scummvm/engines/startrek/saveload.cpp
2018-08-09 08:37:30 +02:00

715 lines
27 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "gui/saveload.h"
#include "graphics/thumbnail.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/serializer.h"
#include "common/translation.h"
#include "startrek/room.h"
#include "startrek/startrek.h"
namespace StarTrek {
bool StarTrekEngine::showSaveMenu() {
GUI::SaveLoadChooser *dialog;
Common::String desc;
int slot;
dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
slot = dialog->runModalWithCurrentTarget();
desc = dialog->getResultString();
if (desc.empty()) {
// create our own description for the saved game, the user didnt enter it
desc = dialog->createDefaultSaveDescription(slot);
}
if (desc.size() > 28)
desc = Common::String(desc.c_str(), 28);
/*
dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
slot = dialog->runModalWithCurrentTarget();
*/
delete dialog;
if (slot < 0)
return true;
return saveGame(slot, desc);
}
bool StarTrekEngine::showLoadMenu() {
GUI::SaveLoadChooser *dialog;
int slot;
dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
slot = dialog->runModalWithCurrentTarget();
delete dialog;
if (slot < 0)
return true;
return loadGame(slot);
}
const uint32 CURRENT_SAVEGAME_VERSION = 0;
bool StarTrekEngine::saveGame(int slot, Common::String desc) {
Common::String filename = getSavegameFilename(slot);
Common::OutSaveFile *out;
if (!(out = _saveFileMan->openForSaving(filename))) {
warning("Can't create file '%s', game not saved", filename.c_str());
return false;
} else {
debug(3, "Successfully opened %s for writing", filename.c_str());
}
SavegameMetadata meta;
meta.version = CURRENT_SAVEGAME_VERSION;
memset(meta.description, 0, sizeof(meta.description));
strncpy(meta.description, desc.c_str(), SAVEGAME_DESCRIPTION_LEN);
TimeDate curTime;
_system->getTimeAndDate(curTime);
meta.setSaveTimeAndDate(curTime);
meta.playTime = g_engine->getTotalPlayTime();
if (!saveOrLoadMetadata(nullptr, out, &meta)) {
delete out;
return false;
}
if (!saveOrLoadGameData(nullptr, out, &meta)) {
delete out;
return false;
}
out->finalize();
delete out;
return true;
}
bool StarTrekEngine::loadGame(int slot) {
Common::String filename = getSavegameFilename(slot);
Common::InSaveFile *in;
if (!(in = _saveFileMan->openForLoading(filename))) {
warning("Can't open file '%s', game not loaded", filename.c_str());
return false;
} else {
debug(3, "Successfully opened %s for loading", filename.c_str());
}
SavegameMetadata meta;
if (!saveOrLoadMetadata(in, nullptr, &meta)) {
delete in;
return false;
}
if (meta.version > CURRENT_SAVEGAME_VERSION) {
delete in;
error("Savegame version (%d) is newer than current version (%d). A newer version of ScummVM is needed", meta.version, CURRENT_SAVEGAME_VERSION);
}
if (!saveOrLoadGameData(in, nullptr, &meta)) {
delete in;
return false;
}
delete in;
_lastGameMode = _gameMode;
if (_gameMode == GAMEMODE_AWAYMISSION) {
for (int i = 0; i < NUM_ACTORS; i++) {
Actor *a = &_actorList[i];
if (a->spriteDrawn) {
if (a->animType != 1)
a->animFile = loadFile(Common::String(a->animFilename) + ".anm");
