scummvm/engines/startrek/rooms/sins3.cpp
Filippos Karapetis e8f0e9e998 STARTREK: Rename the different showText() functions for disambiguation
Hopefully, this will fix the AmigaOS and DS builds
2019-06-11 01:28:12 +03:00

524 lines
18 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "startrek/room.h"
#define OBJECT_ITEM 8 // The item being "operated" on by the drill
#define OBJECT_9 9
#define OBJECT_10 10
#define OBJECT_BOX 11
#define HOTSPOT_DRILL 0x20
#define HOTSPOT_PANEL 0x21
#define HOTSPOT_BOX 0x22
#define HOTSPOT_WALL 0x23
#define HOTSPOT_DOOR 0x24
#define HOTSPOT_LEFT_MONITOR 0x25
#define HOTSPOT_RIGHT_MONITOR 0x26
namespace StarTrek {
extern const RoomAction sins3ActionList[] = {
{ {ACTION_TICK, 1, 0, 0}, &Room::sins3Tick1 },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_BOX, 0}, &Room::sins3UseSTricorderOnBox },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_LEFT_MONITOR, 0}, &Room::sins3UseSTricorderOnMonitor },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_RIGHT_MONITOR, 0}, &Room::sins3UseSTricorderOnMonitor },
{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::sins3UseSTricorderAnywhere },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_DRILL, 0}, &Room::sins3UseSTricorderOnDrill },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_PANEL, 0}, &Room::sins3UseSTricorderOnPanel },
{ {ACTION_LOOK, HOTSPOT_DRILL, 0, 0}, &Room::sins3LookAtDrill },
{ {ACTION_LOOK, HOTSPOT_PANEL, 0, 0}, &Room::sins3LookAtPanel },
{ {ACTION_LOOK, HOTSPOT_LEFT_MONITOR, 0, 0}, &Room::sins3LookAtMonitor },
{ {ACTION_LOOK, HOTSPOT_RIGHT_MONITOR, 0, 0}, &Room::sins3LookAtMonitor },
{ {ACTION_LOOK, 0xff, 0, 0}, &Room::sins3LookAnywhere },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_WALL, 0}, &Room::sins3UseSTricorderOnWall },
{ {ACTION_LOOK, OBJECT_BOX, 0, 0}, &Room::sins3LookAtBox },
{ {ACTION_LOOK, HOTSPOT_BOX, 0, 0}, &Room::sins3LookAtBox },
{ {ACTION_USE, OBJECT_KIRK, HOTSPOT_BOX, 0}, &Room::sins3UseKirkOnBox },
{ {ACTION_DONE_WALK, 4, 0, 0}, &Room::sins3KirkReachedBox },
{ {ACTION_TIMER_EXPIRED, 0, 0, 0}, &Room::sins3Timer0Expired },
{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_BOX, 0}, &Room::sins3UseSpockOnBox },
{ {ACTION_DONE_WALK, 5, 0, 0}, &Room::sins3SpockReachedBox },
{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_BOX, 0}, &Room::sins3UseMccoyOnBox },
{ {ACTION_DONE_WALK, 6, 0, 0}, &Room::sins3MccoyReachedBox },
{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_BOX, 0}, &Room::sins3UseRedshirtOnBox },
{ {ACTION_DONE_WALK, 7, 0, 0}, &Room::sins3RedshirtReachedBox },
{ {ACTION_DONE_ANIM, 8, 0, 0}, &Room::sins3BoxOpened },
{ {ACTION_GET, OBJECT_BOX, 0, 0}, &Room::sins3GetBox },
{ {ACTION_GET, HOTSPOT_BOX, 0, 0}, &Room::sins3GetBox },
{ {ACTION_DONE_WALK, 3, 0, 0}, &Room::sins3KirkReachedBoxToGet },
{ {ACTION_DONE_ANIM, 17, 0, 0}, &Room::sins3KirkGotBoxContents },
{ {ACTION_TICK, 30, 0, 0}, &Room::sins3Tick30 },
{ {ACTION_TICK, 60, 0, 0}, &Room::sins3Tick60 },
{ {ACTION_USE, OBJECT_KIRK, HOTSPOT_PANEL, 0}, &Room::sins3UseKirkOnPanel },
{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_PANEL, 0}, &Room::sins3UseSpockOnPanel },
{ {ACTION_DONE_WALK, 10, 0, 0}, &Room::sins3SpockReachedPanel },
{ {ACTION_USE, OBJECT_IS8ROCKS, OBJECT_ITEM, 0}, &Room::sins3UseRockOnWall },
{ {ACTION_USE, OBJECT_IS8ROCKS, HOTSPOT_WALL, 0}, &Room::sins3UseRockOnWall },
{ {ACTION_DONE_WALK, 1, 0, 0}, &Room::sins3KirkReachedWall },
{ {ACTION_DONE_ANIM, 18, 0, 0}, &Room::sins3KirkPutRockOnWall },
{ {ACTION_DONE_WALK, 2, 0, 0}, &Room::sins3KirkBackedAwayFromWall },
{ {ACTION_DONE_ANIM, 11, 0, 0}, &Room::sins3UsedLowPowerLaserOnRock },
{ {ACTION_DONE_ANIM, 12, 0, 0}, &Room::sins3MadeHoleInRock },
{ {ACTION_DONE_ANIM, 13, 0, 0}, &Room::sins3CreatedTemplateInRock },
{ {ACTION_DONE_ANIM, 14, 0, 0}, &Room::sins3RockTurnedIntoIDCard },
