scummvm/backends/platform/dc/selector.cpp
Marcus Comstedt 0d6c83212a DC: Allow plugins to be grouped into subdirectories
By letting the user select which group of plugins to load, an out of
memory condition can be avoided while still allowing all plugins to be
stored on the same disc.
2018-07-17 13:06:02 +02:00

572 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include <common/scummsys.h>
#include <engines/engine.h>
#include <engines/metaengine.h>
#include <engines/game.h>
#include <base/plugins.h>
#include <common/fs.h>
#include <common/events.h>
#include <common/config-manager.h>
#include "dc.h"
#include "icon.h"
#include "label.h"
#include <ronin/gddrive.h>
#define MAX_GAMES 100
#define MAX_DIR 100
#define MAX_PLUGIN_DIRS 100
void draw_solid_quad(float x1, float y1, float x2, float y2,
int c0, int c1, int c2, int c3)
{
struct polygon_list mypoly;
struct packed_colour_vertex_list myvertex;
mypoly.cmd =
TA_CMD_POLYGON|TA_CMD_POLYGON_TYPE_OPAQUE|TA_CMD_POLYGON_SUBLIST|
TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR|
TA_CMD_POLYGON_GOURAUD_SHADING;
mypoly.mode1 = TA_POLYMODE1_Z_ALWAYS|TA_POLYMODE1_NO_Z_UPDATE;
mypoly.mode2 =
TA_POLYMODE2_BLEND_SRC|TA_POLYMODE2_FOG_DISABLED;
mypoly.texture = 0;
mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0;
ta_commit_list(&mypoly);
myvertex.cmd = TA_CMD_VERTEX;
myvertex.ocolour = 0;
myvertex.z = 0.5;
myvertex.u = 0.0;
myvertex.v = 0.0;
myvertex.colour = c0;
myvertex.x = x1;
myvertex.y = y1;
ta_commit_list(&myvertex);
myvertex.colour = c1;
myvertex.x = x2;
ta_commit_list(&myvertex);
myvertex.colour = c2;
myvertex.x = x1;
myvertex.y = y2;
ta_commit_list(&myvertex);
myvertex.colour = c3;
myvertex.x = x2;
myvertex.cmd |= TA_CMD_VERTEX_EOS;
ta_commit_list(&myvertex);
}
void draw_trans_quad(float x1, float y1, float x2, float y2,
int c0, int c1, int c2, int c3)
{
struct polygon_list mypoly;
struct packed_colour_vertex_list myvertex;
mypoly.cmd =
TA_CMD_POLYGON|TA_CMD_POLYGON_TYPE_TRANSPARENT|TA_CMD_POLYGON_SUBLIST|
TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR|
TA_CMD_POLYGON_GOURAUD_SHADING;
mypoly.mode1 = TA_POLYMODE1_Z_ALWAYS|TA_POLYMODE1_NO_Z_UPDATE;
mypoly.mode2 =
TA_POLYMODE2_BLEND_SRC_ALPHA|TA_POLYMODE2_BLEND_DST_INVALPHA|
TA_POLYMODE2_FOG_DISABLED|TA_POLYMODE2_ENABLE_ALPHA;
mypoly.texture = 0;
mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0;
ta_commit_list(&mypoly);
myvertex.cmd = TA_CMD_VERTEX;
myvertex.ocolour = 0;
myvertex.z = 0.5;
myvertex.u = 0.0;
myvertex.v = 0.0;
myvertex.colour = c0;
myvertex.x = x1;
myvertex.y = y1;
ta_commit_list(&myvertex);
myvertex.colour = c1;
myvertex.x = x2;
ta_commit_list(&myvertex);
myvertex.colour = c2;
myvertex.x = x1;
myvertex.y = y2;
ta_commit_list(&myvertex);
myvertex.colour = c3;
myvertex.x = x2;
myvertex.cmd |= TA_CMD_VERTEX_EOS;
ta_commit_list(&myvertex);
}
struct Game
{
char dir[256];
char filename_base[256];
char text[256];
Common::Language language;
Common::Platform platform;
Icon icon;
Label label;
};
struct Dir
{
char name[252];
