m_w >= dgFloat32(0.7f) * volume);
#endif
return m_volume.m_w;
}
dgFloat32 dgCollisionConvex::GetBoxMinRadius() const {
return m_boxMinRadius;
}
dgFloat32 dgCollisionConvex::GetBoxMaxRadius() const {
return m_boxMaxRadius;
}
dgInt32 dgCollisionConvex::RayCastClosestFace(dgVector *tetrahedrum,
const dgVector &origin, dgFloat32 &pointDist) const {
// dgInt32 i;
// dgInt32 j;
// dgInt32 i0;
// dgInt32 i1;
// dgInt32 i2;
// dgInt32 i3;
// dgInt32 face;
// dgInt32 plane;
// dgFloat32 dist;
// dgFloat32 maxDist;
// dgVector normal;
#define PLANE_MAX_ITERATION 128
dgInt32 face = 0;
dgInt32 plane = -1;
dgFloat32 maxDist = dgFloat32(1.0e10f);
dgInt32 j = 0;
for (; (face != -1) && (j < PLANE_MAX_ITERATION); j++) {
face = -1;
// initialize distance to zero (very important)
maxDist = dgFloat32(0.0f);
dgVector normal(dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(0.0f),
dgFloat32(0.0f));
for (dgInt32 i = 0; i < 4; i++) {
dgInt32 i0 = m_rayCastSimplex[i][0];
dgInt32 i1 = m_rayCastSimplex[i][1];
dgInt32 i2 = m_rayCastSimplex[i][2];
const dgVector &p0 = tetrahedrum[i0];
const dgVector &p1 = tetrahedrum[i1];
const dgVector &p2 = tetrahedrum[i2];
dgVector e0(p1 - p0);
dgVector e1(p2 - p0);
dgVector n(e0 * e1);
dgFloat32 dist = n % n;
if (dist > dgFloat32(1.0e-24f)) {
n = n.Scale(dgRsqrt(n % n));
dist = n % (origin - p0);
// find the plane farther away from the origin
if (dist > maxDist) {
maxDist = dist;
normal = n;
face = i;
}
}
}
if (face != -1) {
dgInt32 j0 = m_rayCastSimplex[face][0];
dgVector p(SupportVertex(normal));
dgFloat32 dist = normal % (p - tetrahedrum[j0]);
if (dist < dgFloat32(1.0e-6f)) {
plane = face;
break;
}
dgInt32 j1 = m_rayCastSimplex[face][1];
dgInt32 j3 = m_rayCastSimplex[face][3];
tetrahedrum[j3] = p;
Swap(tetrahedrum[j0], tetrahedrum[j1]);
dgInt32 i0 = m_rayCastSimplex[0][0];
dgInt32 i1 = m_rayCastSimplex[0][1];
dgInt32 i2 = m_rayCastSimplex[0][2];
dgInt32 i3 = m_rayCastSimplex[0][3];
dgVector e0(tetrahedrum[i1] - tetrahedrum[i0]);
dgVector e1(tetrahedrum[i2] - tetrahedrum[i0]);
dgVector e2(tetrahedrum[i3] - tetrahedrum[i0]);
dist = (e1 * e0) % e2;
// return (volume >= dgFloat32 (0.0f));
if (dist <= dgFloat32(0.0f)) {
//NEWTON_ASSERT (0);
Swap(tetrahedrum[1], tetrahedrum[2]);
//NEWTON_ASSERT (CheckTetraHedronVolume ());
}
}
}
if (j >= PLANE_MAX_ITERATION) {
plane = -1;
maxDist = dgFloat32(1.0e10f);
if (face != -1) {
dgInt32 i0 = m_rayCastSimplex[face][0];
dgInt32 i1 = m_rayCastSimplex[face][1];
dgInt32 i2 = m_rayCastSimplex[face][2];
const dgVector &p0 = tetrahedrum[i0];
const dgVector &p1 = tetrahedrum[i1];
const dgVector &p2 = tetrahedrum[i2];
dgVector e0(p1 - p0);
dgVector e1(p2 - p0);
dgVector n(e0 * e1);
dgFloat32 dist = n % n;
if (dist > dgFloat32(1.0e-24f)) {
n = n.Scale(-dgRsqrt(n % n));
dgVector p(SupportVertex(n));
dist = n % (p - p0);
if (dist < dgFloat32(1.0e-3f)) {
plane = face;
}
}
}
}
pointDist = maxDist;
return plane;
}
bool dgCollisionConvex::RayHitBox(const dgVector &localP0,
const dgVector &localP1) const {
dgFloat32 tMin;
dgFloat32 tMax;
tMin = dgFloat32(0.0f);
tMax = dgFloat32(1.0f);
dgVector p0(localP0 - m_boxOrigin);
dgVector p1(localP1 - m_boxOrigin);
// dgVector dp (p1 - p0);
for (int i = 0; i < 3; i++) {
dgFloat32 t0;
dgFloat32 t1;
dgFloat32 den;
den = p1[i] - p0[i];
if (dgAbsf(den) < dgFloat32(1.0e-6f)) {
if (p0[i] < -m_boxSize[i]) {
return false;
}
if (p0[i] > m_boxSize[i]) {
return false;
}
} else {
den = dgFloat32(1.0f) / den;
t0 = (-m_boxSize[i] - p0[i]) * den;
t1 = (m_boxSize[i] - p0[i]) * den;
if (t0 > t1) {
dgFloat32 t;
t = t0;
t0 = t1;
t1 = t;
}
if (tMin < t0) {
tMin = t0;
}
if (tMax > t1) {
tMax = t1;
}
if (tMin > tMax) {
return false;
}
}
}
return true;
}
dgVector dgCollisionConvex::CalculateVolumeIntegral(
const dgMatrix &globalMatrix, GetBuoyancyPlane buoyancyPlane,
void *context) const {
dgFloat32 volume;
dgVector cg(dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(0.0f),
dgFloat32(0.0f));
if (buoyancyPlane) {
dgPlane globalPlane;
// if (buoyancyPlane (GetUserData(), context, globalMatrix, globalPlane)) {
if (buoyancyPlane((void *)(intptr_t)SetUserDataID(), context, globalMatrix,
globalPlane)) {
globalPlane = globalMatrix.UntransformPlane(globalPlane);
cg = CalculateVolumeIntegral(globalPlane);
}
}
// dgVector cg (CalculateVolumeIntegral (plane));
volume = cg.m_w;
cg = globalMatrix.TransformVector(cg);
cg.m_w = volume;
return cg;
}
// dgVector dgCollisionConvex::GetLocalCG () const
//{
// return dgVector (dgFloat32 (0.0f), dgFloat32 (0.0f), dgFloat32 (0.0f), dgFloat32 (0.0f));
// }
dgVector dgCollisionConvex::CalculateVolumeIntegral(const dgPlane &plane) const {
dgInt32 i;
dgInt32 count;
dgInt32 index0;
dgInt32 positive;
dgInt32 negative;
dgFloat32 size0;
dgFloat32 size1;