{ {ACTION_DONE_ANIM, 19, 0, 0}, &Room::sins3RockVaporized },
{ {ACTION_USE, HOTSPOT_DRILL, 0xff, 0}, &Room::sins3UseDrillAnywhere },
{ {ACTION_GET, OBJECT_ITEM, 0, 0}, &Room::sins3GetIDCard },
{ {ACTION_DONE_WALK, 15, 0, 0}, &Room::sins3ReachedIDCard },
{ {ACTION_DONE_ANIM, 16, 0, 0}, &Room::sins3PickedUpIDCard },
{ {ACTION_LOOK, OBJECT_ITEM, 0, 0}, &Room::sins3LookAtItemBeingDrilled },
{ {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::sins3LookAtKirk },
{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::sins3LookAtSpock },
{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::sins3LookAtMccoy },
{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::sins3LookAtRedshirt },
{ {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::sins3TalkToKirk },
{ {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::sins3TalkToSpock },
{ {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::sins3TalkToMccoy },
{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::sins3TalkToRedshirt },
{ {ACTION_USE, OBJECT_ICOMM, 0xff, 0}, &Room::sins3UseCommunicator },
{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_DRILL, 0}, &Room::sins3UseSpockOnDrill },
{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_DRILL, 0}, &Room::sins3UseMccoyOnDrill },
{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_DRILL, 0}, &Room::sins3UseRedshirtOnDrill },
{ {ACTION_WALK, HOTSPOT_DOOR, 0, 0}, &Room::sins3WalkToDoor },
{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_KIRK, 0}, &Room::sins3UseMedkitOnCrewman },
{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_SPOCK, 0}, &Room::sins3UseMedkitOnCrewman },
{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_MCCOY, 0}, &Room::sins3UseMedkitOnCrewman },
{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_REDSHIRT, 0}, &Room::sins3UseMedkitOnCrewman },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0}, &Room::sins3UseMTricorderOnCrewman },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0}, &Room::sins3UseMTricorderOnCrewman },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY, 0}, &Room::sins3UseMTricorderOnCrewman },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0}, &Room::sins3UseMTricorderOnCrewman },
};
extern const int sins3NumActions = ARRAYSIZE(sins3ActionList);
void Room::sins3Tick1() {
playVoc("SIN3LOOP");
if (!_awayMission->sins.enteredRoom3FirstTime)
_awayMission->disableInput = 2;
if (_awayMission->sins.boxState == 1)
loadActorAnim2(OBJECT_BOX, "s3bxo", 0xaf, 0xb8);
else if (_awayMission->sins.boxState == 2)
loadActorAnim2(OBJECT_BOX, "s3bxe", 0xaf, 0xb8);
if (_awayMission->sins.moldState == 2)
loadActorAnim2(OBJECT_ITEM, "s3mold", 0, 0);
if (_awayMission->sins.moldState == 3)
loadActorAnim2(OBJECT_ITEM, "s3rock", 0, 0);
if (_awayMission->sins.moldState == 4)
loadActorAnim2(OBJECT_ITEM, "s3card", 0, 0);
_awayMission->sins.gatheredClues |= 2;
playMidiMusicTracks(MIDITRACK_27, -3);
}
void Room::sins3UseSTricorderOnBox() {
spockScan(DIR_S, TX_SIN3_003);
}
void Room::sins3UseSTricorderOnMonitor() {
spockScan(DIR_N, TX_SIN3_018);
}
void Room::sins3UseSTricorderAnywhere() {
spockScan(DIR_S, TX_SIN3_017);
}
void Room::sins3UseSTricorderOnDrill() {
spockScan(DIR_E, TX_SIN3_016);
}
void Room::sins3UseSTricorderOnPanel() {
if (_awayMission->sins.scannedKeycardLock) {
spockScan(DIR_E, TX_SIN3_015);
_awayMission->sins.laserPattern = 1;
} else
spockScan(DIR_E, TX_SIN3_019);
}
void Room::sins3LookAtDrill() {
showDescription(TX_SIN3N012);
}
void Room::sins3LookAtPanel() {
showDescription(TX_SIN3N011);
}
void Room::sins3LookAtMonitor() {
showDescription(TX_SIN3N007);
}
void Room::sins3LookAnywhere() {
showDescription(TX_SIN3N013);
}
void Room::sins3UseSTricorderOnWall() {
// NOTE: this event has two implementations, one unused.
