scummvm/scumm/sprite_he.cpp
Travis Howell e4b51cbdf2 Add a few sprite functions.
svn-id: r16823
2005-02-20 13:07:57 +00:00

96 lines
3 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "scumm/intern.h"
#include "scumm/resource.h"
#include "scumm/scumm.h"
#include "scumm/sprite_he.h"
#include "scumm/wiz_he.h"
namespace Scumm {
void ScummEngine_v90he::allocateArrays() {
_spriteGroups = (SpriteGroup *)calloc(_numSprites, sizeof(SpriteGroup));
_spriteTable = (SpriteInfo *)calloc(_numSprites, sizeof(SpriteInfo));
ScummEngine::allocateArrays();
}
int ScummEngine_v90he::spriteInfoGet_flags_1(int spriteNum) {
checkRange(_numSprites, 1, spriteNum, "_spriteTableGet_flags_1: Invalid sprite %d");
int val = _spriteTable[spriteNum].flags >> 0xE;
return (val & 1);
}
int ScummEngine_v90he::spriteInfoGet_flags_2(int spriteNum) {
checkRange(_numSprites, 1, spriteNum, "_spriteTableGet_flags_2: Invalid sprite %d");
int val = _spriteTable[spriteNum].flags >> 0xD;
return (val & 1);
}
int ScummEngine_v90he::spriteInfoGet_flags_3(int spriteNum) {
checkRange(_numSprites, 1, spriteNum, "_spriteTableGet_flags_3: Invalid sprite %d");
int val = _spriteTable[spriteNum].flags >> 0xF;
return (val & 1);
}
int ScummEngine_v90he::spriteInfoGet_flags_4(int spriteNum) {
checkRange(_numSprites, 1, spriteNum, "_spriteTableGet_flags_4: Invalid sprite %d");
int val = _spriteTable[spriteNum].flags >> 0xC;
return (val & 1);
}
int ScummEngine_v90he::spriteInfoGet_flags_5(int spriteNum) {
checkRange(_numSprites, 1, spriteNum, "_spriteTableGet_flags_5: Invalid sprite %d");
int val = _spriteTable[spriteNum].flags >> 0x13;
return (val & 1);
}
int ScummEngine_v90he::spriteInfoGet_flags_6(int spriteNum) {
checkRange(_numSprites, 1, spriteNum, "_spriteTableGet_flags_6: Invalid sprite %d");
int val = _spriteTable[spriteNum].flags;
return (val & 0x200000);
}
int ScummEngine_v90he::spriteInfoGet_flags_7(int spriteNum) {
checkRange(_numSprites, 1, spriteNum, "_spriteTableGet_flags_7: Invalid sprite %d");
int val = _spriteTable[spriteNum].flags >> 0x16;
return (val & 1);
}
int ScummEngine_v90he::spriteInfoGet_flags_8(int spriteNum) {
checkRange(_numSprites, 1, spriteNum, "_spriteTableGet_flags_8: Invalid sprite %d");
int val = _spriteTable[spriteNum].flags >> 0x1E;
return (val & 1);
}
} // End of namespace Scumm