char deficon[256];
Common::FSNode node;
};
static Game the_game;
static bool isIcon(const Common::FSNode &entry)
{
return entry.getDisplayName().hasSuffixIgnoreCase(".ICO");
}
static bool loadIcon(Game &game, Dir *dirs, int num_dirs)
{
char icofn[520];
sprintf(icofn, "%s%s.ICO", game.dir, game.filename_base);
if (game.icon.load(icofn))
return true;
for (int i=0; i<num_dirs; i++)
if (!strcmp(dirs[i].name, game.dir) &&
dirs[i].deficon[0]) {
sprintf(icofn, "%s%s", game.dir, dirs[i].deficon);
if (game.icon.load(icofn))
return true;
break;
}
return false;
}
static void makeDefIcon(Icon &icon)
{
#include "deficon.h"
icon.load(scummvm_icon, sizeof(scummvm_icon));
}
static bool sameOrSubdir(const char *dir1, const char *dir2)
{
int l1 = strlen(dir1), l2 = strlen(dir2);
if (l1<=l2)
return !strcmp(dir1, dir2);
else
return !memcmp(dir1, dir2, l2);
}
static bool uniqueGame(const char *base, const char *dir,
Common::Language lang, Common::Platform plf,
Game *games, int cnt)
{
while (cnt--)
if (/*Don't detect the same game in a subdir,
this is a workaround for the detector bug in toon... */
sameOrSubdir(dir, games->dir) &&
/*!strcmp(dir, games->dir) &&*/
!scumm_stricmp(base, games->filename_base) &&
lang == games->language &&
plf == games->platform)
return false;
else
games++;
return true;
}
static int findGames(Game *games, int max, bool use_ini)
{
Dir *dirs = new Dir[MAX_DIR];
int curr_game = 0, curr_dir = 0, num_dirs = 0;
if (use_ini) {
ConfMan.loadDefaultConfigFile();
const Common::ConfigManager::DomainMap &game_domains = ConfMan.getGameDomains();
for(Common::ConfigManager::DomainMap::const_iterator i =
game_domains.begin(); curr_game < max && i != game_domains.end(); i++) {
Common::String path = (*i)._value["path"];
if (path.size() && path.lastChar() != '/')
path += "/";
int j;
for (j=0; j<num_dirs; j++)
if (path.equals(dirs[j].node.getPath()))
break;
if (j >= num_dirs) {
if (num_dirs >= MAX_DIR)
continue;
dirs[j = num_dirs++].node = Common::FSNode(path);
}
if (curr_game < max) {
strcpy(games[curr_game].filename_base, (*i)._key.c_str());
strncpy(games[curr_game].dir, dirs[j].node.getPath().c_str(), 256);
games[curr_game].dir[255] = '\0';
games[curr_game].language = Common::UNK_LANG;
games[curr_game].platform = Common::kPlatformUnknown;
strcpy(games[curr_game].text, (*i)._value["description"].c_str());
curr_game++;
}
}
} else {
dirs[num_dirs++].node = Common::FSNode("");
}
while ((curr_game < max || use_ini) && curr_dir < num_dirs) {
strncpy(dirs[curr_dir].name, dirs[curr_dir].node.getPath().c_str(), 251);
dirs[curr_dir].name[250] = '\0';
if (!dirs[curr_dir].name[0] ||
dirs[curr_dir].name[strlen(dirs[curr_dir].name)-1] != '/')
strcat(dirs[curr_dir].name, "/");
dirs[curr_dir].deficon[0] = '\0';
Common::FSList files, fslist;
dirs[curr_dir++].node.getChildren(fslist, Common::FSNode::kListAll);
for (Common::FSList::const_iterator entry = fslist.begin(); entry != fslist.end();
++entry) {
if (entry->isDirectory()) {
if (!use_ini && num_dirs < MAX_DIR) {
dirs[num_dirs].node = *entry;