if (true)
spockScan(DIR_E, TX_SIN3_023);
else
spockScan(DIR_S, TX_SIN3_022);
}
void Room::sins3LookAtBox() {
if (_awayMission->sins.boxState == 0)
showDescription(TX_SIN3N000);
else if (_awayMission->sins.boxState == 1)
showDescription(TX_SIN3N008);
else if (_awayMission->sins.boxState == 2)
showDescription(TX_SIN3N005);
}
void Room::sins3UseKirkOnBox() {
if (_awayMission->sins.boxState == 0) {
_awayMission->disableInput = true;
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_E;
walkCrewmanC(OBJECT_KIRK, 0x8f, 0xa9, &Room::sins3KirkReachedBox);
}
}
void Room::sins3KirkReachedBox() {
loadActorAnim2(OBJECT_KIRK, "kusele");
loadActorAnimC(OBJECT_BOX, "s3bxop", 0xaf, 0xb8, &Room::sins3BoxOpened);
_awayMission->timers[0] = 10; // play sound in 10 ticks
_awayMission->sins.boxState = 1;
}
// Plays a sound effect at a specific time while opening the box
void Room::sins3Timer0Expired() {
playSoundEffectIndex(SND_0c);
}
void Room::sins3UseSpockOnBox() {
if (_awayMission->sins.boxState == 0) {
_awayMission->disableInput = true;
_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_E;
walkCrewmanC(OBJECT_SPOCK, 0x8f, 0xa9, &Room::sins3SpockReachedBox);
}
}
void Room::sins3SpockReachedBox() {
loadActorAnim2(OBJECT_SPOCK, "susele");
loadActorAnimC(OBJECT_BOX, "s3bxop", 0xaf, 0xb8, &Room::sins3BoxOpened);
_awayMission->timers[0] = 10; // ENHANCEMENT (play sound in 10 ticks)
_awayMission->sins.boxState = 1;
}
void Room::sins3UseMccoyOnBox() {
if (_awayMission->sins.boxState == 0) {
_awayMission->disableInput = true;
_awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_E;
walkCrewmanC(OBJECT_MCCOY, 0x8f, 0xa9, &Room::sins3MccoyReachedBox);
}
}
void Room::sins3MccoyReachedBox() {
loadActorAnim2(OBJECT_MCCOY, "musele");
loadActorAnimC(OBJECT_BOX, "s3bxop", 0xaf, 0xb8, &Room::sins3BoxOpened);
_awayMission->timers[0] = 10; // ENHANCEMENT (play sound in 10 ticks)
_awayMission->sins.boxState = 1;
}
void Room::sins3UseRedshirtOnBox() {
if (_awayMission->sins.boxState == 0) {
_awayMission->disableInput = true;
_awayMission->crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_E;
walkCrewmanC(OBJECT_REDSHIRT, 0x8f, 0xa9, &Room::sins3RedshirtReachedBox);
}
}
void Room::sins3RedshirtReachedBox() {
loadActorAnim2(OBJECT_REDSHIRT, "rusele");
loadActorAnimC(OBJECT_BOX, "s3bxop", 0xaf, 0xb8, &Room::sins3BoxOpened);
_awayMission->timers[0] = 10; // ENHANCEMENT (play sound in 10 ticks)
_awayMission->sins.boxState = 1;
}
void Room::sins3BoxOpened() {
loadActorAnim2(OBJECT_BOX, "s3bxo", 0xaf, 0xb8);
_awayMission->disableInput = false;
}
void Room::sins3GetBox() {
if (_awayMission->sins.boxState == 1) { // Box is open, not empty
_awayMission->disableInput = true;
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_E;
walkCrewmanC(OBJECT_KIRK, 0x91, 0xab, &Room::sins3KirkReachedBoxToGet);
}
}
void Room::sins3KirkReachedBoxToGet() {
giveItem(OBJECT_ICONECT);
loadActorAnimC(OBJECT_KIRK, "kusele", -1, -1, &Room::sins3KirkGotBoxContents);
}
void Room::sins3KirkGotBoxContents() {
loadActorAnim2(OBJECT_BOX, "s3bxe", 0xaf, 0xb8);
_awayMission->sins.boxState = 2;
_awayMission->disableInput = false;
}