_gfx->addSprite(&a->sprite);
a->sprite.setBitmap(loadAnimationFrame(a->bitmapFilename, a->scale));
}
}
} else if (_gameMode == -1) {
initBridge(true);
_lastGameMode = GAMEMODE_BRIDGE;
// TODO: mode change
} else {
_txtFilename = _missionToLoad;
initBridge(false);
// TODO: mode change
}
return true;
}
bool StarTrekEngine::saveOrLoadGameData(Common::SeekableReadStream *in, Common::WriteStream *out, SavegameMetadata *meta) {
Common::Serializer ser(in, out);
if (ser.isLoading()) {
if (_lastGameMode == GAMEMODE_BRIDGE)
cleanupBridge();
else // Assume GAMEMODE_AWAYMISSION
unloadRoom();
}
ser.syncAsUint16LE(_gameMode);
// TODO: sub_1d8eb (save) / sub_1d958 (load) (probably bridge / space combat state)
ser.syncString(_sound->_loadedMidiFilename);
ser.syncAsSint16LE(_sound->_loopingMidiTrack);
if (ser.isLoading()) {
if (_sound->_loadedMidiFilename.empty())
_sound->clearAllMidiSlots();
else {
_sound->loadMusicFile(_sound->_loadedMidiFilename);
_sound->playMidiMusicTracks(_sound->_loopingMidiTrack, _sound->_loopingMidiTrack);
}
}
ser.syncAsUint16LE(_frameIndex);
ser.syncAsUint16LE(_mouseControllingShip);
// TODO: word_45aa8
// TODO: word_45aaa
// TODO: word_45aac
// TODO: word_5082e
// TODO: dword_519b0
// TODO: word_45ab2
// TODO: word_45ab4
// TODO: word_45ab8
ser.syncString(_missionToLoad);
// TODO: word_4b032
// TODO: word_519bc
// TODO: word_45c5c
// TODO: unk_52afe
ser.syncString(_sound->_loopingAudioName);
if (ser.isLoading()) {
if (!_sound->_loopingAudioName.empty())
_sound->playVoc(_sound->_loopingAudioName);
}
// TODO: word_45a50
for (int i = 0; i < NUM_OBJECTS; i++) {
ser.syncAsByte(_itemList[i].have);
}
if (_gameMode == GAMEMODE_AWAYMISSION) {
ser.syncString(_missionName);
ser.syncAsSint16LE(_roomIndex);
if (ser.isLoading()) {
_gfx->fadeoutScreen();
_txtFilename = "ground";
// This must be done before loading the actor variables, since this clears
// them.
loadRoom(_missionName, _roomIndex);
}
ser.syncAsUint32LE(_roomFrameCounter);
ser.syncAsUint32LE(_frameIndex); // FIXME: redundant
// Serialize the "actor" class
for (int i = 0; i < NUM_ACTORS; i++) {
Actor *a = &_actorList[i];
ser.syncAsUint16LE(a->spriteDrawn);
ser.syncBytes((byte *)a->animFilename, 16);
ser.syncAsUint16LE(a->animType);
a->sprite.saveLoadWithSerializer(ser);
ser.syncBytes((byte *)a->bitmapFilename, 10);
a->scale.saveLoadWithSerializer(ser);
// Can't save "animFile" (will be reloaded)
ser.syncAsUint16LE(a->numAnimFrames);
ser.syncAsUint16LE(a->animFrame);
ser.syncAsUint32LE(a->frameToStartNextAnim);
ser.syncAsSint16LE(a->pos.x);
ser.syncAsSint16LE(a->pos.y);
ser.syncAsUint16LE(a->field60);
ser.syncAsUint16LE(a->field62);
ser.syncAsUint16LE(a->triggerActionWhenAnimFinished);
ser.syncAsUint16LE(a->finishedAnimActionParam);
ser.syncBytes((byte *)a->animationString2, 8);
ser.syncAsUint16LE(a->field70);
ser.syncAsUint16LE(a->field72);
ser.syncAsUint16LE(a->field74);
ser.syncAsUint16LE(a->field76);
ser.syncAsSint16LE(a->iwSrcPosition);
ser.syncAsSint16LE(a->iwDestPosition);
a->granularPosX.saveLoadWithSerializer(ser);
a->granularPosY.saveLoadWithSerializer(ser);