dgConvexSimplexEdge *ptr;
dgConvexSimplexEdge *edge;
dgConvexSimplexEdge *face;
dgConvexSimplexEdge *capEdge;
dgInt8 mark[DG_MAX_EDGE_COUNT];
dgFloat32 test[DG_MAX_EDGE_COUNT];
dgVector faceVertex[256];
dgVector cg(dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(0.0f),
dgFloat32(0.0f));
positive = 0;
negative = 0;
for (i = 0; i < m_vertexCount; i++) {
test[i] = plane.Evalue(m_vertex[i]);
if (test[i] > dgFloat32(1.0e-5f)) {
positive++;
} else if (test[i] < -dgFloat32(1.0e-5f)) {
negative++;
} else {
test[i] = dgFloat32(0.0f);
}
}
if (positive == m_vertexCount) {
return cg;
}
if (negative == m_vertexCount) {
// return m_volume.Scale (m_volume.m_w);
dgVector volume(m_volume);
volume.m_w = m_simplexVolume;
return volume;
}
// dgConvexMassData localData;
dgPolyhedraMassProperties localData;
capEdge = NULL;
// m_mark ++;
memset(mark, 0, sizeof(mark));
for (i = 0; i < m_edgeCount; i++) {
if (!mark[i]) {
face = &m_simplex[i];
edge = face;
count = 0;
size0 = test[edge->m_prev->m_vertex];
do {
// edge->m_mark = m_mark;
mark[edge - m_simplex] = '1';
size1 = test[edge->m_vertex];
if (size0 <= dgFloat32(0.0f)) {
faceVertex[count] = m_vertex[edge->m_prev->m_vertex];
count++;
if (size1 > dgFloat32(0.0f)) {
dgVector dp(
m_vertex[edge->m_vertex] - m_vertex[edge->m_prev->m_vertex]);
faceVertex[count] = m_vertex[edge->m_prev->m_vertex] - dp.Scale(size0 / (plane % dp));
count++;
}
} else if (size1 < dgFloat32(0.0f)) {
dgVector dp(
m_vertex[edge->m_vertex] - m_vertex[edge->m_prev->m_vertex]);
faceVertex[count] = m_vertex[edge->m_prev->m_vertex] - dp.Scale(size0 / (plane % dp));
count++;
NEWTON_ASSERT(count < dgInt32(sizeof(faceVertex) / sizeof(faceVertex[0])));
}
if (!capEdge) {
if ((size1 > dgFloat32(0.0f)) && (size0 < dgFloat32(0.0f))) {
capEdge = edge->m_prev->m_twin;
}
}
size0 = size1;
edge = edge->m_next;
} while (edge != face);
if (count) {
// dgPlane plane (faceVertex[0], faceVertex[1], faceVertex[2]);
// plane = plane.Scale (dgRsqrt ((plane % plane) + dgFloat32(1.0e-8f)));
// localData.VolumeIntegrals(count, plane, faceVertex);
localData.AddCGFace(count, faceVertex);
}
}
}
if (capEdge) {
count = 0;
edge = capEdge;
do {
dgVector dp(m_vertex[edge->m_twin->m_vertex] - m_vertex[edge->m_vertex]);
faceVertex[count] = m_vertex[edge->m_vertex] - dp.Scale(test[edge->m_vertex] / (plane % dp));
count++;
if (count == 127) {
// something is wrong return zero
return dgVector(dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(0.0f),
dgFloat32(0.0f));
}
for (ptr = edge->m_next; ptr != edge; ptr = ptr->m_next) {
index0 = ptr->m_twin->m_vertex;
if (test[index0] > dgFloat32(0.0f)) {
index0 = ptr->m_vertex;
if (test[index0] < dgFloat32(0.0f)) {
break;
}
}
}
edge = ptr->m_twin;
} while (edge != capEdge);
// localData.VolumeIntegrals(count, plane, faceVertex);
localData.AddCGFace(count, faceVertex);
}
// cg.m_x = localData.m_T1[0];
// cg.m_y = localData.m_T1[1];
// cg.m_z = localData.m_T1[2];
// cg.m_w = localData.m_T0;
dgVector inertia;
dgVector crossInertia;
size0 = localData.MassProperties(cg, inertia, crossInertia);
cg = cg.Scale(dgFloat32(1.0f) / GetMax(size0, dgFloat32(1.0e-4f)));
cg.m_w = size0;
return cg;
}
dgVector dgCollisionConvex::SupportVertex(const dgVector &direction) const {
const dgVector dir(direction.m_x, direction.m_y, direction.m_z, dgFloat32(0.0f));
NEWTON_ASSERT(dgAbsf(dir % dir - dgFloat32(1.0f)) < dgFloat32(1.0e-3f));
dgInt32 index = 0;
dgFloat32 side0 = dgFloat32(-1.0e20f);
for (dgInt32 i = 0; i < 4; i++) {
dgFloat32 side1 = m_multiResDir[i] % dir;
if (side1 > side0) {
side0 = side1;
index = i;
}
side1 *= dgFloat32(-1.0f);
if (side1 > side0) {
side0 = side1;
index = i + 4;
}
}
dgInt16 cache[16];
memset(cache, -1, sizeof(cache));
dgConvexSimplexEdge *edge = m_supportVertexStarCuadrant[index];
index = edge->m_vertex;
side0 = m_vertex[index] % dir;
cache[index & (sizeof(cache) / sizeof(cache[0]) - 1)] = dgInt16(index);
dgConvexSimplexEdge *ptr = edge;
dgInt32 maxCount = 128;
do {
dgInt32 index1 = ptr->m_twin->m_vertex;
if (cache[index1 & (sizeof(cache) / sizeof(cache[0]) - 1)] != index1) {
cache[index1 & (sizeof(cache) / sizeof(cache[0]) - 1)] = dgInt16(index1);
dgFloat32 side1 = m_vertex[index1] % dir;
if (side1 > side0) {
index = index1;
side0 = side1;
edge = ptr->m_twin;
ptr = edge;
}
}
ptr = ptr->m_twin->m_next;
maxCount--;
} while ((ptr != edge) && maxCount);
NEWTON_ASSERT(maxCount);
NEWTON_ASSERT(index != -1);
return m_vertex[index];
}
dgVector dgCollisionConvex::SupportVertexSimd(const dgVector &direction) const {
#ifdef DG_BUILD_SIMD_CODE
NEWTON_ASSERT(dgAbsf(direction % direction - dgFloat32(1.0f)) < dgFloat32(1.0e-3f));
simd_type dir_x = simd_set1(direction.m_x);
simd_type dir_y = simd_set1(direction.m_y);
