568 lines
16 KiB
C++
568 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "startrek/room.h"
|
|
|
|
#define OBJECT_VIEWSCREEN 8
|
|
#define OBJECT_ALIENDV 9
|
|
#define OBJECT_REPAIR_TOOL 10
|
|
#define OBJECT_11 11
|
|
|
|
#define HOTSPOT_SCREEN 0x20
|
|
#define HOTSPOT_CONSOLE 0x21
|
|
#define HOTSPOT_LEFT_CONSOLE 0x22
|
|
#define HOTSPOT_RIGHT_CONSOLE 0x23
|
|
#define HOTSPOT_EAST_DOOR 0x24
|
|
#define HOTSPOT_WEST_DOOR 0x25
|
|
|
|
namespace StarTrek {
|
|
|
|
void Room::mudd4Tick1() {
|
|
playVoc("MUD4LOOP");
|
|
|
|
if (!_awayMission->mudd.tookRepairTool)
|
|
loadActorAnim(OBJECT_REPAIR_TOOL, "s4crdv", 0xc9, 0x8e);
|
|
|
|
if (_awayMission->mudd.viewScreenEnabled)
|
|
loadActorAnim(OBJECT_VIEWSCREEN, "s4crvo", 0xa5, 0x76);
|
|
}
|
|
|
|
void Room::mudd4UseCommunicator() {
|
|
showText(TX_SPEAKER_KIRK, TX_MUD4_018);
|
|
showText(TX_SPEAKER_UHURA, TX_STATICU1);
|
|
}
|
|
|
|
void Room::mudd4Timer2Expired() {
|
|
playSoundEffectIndex(SND_07);
|
|
}
|
|
|
|
void Room::mudd4Timer3Expired() {
|
|
playSoundEffectIndex(SND_TRANSENE);
|
|
}
|
|
|
|
void Room::mudd4UseSpockOnLeftConsole() {
|
|
_roomVar.mudd.usingLeftConsole = true;
|
|
mudd4UseSpockOnConsole();
|
|
}
|
|
|
|
void Room::mudd4UseSpockOnRightConsole() {
|
|
_roomVar.mudd.usingLeftConsole = false;
|
|
mudd4UseSpockOnConsole();
|
|
}
|
|
|
|
void Room::mudd4UseSpockOnConsole() {
|
|
_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_N;
|
|
loadActorStandAnim(OBJECT_SPOCK);
|
|
|
|
if (_awayMission->mudd.translatedAlienLanguage) {
|
|
if (!_roomVar.mudd.usingLeftConsole)
|
|
showText(TX_SPEAKER_SPOCK, TX_MUD4_057);
|
|
} else if (_awayMission->mudd.discoveredBase3System) {
|
|
showText(TX_SPEAKER_SPOCK, TX_MUD4_062);
|
|
} else {
|
|
showText(TX_SPEAKER_SPOCK, TX_MUD4_061);
|
|
showText(TX_SPEAKER_KIRK, TX_MUD4_013);
|
|
showText(TX_SPEAKER_SPOCK, TX_MUD4_062);
|
|
showText(TX_SPEAKER_MCCOY, TX_MUD4_048);
|
|
showText(TX_SPEAKER_SPOCK, TX_MUD4_059);
|
|
showText(TX_SPEAKER_KIRK, TX_MUD4_031);
|
|
showText(TX_SPEAKER_SPOCK, TX_MUD4_060);
|
|
|
|
if (!_awayMission->mudd.discoveredBase3System) {
|
|
_awayMission->mudd.discoveredBase3System = true;
|
|
_awayMission->mudd.missionScore++;
|
|
}
|
|
}
|
|
|
|
_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_N;
|
|
walkCrewmanC(OBJECT_SPOCK, 0x6d, 0x9a, &Room::mudd4SpockReachedChair);
|
|
_awayMission->disableInput = true;
|
|
}
|
|
|
|
void Room::mudd4SpockReachedChair() {
|
|
if (_roomVar.mudd.usingLeftConsole && _awayMission->mudd.translatedAlienLanguage)
|
|
loadActorAnimC(OBJECT_SPOCK, "s4crss", -1, -1, &Room::mudd4SpockSatInChair);
|
|
else
|
|
_awayMission->disableInput = false;
|
|
}
|
|
|
|
void Room::mudd4SpockSatInChair() {
|
|
loadActorAnim2(OBJECT_SPOCK, "s4crsr", 0x55, 0x98);
|
|
|
|
showText(TX_SPEAKER_SPOCK, TX_MUD4_058);
|
|
mudd4ShowLeftConsoleMenu();
|
|
}
|
|
|
|
void Room::mudd4ShowLeftConsoleMenu() {
|
|
const TextRef choices[] = {
|
|
TX_SPEAKER_SPOCK,
|
|
TX_MUD4_038,
|
|
TX_MUD4_039,
|
|
TX_MUD4_040,
|
|
