96 lines
3 KiB
C++
96 lines
3 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "scumm/intern.h"
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#include "scumm/resource.h"
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#include "scumm/scumm.h"
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#include "scumm/sprite_he.h"
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#include "scumm/wiz_he.h"
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namespace Scumm {
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void ScummEngine_v90he::allocateArrays() {
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_spriteGroups = (SpriteGroup *)calloc(_numSprites, sizeof(SpriteGroup));
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_spriteTable = (SpriteInfo *)calloc(_numSprites, sizeof(SpriteInfo));
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ScummEngine::allocateArrays();
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}
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int ScummEngine_v90he::spriteInfoGet_flags_1(int spriteNum) {
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checkRange(_numSprites, 1, spriteNum, "_spriteTableGet_flags_1: Invalid sprite %d");
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int val = _spriteTable[spriteNum].flags >> 0xE;
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return (val & 1);
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}
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int ScummEngine_v90he::spriteInfoGet_flags_2(int spriteNum) {
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checkRange(_numSprites, 1, spriteNum, "_spriteTableGet_flags_2: Invalid sprite %d");
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int val = _spriteTable[spriteNum].flags >> 0xD;
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return (val & 1);
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}
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int ScummEngine_v90he::spriteInfoGet_flags_3(int spriteNum) {
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checkRange(_numSprites, 1, spriteNum, "_spriteTableGet_flags_3: Invalid sprite %d");
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int val = _spriteTable[spriteNum].flags >> 0xF;
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return (val & 1);
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}
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int ScummEngine_v90he::spriteInfoGet_flags_4(int spriteNum) {
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checkRange(_numSprites, 1, spriteNum, "_spriteTableGet_flags_4: Invalid sprite %d");
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int val = _spriteTable[spriteNum].flags >> 0xC;
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return (val & 1);
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}
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int ScummEngine_v90he::spriteInfoGet_flags_5(int spriteNum) {
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checkRange(_numSprites, 1, spriteNum, "_spriteTableGet_flags_5: Invalid sprite %d");
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int val = _spriteTable[spriteNum].flags >> 0x13;
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return (val & 1);
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}
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int ScummEngine_v90he::spriteInfoGet_flags_6(int spriteNum) {
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checkRange(_numSprites, 1, spriteNum, "_spriteTableGet_flags_6: Invalid sprite %d");
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int val = _spriteTable[spriteNum].flags;
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return (val & 0x200000);
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}
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int ScummEngine_v90he::spriteInfoGet_flags_7(int spriteNum) {
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checkRange(_numSprites, 1, spriteNum, "_spriteTableGet_flags_7: Invalid sprite %d");
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int val = _spriteTable[spriteNum].flags >> 0x16;
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return (val & 1);
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}
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int ScummEngine_v90he::spriteInfoGet_flags_8(int spriteNum) {
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checkRange(_numSprites, 1, spriteNum, "_spriteTableGet_flags_8: Invalid sprite %d");
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int val = _spriteTable[spriteNum].flags >> 0x1E;
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return (val & 1);
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}
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} // End of namespace Scumm
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