724 lines
25 KiB
C++
724 lines
25 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/config-manager.h"
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#include "ags/engine/ac/asset_helper.h"
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#include "ags/shared/ac/audio_clip_type.h"
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#include "ags/engine/ac/file.h"
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#include "ags/shared/ac/common.h"
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#include "ags/engine/ac/game.h"
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#include "ags/engine/ac/game_setup.h"
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#include "ags/shared/ac/game_setup_struct.h"
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#include "ags/engine/ac/global_file.h"
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#include "ags/engine/ac/path_helper.h"
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#include "ags/engine/ac/runtime_defines.h"
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#include "ags/engine/ac/string.h"
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#include "ags/engine/debugging/debug_log.h"
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#include "ags/engine/debugging/debugger.h"
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#include "ags/shared/util/misc.h"
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#include "ags/engine/platform/base/ags_platform_driver.h"
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#include "ags/shared/util/stream.h"
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#include "ags/shared/core/asset_manager.h"
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#include "ags/shared/core/asset.h"
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#include "ags/engine/main/engine.h"
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#include "ags/engine/main/game_file.h"
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#include "ags/shared/util/directory.h"
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#include "ags/shared/util/path.h"
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#include "ags/shared/util/string.h"
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#include "ags/shared/util/string_utils.h"
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#include "ags/shared/debugging/out.h"
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#include "ags/engine/script/script_api.h"
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#include "ags/engine/script/script_runtime.h"
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#include "ags/engine/ac/dynobj/script_string.h"
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#include "ags/ags.h"
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#include "ags/globals.h"
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namespace AGS3 {
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using namespace AGS::Shared;
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// object-based File routines
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int File_Exists(const char *fnmm) {
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ResolvedPath rp;
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if (!ResolveScriptPath(fnmm, true, rp))
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return 0;
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return (File::TestReadFile(rp.FullPath) || File::TestReadFile(rp.AltPath)) ? 1 : 0;
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}
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int File_Delete(const char *fnmm) {
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ResolvedPath rp;
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if (!ResolveScriptPath(fnmm, false, rp))
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return 0;
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if (::remove(rp.FullPath.GetCStr()) == 0)
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return 1;
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if (_G(errnum) == AL_ENOENT && !rp.AltPath.IsEmpty() && rp.AltPath.Compare(rp.FullPath) != 0)
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return ::remove(rp.AltPath.GetCStr()) == 0 ? 1 : 0;
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return 0;
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}
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void *sc_OpenFile(const char *fnmm, int mode) {
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if ((mode < scFileRead) || (mode > scFileAppend))
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quit("!OpenFile: invalid file mode");
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sc_File *scf = new sc_File();
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if (scf->OpenFile(fnmm, mode) == 0) {
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delete scf;
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return nullptr;
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}
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ccRegisterManagedObject(scf, scf);
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return scf;
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}
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void File_Close(sc_File *fil) {
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fil->Close();
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}
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void File_WriteString(sc_File *fil, const char *towrite) {
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FileWrite(fil->handle, towrite);
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}
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void File_WriteInt(sc_File *fil, int towrite) {
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FileWriteInt(fil->handle, towrite);
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}
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void File_WriteRawChar(sc_File *fil, int towrite) {
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FileWriteRawChar(fil->handle, towrite);
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}
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void File_WriteRawLine(sc_File *fil, const char *towrite) {
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FileWriteRawLine(fil->handle, towrite);
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}
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void File_ReadRawLine(sc_File *fil, char *buffer) {
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Stream *in = get_valid_file_stream_from_handle(fil->handle, "File.ReadRawLine");
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check_strlen(buffer);
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int i = 0;
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while (i < _G(MAXSTRLEN) - 1) {
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buffer[i] = in->ReadInt8();
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if (buffer[i] == 13) {
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// CR -- skip LF and abort
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in->ReadInt8();
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break;
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}