TX_MUD4_041,
|
|
TX_BLANK
|
|
};
|
|
|
|
int choice = showMultipleTexts(choices);
|
|
|
|
switch (choice) {
|
|
case 0: // Sensors
|
|
loadActorAnimC(OBJECT_SPOCK, "s4crsr", 0x55, 0x98, &Room::mudd4SpockUsedSensors);
|
|
_awayMission->timers[2] = 5;
|
|
break;
|
|
|
|
case 1: // Navigation
|
|
loadActorAnimC(OBJECT_SPOCK, "s4crsl", 0x55, 0x98, &Room::mudd4SpockUsedNavigation);
|
|
_awayMission->timers[2] = 5;
|
|
break;
|
|
|
|
case 2: // Engineering
|
|
loadActorAnimC(OBJECT_SPOCK, "s4crsr", 0x55, 0x98, &Room::mudd4SpockUsedEngineering);
|
|
_awayMission->timers[2] = 5;
|
|
break;
|
|
|
|
case 3: // Done
|
|
_awayMission->disableInput = false;
|
|
_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_N;
|
|
walkCrewman(OBJECT_SPOCK, 0x69, 0xb7);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Room::mudd4SpockUsedSensors() {
|
|
_awayMission->disableInput = false;
|
|
showText(TX_SPEAKER_SPOCK, TX_MUD4_053);
|
|
mudd4ShowLeftConsoleMenu();
|
|
}
|
|
|
|
void Room::mudd4SpockUsedEngineering() {
|
|
_awayMission->disableInput = false;
|
|
showText(TX_SPEAKER_SPOCK, TX_MUD4_056);
|
|
mudd4ShowLeftConsoleMenu();
|
|
}
|
|
|
|
void Room::mudd4SpockUsedNavigation() {
|
|
_awayMission->disableInput = false;
|
|
showText(TX_SPEAKER_SPOCK, TX_MUD4_055);
|
|
mudd4ShowLeftConsoleMenu();
|
|
}
|
|
|
|
void Room::mudd4FinishedWalking3() { // Spock reaches console after attempting to use Kirk on one
|
|
_awayMission->disableInput = false;
|
|
mudd4UseSpockOnLeftConsole();
|
|
}
|
|
|
|
void Room::mudd4UseKirkOnRightConsole() {
|
|
_roomVar.mudd.kirkUsingRightConsole = true;
|
|
mudd4UseKirkOnConsole();
|
|
}
|
|
|
|
void Room::mudd4UseKirkOnLeftConsole() {
|
|
_roomVar.mudd.kirkUsingRightConsole = false;
|
|
mudd4UseKirkOnConsole();
|
|
}
|
|
|
|
void Room::mudd4UseKirkOnConsole() {
|
|
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
|
|
loadActorStandAnim(OBJECT_KIRK);
|
|
|
|
if (!_awayMission->mudd.translatedAlienLanguage) {
|
|
showText(TX_SPEAKER_KIRK, TX_MUD4_006);
|
|
_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_N;
|
|
walkCrewmanC(OBJECT_SPOCK, 0x6d, 0x9a, &Room::mudd4FinishedWalking3);
|
|
_awayMission->disableInput = true;
|
|
} else {
|
|
if (!_roomVar.mudd.kirkUsingRightConsole)
|
|
showText(TX_SPEAKER_KIRK, TX_MUD4_049);
|
|
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
|
|
walkCrewmanC(OBJECT_KIRK, 0x7e, 0x98, &Room::mudd4KirkReachedRightConsole);
|
|
_awayMission->disableInput = true;
|
|
}
|
|
}
|
|
|
|
void Room::mudd4KirkReachedRightConsole() {
|
|
if (_roomVar.mudd.kirkUsingRightConsole && _awayMission->mudd.translatedAlienLanguage)
|
|
loadActorAnimC(OBJECT_KIRK, "s4crks", -1, -1, &Room::mudd4KirkSatInChair);
|
|
else
|
|
_awayMission->disableInput = false;
|
|
}
|
|
|
|
void Room::mudd4KirkSatInChair() {
|
|
loadActorAnim2(OBJECT_KIRK, "s4crkl", 0x94, 0x98);
|
|
_awayMission->timers[2] = 5;
|
|
_awayMission->disableInput = false;
|
|
|
|
showText(TX_SPEAKER_SPOCK, TX_MUD4_052); // NOTE: why is Spock talking here?