simd_type dir_z = simd_set1(direction.m_z);
simd_type dot0 = simd_mul_add_v(simd_mul_add_v(simd_mul_v(dir_x, *(simd_type *)&m_multiResDir_sse[0]),
dir_y, *(simd_type *)&m_multiResDir_sse[1]),
dir_z, *(simd_type *)&m_multiResDir_sse[2]);
simd_type dot1 = simd_mul_v(dot0, *(simd_type *)&m_negOne);
simd_type mask = simd_cmpgt_v(dot0, dot1);
dot0 = simd_max_v(dot0, dot1);
simd_type entry = simd_or_v(simd_and_v(*(simd_type *)&m_index_0123, mask), simd_andnot_v(*(simd_type *)&m_index_4567, mask));
dot1 = simd_move_hl_v(dot0, dot0);
mask = simd_cmpgt_v(dot0, dot1);
dot0 = simd_max_v(dot0, dot1);
entry = simd_or_v(simd_and_v(entry, mask), simd_andnot_v(simd_move_hl_v(entry, entry), mask));
mask = simd_cmpgt_s(dot0, simd_permut_v(dot0, dot0, PURMUT_MASK(3, 2, 1, 1)));
dgInt32 index = simd_store_is(simd_or_v(simd_and_v(entry, mask), simd_andnot_v(simd_permut_v(entry, entry, PURMUT_MASK(3, 2, 1, 1)), mask)));
dgConvexSimplexEdge *edge = m_supportVertexStarCuadrant[index];
index = edge->m_vertex;
simd_type dir = simd_set(direction.m_x, direction.m_y, direction.m_z, dgFloat32(0.0f));
NEWTON_ASSERT(m_vertex[edge->m_vertex].m_w == dgFloat32(1.0f));
simd_type side0 = simd_mul_v(*(simd_type *)&m_vertex[edge->m_vertex], dir);
side0 = simd_add_s(simd_add_v(side0, simd_move_hl_v(side0, side0)), simd_permut_v(side0, side0, PURMUT_MASK(3, 3, 3, 1)));
dgInt16 cache[16];
memset(cache, -1, sizeof(cache));
cache[index & (sizeof(cache) / sizeof(cache[0]) - 1)] = dgInt16(index);
dgConvexSimplexEdge *ptr = edge;
dgInt32 maxCount = 128;
do {
dgInt32 index1 = ptr->m_twin->m_vertex;
if (cache[index1 & (sizeof(cache) / sizeof(cache[0]) - 1)] != index1) {
cache[index1 & (sizeof(cache) / sizeof(cache[0]) - 1)] = dgInt16(index1);
NEWTON_ASSERT(m_vertex[index1].m_w == dgFloat32(1.0f));
simd_type side1 = simd_mul_v(*(simd_type *)&m_vertex[index1], dir);
side1 = simd_add_s(simd_add_v(side1, simd_move_hl_v(side1, side1)), simd_permut_v(side1, side1, PURMUT_MASK(3, 3, 3, 1)));
if (simd_store_is(simd_cmpgt_s(side1, side0))) {
index = index1;
side0 = side1;
edge = ptr->m_twin;
ptr = edge;
}
}
ptr = ptr->m_twin->m_next;
maxCount--;
} while ((ptr != edge) && maxCount);
NEWTON_ASSERT(maxCount);
NEWTON_ASSERT(index != -1);
return m_vertex[index];
#else
return 0;
#endif
}
bool dgCollisionConvex::SanityCheck(dgInt32 count, const dgVector &normal,
dgVector *const contactsOut) const {
if (count > 1) {
dgInt32 j = count - 1;
for (dgInt32 i = 0; i < count; i++) {
dgVector error(contactsOut[i] - contactsOut[j]);
// NEWTON_ASSERT ((error % error) > dgFloat32 (1.0e-20f));
if ((error % error) <= dgFloat32(1.0e-20f)) {
return false;
}
j = i;
}
if (count >= 3) {
dgVector n(dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(0.0f),
dgFloat32(0.0f));
dgVector e0(contactsOut[1] - contactsOut[0]);
for (dgInt32 i = 2; i < count; i++) {
dgVector e1(contactsOut[i] - contactsOut[0]);
n += e0 * e1;
e0 = e1;
}
NEWTON_ASSERT((n % n) > dgFloat32(0.0f));
n = n.Scale(dgFloat32(1.0f) / dgSqrt(n % n));
dgFloat32 projection;
projection = n % normal;
NEWTON_ASSERT(projection > dgFloat32(0.9f));
if (projection < dgFloat32(0.9f)) {
return false;
}
e0 = contactsOut[count - 1] - contactsOut[count - 2];
j = count - 1;
for (dgInt32 i = 0; i < count; i++) {
dgVector e1(contactsOut[i] - contactsOut[j]);
dgVector nx(e0 * e1);
dgFloat32 error = nx % normal;
NEWTON_ASSERT(error >= dgFloat32(-1.0e-4f));
if (error < dgFloat32(-1.0e-4f)) {
return false;
}
j = i;
e0 = e1;
}
}
}
return true;
}
dgInt32 dgCollisionConvex::SimplifyClipPolygon(dgInt32 count,
const dgVector &normal, dgVector *const polygon) const {
dgInt8 mark[DG_MAX_VERTEX_CLIP_FACE * 8];
dgInt8 buffer[8 * DG_MAX_VERTEX_CLIP_FACE * (sizeof(dgInt32) + sizeof(dgFloat32))];
NEWTON_ASSERT(count < dgInt32(sizeof(mark) / sizeof(mark[0])));
dgUpHeap<dgInt32, dgFloat32> sortHeap(buffer, sizeof(buffer));
while (count > DG_MAX_VERTEX_CLIP_FACE) {
sortHeap.Flush();
dgInt32 i0 = count - 2;
dgInt32 i1 = count - 1;
// dgInt32 i2 = 0;
for (dgInt32 i2 = 0; i2 < count; i2++) {
mark[i2] = 0;
dgVector e0 = polygon[i1] - polygon[i0];
dgVector e1 = polygon[i2] - polygon[i0];
dgFloat32 area = dgAbsf(normal % (e0 * e1));
sortHeap.Push(i1, area);
i0 = i1;
i1 = i2;
}
dgInt32 removeCount = count - DG_MAX_VERTEX_CLIP_FACE;
while (sortHeap.GetCount() && removeCount) {
dgInt32 ii1 = sortHeap[0];
sortHeap.Pop();
dgInt32 ii0 = (ii1 - 1) >= 0 ? ii1 - 1 : count - 1;
dgInt32 ii2 = (ii1 + 1) < count ? ii1 + 1 : 0;
if (!(mark[ii0] || mark[ii2])) {
mark[ii1] = 1;
removeCount--;
}
}
i0 = 0;
for (dgInt32 ii1 = 0; ii1 < count; ii1++) {
if (!mark[ii1]) {
polygon[i0] = polygon[ii1];
i0++;
}
}
count = i0;
}
return count;
}
dgInt32 dgCollisionConvex::RectifyConvexSlice(dgInt32 count,