a->speedX.saveLoadWithSerializer(ser);
a->speedY.saveLoadWithSerializer(ser);
ser.syncAsSint16LE(a->dest.x);
ser.syncAsSint16LE(a->dest.y);
ser.syncAsUint16LE(a->field90);
ser.syncAsByte(a->field92);
ser.syncAsByte(a->direction);
ser.syncAsUint16LE(a->field94);
ser.syncAsUint16LE(a->field96);
ser.syncBytes((byte *)a->animationString, 10);
ser.syncAsUint16LE(a->fielda2);
ser.syncAsUint16LE(a->fielda4);
ser.syncAsUint16LE(a->fielda6);
}
ser.syncString(_mapFilename);
// Away mission struct
for (int i = 0; i < 8; i++)
ser.syncAsSint16LE(_awayMission.timers[i]);
ser.syncAsSint16LE(_awayMission.mouseX);
ser.syncAsSint16LE(_awayMission.mouseY);
for (int i = 0; i < 4; i++)
ser.syncAsSint16LE(_awayMission.crewGetupTimers[i]);
ser.syncAsByte(_awayMission.disableWalking);
ser.syncAsByte(_awayMission.disableInput);
ser.syncAsByte(_awayMission.redshirtDead);
ser.syncAsByte(_awayMission.activeAction);
ser.syncAsByte(_awayMission.activeObject);
ser.syncAsByte(_awayMission.passiveObject);
ser.syncAsByte(_awayMission.rdfStillDoDefaultAction);
ser.syncAsByte(_awayMission.crewDownBitset);
for (int i = 0; i < 4; i++)
ser.syncAsByte(_awayMission.crewDirectionsAfterWalk[i]);
if (_missionName == "DEMON") {
ser.syncAsByte(_awayMission.demon.wasRudeToPrelate);
ser.syncAsByte(_awayMission.demon.insultedStephen);
ser.syncAsByte(_awayMission.demon.field2d);
ser.syncAsByte(_awayMission.demon.beatKlingons);
ser.syncAsByte(_awayMission.demon.tookKlingonHand);
ser.syncAsByte(_awayMission.demon.talkedToPrelate);
ser.syncAsByte(_awayMission.demon.stephenWelcomedToStudy);
ser.syncAsByte(_awayMission.demon.prelateWelcomedCrew);
ser.syncAsByte(_awayMission.demon.askedPrelateAboutSightings);
ser.syncAsByte(_awayMission.demon.field37);
ser.syncAsByte(_awayMission.demon.mccoyMentionedFlora);
ser.syncAsByte(_awayMission.demon.numBouldersGone);
ser.syncAsByte(_awayMission.demon.enteredFrom);
ser.syncAsByte(_awayMission.demon.repairedHand);
ser.syncAsByte(_awayMission.demon.healedMiner);
ser.syncAsByte(_awayMission.demon.curedChub);
ser.syncAsByte(_awayMission.demon.field3e);
ser.syncAsByte(_awayMission.demon.knowAboutHypoDytoxin);
ser.syncAsByte(_awayMission.demon.minerDead);
ser.syncAsByte(_awayMission.demon.field41);
ser.syncAsByte(_awayMission.demon.foundMiner);
ser.syncAsByte(_awayMission.demon.field45);
ser.syncAsByte(_awayMission.demon.gaveSkullToNauian);
ser.syncAsByte(_awayMission.demon.warpsDisabled);
ser.syncAsByte(_awayMission.demon.boulder1Gone);
ser.syncAsByte(_awayMission.demon.boulder2Gone);
ser.syncAsByte(_awayMission.demon.boulder3Gone);
ser.syncAsByte(_awayMission.demon.boulder4Gone);
ser.syncAsByte(_awayMission.demon.doorOpened);
ser.syncAsByte(_awayMission.demon.solvedSunPuzzle);
ser.syncAsByte(_awayMission.demon.itemsTakenFromCase);
ser.syncAsByte(_awayMission.demon.gotBerries);
ser.syncAsByte(_awayMission.demon.madeHypoDytoxin);
ser.syncAsByte(_awayMission.demon.metNauian);
ser.syncAsByte(_awayMission.demon.gavePointsForDytoxin);
ser.syncAsByte(_awayMission.demon.lookedAtComputer);
ser.syncAsByte(_awayMission.demon.field56);
ser.syncAsByte(_awayMission.demon.foundAlienRoom);