|
|
|
|
mudd4ShowRightConsoleMenu();
|
|
}
|
|
|
|
void Room::mudd4ShowRightConsoleMenu() {
|
|
const TextRef choices[] = {
|
|
TX_SPEAKER_KIRK,
|
|
TX_MUD4_002,
|
|
TX_MUD4_007,
|
|
TX_MUD4_003, // BUGFIX: this used Spock's voice instead of Kirk's in original
|
|
TX_BLANK
|
|
};
|
|
|
|
int choice = showMultipleTexts(choices);
|
|
|
|
switch (choice) {
|
|
case 0: // Communications
|
|
_awayMission->disableInput = true;
|
|
loadActorAnimC(OBJECT_KIRK, "s4crkr", 0x94, 0x98, &Room::mudd4KirkUsedCommunications);
|
|
break;
|
|
|
|
case 1: // View Screen
|
|
_awayMission->disableInput = true;
|
|
loadActorAnimC(OBJECT_KIRK, "s4crkl", 0x94, 0x98, &Room::mudd4KirkUsedViewScreen);
|
|
break;
|
|
|
|
case 2: // Done
|
|
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
|
|
walkCrewman(OBJECT_KIRK, 0x83, 0xb6);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Room::mudd4KirkUsedViewScreen() {
|
|
if (!_awayMission->mudd.viewScreenEnabled) {
|
|
_awayMission->mudd.viewScreenEnabled = true;
|
|
playVoc("SE2BIGAS");
|
|
loadActorAnim(OBJECT_VIEWSCREEN, "s4crvs", 0xa5, 0x76);
|
|
_awayMission->timers[3] = 5;
|
|
_awayMission->timers[1] = 50;
|
|
if (!_awayMission->mudd.gotPointsForEnablingViewscreen) {
|
|
_awayMission->mudd.gotPointsForEnablingViewscreen = true;
|
|
_awayMission->mudd.missionScore++;
|
|
}
|
|
} else {
|
|
_awayMission->mudd.viewScreenEnabled = false;
|
|
loadActorAnim(OBJECT_VIEWSCREEN, "s4crvf", 0xa5, 0x76);
|
|
_awayMission->timers[3] = 5;
|
|
_awayMission->timers[1] = 30;
|
|
}
|
|
}
|
|
|
|
void Room::mudd4Timer1Expired() {
|
|
_awayMission->disableInput = false;
|
|
if (_awayMission->mudd.viewScreenEnabled)
|
|
showText(TX_SPEAKER_KIRK, TX_MUD4_004);
|
|
mudd4ShowRightConsoleMenu();
|
|
}
|
|
|
|
void Room::mudd4KirkUsedCommunications() {
|
|
_awayMission->disableInput = false;
|
|
if (!_awayMission->mudd.knowAboutTorpedo) {
|
|
showText(TX_SPEAKER_SPOCK, TX_MUD4_054);
|
|
mudd4ShowRightConsoleMenu();
|
|
} else {
|
|
if (!_awayMission->mudd.contactedEnterpriseFirstTime) {
|
|
_awayMission->mudd.missionScore++;
|
|
showText(TX_SPEAKER_KIRK, TX_MUD4_025);
|
|
showText(TX_SPEAKER_SCOTT, TX_MUD4_S02);
|
|
|
|
if (_awayMission->mudd.torpedoStatus == 1)
|
|
showText(TX_SPEAKER_KIRK, TX_MUD4_027);
|
|
else
|
|
showText(TX_SPEAKER_KIRK, TX_MUD4_028);
|
|
|
|
showText(TX_SPEAKER_SCOTT, TX_MUD4_S04);
|
|
|
|
const TextRef choices[] = {
|
|
TX_SPEAKER_KIRK,
|
|
TX_MUD4_024,
|
|
TX_MUD4_033,
|
|
TX_MUD4_022, // ENHANCEMENT: This line was recorded twice (MUD4_022 and MUD4_023). It's used twice, so, might as well make use of the second recording.
