This allows to have more buttons than what can be displayed on the screen, and now to have all the same buttons on iPhone and on iPad.
47 lines
1.4 KiB
Objective-C
47 lines
1.4 KiB
Objective-C
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BACKENDS_PLATFORM_IOS7_IOS7_KEYBOARD_H
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#define BACKENDS_PLATFORM_IOS7_IOS7_KEYBOARD_H
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#include <UIKit/UIKit.h>
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#include <UIKit/UITextView.h>
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@class TextInputHandler;
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@interface SoftKeyboard : UIView<UITextViewDelegate> {
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id inputDelegate;
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TextInputHandler *inputView;
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}
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- (id)initWithFrame:(CGRect)frame;
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- (UITextView *)inputView;
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- (void)setInputDelegate:(id)delegate;
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- (void)handleKeyPress:(unichar)c;
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- (void)handleMainMenuKey;
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- (void)showKeyboard;
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- (void)hideKeyboard;
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@end
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#endif
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