- fixed bug with parsing modifiers in VirtualKeyboardParser - fixed numerous GCC warnings svn-id: r33448
129 lines
3.4 KiB
C++
129 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "backends/common/keymapper.h"
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#include "backends/common/keymap-manager.h"
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#include "common/config-manager.h"
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namespace Common {
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Keymapper::Keymapper(EventManager *evtMgr) {
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_eventMan = evtMgr;
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_keymapMan = new KeymapManager();
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_currentMap = 0;
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}
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void Keymapper::registerHardwareKeySet(HardwareKeySet *keys) {
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_keymapMan->registerHardwareKeySet(keys);
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}
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void Keymapper::addGlobalKeyMap(const String& name, Keymap *keymap) {
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_keymapMan->registerGlobalKeymap(name, keymap);
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}
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void Keymapper::addGameKeyMap(const String& name, Keymap *keymap) {
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if (_gameId.size() == 0) {
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initGame();
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if (_gameId.size() == 0)
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return;
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}
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_keymapMan->registerGameKeymap(name, keymap);
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}
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void Keymapper::initGame() {
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if (ConfMan.getActiveDomain() == 0)
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error("Call to Keymapper::initGame when no game loaded");
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if (_gameId.size() > 0)
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cleanupGame();
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_gameId = ConfMan.getActiveDomainName();
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}
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void Keymapper::cleanupGame() {
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_keymapMan->unregisterAllGameKeymaps();
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_gameId.clear();
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}
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bool Keymapper::switchKeymap(const String& name) {
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Keymap *new_map = _keymapMan->getKeymap(name);
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if (!new_map) {
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warning("Keymap '%s' not registered", name.c_str());
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return false;
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}
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_currentMap = new_map;
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return true;
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}
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bool Keymapper::mapKeyDown(const KeyState& key) {
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return mapKey(key, true);
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}
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bool Keymapper::mapKeyUp(const KeyState& key) {
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return mapKey(key, false);
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}
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bool Keymapper::mapKey(const KeyState& key, bool isKeyDown) {
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if (!_currentMap) return false;
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UserAction *action = _currentMap->getMappedAction(key);
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if (!action) return false;
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List<Event>::iterator it;
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for (it = action->events.begin(); it != action->events.end(); it++) {
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Event evt = *it;
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bool pushEvent = true;
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switch (evt.type) {
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case EVENT_KEYDOWN:
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if (!isKeyDown) evt.type = EVENT_KEYUP;
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break;
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case EVENT_KEYUP:
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if (isKeyDown) evt.type = EVENT_KEYDOWN;
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break;
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case EVENT_LBUTTONDOWN:
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if (!isKeyDown) evt.type = EVENT_LBUTTONUP;
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break;
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case EVENT_LBUTTONUP:
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if (isKeyDown) evt.type = EVENT_LBUTTONDOWN;
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break;
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case EVENT_RBUTTONDOWN:
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if (!isKeyDown) evt.type = EVENT_RBUTTONUP;
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break;
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case EVENT_RBUTTONUP:
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if (isKeyDown) evt.type = EVENT_RBUTTONDOWN;
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break;
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case EVENT_MBUTTONDOWN:
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if (!isKeyDown) evt.type = EVENT_MBUTTONUP;
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break;
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case EVENT_MBUTTONUP:
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if (isKeyDown) evt.type = EVENT_MBUTTONDOWN;
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break;
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default:
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// don't deliver other events on key up
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if (!isKeyDown) pushEvent = false;
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}
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if (pushEvent) _eventMan->pushEvent(evt);
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}
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return true;
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}
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} // end of namespace Common
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