|
|
TX_BLANK
|
|
};
|
|
|
|
int choice = showMultipleTexts(choices);
|
|
|
|
if (choice == 1) {
|
|
endMission(_awayMission->mudd.missionScore, 0x1b, _awayMission->mudd.torpedoStatus);
|
|
} else if (choice == 0) {
|
|
_awayMission->mudd.contactedEnterpriseFirstTime = true;
|
|
} else { // choice == 2
|
|
mudd4TalkWithMuddAtMissionEnd();
|
|
}
|
|
} else {
|
|
const TextRef choices[] = {
|
|
TX_SPEAKER_KIRK,
|
|
TX_MUD4_019,
|
|
TX_MUD4_A29,
|
|
TX_MUD4_023,
|
|
TX_BLANK
|
|
};
|
|
|
|
showText(TX_SPEAKER_KIRK, TX_MUD4_020);
|
|
showText(TX_SPEAKER_SCOTT, TX_MUD4_S03);
|
|
int choice = showMultipleTexts(choices);
|
|
|
|
if (choice == 1) {
|
|
endMission(_awayMission->mudd.missionScore, 0x1b, _awayMission->mudd.torpedoStatus);
|
|
} else if (choice == 2) {
|
|
mudd4TalkWithMuddAtMissionEnd();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Room::mudd4TalkWithMuddAtMissionEnd() {
|
|
if (_awayMission->mudd.muddUnavailable)
|
|
return;
|
|
else {
|
|
_awayMission->disableInput = true;
|
|
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_E;
|
|
walkCrewmanC(OBJECT_KIRK, 0x83, 0xb4, &Room::mudd4KirkReachedPositionToTalkToMudd);
|
|
|
|
_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_E;
|
|
walkCrewman(OBJECT_SPOCK, 0x69, 0xb7);
|
|
|
|
_awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_N;
|
|
loadActorStandAnim(OBJECT_MCCOY);
|
|
|
|
_awayMission->crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_E;
|
|
loadActorStandAnim(OBJECT_REDSHIRT);
|
|
|
|
playMidiMusicTracks(3);
|
|
loadActorAnim(OBJECT_11, "s4crhw", 0x13f, 0xc7);
|
|
}
|
|
}
|
|
|
|
void Room::mudd4KirkReachedPositionToTalkToMudd() {
|
|
_awayMission->disableInput = false;
|
|
|
|
if (_awayMission->mudd.discoveredLenseAndDegrimerFunction
|
|
|| _awayMission->mudd.muddErasedDatabase
|
|
|| _awayMission->mudd.databaseDestroyed
|
|
|| !_awayMission->mudd.accessedAlienDatabase) { // NOTE: why this last line? Test this...
|
|
const TextRef choices[] = {
|
|
TX_SPEAKER_KIRK,
|
|
TX_MUD4_009,
|
|
TX_MUD4_016,
|
|
TX_BLANK
|
|
};
|
|
|
|
showText(TX_SPEAKER_MUDD, TX_MUD4_066);
|
|
int choice = showMultipleTexts(choices);
|
|
|
|
if (choice == 1) {
|
|
// Copy of code at very bottom of function
|
|
showText(TX_SPEAKER_MUDD, TX_MUD4_074);
|
|
showText(TX_SPEAKER_KIRK, TX_MUD4_017);
|
|
showText(TX_SPEAKER_MUDD, TX_MUD4_072);
|
|
showText(TX_SPEAKER_KIRK, TX_MUD4_008);
|
|
showText(TX_SPEAKER_MUDD, TX_MUD4_068);
|
|
showText(TX_SPEAKER_KIRK, TX_MUD4_032);
|
|
|
|
endMission(_awayMission->mudd.missionScore, 0x1b, _awayMission->mudd.torpedoStatus);
|
|
} else {
|
|
// Threaten to arrest Mudd.