ser.syncAsSint16LE(_awayMission.demon.missionScore);
// demon0
ser.syncAsByte(_room->_roomVar.demon.bottomDoorCounter);
ser.syncAsByte(_room->_roomVar.demon.topDoorCounter);
ser.syncAsByte(_room->_roomVar.demon.movingToTopDoor);
ser.syncAsByte(_room->_roomVar.demon.movingToBottomDoor);
// demon1
ser.syncBytes((byte *)_room->_roomVar.demon.klingonShot, 3);
ser.syncAsSint16LE(_room->_roomVar.demon.numKlingonsKilled);
ser.syncAsByte(_room->_roomVar.demon.attackIndex);
ser.syncAsByte(_room->_roomVar.demon.kirkShooting);
ser.syncBytes((byte *)_room->_roomVar.demon.d6, 10);
// demon3
ser.syncAsByte(_room->_roomVar.demon.shootingBoulder);
ser.syncAsByte(_room->_roomVar.demon.boulder1Shot);
ser.syncAsByte(_room->_roomVar.demon.boulderBeingShot);
ser.syncAsByte(_room->_roomVar.demon.kirkInPosition);
ser.syncAsByte(_room->_roomVar.demon.redshirtInPosition);
ser.syncAsByte(_room->_roomVar.demon.spockInPosition);
ser.syncAsByte(_room->_roomVar.demon.mccoyInPosition);
ser.syncAsByte(_room->_roomVar.demon.inFiringPosition);
ser.syncAsByte(_room->_roomVar.demon.kirkPhaserOut);
ser.syncBytes((byte *)_room->_roomVar.demon.boulderAnim, 10);
ser.syncAsSint16LE(_room->_roomVar.demon.usedPhaserOnDoor);
// demon4
ser.syncAsByte(_room->_roomVar.demon.triedToShootNauian);
ser.syncAsByte(_room->_roomVar.demon.nauianEmerged);
ser.syncAsByte(_room->_roomVar.demon.disabledSecurity);
ser.syncAsByte(_room->_roomVar.demon.cd);
ser.syncAsByte(_room->_roomVar.demon.crewReadyToBeamOut);
ser.syncAsSint16LE(_room->_roomVar.demon.crewmanUsingPanel);
// demon5
ser.syncAsByte(_room->_roomVar.demon.scannedRoberts);
ser.syncAsByte(_room->_roomVar.demon.scannedChub);
ser.syncAsByte(_room->_roomVar.demon.scannedGrisnash);
ser.syncAsByte(_room->_roomVar.demon.scannedStephen);
ser.syncAsByte(_room->_roomVar.demon.numScanned);
ser.syncAsByte(_room->_roomVar.demon.numTalkedTo);
ser.syncAsByte(_room->_roomVar.demon.talkedToRoberts);
ser.syncAsByte(_room->_roomVar.demon.talkedToChub);
ser.syncAsByte(_room->_roomVar.demon.talkedToGrisnash);
ser.syncAsByte(_room->_roomVar.demon.talkedToStephen);
// demon6
ser.syncAsByte(_room->_roomVar.demon.insultedStephenRecently);
ser.syncAsByte(_room->_roomVar.demon.stephenInRoom);
ser.syncAsByte(_room->_roomVar.demon.caseOpened);
// common
ser.syncAsByte(_room->_roomVar.demon.movingToDoor);
ser.syncAsByte(_room->_roomVar.demon.doorCounter);
} else if (_missionName == "TUG") {
ser.syncAsSint16LE(_awayMission.tug.missionScore);
ser.syncAsSint16LE(_awayMission.tug.field2b);
ser.syncAsSint16LE(_awayMission.tug.field2d);
ser.syncAsByte(_awayMission.tug.engineerConscious);
ser.syncAsByte(_awayMission.tug.field35);
ser.syncAsByte(_awayMission.tug.gotWires);
ser.syncAsByte(_awayMission.tug.orbitalDecayCounter);
ser.syncAsByte(_awayMission.tug.bridgeElasiDrewPhasers);
ser.syncAsByte(_awayMission.tug.talkedToCereth);
ser.syncAsByte(_awayMission.tug.gotJunkPile);
ser.syncAsByte(_awayMission.tug.gotTransmogrifier);
ser.syncAsByte(_awayMission.tug.transporterRepaired);
ser.syncAsByte(_awayMission.tug.spockExaminedTransporter);
ser.syncAsByte(_awayMission.tug.usedTransmogrifierOnTransporter);