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if (buffer[i] == 10) // LF only -- abort
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break;
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if (in->EOS()) // EOF -- abort
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break;
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i++;
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}
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buffer[i] = 0;
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}
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const char *File_ReadRawLineBack(sc_File *fil) {
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char readbuffer[MAX_MAXSTRLEN + 1];
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File_ReadRawLine(fil, readbuffer);
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return CreateNewScriptString(readbuffer);
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}
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void File_ReadString(sc_File *fil, char *toread) {
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FileRead(fil->handle, toread);
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}
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const char *File_ReadStringBack(sc_File *fil) {
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Stream *in = get_valid_file_stream_from_handle(fil->handle, "File.ReadStringBack");
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if (in->EOS()) {
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return CreateNewScriptString("");
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}
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int lle = in->ReadInt32();
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if ((lle >= 20000) || (lle < 1))
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quit("!File.ReadStringBack: file was not written by WriteString");
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char *retVal = (char *)malloc(lle);
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in->Read(retVal, lle);
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return CreateNewScriptString(retVal, false);
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}
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int File_ReadInt(sc_File *fil) {
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return FileReadInt(fil->handle);
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}
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int File_ReadRawChar(sc_File *fil) {
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return FileReadRawChar(fil->handle);
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}
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int File_ReadRawInt(sc_File *fil) {
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return FileReadRawInt(fil->handle);
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}
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int File_Seek(sc_File *fil, int offset, int origin) {
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Stream *in = get_valid_file_stream_from_handle(fil->handle, "File.Seek");
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if (!in->Seek(offset, (StreamSeek)origin)) {
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return -1;
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}
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return in->GetPosition();
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}
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int File_GetEOF(sc_File *fil) {
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if (fil->handle <= 0)
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return 1;
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return FileIsEOF(fil->handle);
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}
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int File_GetError(sc_File *fil) {
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if (fil->handle <= 0)
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return 1;
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return FileIsError(fil->handle);
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}
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int File_GetPosition(sc_File *fil) {
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if (fil->handle <= 0)
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return -1;
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Stream *stream = get_valid_file_stream_from_handle(fil->handle, "File.Position");
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// TODO: a problem is that AGS script does not support unsigned or long int
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return (int)stream->GetPosition();
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}
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//=============================================================================
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const String GameInstallRootToken = "$INSTALLDIR$";
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const String UserSavedgamesRootToken = "$MYDOCS$";
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const String GameSavedgamesDirToken = "$SAVEGAMEDIR$";
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const String GameDataDirToken = "$APPDATADIR$";
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const String UserConfigFileToken = "$CONFIGFILE$";
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void FixupFilename(char *filename) {
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const char *illegal = _G(platform)->GetIllegalFileChars();
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for (char *name_ptr = filename; *name_ptr; ++name_ptr) {
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if (*name_ptr < ' ') {
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*name_ptr = '_';
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} else {
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for (const char *ch_ptr = illegal; *ch_ptr; ++ch_ptr)
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if (*name_ptr == *ch_ptr)
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*name_ptr = '_';
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}
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}
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}
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String PathFromInstallDir(const String &path) {
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if (Path::IsRelativePath(path))
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return Path::ConcatPaths(_GP(ResPaths).DataDir, path);
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return path;
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}
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// Tests if there is a special path token in the beginning of the given path;
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// if there is and there is no slash between token and the rest of the string,
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// then assigns new string that has such slash.
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// Returns TRUE if the new string was created, and FALSE if the path was good.