num_dirs++;
}
/* Toonstruck detector needs directories to be present too */
if(!use_ini)
files.push_back(*entry);
} else
if (isIcon(*entry))
strcpy(dirs[curr_dir-1].deficon, entry->getDisplayName().c_str());
else if(!use_ini)
files.push_back(*entry);
}
if (!use_ini) {
DetectionResults detectionResults = EngineMan.detectGames(files);
DetectedGames candidates = detectionResults.listRecognizedGames();
for (DetectedGames::const_iterator ge = candidates.begin();
ge != candidates.end(); ++ge)
if (curr_game < max) {
strcpy(games[curr_game].filename_base, ge->gameId.c_str());
strcpy(games[curr_game].dir, dirs[curr_dir-1].name);
games[curr_game].language = ge->language;
games[curr_game].platform = ge->platform;
if (uniqueGame(games[curr_game].filename_base,
games[curr_game].dir,
games[curr_game].language,
games[curr_game].platform, games, curr_game)) {
strcpy(games[curr_game].text, ge->description.c_str());
#if 0
printf("Registered game <%s> (l:%d p:%d) in <%s> <%s> because of <%s> <*>\n",
games[curr_game].text,
(int)games[curr_game].language,
(int)games[curr_game].platform,
games[curr_game].dir, games[curr_game].filename_base,
dirs[curr_dir-1].name);
#endif
curr_game++;
}
}
}
}
for (int i=0; i<curr_game; i++)
if (!loadIcon(games[i], dirs, num_dirs))
makeDefIcon(games[i].icon);
delete[] dirs;
return curr_game;
}
int getCdState()
{
unsigned int param[4];
gdGdcGetDrvStat(param);
return param[0];
}
static void drawBackground()
{
draw_solid_quad(20.0, 20.0, 620.0, 460.0,
0xff0000, 0x00ff00, 0x0000ff, 0xffffff);
}
void waitForDisk()
{
Label lab;
int wasopen = 0;
ta_sync();
void *mark = ta_txmark();
lab.create_texture("Please insert game CD.");
//printf("waitForDisk, cdstate = %d\n", getCdState());
for (;;) {
int s = getCdState();
if (s >= 6)
wasopen = 1;
if (s > 0 && s < 6 && wasopen) {
cdfs_reinit();
chdir("/");
chdir("/");
ta_sync();
ta_txrelease(mark);
return;
}
ta_begin_frame();
drawBackground();
ta_commit_end();
lab.draw(166.0, 200.0, 0xffff2020);
ta_commit_frame();
int mousex = 0, mousey = 0;
byte shiftFlags;
int mask = getimask();
setimask(15);
handleInput(locked_get_pads(), mousex, mousey, shiftFlags);
setimask(mask);
}
}
static void drawGameLabel(Game &game, int pal, float x, float y,
unsigned int argb, int fade = 0, float scale = 1.0)
{
unsigned int fade_alpha = (255-fade)<<24;
game.icon.draw(x, y, x+32.0*scale, y+32.0*scale, pal, 0xffffff|fade_alpha);
game.label.draw(x+54.0*scale, y+4.0*scale, argb|fade_alpha, scale);
}
int gameMenu(Game *games, int num_games)
{
int top_game = 0, selector_pos = 0;
int mousex = 0, mousey = 0;
float y;
if (!num_games)
return -1;
for (;;) {
if (getCdState()>=6)
return -1;
ta_begin_frame();
drawBackground();
ta_commit_end();
y = 40.0;
for (int i=top_game, cnt=0; cnt<10 && i<num_games; i++, cnt++) {
int pal = 48+(i&15);
if (cnt == selector_pos)
draw_trans_quad(100.0, y, 590.0, y+32.0,
0x7000ff00, 0x7000ff00, 0x7000ff00, 0x7000ff00);
games[i].icon.setPalette(pal);
drawGameLabel(games[i], pal, 50.0, y, (cnt == selector_pos?