const dgVector &normal, dgVector *const contactsOut) const {
DG_CONVEX_FIXUP_FACE linkFace[DG_CLIP_MAX_POINT_COUNT * 2];
NEWTON_ASSERT(count > 2);
DG_CONVEX_FIXUP_FACE *poly = &linkFace[0];
for (dgInt32 i = 0; i < count; i++) {
contactsOut[i].m_w = dgFloat32(1.0f);
linkFace[i].m_vertex = i;
linkFace[i].m_next = &linkFace[i + 1];
}
linkFace[count - 1].m_next = &linkFace[0];
dgInt32 restart = 1;
dgInt32 tmpCount = count;
while (restart && (tmpCount >= 2)) {
restart = 0;
DG_CONVEX_FIXUP_FACE *ptr = poly;
dgInt32 loops = tmpCount;
do {
dgInt32 i0 = ptr->m_vertex;
dgInt32 i1 = ptr->m_next->m_vertex;
dgVector error(contactsOut[i1] - contactsOut[i0]);
dgFloat32 dist2 = error % error;
if (dist2 < dgFloat32(0.003f * 0.003f)) {
if (ptr->m_next == poly) {
poly = ptr;
}
restart = 1;
tmpCount--;
contactsOut[i1].m_w = dgFloat32(0.0f);
ptr->m_next = ptr->m_next->m_next;
} else {
ptr = ptr->m_next;
}
loops--;
} while (loops);
}
restart = 1;
while (restart && (tmpCount >= 3)) {
restart = 0;
DG_CONVEX_FIXUP_FACE *ptr = poly;
dgInt32 loops = tmpCount;
do {
dgInt32 i0 = ptr->m_vertex;
dgInt32 i1 = ptr->m_next->m_vertex;
dgInt32 i2 = ptr->m_next->m_next->m_vertex;
dgVector e0(contactsOut[i2] - contactsOut[i1]);
dgVector e1(contactsOut[i0] - contactsOut[i1]);
dgVector n(e0 * e1);
dgFloat32 area = normal % n;
if (area <= dgFloat32(1.0e-5f)) {
if (ptr->m_next == poly) {
poly = ptr;
}
restart = 1;
tmpCount--;
contactsOut[i1].m_w = dgFloat32(0.0f);
ptr->m_next = ptr->m_next->m_next;
} else {
ptr = ptr->m_next;
}
loops--;
} while (loops);
}
if (tmpCount < count) {
dgInt32 newCount = 0;
for (; newCount < count; newCount++) {
if (contactsOut[newCount].m_w == dgFloat32(0.0f)) {
break;
}
}
for (dgInt32 i = newCount + 1; i < count; i++) {
if (contactsOut[i].m_w != dgFloat32(0.0f)) {
contactsOut[newCount] = contactsOut[i];
newCount++;
}
}
count = newCount;
NEWTON_ASSERT(tmpCount == count);
}
if (count > DG_MAX_VERTEX_CLIP_FACE) {
count = SimplifyClipPolygon(count, normal, contactsOut);
}
NEWTON_ASSERT(SanityCheck(count, normal, contactsOut));
return count;
}
dgInt32 dgCollisionConvex::CalculatePlaneIntersectionSimd(
const dgVector &normal, const dgVector &origin,
dgVector *const contactsOut) const {
#ifdef DG_BUILD_SIMD_CODE
// dgInt32 count;
// dgFloat32 side0;
// dgFloat32 side1;
// dgInt32 maxCount;
// dgConvexSimplexEdge *ptr;
// dgConvexSimplexEdge *ptr1;
// dgConvexSimplexEdge* edge;
// dgConvexSimplexEdge *firstEdge;
// simd_type tmp;
// simd_type den;
// simd_type deltaP;
// simd_type planeSimdD;
dgConvexSimplexEdge *edge = &m_simplex[0];
dgPlane plane(normal, -(normal % origin));
simd_type planeSimdD = *(simd_type *)&plane;
NEWTON_ASSERT(m_vertex[edge->m_vertex].m_w == dgFloat32(1.0f));
// side0 = plane.Evalue(m_vertex[edge->m_vertex]);
// simd_type tmp_ = simd_mul_v (planeSimdD, *(simd_type*)&m_vertex[edge->m_vertex]);
// tmp_ = simd_add_v (tmp_, simd_move_hl_v (tmp_, tmp_));
// tmp_ = simd_add_s(tmp_, simd_permut_v (tmp_, tmp_, PURMUT_MASK (3,3,3,1)));
// dgFloat32 side0;
// dgFloat32 side1;
// simd_store_s (tmp_, &side0);
simd_type side0 =
simd_mul_v(planeSimdD, *(simd_type *)&m_vertex[edge->m_vertex]);
side0 = simd_add_v(side0, simd_move_hl_v(side0, side0));
side0 = simd_add_s(side0, simd_permut_v(side0, side0, PURMUT_MASK(3, 3, 3, 1)));
simd_type side1 = side0;
simd_type zero = simd_set1(dgFloat32(0.0f));
dgConvexSimplexEdge *firstEdge = NULL;
// if (side0 > dgFloat32 (0.0f)) {
if (simd_store_is(simd_cmpgt_s(side0, zero))) {
dgConvexSimplexEdge *ptr = edge;
do {
NEWTON_ASSERT(m_vertex[ptr->m_twin->m_vertex].m_w == dgFloat32(1.0f));
// side1 = plane.Evalue (m_vertex[ptr->m_twin->m_vertex]);
// simd_type tmp = simd_mul_v (planeSimdD, *(simd_type*)&m_vertex[ptr->m_twin->m_vertex]);
// tmp = simd_add_v (tmp, simd_move_hl_v (tmp, tmp));
// tmp = simd_add_s(tmp, simd_permut_v (tmp, tmp, PURMUT_MASK (3,3,3,1)));
// simd_store_s (tmp, &side1);
side1 =
simd_mul_v(planeSimdD, *(simd_type *)&m_vertex[ptr->m_twin->m_vertex]);
side1 = simd_add_v(side1, simd_move_hl_v(side1, side1));
side1 =
simd_add_s(side1, simd_permut_v(side1, side1, PURMUT_MASK(3, 3, 3, 1)));
// if (side1 < side0) {
if (simd_store_is(simd_cmplt_s(side1, side0))) {
// xxx = simd_store_is (simd_cmplt_s(side1, zero));
// if (side1 < dgFloat32 (0.0f)) {
if (simd_store_is(simd_cmplt_s(side1, zero))) {
firstEdge = ptr;
break;
}
// side0 = side1;
side0 = side1;
edge = ptr->m_twin;
ptr = edge;
}
ptr = ptr->m_twin->m_next;
} while (ptr != edge);
if (!firstEdge) {
// we may have a local minimal in the convex hull do to a big flat face
for (dgInt32 i = 0; i < m_edgeCount; i++) {
ptr = &m_simplex[i];
// side0 = plane.Evalue (m_vertex[ptr->m_vertex]);
// simd_type tmp = simd_mul_v (planeSimdD, *(simd_type*)&m_vertex[ptr->m_vertex]);