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bool FixSlashAfterToken(const String &path, const String &token, String &new_path) {
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if (path.CompareLeft(token) == 0 && path.GetLength() > token.GetLength() &&
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path[token.GetLength()] != '/') {
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new_path = Path::ConcatPaths(token, path.Mid(token.GetLength()));
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return true;
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}
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return false;
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}
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String FixSlashAfterToken(const String &path) {
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String fixed_path = path;
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Path::FixupPath(fixed_path);
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if (FixSlashAfterToken(fixed_path, GameInstallRootToken, fixed_path) ||
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FixSlashAfterToken(fixed_path, UserSavedgamesRootToken, fixed_path) ||
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FixSlashAfterToken(fixed_path, GameSavedgamesDirToken, fixed_path) ||
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FixSlashAfterToken(fixed_path, GameDataDirToken, fixed_path))
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return fixed_path;
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return path;
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}
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String PreparePathForWriting(const FSLocation &fsloc, const String &filename) {
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if (Directory::CreateAllDirectories(fsloc.BaseDir, fsloc.FullDir))
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return Path::ConcatPaths(fsloc.FullDir, filename);
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return "";
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}
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FSLocation GetGlobalUserConfigDir() {
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String dir = _G(platform)->GetUserGlobalConfigDirectory();
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if (Path::IsRelativePath(dir)) // relative dir is resolved relative to the game data dir
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return FSLocation(_GP(ResPaths).DataDir, Path::ConcatPaths(_GP(ResPaths).DataDir, dir));
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return FSLocation(dir, dir);
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}
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FSLocation GetGameUserConfigDir() {
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String dir = _G(platform)->GetUserConfigDirectory();
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if (Path::IsRelativePath(dir)) // relative dir is resolved relative to the game data dir
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return FSLocation(_GP(ResPaths).DataDir, Path::ConcatPaths(_GP(ResPaths).DataDir, dir));
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else if (_GP(usetup).local_user_conf) // directive to use game dir location
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return FSLocation(_GP(ResPaths).DataDir);
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// For absolute dir, we assume it's a special directory prepared for AGS engine
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// and therefore amend it with a game own subdir
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return FSLocation(dir, Path::ConcatPaths(dir, _GP(game).saveGameFolderName));
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}
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// A helper function that deduces a data directory either using default system location,
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// or user option from config. In case of a default location a path is appended with
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// game's "save folder" name, which is meant to separate files from different games.
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static FSLocation MakeGameDataDir(const String &default_dir, const String &user_option) {
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if (user_option.IsEmpty()) {
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String dir = default_dir;
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if (Path::IsRelativePath(dir)) // relative dir is resolved relative to the game data dir
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return FSLocation(_GP(ResPaths).DataDir, Path::ConcatPaths(_GP(ResPaths).DataDir, dir));
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// For absolute dir, we assume it's a special directory prepared for AGS engine
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// and therefore amend it with a game own subdir
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return FSLocation(dir, Path::ConcatPaths(dir, _GP(game).saveGameFolderName));
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}
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// If this location is set up by user config, then use it as is (resolving relative path if necessary)
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String dir = user_option;
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if (Path::IsSameOrSubDir(_GP(ResPaths).DataDir, dir)) // check if it's inside game dir
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return FSLocation(_GP(ResPaths).DataDir, Path::MakeRelativePath(_GP(ResPaths).DataDir, dir));
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dir = Path::MakeAbsolutePath(dir);
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return FSLocation(dir, dir);
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}
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FSLocation GetGameAppDataDir() {
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return MakeGameDataDir(_G(platform)->GetAllUsersDataDirectory(), _GP(usetup).shared_data_dir);
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}
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FSLocation GetGameUserDataDir() {
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return MakeGameDataDir(_G(platform)->GetUserSavedgamesDirectory(), _GP(usetup).user_data_dir);
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}
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bool ResolveScriptPath(const String &orig_sc_path, bool read_only, ResolvedPath &rp) {
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debugC(::AGS::kDebugFilePath, "ResolveScriptPath(%s)", orig_sc_path.GetCStr());
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rp = ResolvedPath();
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bool is_absolute = !is_relative_filename(orig_sc_path.GetCStr());