ser.syncAsByte(_awayMission.tug.bridgeForceFieldDown);
ser.syncAsByte(_awayMission.tug.savedPrisoners);
ser.syncAsByte(_awayMission.tug.haveBomb);
ser.syncAsByte(_awayMission.tug.brigElasiPhasersOnKill);
ser.syncAsByte(_awayMission.tug.elasiTargetIndex);
ser.syncAsByte(_awayMission.tug.guard1Status);
ser.syncAsByte(_awayMission.tug.guard2Status);
ser.syncAsByte(_awayMission.tug.field4e);
ser.syncBytes(_awayMission.tug.crewmanKilled, 4);
ser.syncAsByte(_awayMission.tug.bridgeElasi1Status);
ser.syncAsByte(_awayMission.tug.bridgeElasi2Status);
ser.syncAsByte(_awayMission.tug.bridgeElasi3Status);
ser.syncAsByte(_awayMission.tug.bridgeElasi4Status);
ser.syncAsByte(_awayMission.tug.brigForceFieldDown);
ser.syncAsByte(_awayMission.tug.field59);
ser.syncAsByte(_awayMission.tug.field5b);
ser.syncAsByte(_awayMission.tug.elasiSurrendered);
ser.syncAsByte(_awayMission.tug.kirkPhaserDrawn);
ser.syncAsByte(_awayMission.tug.bridgeWinMethod);
ser.syncAsByte(_awayMission.tug.talkedToBrigCrewman);
// tug2
ser.syncAsByte(_room->_roomVar.tug.shootingObject);
ser.syncAsByte(_room->_roomVar.tug.shootingTarget);
ser.syncAsByte(_room->_roomVar.tug.elasiPhaserOnKill);
ser.syncAsByte(_room->_roomVar.tug.shootKirkOverride);
} else if (_missionName == "LOVE") {
ser.syncAsByte(_awayMission.love.alreadyStartedMission);
ser.syncAsByte(_awayMission.love.knowAboutVirus);
ser.syncAsByte(_awayMission.love.romulansUnconsciousFromLaughingGas);
ser.syncAsByte(_awayMission.love.releasedHumanLaughingGas);
ser.syncAsByte(_awayMission.love.releasedRomulanLaughingGas);
ser.syncAsByte(_awayMission.love.chamberHasCure);
ser.syncAsByte(_awayMission.love.freezerOpen);
ser.syncAsByte(_awayMission.love.chamberHasDish);
ser.syncAsByte(_awayMission.love.bottleInNozzle);
ser.syncAsByte(_awayMission.love.cabinetOpen);
ser.syncAsByte(_awayMission.love.gasFeedOn);
ser.syncAsByte(_awayMission.love.synthesizerBottleIndex);
ser.syncAsByte(_awayMission.love.synthesizerContents);
ser.syncAsByte(_awayMission.love.canister1);
ser.syncAsByte(_awayMission.love.canister2);
ser.syncAsByte(_awayMission.love.servicePanelOpen);
ser.syncAsByte(_awayMission.love.gasTankUnscrewed);
ser.syncAsByte(_awayMission.love.wrenchTaken);
ser.syncAsByte(_awayMission.love.tookN2TankFromServicePanel);
ser.syncAsByte(_awayMission.love.field3c);
ser.syncAsByte(_awayMission.love.grateRemoved);
ser.syncAsByte(_awayMission.love.insulationOnGround);
ser.syncAsByte(_awayMission.love.visitedRoomWithRomulans);
ser.syncAsByte(_awayMission.love.romulansCured);
ser.syncAsByte(_awayMission.love.romulansUnconsciousFromVirus);
ser.syncAsByte(_awayMission.love.freedMarcusAndCheever);
ser.syncAsByte(_awayMission.love.preaxCured);
ser.syncAsByte(_awayMission.love.spockInfectionCounter);
ser.syncAsByte(_awayMission.love.spockCured);
ser.syncAsByte(_awayMission.love.contactedEnterpriseBeforeCure);
ser.syncAsByte(_awayMission.love.contactedEnterpriseAfterCure);
ser.syncAsByte(_awayMission.love.spockAccessedConsole);
ser.syncAsByte(_awayMission.love.mccoyAccessedConsole);
ser.syncAsByte(_awayMission.love.gotPolyberylcarbonate);