// tmp = simd_add_v (tmp, simd_move_hl_v (tmp, tmp));
// tmp = simd_add_s(tmp, simd_permut_v (tmp, tmp, PURMUT_MASK (3,3,3,1)));
// simd_store_s (tmp, &side0);
side0 = simd_mul_v(planeSimdD, *(simd_type *)&m_vertex[ptr->m_vertex]);
side0 = simd_add_v(side0, simd_move_hl_v(side0, side0));
side0 =
simd_add_s(side0, simd_permut_v(side0, side0, PURMUT_MASK(3, 3, 3, 1)));
// simd_store_s (tmp, &side0);
// side1 = plane.Evalue (m_vertex[ptr->m_twin->m_vertex]);
// tmp = simd_mul_v (planeSimdD, *(simd_type*)&m_vertex[ptr->m_twin->m_vertex]);
// tmp = simd_add_v (tmp, simd_move_hl_v (tmp, tmp));
// tmp = simd_add_s(tmp, simd_permut_v (tmp, tmp, PURMUT_MASK (3,3,3,1)));
// simd_store_s (tmp, &side1);
side1 =
simd_mul_v(planeSimdD, *(simd_type *)&m_vertex[ptr->m_twin->m_vertex]);
side1 = simd_add_v(side1, simd_move_hl_v(side1, side1));
side1 =
simd_add_s(side1, simd_permut_v(side1, side1, PURMUT_MASK(3, 3, 3, 1)));
dgInt32 test =
simd_store_is(simd_and_v(simd_cmplt_s(side1, zero), simd_cmpgt_s(side0, zero)));
// if ((side1 < dgFloat32 (0.0f)) && (side0 > dgFloat32 (0.0f))){
if (test) {
firstEdge = ptr;
break;
}
}
}
// } else if (side0 < dgFloat32 (0.0f)) {
} else if (simd_store_is(simd_cmplt_s(side0, zero))) {
dgConvexSimplexEdge *ptr = edge;
do {
NEWTON_ASSERT(m_vertex[ptr->m_twin->m_vertex].m_w == dgFloat32(1.0f));
// side1 = plane.Evalue (m_vertex[ptr->m_twin->m_vertex]);
// simd_type tmp = simd_mul_v (planeSimdD, *(simd_type*)&m_vertex[ptr->m_twin->m_vertex]);
// tmp = simd_add_v (tmp, simd_move_hl_v (tmp, tmp));
// tmp = simd_add_s(tmp, simd_permut_v (tmp, tmp, PURMUT_MASK (3,3,3,1)));
// simd_store_s (tmp, &side1);
side1 =
simd_mul_v(planeSimdD, *(simd_type *)&m_vertex[ptr->m_twin->m_vertex]);
side1 = simd_add_v(side1, simd_move_hl_v(side1, side1));
side1 =
simd_add_s(side1, simd_permut_v(side1, side1, PURMUT_MASK(3, 3, 3, 1)));
// if (side1 > side0) {
if (simd_store_is(simd_cmpgt_s(side1, side0))) {
side0 = side1;
// if (side1 >= dgFloat32 (0.0f)) {
if (simd_store_is(simd_cmpge_s(side1, zero))) {
firstEdge = ptr->m_twin;
break;
}
edge = ptr->m_twin;
ptr = edge;
}
ptr = ptr->m_twin->m_next;
} while (ptr != edge);
#ifdef _DEBUG
if (!firstEdge) {
// we may have a local minimal in the convex hull do to a big flat face
for (dgInt32 i = 0; i < m_edgeCount; i++) {
ptr = &m_simplex[i];
// side0 = plane.Evalue (m_vertex[ptr->m_vertex]);
// simd_type tmp = simd_mul_v (planeSimdD, *(simd_type*)&m_vertex[ptr->m_vertex]);
// tmp = simd_add_v (tmp, simd_move_hl_v (tmp, tmp));
// tmp = simd_add_s(tmp, simd_permut_v (tmp, tmp, PURMUT_MASK (3,3,3,1)));
// simd_store_s (tmp, &side0);
side0 = simd_mul_v(planeSimdD, *(simd_type *)&m_vertex[ptr->m_vertex]);
side0 = simd_add_v(side0, simd_move_hl_v(side0, side0));
side0 =
simd_add_s(side0, simd_permut_v(side0, side0, PURMUT_MASK(3, 3, 3, 1)));
// side1 = plane.Evalue (m_vertex[ptr->m_twin->m_vertex]);
// tmp = simd_mul_v (planeSimdD, *(simd_type*)&m_vertex[ptr->m_twin->m_vertex]);
// tmp = simd_add_v (tmp, simd_move_hl_v (tmp, tmp));
// tmp = simd_add_s(tmp, simd_permut_v (tmp, tmp, PURMUT_MASK (3,3,3,1)));
// simd_store_s (tmp, &side1);
side1 =
simd_mul_v(planeSimdD, *(simd_type *)&m_vertex[ptr->m_twin->m_vertex]);
side1 = simd_add_v(side1, simd_move_hl_v(side1, side1));
side1 =
simd_add_s(side1, simd_permut_v(side1, side1, PURMUT_MASK(3, 3, 3, 1)));
// if ((side1 < dgFloat32 (0.0f)) && (side0 > dgFloat32 (0.0f))){
dgInt32 test =
simd_store_is(simd_and_v(simd_cmplt_s(side1, zero), simd_cmpgt_s(side0, zero)));
if (test) {
firstEdge = ptr;
break;
}
}
}
#endif
}
dgInt32 count = 0;
if (firstEdge) {
dgInt32 maxCount = 0;
dgConvexSimplexEdge *ptr = firstEdge;
do {
// if (side0 > dgFloat32 (0.0f)) {
if (simd_store_is(simd_cmpgt_s(side0, zero))) {
// NEWTON_ASSERT (plane.Evalue (m_vertex[ptr->m_vertex]) > dgFloat32 (0.0f));
// NEWTON_ASSERT (plane.Evalue (m_vertex[ptr->m_twin->m_vertex]) < dgFloat32 (0.0f));
// dgVector dp (m_vertex[ptr->m_twin->m_vertex] - m_vertex[ptr->m_vertex]);
simd_type deltaP =
simd_sub_v(*(simd_type *)&m_vertex[ptr->m_twin->m_vertex], *(simd_type *)&m_vertex[ptr->m_vertex]);
NEWTON_ASSERT(((dgFloat32 *)&deltaP)[3] == dgFloat32(0.0f));
// t = plane % dp;
simd_type tmp = simd_mul_v(planeSimdD, deltaP);
tmp =
simd_add_s(simd_add_v(tmp, simd_move_hl_v(tmp, tmp)), simd_permut_v(tmp, tmp, PURMUT_MASK(3, 3, 3, 1)));
NEWTON_ASSERT(((dgFloat32 *)&tmp)[3] <= dgFloat32(0.0f));
// NEWTON_ASSERT (t <= 0.0f);
// if (t < dgFloat32 (0.0f)) {
// t = side0 / t;
// }
// NEWTON_ASSERT (t <= dgFloat32 (0.01f));
// NEWTON_ASSERT (t >= dgFloat32 (-1.05f));
// contactsOut[count] = m_vertex[ptr->m_vertex] - dp.Scale (t);
tmp = simd_min_s(*(simd_type *)&m_negativeTiny, tmp);
simd_type den = simd_rcp_s(tmp);