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if (is_absolute && !read_only) {
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debug_script_warn("Attempt to access file '%s' denied (cannot write to absolute path)", orig_sc_path.GetCStr());
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return false;
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}
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if (is_absolute) {
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rp.FullPath = orig_sc_path;
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debugC(::AGS::kDebugFilePath, "Full path detected");
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return true;
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}
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/*
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if (read_only) {
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// For reading files, first try as a save file, then fall back
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// in the game folder. This handles cases where some games like
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// The Blackwell Legacy write to files in the game folder
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rp.BaseDir = SAVE_FOLDER_PREFIX;
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rp.FullPath = String::FromFormat("%s%s", SAVE_FOLDER_PREFIX,
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orig_sc_path.GetCStr());
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rp.AltPath = orig_sc_path;
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} else {
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// For writing files, always use as save files
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rp.BaseDir = SAVE_FOLDER_PREFIX;
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rp.FullPath = String::FromFormat("%s%s", SAVE_FOLDER_PREFIX,
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orig_sc_path.GetCStr());
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}
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*/
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String sc_path = FixSlashAfterToken(orig_sc_path);
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FSLocation parent_dir;
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String child_path;
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String alt_path;
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if (sc_path.CompareLeft(GameInstallRootToken) == 0) {
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if (!read_only) {
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debug_script_warn("Attempt to access file '%s' denied (cannot write to game installation directory)",
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sc_path.GetCStr());
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return false;
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}
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parent_dir = FSLocation(_GP(ResPaths).DataDir);
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child_path = sc_path.Mid(GameInstallRootToken.GetLength());
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} else if (sc_path.CompareLeft(GameSavedgamesDirToken) == 0) {
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parent_dir = get_save_game_directory();
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child_path = sc_path.Mid(strlen(GameSavedgamesDirToken.GetCStr()));
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#if AGS_PLATFORM_SCUMMVM
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// Remap "agsgame.*"
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const char *agsSavePrefix = "/agssave.";
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if (child_path.CompareLeft(agsSavePrefix) == 0) {
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debugC(::AGS::kDebugFilePath, "Remapping agssave.* to ScummVM savegame files");
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String suffix = child_path.Mid(strlen(agsSavePrefix));
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if (suffix.CompareLeft("*") == 0) {
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Common::String file_name = ::AGS::g_vm->getSaveStateName(999);
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Common::replace(file_name, "999", "*");
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child_path = file_name;
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} else {
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int slotNum = suffix.ToInt();
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child_path = ::AGS::g_vm->getSaveStateName(slotNum);
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}
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}
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#endif
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} else if (sc_path.CompareLeft(GameDataDirToken) == 0) {
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parent_dir = GetGameAppDataDir();
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child_path = sc_path.Mid(GameDataDirToken.GetLength());
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} else {
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child_path = sc_path;
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// For cases where a file is trying to write to a game path, always remap
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// it to write to a savefile. For normal reading, we thus need to give
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// preference to any save file with a given name before looking in the
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// game folder. This for example fixes an issue with The Blackwell Legacy,
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// which wants to create a new prog.bwl in the game folder
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parent_dir = FSLocation(SAVE_FOLDER_PREFIX);
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if (read_only) {
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alt_path = sc_path;
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}
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}
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// Sometimes we have multiple consecutive slashes or backslashes.
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// Remove all of them at the start of the child path.
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while (!child_path.IsEmpty() && (child_path[0u] == '\\' || child_path[0u] == '/'))
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child_path.ClipLeft(1);
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#if AGS_PLATFORM_SCUMMVM
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// For files on savepath, always ensure it starts with the game target prefix to avoid
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// conflicts (as we usually have the same save dir for all games).