ser.syncAsByte(_awayMission.love.gotTLDH);
ser.syncAsByte(_awayMission.love.gotPointsForOpeningGrate);
ser.syncAsByte(_awayMission.love.gotPointsForGassingRomulans);
ser.syncAsByte(_awayMission.love.gotCure);
ser.syncAsByte(_awayMission.love.gotPointsForHydratingPreax);
ser.syncAsByte(_awayMission.love.gotPointsForHydratingRomulans);
ser.syncAsSint16LE(_awayMission.love.missionScore);
// love0
ser.syncAsByte(_room->_roomVar.love.heardSummaryOfVirus);
ser.syncAsSint16LE(_room->_roomVar.love.consoleCrewman);
ser.syncBytes((byte *)_room->_roomVar.love.consoleAnimation, 10);
ser.syncAsSint32LE(_room->_roomVar.love.consoleSpeaker);
ser.syncAsSint32LE(_room->_roomVar.love.consoleText);
// love1
ser.syncAsSint32LE(_room->_roomVar.love.dyingSpeaker);
ser.syncAsSint16LE(_room->_roomVar.love.crewmanUsingFreezerRetX);
ser.syncAsSint16LE(_room->_roomVar.love.crewmanUsingFreezerRetY);
ser.syncAsSint16LE(_room->_roomVar.love.crewmanUsingDevice);
ser.syncAsSint16LE(_room->_roomVar.love.itemInNozzle);
ser.syncBytes((byte *)_room->_roomVar.love.bottleAnimation, 10);
// love2
ser.syncAsByte(_room->_roomVar.love.canisterType);
ser.syncAsByte(_room->_roomVar.love.cb);
ser.syncAsSint16LE(_room->_roomVar.love.canisterItem);
ser.syncBytes((byte *)_room->_roomVar.love.canisterAnim, 10);
ser.syncAsSint16LE(_room->_roomVar.love.chamberObject);
ser.syncBytes((byte *)_room->_roomVar.love.chamberInputAnim, 10);
ser.syncBytes((byte *)_room->_roomVar.love.chamberOutputAnim, 10);
// love3
ser.syncAsByte(_room->_roomVar.love.activeCrewman);
// love4
ser.syncAsByte(_room->_roomVar.love.gaveWaterToRomulans);
// love5
ser.syncAsByte(_room->_roomVar.love.numCrewmenReadyToBeamOut);
// common
ser.syncAsByte(_room->_roomVar.love.walkingToDoor);
ser.syncAsByte(_room->_roomVar.love.doorOpenCounter);
ser.syncAsByte(_room->_roomVar.love.spockAndMccoyReadyToUseCure);
ser.syncAsByte(_room->_roomVar.love.cmnXPosToCureSpock);
ser.syncAsByte(_room->_roomVar.love.cmnYPosToCureSpock);
} else if (_missionName == "MUDD") {
ser.syncAsByte(_awayMission.mudd.muddFirstRoomState);
ser.syncAsByte(_awayMission.mudd.torpedoLoaded);
ser.syncAsByte(_awayMission.mudd.knowAboutTorpedo);
ser.syncAsByte(_awayMission.mudd.discoveredBase3System);
ser.syncAsByte(_awayMission.mudd.translatedAlienLanguage);
ser.syncAsByte(_awayMission.mudd.databaseDestroyed);
ser.syncAsByte(_awayMission.mudd.muddInDatabaseRoom);
ser.syncAsByte(_awayMission.mudd.muddCurrentlyInsane);
ser.syncAsByte(_awayMission.mudd.computerDataErasedOrDestroyed);
ser.syncAsByte(_awayMission.mudd.muddErasedDatabase);
ser.syncAsByte(_awayMission.mudd.discoveredLenseAndDegrimerFunction);
ser.syncAsSint16LE(_awayMission.mudd.torpedoStatus);
ser.syncAsByte(_awayMission.mudd.muddUnavailable);
ser.syncAsByte(_awayMission.mudd.muddVisitedDatabaseRoom);
ser.syncAsByte(_awayMission.mudd.accessedAlienDatabase);
ser.syncAsByte(_awayMission.mudd.tookRepairTool);
ser.syncAsByte(_awayMission.mudd.gotPointsForDownloadingData);
ser.syncAsByte(_awayMission.mudd.contactedEnterpriseFirstTime);
ser.syncAsByte(_awayMission.mudd.viewScreenEnabled);