|
|
if (_awayMission->mudd.muddErasedDatabase || _awayMission->mudd.databaseDestroyed)
|
|
showText(TX_SPEAKER_KIRK, TX_MUD4_034);
|
|
if (_awayMission->mudd.discoveredLenseAndDegrimerFunction)
|
|
showText(TX_SPEAKER_KIRK, TX_MUD4_037);
|
|
|
|
showText(TX_SPEAKER_KIRK, TX_MUD4_026);
|
|
|
|
if (_awayMission->mudd.muddErasedDatabase && _awayMission->mudd.databaseDestroyed) {
|
|
// Mudd offers to copy the lost data to the enterprise computer. You don't
|
|
// get any points for this outcome.
|
|
|
|
// NOTE: This combination is probably impossible, making this unused?
|
|
// (Either you give Mudd access to the database, or he destroys it.)
|
|
|
|
showText(TX_SPEAKER_MUDD, TX_MUD4_071);
|
|
showText(TX_SPEAKER_KIRK, TX_MUD4_036);
|
|
showText(TX_SPEAKER_SPOCK, TX_MUD4_029);
|
|
showText(TX_SPEAKER_KIRK, TX_MUD4_030);
|
|
} else {
|
|
// Mudd is forced to agree to give samples to a university.
|
|
showText(TX_SPEAKER_MUDD, TX_MUD4_064);
|
|
showText(TX_SPEAKER_KIRK, TX_MUD4_012);
|
|
showText(TX_SPEAKER_MUDD, TX_MUD4_070);
|
|
showText(TX_SPEAKER_KIRK, TX_MUD4_010);
|
|
showText(TX_SPEAKER_MUDD, TX_MUD4_067);
|
|
showText(TX_SPEAKER_KIRK, TX_MUD4_011);
|
|
|
|
_awayMission->mudd.missionScore += 4;
|
|
playMidiMusicTracks(30);
|
|
|
|
showText(TX_SPEAKER_MUDD, TX_MUD4_073);
|
|
showText(TX_SPEAKER_KIRK, TX_MUD4_035);
|
|
}
|
|
showText(TX_SPEAKER_MUDD, TX_MUD4_069);
|
|
showText(TX_SPEAKER_KIRK, TX_MUD4_001);
|
|
|
|
endMission(_awayMission->mudd.missionScore, 0x1b, _awayMission->mudd.torpedoStatus);
|
|
}
|
|
} else {
|
|
const TextRef choices[] = {
|
|
TX_SPEAKER_KIRK,
|
|
TX_MUD4_014,
|
|
TX_MUD4_021,
|
|
TX_BLANK
|
|
};
|
|
|
|
showText(TX_SPEAKER_MUDD, TX_MUD4_065);
|
|
int choice = showMultipleTexts(choices);
|
|
|
|
if (choice == 1) {
|
|
showText(TX_SPEAKER_MUDD, TX_MUD4_074);
|
|
showText(TX_SPEAKER_KIRK, TX_MUD4_017);
|
|
}
|
|
showText(TX_SPEAKER_MUDD, TX_MUD4_072);
|
|
showText(TX_SPEAKER_KIRK, TX_MUD4_008);
|
|
showText(TX_SPEAKER_MUDD, TX_MUD4_068);
|
|
showText(TX_SPEAKER_KIRK, TX_MUD4_032);
|
|
|
|
endMission(_awayMission->mudd.missionScore, 0x1b, _awayMission->mudd.torpedoStatus);
|
|
}
|
|
}
|
|
|
|
void Room::mudd4UseMccoyOnConsole() {
|
|
// NOTE: This audio was recorded twice (TX_MUD4_045, and TX_MUD4_044 which is unused)
|
|
showText(TX_SPEAKER_MCCOY, TX_MUD4_045);
|
|
|
|
_awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_N;
|
|
walkCrewman(OBJECT_MCCOY, 0x7d, 0xc3);
|
|
}
|
|
|
|
void Room::mudd4UseRedshirtOnConsole() {
|
|
// Floppy version shows two different pieces of text here, but in the CD version,
|
|
// there's no difference
|
|
if (!_awayMission->mudd.translatedAlienLanguage)
|
|
showText(TX_SPEAKER_BUCHERT, TX_MUD4_075);
|
|
else
|
|
showText(TX_SPEAKER_BUCHERT, TX_MUD4_075);
|
|
|
|
_awayMission->crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_N;