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if (parent_dir.BaseDir == SAVE_FOLDER_PREFIX) {
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debugC(::AGS::kDebugFilePath, "Adding ScummVM game target prefix");
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String gameTarget = ConfMan.getActiveDomainName();
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if (child_path.CompareLeft(gameTarget) != 0)
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child_path = String::FromFormat("%s-%s", gameTarget.GetCStr(), child_path.GetCStr());
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}
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#endif
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String full_path = String::FromFormat("%s%s", parent_dir.BaseDir.GetCStr(), child_path.GetCStr());
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// don't allow write operations for relative paths outside game dir
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if (!read_only) {
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if (!Path::IsSameOrSubDir(parent_dir.FullDir, full_path)) {
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debug_script_warn("Attempt to access file '%s' denied (outside of game directory)", sc_path.GetCStr());
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return false;
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}
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}
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rp.BaseDir = parent_dir.BaseDir;
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rp.FullPath = full_path;
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rp.AltPath = alt_path;
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debugC(::AGS::kDebugFilePath, "Resolved path: %s", full_path.GetCStr());
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if (!alt_path.IsEmpty())
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debugC(::AGS::kDebugFilePath, "Alternative path: %s", alt_path.GetCStr());
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return true;
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}
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bool ResolveWritePathAndCreateDirs(const String &sc_path, ResolvedPath &rp) {
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if (!ResolveScriptPath(sc_path, false, rp))
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return false;
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if (!Directory::CreateAllDirectories(rp.BaseDir, Path::GetDirectoryPath(rp.FullPath))) {
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debug_script_warn("ResolveScriptPath: failed to create all subdirectories: %s", rp.FullPath.GetCStr());
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return false;
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}
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return true;
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}
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Stream *LocateAsset(const AssetPath &path, size_t &asset_size) {
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String assetname = path.Name;
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String filter = path.Filter;
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soff_t asset_sz = 0;
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Stream *asset_stream = _GP(AssetMgr)->OpenAsset(assetname, filter, &asset_sz);
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asset_size = asset_sz;
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return asset_stream;
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}
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//
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// AGS custom PACKFILE callbacks, that use our own Stream object
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//
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static int ags_pf_fclose(void *userdata) {
