scummvm/backends/platform/ios7/ios7_common.h
Thierry Crozat 3ba9245138 IOS7: Add input accessory view to virtual keyboard
This adds buttons for some keys that are not present on the iOS
keyboard, such as the function and arrow keys, as well as a GMM
key.
2019-06-30 12:36:43 +01:00

133 lines
3.3 KiB
C

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BACKENDS_PLATFORM_IOS7_IOS7_COMMON_H
#define BACKENDS_PLATFORM_IOS7_IOS7_COMMON_H
#include "graphics/surface.h"
#define ENABLE_IOS7_SCALERS
enum InputEvent {
kInputMouseDown,
kInputMouseUp,
kInputMouseDragged,
kInputMouseSecondDragged,
kInputMouseSecondDown,
kInputMouseSecondUp,
kInputOrientationChanged,
kInputKeyPressed,
kInputApplicationSuspended,
kInputApplicationResumed,
kInputSwipe,
kInputTap,
kInputMainMenu
};
enum ScreenOrientation {
kScreenOrientationPortrait,
kScreenOrientationLandscape,
kScreenOrientationFlippedLandscape
};
enum UIViewSwipeDirection {
kUIViewSwipeUp = 1,
kUIViewSwipeDown = 2,
kUIViewSwipeLeft = 4,
kUIViewSwipeRight = 8
};
enum UIViewTapDescription {
kUIViewTapSingle = 1,
kUIViewTapDouble = 2
};
enum GraphicsModes {
kGraphicsModeNone = 1,
kGraphicsMode2xSaI,
kGraphicsModeSuper2xSaI,
kGraphicsModeSuperEagle,
kGraphicsModeAdvMame2x,
kGraphicsModeAdvMame3x,
kGraphicsModeHQ2x,
kGraphicsModeHQ3x,
kGraphicsModeTV2x,
kGraphicsModeDotMatrix
};
struct VideoContext {
VideoContext() : asprectRatioCorrection(), screenWidth(), screenHeight(), overlayVisible(false),
overlayWidth(), overlayHeight(), mouseX(), mouseY(),
mouseHotspotX(), mouseHotspotY(), mouseWidth(), mouseHeight(),
mouseIsVisible(), graphicsMode(kGraphicsModeNone), filtering(false), shakeOffsetY() {
}
// Game screen state
bool asprectRatioCorrection;
uint screenWidth, screenHeight;
Graphics::Surface screenTexture;
// Overlay state
bool overlayVisible;
uint overlayWidth, overlayHeight;
Graphics::Surface overlayTexture;
// Mouse cursor state
uint mouseX, mouseY;
int mouseHotspotX, mouseHotspotY;
uint mouseWidth, mouseHeight;
bool mouseIsVisible;
Graphics::Surface mouseTexture;
// Misc state
GraphicsModes graphicsMode;
bool filtering;
int shakeOffsetY;
};
struct InternalEvent {
InternalEvent() : type(), value1(), value2() {}
InternalEvent(InputEvent t, int v1, int v2) : type(t), value1(v1), value2(v2) {}
InputEvent type;
int value1, value2;
};
// On the ObjC side
extern int iOS7_argc;
extern char **iOS7_argv;
void iOS7_updateScreen();
bool iOS7_fetchEvent(InternalEvent *event);
bool iOS7_isBigDevice();
void iOS7_buildSharedOSystemInstance();
void iOS7_main(int argc, char **argv);
const char *iOS7_getDocumentsDir();
bool iOS7_touchpadModeEnabled();
uint getSizeNextPOT(uint size);
#endif