ser.syncAsByte(_awayMission.mudd.lifeSupportMalfunctioning);
ser.syncAsByte(_awayMission.mudd.numTimesEnteredRoom5);
ser.syncAsByte(_awayMission.mudd.gotMemoryDisk);
ser.syncAsByte(_awayMission.mudd.gotLense);
ser.syncAsByte(_awayMission.mudd.gotDegrimer);
ser.syncAsByte(_awayMission.mudd.putCapsuleInMedicalMachine);
ser.syncAsByte(_awayMission.mudd.muddUnconscious);
ser.syncAsByte(_awayMission.mudd.muddInsanityState);
ser.syncAsByte(_awayMission.mudd.muddInhaledGas);
ser.syncAsSint16LE(_awayMission.mudd.lifeSupportTimer);
ser.syncAsByte(_awayMission.mudd.startedLifeSupportTimer);
ser.syncAsByte(_awayMission.mudd.enteredRoom0ForFirstTime);
ser.syncAsByte(_awayMission.mudd.gotPointsForLoadingTorpedo);
ser.syncAsByte(_awayMission.mudd.gotPointsForPressingRedButton);
ser.syncAsByte(_awayMission.mudd.gotPointsForEnablingViewscreen);
ser.syncAsByte(_awayMission.mudd.enteredRoom1ForFirstTime);
ser.syncAsByte(_awayMission.mudd.repairedLifeSupportGenerator);
ser.syncAsSint16LE(_awayMission.mudd.missionScore);
// mudd3
ser.syncAsByte(_room->_roomVar.mudd.suggestedUsingTricorders);
ser.syncAsByte(_room->_roomVar.mudd.tricordersUnavailable);
// mudd4
ser.syncAsByte(_room->_roomVar.mudd.usingLeftConsole);
ser.syncAsByte(_room->_roomVar.mudd.kirkUsingRightConsole);
// common
ser.syncAsByte(_room->_roomVar.mudd.walkingToDoor);
} else if (_missionName == "FEATHER") {
ser.syncAsByte(_awayMission.feather.diedFromStalactites);
ser.syncAsByte(_awayMission.feather.vineState);
ser.syncAsByte(_awayMission.feather.gotRock);
ser.syncAsByte(_awayMission.feather.gotSnake);
ser.syncAsByte(_awayMission.feather.tookKnife);
ser.syncAsByte(_awayMission.feather.field2e);
ser.syncAsByte(_awayMission.feather.numRocksThrownAtTlaoxac);
ser.syncAsByte(_awayMission.feather.gotFern);
ser.syncAsByte(_awayMission.feather.holeBlocked);
ser.syncAsByte(_awayMission.feather.tlaoxacTestPassed);
ser.syncAsByte(_awayMission.feather.knockedOutTlaoxac);
ser.syncAsByte(_awayMission.feather.waterMonsterRetreated);
ser.syncAsByte(_awayMission.feather.showedSnakeToTlaoxac);
ser.syncAsSint16LE(_awayMission.feather.missionScore);
// feather1
ser.syncAsByte(_room->_roomVar.feather.snakeInHole);
ser.syncAsByte(_room->_roomVar.feather.scannedSnake);
ser.syncBytes(_room->_roomVar.feather.crewEscaped, 4);
ser.syncAsByte(_room->_roomVar.feather.crewmanClimbingVine);
// feather2
ser.syncAsByte(_room->_roomVar.feather.showedSnakeToTlaoxac);
ser.syncAsByte(_room->_roomVar.feather.tlaoxacUnconscious);
// feather6
ser.syncAsByte(_room->_roomVar.feather.usedRockOnCrystalsOnce);
// feather7
ser.syncAsByte(_room->_roomVar.feather.insultedQuetzecoatl);
} else if (_missionName == "TRIAL") {
ser.syncAsSint16LE(_awayMission.trial.missionScore);
ser.syncAsSint16LE(_awayMission.trial.field2b);
ser.syncAsByte(_awayMission.trial.entityDefeated);
ser.syncAsByte(_awayMission.trial.doorOpen);
ser.syncAsByte(_awayMission.trial.scannedLock);
ser.syncAsByte(_awayMission.trial.doorCodeBehaviour);
ser.syncAsByte(_awayMission.trial.globSplitInTwo);
ser.syncAsByte(_awayMission.trial.globDefeated);
ser.syncBytes(_awayMission.trial.globEnergyLevels, 3);