// den = simd_mul_s (simd_load_s(side0), simd_mul_sub_s(simd_add_s(den, den), simd_mul_s(den, tmp), den));
den =
simd_mul_s(side0, simd_mul_sub_s(simd_add_s(den, den), simd_mul_s(den, tmp), den));
den = simd_min_s(simd_max_s(den, *(simd_type *)&m_negOne), zero);
NEWTON_ASSERT(((dgFloat32 *)&den)[0] <= dgFloat32(0.0f));
NEWTON_ASSERT(((dgFloat32 *)&den)[0] >= dgFloat32(-1.0f));
*((simd_type *)&contactsOut[count]) =
simd_mul_sub_v(*((simd_type *)&m_vertex[ptr->m_vertex]), deltaP, simd_permut_v(den, den, PURMUT_MASK(3, 0, 0, 0)));
dgConvexSimplexEdge *ptr1 = ptr->m_next;
for (; ptr1 != ptr; ptr1 = ptr1->m_next) {
// side0 = plane.Evalue (m_vertex[ptr1->m_twin->m_vertex]);
NEWTON_ASSERT(m_vertex[ptr1->m_twin->m_vertex].m_w = dgFloat32(1.0f));
// tmp = simd_mul_v (planeSimdD, *(simd_type*)&m_vertex[ptr1->m_twin->m_vertex]);
// tmp = simd_add_v (tmp, simd_move_hl_v (tmp, tmp));
// tmp = simd_add_s(tmp, simd_permut_v (tmp, tmp, PURMUT_MASK (3,3,3,1)));
// simd_store_s (tmp, &side0);
side0 =
simd_mul_v(planeSimdD, *(simd_type *)&m_vertex[ptr1->m_twin->m_vertex]);
side0 = simd_add_v(side0, simd_move_hl_v(side0, side0));
side0 =
simd_add_s(side0, simd_permut_v(side0, side0, PURMUT_MASK(3, 3, 3, 1)));
// if (side0 >= dgFloat32 (0.0f)) {
if (simd_store_is(simd_cmpge_s(side0, zero))) {
break;
}
}
NEWTON_ASSERT(ptr1 != ptr);
ptr = ptr1->m_twin;
} else {
// contactsOut[count] = m_vertex[ptr->m_vertex];
// side0 = plane.Evalue (m_vertex[ptr->m_prev->m_vertex]);
// if (side0 > dgFloat32 (1.0e-24f)) {
// ptr1 = ptr;
// do {
// ptr1 = ptr1->m_twin->m_next;
// side0 = plane.Evalue (m_vertex[ptr1->m_twin->m_vertex]);
// } while ((ptr1 != ptr) && (side0 < dgFloat32 (0.0f)));
// NEWTON_ASSERT (ptr1 != ptr);
// do {
// ptr1 = ptr1->m_twin->m_next;
// side0 = plane.Evalue (m_vertex[ptr1->m_twin->m_vertex]);
// } while ((ptr1 != ptr) && (side0 > dgFloat32 (0.0f)));
// NEWTON_ASSERT (side0 <= dgFloat32 (0.0f));
// ptr = ptr1;
// }
contactsOut[count] = m_vertex[ptr->m_vertex];
dgConvexSimplexEdge *ptr1 = ptr->m_next;
for (; ptr1 != ptr; ptr1 = ptr1->m_next) {
// side0 = plane.Evalue (m_vertex[ptr1->m_twin->m_vertex]);
// simd_type tmp = simd_mul_v (planeSimdD, *(simd_type*)&m_vertex[ptr1->m_twin->m_vertex]);
// tmp = simd_add_v (tmp, simd_move_hl_v (tmp, tmp));
// tmp = simd_add_s(tmp, simd_permut_v (tmp, tmp, PURMUT_MASK (3,3,3,1)));
// simd_store_s (tmp, &side0);
side0 =
simd_mul_v(planeSimdD, *(simd_type *)&m_vertex[ptr1->m_twin->m_vertex]);
side0 = simd_add_v(side0, simd_move_hl_v(side0, side0));
side0 =
simd_add_s(side0, simd_permut_v(side0, side0, PURMUT_MASK(3, 3, 3, 1)));
// if (side0 >= dgFloat32 (0.0f)) {
if (simd_store_is(simd_cmpge_s(side0, zero))) {
break;
}
}
if (ptr1 == ptr) {
ptr = ptr1->m_prev->m_twin;
} else {
ptr = ptr1->m_twin;
}
}
count++;
maxCount++;
if (count >= DG_CLIP_MAX_POINT_COUNT) {
for (count = 0; count < (DG_CLIP_MAX_POINT_COUNT >> 1); count++) {
contactsOut[count] = contactsOut[count * 2];
}
}
} while ((ptr != firstEdge) && (maxCount < DG_CLIP_MAX_COUNT));
NEWTON_ASSERT(
maxCount < DG_CLIP_MAX_COUNT);
if (count > 1) {
count = RectifyConvexSlice(count, normal, contactsOut);
}
}
return count;
#else
return 0;
#endif
}
dgInt32 dgCollisionConvex::CalculatePlaneIntersection(const dgVector &normal,
const dgVector &origin, dgVector *const contactsOut) const {
dgConvexSimplexEdge *edge = &m_simplex[0];
dgPlane plane(normal, -(normal % origin));
dgFloat32 side0 = plane.Evalue(m_vertex[edge->m_vertex]);
dgFloat32 side1 = side0;
dgConvexSimplexEdge *firstEdge = NULL;
if (side0 > dgFloat32(0.0f)) {
dgConvexSimplexEdge *ptr = edge;
do {
NEWTON_ASSERT(m_vertex[ptr->m_twin->m_vertex].m_w == dgFloat32(1.0f));
side1 = plane.Evalue(m_vertex[ptr->m_twin->m_vertex]);
if (side1 < side0) {
if (side1 < dgFloat32(0.0f)) {
firstEdge = ptr;
break;
}
side0 = side1;
edge = ptr->m_twin;
ptr = edge;
}
ptr = ptr->m_twin->m_next;
} while (ptr != edge);
#ifdef _DEBUG
if (!firstEdge) {
// we may have a local minimal in the convex hull do to a big flat face
for (dgInt32 i = 0; i < m_edgeCount; i++) {
ptr = &m_simplex[i];
side0 = plane.Evalue(m_vertex[ptr->m_vertex]);
side1 = plane.Evalue(m_vertex[ptr->m_twin->m_vertex]);
if ((side1 < dgFloat32(0.0f)) && (side0 > dgFloat32(0.0f))) {
firstEdge = ptr;
break;
}
}
}
#endif
} else if (side0 < dgFloat32(0.0f)) {
dgConvexSimplexEdge *ptr = edge;
do {
NEWTON_ASSERT(m_vertex[ptr->m_twin->m_vertex].m_w == dgFloat32(1.0f));
side1 = plane.Evalue(m_vertex[ptr->m_twin->m_vertex]);
if (side1 > side0) {
if (side1 >= dgFloat32(0.0f)) {
side0 = side1;
firstEdge = ptr->m_twin;
break;
}
side0 = side1;
edge = ptr->m_twin;
ptr = edge;
}
ptr = ptr->m_twin->m_next;
} while (ptr != edge);
#ifdef _DEBUG
if (!firstEdge) {