void Room::sins3Tick30() {
if (!_awayMission->sins.enteredRoom3FirstTime) {
showText(TX_SPEAKER_MCCOY, TX_SIN3_012);
showText(TX_SPEAKER_SPOCK, TX_SIN3_024);
showText(TX_SPEAKER_MCCOY, TX_SIN3_013);
_awayMission->sins.enteredRoom3FirstTime = true;
_awayMission->disableInput = false;
}
}
void Room::sins3Tick60() {
if (_awayMission->sins.gatheredClues == 7) {
showText(TX_SPEAKER_SPOCK, TX_SIN3_007);
_awayMission->sins.gatheredClues |= 8;
}
}
void Room::sins3UseKirkOnPanel() {
showText(TX_SPEAKER_KIRK, TX_SIN3_001);
sins3UseSpockOnPanel();
}
void Room::sins3UseSpockOnPanel() {
walkCrewmanC(OBJECT_SPOCK, 0x96, 0x78, &Room::sins3SpockReachedPanel);
}
void Room::sins3SpockReachedPanel() {
const TextRef choices[] = {
TX_SPEAKER_KIRK,
TX_SIN3_LASERSETTING001, TX_SIN3_LASERSETTING010, TX_SIN3_LASERSETTING100, TX_SIN3_LASERCANCEL,
TX_BLANK
};
int choice = showMultipleTexts(choices);
if (choice == 3) // cancel
return;
else {
_awayMission->sins.laserSetting = choice + 1;
if (_awayMission->sins.laserPattern == 0 && _awayMission->sins.laserSetting == 3)
// High setting can't be used until the template pattern has been uploaded to
// the machine
showText(TX_SPEAKER_SPOCK, TX_SIN3_005);
else if (_awayMission->sins.moldState != -1) {
if (_awayMission->sins.moldState == 0) { // Mold not yet created
loadActorAnim2(OBJECT_SPOCK, "susemn");
playVoc("LAZERD2");
if (_awayMission->sins.laserPattern == 0 && _awayMission->sins.laserSetting == 3) {
// This code is unreachable, as the same condition was checked above
loadActorAnimC(OBJECT_ITEM, "s3las2", 0, 0, &Room::sins3MadeHoleInRock);
playSoundEffectIndex(SND_PHASSHOT);
_awayMission->sins.moldState = -1;
} else if (_awayMission->sins.laserPattern == 1 && _awayMission->sins.laserSetting == 3) {
// Strong laser creates the needed mold
loadActorAnimC(OBJECT_ITEM, "s3las3", 0, 0, &Room::sins3CreatedTemplateInRock);
playSoundEffectIndex(SND_PHASSHOT);
_awayMission->sins.moldState = 2;
} else {
// Weak laser does nothing to the rock
loadActorAnimC(OBJECT_ITEM, "s3las1", 0, 0, &Room::sins3UsedLowPowerLaserOnRock);
playSoundEffectIndex(SND_PHASSHOT);
}
} else if (_awayMission->sins.moldState == 3) { // There's a rock sitting on the mold
loadActorAnim2(OBJECT_SPOCK, "susemn");
playVoc("LAZERD2");
if (_awayMission->sins.laserSetting == 1 || _awayMission->sins.laserSetting == 2) {
// Weak-setting lasers create the keycard properly
loadActorAnimC(OBJECT_ITEM, "s3las4", 0, 0, &Room::sins3RockTurnedIntoIDCard);
playSoundEffectIndex(SND_PHASSHOT);
_awayMission->sins.moldState = 4;
} else if (_awayMission->sins.laserSetting == 3) {
// High-setting laser vaporizes the rocks
loadActorAnimC(OBJECT_ITEM, "s3las5", 0, 0, &Room::sins3RockVaporized);
playSoundEffectIndex(SND_PHASSHOT);
_awayMission->sins.moldState = 2;
_awayMission->sins.laserPattern = 1;
}
} else { // moldState == 2 or 4 (mold created; either keycard is in it, or nothing)
// "Template would be damaged from direct fire"
showText(TX_SPEAKER_SPOCK, TX_SIN3_006);
}
}
}
}
void Room::sins3UseRockOnWall() {
if (_awayMission->sins.moldState == 2) {
_awayMission->sins.moldState = 3;
_awayMission->sins.laserPattern = 2;