|
|
walkCrewman(OBJECT_REDSHIRT, 0x2a, 0xbb);
|
|
}
|
|
|
|
void Room::mudd4UseSTricorderOnRepairTool() {
|
|
spockScan(DIR_E, TX_MUD4_051, false);
|
|
}
|
|
|
|
void Room::mudd4UseSTricorderOnConsole() {
|
|
spockScan(DIR_N, TX_MUD4_042, false);
|
|
}
|
|
|
|
void Room::mudd4UseSTricorderOnViewscreen() {
|
|
spockScan(DIR_N, TX_MUD4_050, false);
|
|
}
|
|
|
|
void Room::mudd4UseMedkit() {
|
|
showText(TX_SPEAKER_MCCOY, TX_MUD4_043);
|
|
}
|
|
|
|
void Room::mudd4GetRepairTool() {
|
|
if (_awayMission->mudd.tookRepairTool)
|
|
showDescription(TX_MUD4N012); // NOTE: unused, since the object disappears, can't be selected again
|
|
else {
|
|
_awayMission->disableInput = true;
|
|
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
|
|
walkCrewmanC(OBJECT_KIRK, 0xcb, 0x9e, &Room::mudd4ReachedRepairTool);
|
|
}
|
|
}
|
|
|
|
void Room::mudd4ReachedRepairTool() {
|
|
loadActorAnimC(OBJECT_KIRK, "kuseln", -1, -1, &Room::mudd4PickedUpRepairTool);
|
|
}
|
|
|
|
void Room::mudd4PickedUpRepairTool() {
|
|
_awayMission->disableInput = false;
|
|
loadActorStandAnim(OBJECT_REPAIR_TOOL);
|
|
_awayMission->mudd.tookRepairTool = true;
|
|
_awayMission->mudd.missionScore++;
|
|
giveItem(OBJECT_IDOOVER);
|
|
}
|
|
|
|
void Room::mudd4LookAtConsole() {
|
|
showDescription(TX_MUD4N000);
|
|
}
|
|
|
|
void Room::mudd4LookAtViewscreen() {
|
|
if (_awayMission->mudd.viewScreenEnabled)
|
|
showDescription(TX_MUD4N008);
|
|
else
|
|
showDescription(TX_MUD4N013);
|
|
}
|
|
|
|
void Room::mudd4LookAtKirk() {
|
|
showDescription(TX_MUD4N003);
|
|
}
|
|
|
|
void Room::mudd4LookAtSpock() {
|
|
showDescription(TX_MUD4N006);
|
|
}
|
|
|
|
void Room::mudd4LookAtMccoy() {
|
|
showDescription(TX_MUD4N001);
|
|
}
|
|
|
|
void Room::mudd4LookAtRedshirt() {
|
|
showDescription(TX_MUD4N004);
|
|
}
|
|
|
|
void Room::mudd4LookAtRepairTool() {
|
|
showDescription(TX_MUD4N011);
|
|
}
|
|
|
|
void Room::mudd4TalkToKirk() {
|
|
showText(TX_SPEAKER_KIRK, TX_MUD4_005);
|
|
}
|
|
|
|
void Room::mudd4TalkToSpock() {
|
|
showText(TX_SPEAKER_SPOCK, TX_MUD4_063);
|
|
showText(TX_SPEAKER_KIRK, TX_MUD4_015);
|
|
showText(TX_SPEAKER_MCCOY, TX_MUD4_047);
|
|
}
|
|
|
|
void Room::mudd4TalkToMccoy() {
|
|
showText(TX_SPEAKER_MCCOY, TX_MUD4_046);
|
|
}
|
|
|
|
void Room::mudd4TalkToRedshirt() {
|
|
showText(TX_SPEAKER_BUCHERT, TX_MUD4_076);
|
|
}
|
|
|
|
void Room::mudd4WalkToEastDoor() {
|
|
_roomVar.mudd.walkingToDoor = true;
|
|
_awayMission->disableInput = true;
|
|
walkCrewman(OBJECT_KIRK, 0xf0, 0xc7);
|
|
}
|
|
|
|
void Room::mudd4WalkToWestDoor() {
|
|
_roomVar.mudd.walkingToDoor = true;
|
|
_awayMission->disableInput = true;
|
|
walkCrewman(OBJECT_KIRK, 0x50, 0xc7);
|
|
}
|
|
|
|
void Room::mudd4TouchedHotspot0() { // Trigger door sound
|
|
if (_roomVar.mudd.walkingToDoor)
|
|
playVoc("SMADOOR3");
|
|
}
|
|
|
|
}
|