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delete(AGS_PACKFILE_OBJ *)userdata;
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return 0;
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}
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static int ags_pf_getc(void *userdata) {
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AGS_PACKFILE_OBJ *obj = (AGS_PACKFILE_OBJ *)userdata;
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if (obj->remains > 0) {
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obj->remains--;
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return obj->stream->ReadByte();
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}
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return -1;
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}
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static int ags_pf_ungetc(int c, void *userdata) {
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return -1; // we do not want to support this
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}
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|
|
static long ags_pf_fread(void *p, long n, void *userdata) {
|
|
AGS_PACKFILE_OBJ *obj = (AGS_PACKFILE_OBJ *)userdata;
|
|
if (obj->remains > 0) {
|
|
size_t read = Math::Min(obj->remains, (size_t)n);
|
|
obj->remains -= read;
|
|
return obj->stream->Read(p, read);
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
static int ags_pf_putc(int c, void *userdata) {
|
|
return -1; // don't support write
|
|
}
|
|
|
|
static long ags_pf_fwrite(AL_CONST void *p, long n, void *userdata) {
|
|
return -1; // don't support write
|
|
}
|
|
|
|
static int ags_pf_fseek(void *userdata, int offset) {
|
|
return -1; // don't support seek
|
|
}
|
|
|
|
static int ags_pf_feof(void *userdata) {
|
|
return ((AGS_PACKFILE_OBJ *)userdata)->remains == 0;
|
|
}
|
|
|
|
static int ags_pf_ferror(void *userdata) {
|
|
return ((AGS_PACKFILE_OBJ *)userdata)->stream->HasErrors() ? 1 : 0;
|
|
}
|
|
|
|
// Custom PACKFILE callback table
|
|
static PACKFILE_VTABLE ags_packfile_vtable = {
|
|
ags_pf_fclose,
|
|
ags_pf_getc,
|
|
ags_pf_ungetc,
|
|
ags_pf_fread,
|
|
ags_pf_putc,
|
|
ags_pf_fwrite,
|
|
ags_pf_fseek,
|
|
ags_pf_feof,
|
|
ags_pf_ferror
|
|
};
|
|
//
|
|
|
|
PACKFILE *PackfileFromAsset(const AssetPath &path, size_t &asset_size) {
|
|
Stream *asset_stream = LocateAsset(path, asset_size);
|
|
if (asset_stream && asset_size > 0) {
|
|
AGS_PACKFILE_OBJ *obj = new AGS_PACKFILE_OBJ;
|
|
obj->stream.reset(asset_stream);
|
|
obj->asset_size = asset_size;
|
|
obj->remains = asset_size;
|
|
return pack_fopen_vtable(&ags_packfile_vtable, obj);
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
bool DoesAssetExistInLib(const AssetPath &path) {
|
|
String assetname = path.Name;
|
|
String filter = path.Filter;
|
|
return _GP(AssetMgr)->DoesAssetExist(assetname, filter);
|
|
}
|
|
|
|
String find_assetlib(const String &filename) {
|
|
String libname = cbuf_to_string_and_free(ci_find_file(_GP(ResPaths).DataDir.GetCStr(), filename.GetCStr()));
|
|
if (AssetManager::IsDataFile(libname))
|
|
return libname;
|
|
if (Path::ComparePaths(_GP(ResPaths).DataDir, _GP(ResPaths).DataDir2) != 0) {
|
|
// Hack for running in Debugger
|
|
libname = cbuf_to_string_and_free(ci_find_file(_GP(ResPaths).DataDir2.GetCStr(), filename.GetCStr()));
|
|
if (AssetManager::IsDataFile(libname))
|
|
return libname;
|
|
}
|
|
return "";
|
|
}
|
|
|
|
AssetPath get_audio_clip_assetpath(int bundling_type, const String &filename) {
|
|
return AssetPath(filename, "audio");
|
|
}
|
|
|
|
AssetPath get_voice_over_assetpath(const String &filename) {
|
|
return AssetPath(filename, "voice");
|
|
}
|
|
|
|
ScriptFileHandle valid_handles[MAX_OPEN_SCRIPT_FILES + 1];
|
|
// [IKM] NOTE: this is not precisely the number of files opened at this moment,
|
|
// but rather maximal number of handles that were used simultaneously during game run
|
|
int num_open_script_files = 0;
|
|