_awayMission->disableInput = true;
walkCrewmanC(OBJECT_KIRK, 0x10f, 0xa7, &Room::sins3KirkReachedWall);
}
}
void Room::sins3KirkReachedWall() {
loadActorAnimC(OBJECT_KIRK, "kuseme", -1, -1, &Room::sins3KirkPutRockOnWall);
}
void Room::sins3KirkPutRockOnWall() {
loseItem(OBJECT_IS8ROCKS);
loadActorAnim2(OBJECT_ITEM, "s3rock", 0, 0);
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_E;
walkCrewmanC(OBJECT_KIRK, 0xfa, 0xaa, &Room::sins3KirkBackedAwayFromWall);
}
void Room::sins3KirkBackedAwayFromWall() {
_awayMission->disableInput = false;
}
void Room::sins3UsedLowPowerLaserOnRock() {
loadActorStandAnim(OBJECT_ITEM);
}
void Room::sins3MadeHoleInRock() {
// Unused
loadActorAnim2(OBJECT_ITEM, "s3hole", 0, 0);
}
void Room::sins3CreatedTemplateInRock() {
loadActorAnim2(OBJECT_ITEM, "s3mold", 0, 0);
}
void Room::sins3RockTurnedIntoIDCard() {
loadActorAnim2(OBJECT_ITEM, "s3card", 0, 0);
}
void Room::sins3RockVaporized() {
showText(TX_SPEAKER_SPOCK, TX_SIN3_021);
}
void Room::sins3UseDrillAnywhere() {
// It isn't possible to "use" a hotspot on something else, so this is never called?
showDescription(TX_SIN3N009);
}
void Room::sins3GetIDCard() {
if (_awayMission->sins.moldState == 4) {
walkCrewmanC(OBJECT_KIRK, 0x10f, 0xa7, &Room::sins3ReachedIDCard);
_awayMission->disableInput = true;
}
}
void Room::sins3ReachedIDCard() {
loadActorAnimC(OBJECT_KIRK, "kuseme", -1, -1, &Room::sins3PickedUpIDCard);
}
void Room::sins3PickedUpIDCard() {
giveItem(OBJECT_IIDCARD);
loadActorAnim(OBJECT_ITEM, "s3mold", 0, 0);
_awayMission->sins.moldState = 2;
_awayMission->sins.laserPattern = 1;
_awayMission->disableInput = false;
}
void Room::sins3LookAtItemBeingDrilled() {
if (_awayMission->sins.moldState == 2)
showDescription(TX_SIN3N006);
else if (_awayMission->sins.moldState == 3)
showDescription(TX_SIN3N014);
else if (_awayMission->sins.moldState == 4)
showDescription(TX_SIN3N010);
}
void Room::sins3LookAtKirk() {
showDescription(TX_SIN3N003);
}
void Room::sins3LookAtSpock() {
showDescription(TX_SIN3N004);
}
void Room::sins3LookAtMccoy() {
showDescription(TX_SIN3N001); // BUGFIX: Speaker is "nobody", not Dr. McCoy
}
void Room::sins3LookAtRedshirt() {
showDescription(TX_SIN3N002);
}
void Room::sins3TalkToKirk() {
showText(TX_SPEAKER_KIRK, TX_SIN3_002);
}
void Room::sins3TalkToSpock() {
showText(TX_SPEAKER_SPOCK, TX_SIN3_020);
}
void Room::sins3TalkToMccoy() {
showText(TX_SPEAKER_MCCOY, TX_SIN3_011);
}
void Room::sins3TalkToRedshirt() {
showText(TX_SPEAKER_MOSHER, TX_SIN3_026);
showText(TX_SPEAKER_MCCOY, TX_SIN3_014);
showText(TX_SPEAKER_MOSHER, TX_SIN3_027);
}
void Room::sins3UseCommunicator() {
showText(TX_SPEAKER_UHURA, TX_SIN3U072);
}
void Room::sins3UseSpockOnDrill() {
showText(TX_SPEAKER_SPOCK, TX_SIN3_004);
}
void Room::sins3UseMccoyOnDrill() {
showText(TX_SPEAKER_MCCOY, TX_SIN3_009);
}
void Room::sins3UseRedshirtOnDrill() {
showText(TX_SPEAKER_MOSHER, TX_SIN3_025);
}
void Room::sins3WalkToDoor() {
walkCrewman(OBJECT_KIRK, 0x2b, 0x86);
}
void Room::sins3UseMedkitOnCrewman() {
showText(TX_SPEAKER_MCCOY, TX_SIN3_010);
}
void Room::sins3UseMTricorderOnCrewman() {
mccoyScan(DIR_S, TX_SIN3_008);
}
}