// we may have a local minimal in the convex hull do to a big flat face
for (dgInt32 i = 0; i < m_edgeCount; i++) {
ptr = &m_simplex[i];
side0 = plane.Evalue(m_vertex[ptr->m_vertex]);
dgFloat32 dside1 = plane.Evalue(m_vertex[ptr->m_twin->m_vertex]);
if ((dside1 < dgFloat32(0.0f)) && (side0 > dgFloat32(0.0f))) {
NEWTON_ASSERT(0);
firstEdge = ptr;
break;
}
}
}
#endif
}
dgInt32 count = 0;
if (firstEdge) {
NEWTON_ASSERT(side0 >= dgFloat32(0.0f));
NEWTON_ASSERT(
(side1 = plane.Evalue(m_vertex[firstEdge->m_vertex])) >= dgFloat32(0.0f));
NEWTON_ASSERT(
(side1 = plane.Evalue(m_vertex[firstEdge->m_twin->m_vertex])) < dgFloat32(0.0f));
NEWTON_ASSERT(
dgAbsf(side0 - plane.Evalue(m_vertex[firstEdge->m_vertex])) < dgFloat32(1.0e-5f));
dgInt32 maxCount = 0;
dgConvexSimplexEdge *ptr = firstEdge;
do {
if (side0 > dgFloat32(0.0f)) {
NEWTON_ASSERT(plane.Evalue(m_vertex[ptr->m_vertex]) > dgFloat32(0.0f));
NEWTON_ASSERT(
plane.Evalue(m_vertex[ptr->m_twin->m_vertex]) < dgFloat32(0.0f));
dgVector dp(m_vertex[ptr->m_twin->m_vertex] - m_vertex[ptr->m_vertex]);
dgFloat32 t = plane % dp;
if (t >= dgFloat32(-1.e-24f)) {
t = dgFloat32(0.0f);
} else {
t = side0 / t;
if (t > dgFloat32(0.0f)) {
t = dgFloat32(0.0f);
}
if (t < dgFloat32(-1.0f)) {
t = dgFloat32(-1.0f);
}
}
NEWTON_ASSERT(t <= dgFloat32(0.01f));
NEWTON_ASSERT(t >= dgFloat32(-1.05f));
contactsOut[count] = m_vertex[ptr->m_vertex] - dp.Scale(t);
dgConvexSimplexEdge *ptr1 = ptr->m_next;
for (; ptr1 != ptr; ptr1 = ptr1->m_next) {
NEWTON_ASSERT(m_vertex[ptr->m_twin->m_vertex].m_w == dgFloat32(1.0f));
side0 = plane.Evalue(m_vertex[ptr1->m_twin->m_vertex]);
if (side0 >= dgFloat32(0.0f)) {
break;
}
}
NEWTON_ASSERT(ptr1 != ptr);
ptr = ptr1->m_twin;
} else {
contactsOut[count] = m_vertex[ptr->m_vertex];
dgConvexSimplexEdge *ptr1 = ptr->m_next;
for (; ptr1 != ptr; ptr1 = ptr1->m_next) {
NEWTON_ASSERT(m_vertex[ptr1->m_twin->m_vertex].m_w == dgFloat32(1.0f));
side0 = plane.Evalue(m_vertex[ptr1->m_twin->m_vertex]);
if (side0 >= dgFloat32(0.0f)) {
break;
}
}
if (ptr1 == ptr) {
ptr = ptr1->m_prev->m_twin;
} else {
ptr = ptr1->m_twin;
}
}
count++;
maxCount++;
if (count >= DG_CLIP_MAX_POINT_COUNT) {
for (count = 0; count < (DG_CLIP_MAX_POINT_COUNT >> 1); count++) {
contactsOut[count] = contactsOut[count * 2];
}
}
} while ((ptr != firstEdge) && (maxCount < DG_CLIP_MAX_COUNT));
NEWTON_ASSERT(
maxCount < DG_CLIP_MAX_COUNT);
if (count > 2) {
count = RectifyConvexSlice(count, normal, contactsOut);
}
}
return count;
}
dgFloat32 dgCollisionConvex::RayCast(const dgVector &localP0,
const dgVector &localP1, dgContactPoint &contactOut,
OnRayPrecastAction preFilter, const dgBody *const body,
void *const userData) const {
#define DG_LEN (0.01f)
#define DG_AREA (DG_LEN * DG_LEN)
#define DG_VOL (DG_AREA * DG_LEN)
if (PREFILTER_RAYCAST(preFilter, body, this, userData)) {
return dgFloat32(1.2f);
}
dgFloat32 interset = dgFloat32(1.2f);
if (RayHitBox(localP0, localP1)) {
if ((m_collsionId != m_convexHullCollision) || (((const dgCollisionConvexHull *)this)->m_faceCount > 48)) {
// dgInt32 i;
// dgInt32 i0;
// dgInt32 i1;
// dgInt32 i2;
// dgInt32 face;
// dgInt32 outside;
// dgInt32 passes;
// dgInt32 normalsCount;
// dgFloat32 t;
// dgFloat32 t0;
// dgFloat32 dist2;
// dgFloat32 error2;
// dgFloat32 maxError2;
dgVector tetrahedrum[4];
dgVector bestPoint(dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(0.0f),
dgFloat32(0.0f));
dgVector normal(dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(0.0f),
dgFloat32(0.0f));
dgVector step(localP1 - localP0);
dgFloat32 dist2 = step % step;
if (dist2 > dgFloat32(1.0e-8f)) {
dgVector dir(step.Scale(dgRsqrt(dist2)));
tetrahedrum[0] = SupportVertex(dir.Scale(-1.0f));
tetrahedrum[1] = SupportVertex(dir);
dgInt32 i = 0;
dgInt32 normalsCount = sizeof(m_hullDirs) / sizeof(dgTriplex);
dgVector e1(tetrahedrum[1] - tetrahedrum[0]);
dgFloat32 error2 = e1 % e1;
if (error2 < dgFloat32(1.0e-2f)) {
dgFloat32 maxError2 = dgFloat32(0.0f);
for (i = 0; i < normalsCount; i++) {
tetrahedrum[1] = SupportVertex(dgVector(&m_hullDirs[i].m_x));
e1 = tetrahedrum[1] - tetrahedrum[0];
error2 = e1 % e1;
if (error2 > DG_AREA) {
break;
}
if (error2 > maxError2) {
maxError2 = error2;
bestPoint = tetrahedrum[1];
}
}
if (i >= normalsCount) {
tetrahedrum[1] = bestPoint;
e1 = tetrahedrum[1] - tetrahedrum[0];
i = 0;
}
}
dgFloat32 maxError2 = dgFloat32(0.0f);
for (i++; i < normalsCount; i++) {
tetrahedrum[2] = SupportVertex(dgVector(&m_hullDirs[i].m_x));
dgVector e2(tetrahedrum[2] - tetrahedrum[0]);
normal = e1 * e2;
error2 = normal % normal;
if (error2 > DG_AREA) {
break;
}
if (error2 > maxError2) {
maxError2 = error2;
bestPoint = tetrahedrum[2];
}
}
if (i >= normalsCount) {
tetrahedrum[2] = bestPoint;