ser.syncAsByte(_awayMission.trial.enteredTrial3FirstTime);
ser.syncAsByte(_awayMission.trial.klingonShootIndex);
ser.syncAsByte(_awayMission.trial.shotKlingons);
ser.syncAsSint16LE(_awayMission.trial.shotKlingonState);
ser.syncAsByte(_awayMission.trial.neuralInterfaceActive);
for (int i = 0; i < 3; i++)
ser.syncAsSint16LE(_awayMission.trial.holeContents[i]);
ser.syncAsByte(_awayMission.trial.enteredGlobRoom);
ser.syncAsByte(_awayMission.trial.forceFieldDown);
ser.syncAsByte(_awayMission.trial.uhuraAnalyzedCode);
ser.syncAsSint16LE(_awayMission.trial.missionEndMethod);
ser.syncAsByte(_awayMission.trial.gotPointsForGettingRod);
ser.syncAsByte(_awayMission.trial.gotPointsForCoatingRodWithIron);
ser.syncAsByte(_awayMission.trial.gotPointsForActivatingInterface);
ser.syncAsByte(_awayMission.trial.gotPointsForScanningGlob);
ser.syncAsByte(_awayMission.trial.gotPointsForBeamingOut);
// trial2
ser.syncAsByte(_room->_roomVar.trial.globBeingShot);
ser.syncAsByte(_room->_roomVar.trial.phaserOnKill);
// trial5
ser.syncAsSint16LE(_room->_roomVar.trial.itemToUse);
ser.syncAsSint16LE(_room->_roomVar.trial.objectToUse);
ser.syncAsSint16LE(_room->_roomVar.trial.hole);
}
// The action queue
if (ser.isLoading()) {
_actionQueue = Common::Queue<Action>();
int16 n;
ser.syncAsSint16LE(n);
for (int i = 0; i < n; i++) {
Action a;
a.saveLoadWithSerializer(ser);
_actionQueue.push(a);
}
} else { // Saving
int16 n = _actionQueue.size();
ser.syncAsSint16LE(n);
for (int i = 0; i < n; i++) {
Action a = _actionQueue.pop();
a.saveLoadWithSerializer(ser);
_actionQueue.push(a);
}
}
// Original game located changes in RDF files and saved them. Since RDF files
// aren't modified directly here, that's skipped.
ser.syncAsSint16LE(_objectHasWalkPosition);
ser.syncAsSint16LE(_objectWalkPosition.x);
ser.syncAsSint16LE(_objectWalkPosition.y);
for (int i = 0; i < MAX_BUFFERED_WALK_ACTIONS; i++) {
_actionOnWalkCompletion[i].saveLoadWithSerializer(ser);
ser.syncAsByte(_actionOnWalkCompletionInUse[i]);
}
ser.syncAsSint16LE(_warpHotspotsActive);
}
return true;
}
Common::String StarTrekEngine::getSavegameFilename(int slotId) const {
Common::String saveLoadSlot = _targetName;
saveLoadSlot += Common::String::format(".%.3d", slotId);
return saveLoadSlot;
}
// Static function (reused in detection.cpp)
bool saveOrLoadMetadata(Common::SeekableReadStream *in, Common::WriteStream *out, SavegameMetadata *meta) {
Common::Serializer ser(in, out);
ser.syncAsUint32LE(meta->version);
ser.syncBytes((byte *)meta->description, SAVEGAME_DESCRIPTION_LEN + 1);
// Thumbnail
if (ser.isLoading()) {
if (!::Graphics::loadThumbnail(*in, meta->thumbnail))
meta->thumbnail = nullptr;
} else
::Graphics::saveThumbnail(*out);
// Creation date/time
ser.syncAsUint32LE(meta->saveDate);
debugC(5, kDebugSavegame, "Save date: %d", meta->saveDate);
ser.syncAsUint16LE(meta->saveTime);
debugC(5, kDebugSavegame, "Save time: %d", meta->saveTime);
ser.syncAsByte(meta->saveTimeSecs); // write seconds of save time as well
ser.syncAsUint32LE(meta->playTime);
debugC(5, kDebugSavegame, "Play time: %d", meta->playTime);
return true;
}
}