ScriptFileHandle *check_valid_file_handle_ptr(Stream *stream_ptr, const char *operation_name) {
|
|
if (stream_ptr) {
|
|
for (int i = 0; i < num_open_script_files; ++i) {
|
|
if (stream_ptr == valid_handles[i].stream) {
|
|
return &valid_handles[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
String exmsg = String::FromFormat("!%s: invalid file handle; file not previously opened or has been closed", operation_name);
|
|
quit(exmsg);
|
|
return nullptr;
|
|
}
|
|
|
|
ScriptFileHandle *check_valid_file_handle_int32(int32_t handle, const char *operation_name) {
|
|
if (handle > 0) {
|
|
for (int i = 0; i < num_open_script_files; ++i) {
|
|
if (handle == valid_handles[i].handle) {
|
|
return &valid_handles[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
String exmsg = String::FromFormat("!%s: invalid file handle; file not previously opened or has been closed", operation_name);
|
|
quit(exmsg);
|
|
return nullptr;
|
|
}
|
|
|
|
Stream *get_valid_file_stream_from_handle(int32_t handle, const char *operation_name) {
|
|
ScriptFileHandle *sc_handle = check_valid_file_handle_int32(handle, operation_name);
|
|
return sc_handle ? sc_handle->stream : nullptr;
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
// Script API Functions
|
|
//
|
|
//=============================================================================
|
|
|
|
// int (const char *fnmm)
|
|
RuntimeScriptValue Sc_File_Delete(const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_SCALL_INT_POBJ(File_Delete, const char);
|
|
}
|
|
|
|
// int (const char *fnmm)
|
|
RuntimeScriptValue Sc_File_Exists(const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_SCALL_INT_POBJ(File_Exists, const char);
|
|
}
|
|
|
|
// void *(const char *fnmm, int mode)
|
|
RuntimeScriptValue Sc_sc_OpenFile(const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_SCALL_OBJAUTO_POBJ_PINT(sc_File, sc_OpenFile, const char);
|
|
}
|
|
|
|
// void (sc_File *fil)
|
|
RuntimeScriptValue Sc_File_Close(void *self, const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_OBJCALL_VOID(sc_File, File_Close);
|
|
}
|
|
|
|
// int (sc_File *fil)
|
|
RuntimeScriptValue Sc_File_ReadInt(void *self, const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_OBJCALL_INT(sc_File, File_ReadInt);
|
|
}
|
|
|
|
// int (sc_File *fil)
|
|
RuntimeScriptValue Sc_File_ReadRawChar(void *self, const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_OBJCALL_INT(sc_File, File_ReadRawChar);
|
|
}
|
|
|
|
// int (sc_File *fil)
|
|
RuntimeScriptValue Sc_File_ReadRawInt(void *self, const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_OBJCALL_INT(sc_File, File_ReadRawInt);
|
|
}
|
|
|
|
// void (sc_File *fil, char* buffer)
|
|
RuntimeScriptValue Sc_File_ReadRawLine(void *self, const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_OBJCALL_VOID_POBJ(sc_File, File_ReadRawLine, char);
|
|
}
|
|
|
|
// const char* (sc_File *fil)
|
|
RuntimeScriptValue Sc_File_ReadRawLineBack(void *self, const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_CONST_OBJCALL_OBJ(sc_File, const char, _GP(myScriptStringImpl), File_ReadRawLineBack);
|
|
}
|
|
|
|
// void (sc_File *fil, char *toread)
|
|
RuntimeScriptValue Sc_File_ReadString(void *self, const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_OBJCALL_VOID_POBJ(sc_File, File_ReadString, char);
|
|
}
|
|
|
|
// const char* (sc_File *fil)
|
|
RuntimeScriptValue Sc_File_ReadStringBack(void *self, const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_CONST_OBJCALL_OBJ(sc_File, const char, _GP(myScriptStringImpl), File_ReadStringBack);
|
|
}
|
|
|
|
// void (sc_File *fil, int towrite)
|
|
RuntimeScriptValue Sc_File_WriteInt(void *self, const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_OBJCALL_VOID_PINT(sc_File, File_WriteInt);
|
|
}
|
|
|
|
// void (sc_File *fil, int towrite)
|
|
RuntimeScriptValue Sc_File_WriteRawChar(void *self, const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_OBJCALL_VOID_PINT(sc_File, File_WriteRawChar);
|
|
}
|
|
|
|
// void (sc_File *fil, const char *towrite)
|
|