dgVector e2(tetrahedrum[2] - tetrahedrum[0]);
normal = e1 * e2;
i = 0;
}
maxError2 = dgFloat32(0.0f);
for (i++; i < normalsCount; i++) {
tetrahedrum[3] = SupportVertex(dgVector(&m_hullDirs[i].m_x));
dgVector e3(tetrahedrum[3] - tetrahedrum[0]);
error2 = normal % e3;
if (dgAbsf(error2) > DG_VOL) {
break;
}
if (error2 > maxError2) {
maxError2 = error2;
bestPoint = tetrahedrum[3];
}
}
if (i >= normalsCount) {
tetrahedrum[3] = bestPoint;
dgVector e3(tetrahedrum[3] - tetrahedrum[0]);
error2 = maxError2;
}
if (dgAbsf(error2) > dgFloat32(1.0e-12f)) {
if (error2 < dgFloat32(0.0f)) {
Swap(tetrahedrum[0], tetrahedrum[1]);
}
dgInt32 passes = 0;
dgFloat32 t0 = dgFloat32(0.0f);
dgInt32 face = RayCastClosestFace(tetrahedrum, localP0, error2);
error2 = dgFloat32(1.0e10f);
for (dgInt32 outside = (face != -1);
(passes < 128) && outside && (error2 > dgFloat32(1.0e-5f));
outside = (face != -1)) {
passes++;
dgInt32 i0 = m_rayCastSimplex[face][0];
dgInt32 i1 = m_rayCastSimplex[face][1];
dgInt32 i2 = m_rayCastSimplex[face][2];
const dgVector &p0 = tetrahedrum[i0];
const dgVector &p1 = tetrahedrum[i1];
const dgVector &p2 = tetrahedrum[i2];
dgVector e0(p1 - p0);
dgVector ee1(p2 - p0);
normal = e0 * ee1;
face = -1;
error2 = dgFloat32(1.0e10f);
dgFloat32 t = normal % step;
if (dgAbsf(t) > dgFloat32(0.0f)) {
t = (normal % (p0 - localP0)) / t;
if ((t >= t0) && (t <= dgFloat32(1.0f))) {
dgVector p(localP0 + step.Scale(t));
face = RayCastClosestFace(tetrahedrum, p, error2);
t0 = t;
}
}
}
if (error2 < dgFloat32(1.0e-4f)) {
interset = t0;
contactOut.m_normal = normal.Scale(dgRsqrt(normal % normal));
contactOut.m_userId = SetUserDataID();
}
}
}
} else {
// dgInt32 hasHit;
// dgInt32 faceCount;
// dgFloat32 N;
// dgFloat32 D;
// dgFloat32 t;
// dgFloat32 tE;
// dgFloat32 tL;
dgVector hitNormal(dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(0.0f),
dgFloat32(0.0f));
dgFloat32 tE = dgFloat32(0.0f); // for the maximum entering segment parameter;
dgFloat32 tL = dgFloat32(1.0f); // for the minimum leaving segment parameter;
dgVector dS(localP1 - localP0); // is the segment direction vector;
dgInt32 faceCount = ((const dgCollisionConvexHull *)this)->m_faceCount;
const dgConvexSimplexEdge *const *faceArray =
((const dgCollisionConvexHull *)this)->m_faceArray;
dgInt32 hasHit = 0;
for (dgInt32 i = 0; i < faceCount; i++) {
// dgInt32 i0;
// dgInt32 i1;
// dgInt32 i2;
const dgConvexSimplexEdge *const face = faceArray[i];
dgInt32 i0 = face->m_prev->m_vertex;
dgInt32 i1 = face->m_vertex;
dgInt32 i2 = face->m_next->m_vertex;
const dgVector &p0 = m_vertex[i0];
dgVector normal((m_vertex[i1] - p0) * (m_vertex[i2] - p0));
// N = - dot product of (P0-Vi) and ni;
dgFloat32 N = -((localP0 - p0) % normal);
// D = dot product of dS and ni;
dgFloat32 D = dS % normal;
if (dgAbsf(D) < dgFloat32(1.0e-8f)) { //
// then S is parallel to the face Fi
if (N < dgFloat32(0.0f)) {
// then P0 is outside the face Fi
return dgFloat32(1.2f);
} else {
// S cannot enter or leave W across face Fi
// ignore face Fi and to process the next face;
continue;
}
}
dgFloat32 t = N / D;
if (D < dgFloat32(0.0f)) {
// then segment S is entering W across face Fi
if (t > tE) {
tE = t;
hasHit = 1;
hitNormal = normal;
}
// tE = GetMax (tE, t);
if (tE > tL) {
// then segment S enters W after leaving
// FALSE since S cannot intersect W
return dgFloat32(1.2f);
}
} else {
NEWTON_ASSERT(D >= dgFloat32(0.0f));
// then segment S is leaving W across face Fi
tL = GetMin(tL, t);
if (tL < tE) {
// then segment S leaves W before entering
// FALSE since S cannot intersect W
return dgFloat32(1.2f);
}
}
}
if (hasHit) {
contactOut.m_normal = hitNormal.Scale(dgRsqrt(hitNormal % hitNormal));
contactOut.m_userId = SetUserDataID();
interset = tE;
}
}
}
return interset;
}
dgFloat32 dgCollisionConvex::RayCastSimd(const dgVector &localP0,
const dgVector &localP1, dgContactPoint &contactOut,
OnRayPrecastAction preFilter, const dgBody *const body,
void *const userData) const {
return RayCast(localP0, localP1, contactOut, preFilter, body, userData);
}
bool dgCollisionConvex::IsTriggerVolume() const {
return m_isTriggerVolume;
}
void dgCollisionConvex::SetAsTriggerVolume(bool mode) {
m_isTriggerVolume = dgUnsigned32(mode);
}
bool dgCollisionConvex::OOBBTest(const dgMatrix &matrix,
const dgCollisionConvex *const shape, void *const cacheOrder) const {
for (dgInt32 i = 0; i < 3; i++) {
dgVector dir(matrix.m_front[i], matrix.m_up[i], matrix.m_right[i],
dgFloat32(0.0f));
dgVector p(matrix.TransformVector(shape->SupportVertex(dir)));
if (p[i] <= (m_boxOrigin[i] - m_boxSize[i])) {
return false;
}
dgVector q(
matrix.TransformVector(
shape->SupportVertex(dir.Scale(dgFloat32(-1.0f)))));
if (q[i] >= (m_boxOrigin[i] + m_boxSize[i])) {
return false;
}
}
return true;
}