0xffff00 : 0xffffff));
y += 40.0;
}
ta_commit_frame();
byte shiftFlags;
int event;
int mask = getimask();
setimask(15);
event = handleInput(locked_get_pads(), mousex, mousey, shiftFlags);
setimask(mask);
if (event==-Common::EVENT_LBUTTONDOWN || event==Common::KEYCODE_RETURN || event==Common::KEYCODE_F5) {
int selected_game = top_game + selector_pos;
for (int fade=0; fade<=256; fade+=4) {
ta_begin_frame();
drawBackground();
ta_commit_end();
y = 40.0;
if (fade < 256)
for (int i=top_game, cnt=0; cnt<10 && i<num_games;
i++, cnt++, y += 40.0)
if (cnt != selector_pos)
drawGameLabel(games[i], 48+(i&15), 50.0, y, 0xffffff, fade);
y = (40.0/256.0 * (selector_pos + 1))*(256-fade) + 80.0/256.0*fade;
float x = 50.0/256.0*(256-fade) + 160.0/256.0*fade;
float scale = 1.0+9.0/256.0*fade;
drawGameLabel(games[selected_game], 48+(selected_game&15), x, y,
0xffff00, 0, scale);
ta_commit_frame();
}
return selected_game;
}
if (mousey>=16) {
if (selector_pos + top_game + 1 < num_games)
if (++selector_pos >= 10) {
--selector_pos;
++top_game;
}
mousey -= 16;
} else if (mousey<=-16) {
if (selector_pos + top_game > 0)
if (--selector_pos < 0) {
++selector_pos;
--top_game;
}
mousey += 16;
}
}
}
bool selectGame(char *&ret, char *&dir_ret, Common::Language &lang_ret, Common::Platform &plf_ret, Icon &icon)
{
Game *games = new Game[MAX_GAMES];
int selected, num_games;
ta_sync();
void *mark = ta_txmark();
for (;;) {
num_games = findGames(games, MAX_GAMES, true);
if (!num_games)
num_games = findGames(games, MAX_GAMES, false);
for (int i=0; i<num_games; i++) {
games[i].icon.create_texture();
games[i].label.create_texture(games[i].text);
}
selected = gameMenu(games, num_games);
ta_sync();
ta_txrelease(mark);
if (selected == -1)
waitForDisk();
else
break;
}
if (selected >= num_games)
selected = -1;
if (selected >= 0)
the_game = games[selected];
delete[] games;
if (selected>=0) {
#if 0
chdir(the_game.dir);
#else
chdir("/");
dir_ret = the_game.dir;
#endif
ret = the_game.filename_base;
lang_ret = the_game.language;
plf_ret = the_game.platform;
icon = the_game.icon;
return true;
} else
return false;
}
#ifdef DYNAMIC_MODULES
static int findPluginDirs(Game *plugin_dirs, int max, const Common::FSNode &base)
{
Common::FSList fslist;
int curr_dir = 0;
base.getChildren(fslist, Common::FSNode::kListDirectoriesOnly);
for (Common::FSList::const_iterator entry = fslist.begin(); entry != fslist.end();
++entry) {
if (entry->isDirectory()) {
if (curr_dir >= max)
break;
strncpy(plugin_dirs[curr_dir].dir, (*entry).getPath().c_str(), 256);
strncpy(plugin_dirs[curr_dir].text, (*entry).getDisplayName().c_str(), 256);
plugin_dirs[curr_dir].icon.load(NULL, 0, 0);
curr_dir++;
}
}
return curr_dir;
}
bool selectPluginDir(Common::String &selection, const Common::FSNode &base)
{
Game *plugin_dirs = new Game[MAX_PLUGIN_DIRS];
int selected, num_plugin_dirs;
ta_sync();
void *mark = ta_txmark();
num_plugin_dirs = findPluginDirs(plugin_dirs, MAX_PLUGIN_DIRS, base);
for (int i=0; i<num_plugin_dirs; i++) {
plugin_dirs[i].icon.create_texture();
plugin_dirs[i].label.create_texture(plugin_dirs[i].text);
}
selected = gameMenu(plugin_dirs, num_plugin_dirs);
ta_sync();
ta_txrelease(mark);
if (selected >= num_plugin_dirs)
selected = -1;
if (selected >= 0)
selection = plugin_dirs[selected].dir;
delete[] plugin_dirs;
return selected >= 0;
}
#endif