RuntimeScriptValue Sc_File_WriteRawLine(void *self, const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_OBJCALL_VOID_POBJ(sc_File, File_WriteRawLine, const char);
|
|
}
|
|
|
|
// void (sc_File *fil, const char *towrite)
|
|
RuntimeScriptValue Sc_File_WriteString(void *self, const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_OBJCALL_VOID_POBJ(sc_File, File_WriteString, const char);
|
|
}
|
|
|
|
RuntimeScriptValue Sc_File_Seek(void *self, const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_OBJCALL_INT_PINT2(sc_File, File_Seek);
|
|
}
|
|
|
|
// int (sc_File *fil)
|
|
RuntimeScriptValue Sc_File_GetEOF(void *self, const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_OBJCALL_INT(sc_File, File_GetEOF);
|
|
}
|
|
|
|
// int (sc_File *fil)
|
|
RuntimeScriptValue Sc_File_GetError(void *self, const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_OBJCALL_INT(sc_File, File_GetError);
|
|
}
|
|
|
|
RuntimeScriptValue Sc_File_GetPosition(void *self, const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_OBJCALL_INT(sc_File, File_GetPosition);
|
|
}
|
|
|
|
|
|
void RegisterFileAPI() {
|
|
ccAddExternalStaticFunction("File::Delete^1", Sc_File_Delete);
|
|
ccAddExternalStaticFunction("File::Exists^1", Sc_File_Exists);
|
|
ccAddExternalStaticFunction("File::Open^2", Sc_sc_OpenFile);
|
|
ccAddExternalObjectFunction("File::Close^0", Sc_File_Close);
|
|
ccAddExternalObjectFunction("File::ReadInt^0", Sc_File_ReadInt);
|
|
ccAddExternalObjectFunction("File::ReadRawChar^0", Sc_File_ReadRawChar);
|
|
ccAddExternalObjectFunction("File::ReadRawInt^0", Sc_File_ReadRawInt);
|
|
ccAddExternalObjectFunction("File::ReadRawLine^1", Sc_File_ReadRawLine);
|
|
ccAddExternalObjectFunction("File::ReadRawLineBack^0", Sc_File_ReadRawLineBack);
|
|
ccAddExternalObjectFunction("File::ReadString^1", Sc_File_ReadString);
|
|
ccAddExternalObjectFunction("File::ReadStringBack^0", Sc_File_ReadStringBack);
|
|
ccAddExternalObjectFunction("File::WriteInt^1", Sc_File_WriteInt);
|
|
ccAddExternalObjectFunction("File::WriteRawChar^1", Sc_File_WriteRawChar);
|
|
ccAddExternalObjectFunction("File::WriteRawLine^1", Sc_File_WriteRawLine);
|
|
ccAddExternalObjectFunction("File::WriteString^1", Sc_File_WriteString);
|
|
ccAddExternalObjectFunction("File::Seek^2", Sc_File_Seek);
|
|
ccAddExternalObjectFunction("File::get_EOF", Sc_File_GetEOF);
|
|
ccAddExternalObjectFunction("File::get_Error", Sc_File_GetError);
|
|
ccAddExternalObjectFunction("File::get_Position", Sc_File_GetPosition);
|
|
|
|
/* ----------------------- Registering unsafe exports for plugins -----------------------*/
|
|
|
|
ccAddExternalFunctionForPlugin("File::Delete^1", (void *)File_Delete);
|
|
ccAddExternalFunctionForPlugin("File::Exists^1", (void *)File_Exists);
|
|
ccAddExternalFunctionForPlugin("File::Open^2", (void *)sc_OpenFile);
|
|
ccAddExternalFunctionForPlugin("File::Close^0", (void *)File_Close);
|
|
ccAddExternalFunctionForPlugin("File::ReadInt^0", (void *)File_ReadInt);
|
|
ccAddExternalFunctionForPlugin("File::ReadRawChar^0", (void *)File_ReadRawChar);
|
|
ccAddExternalFunctionForPlugin("File::ReadRawInt^0", (void *)File_ReadRawInt);
|
|
ccAddExternalFunctionForPlugin("File::ReadRawLine^1", (void *)File_ReadRawLine);
|
|
ccAddExternalFunctionForPlugin("File::ReadRawLineBack^0", (void *)File_ReadRawLineBack);
|
|
ccAddExternalFunctionForPlugin("File::ReadString^1", (void *)File_ReadString);
|
|
ccAddExternalFunctionForPlugin("File::ReadStringBack^0", (void *)File_ReadStringBack);
|
|
ccAddExternalFunctionForPlugin("File::WriteInt^1", (void *)File_WriteInt);
|
|
ccAddExternalFunctionForPlugin("File::WriteRawChar^1", (void *)File_WriteRawChar);
|
|
ccAddExternalFunctionForPlugin("File::WriteRawLine^1", (void *)File_WriteRawLine);
|
|
ccAddExternalFunctionForPlugin("File::WriteString^1", (void *)File_WriteString);
|
|
ccAddExternalFunctionForPlugin("File::get_EOF", (void *)File_GetEOF);
|
|
ccAddExternalFunctionForPlugin("File::get_Error", (void *)File_GetError);
|
|
}
|
|
|
|
} // namespace AGS3
|