197 lines
4.6 KiB
C++
197 lines
4.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include <FSysSettingInfo.h>
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#include <FAppAppRegistry.h>
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#include "backends/platform/tizen/audio.h"
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#include "backends/platform/tizen/system.h"
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#define TIMER_INTERVAL 10
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#define VOLUME 96
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#define MIN_TIMER_INTERVAL 5
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AudioThread::AudioThread() :
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_mixer(0),
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_timer(0),
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_audioOut(0),
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_head(0),
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_tail(0),
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_ready(0),
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_interval(TIMER_INTERVAL),
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_playing(-1),
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_size(0),
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_muted(true) {
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}
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Audio::MixerImpl *AudioThread::Construct(OSystem *system) {
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logEntered();
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if (IsFailed(EventDrivenThread::Construct(DEFAULT_STACK_SIZE, THREAD_PRIORITY_HIGH))) {
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AppLog("Failed to create AudioThread");
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return NULL;
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}
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_mixer = new Audio::MixerImpl(system, 44100);
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return _mixer;
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}
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AudioThread::~AudioThread() {
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logEntered();
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}
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bool AudioThread::isSilentMode() {
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bool silentMode;
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String key(L"SilentMode");
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Tizen::System::SettingInfo::GetValue(key, silentMode);
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return silentMode;
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}
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void AudioThread::setMute(bool on) {
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if (_audioOut && _timer) {
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_muted = on;
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if (on) {
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_timer->Cancel();
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} else {
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_timer->Start(_interval);
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}
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}
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}
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bool AudioThread::OnStart(void) {
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logEntered();
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_audioOut = new Tizen::Media::AudioOut();
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if (!_audioOut || IsFailed(_audioOut->Construct(*this))) {
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AppLog("Failed to create AudioOut");
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return false;
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}
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int sampleRate = _mixer->getOutputRate();
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// ideally we would update _mixer with GetOptimizedSampleRate here
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if (_audioOut->GetOptimizedSampleRate() != sampleRate) {
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AppLog("Non optimal sample rate %d", _audioOut->GetOptimizedSampleRate());
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}
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if (IsFailed(_audioOut->Prepare(AUDIO_TYPE_PCM_S16_LE,
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AUDIO_CHANNEL_TYPE_STEREO, sampleRate))) {
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AppLog("Failed to prepare AudioOut %d", sampleRate);
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return false;
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}
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int bufferSize = _audioOut->GetMinBufferSize();
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for (int i = 0; i < NUM_AUDIO_BUFFERS; i++) {
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if (IsFailed(_audioBuffer[i].Construct(bufferSize))) {
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AppLog("Failed to create audio buffer");
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return false;
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}
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}
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_size = _audioBuffer[0].GetCapacity();
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_timer = new Timer();
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if (!_timer || IsFailed(_timer->Construct(*this))) {
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AppLog("Failed to create audio timer");
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return false;
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}
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if (IsFailed(_timer->Start(_interval))) {
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AppLog("failed to start audio timer");
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return false;
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}
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_muted = false;
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_mixer->setReady(true);
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_audioOut->SetVolume(isSilentMode() ? 0 : VOLUME);
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_audioOut->Start();
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return true;
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}
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void AudioThread::OnStop(void) {
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logEntered();
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_mixer->setReady(false);
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if (_timer) {
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if (!_muted) {
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_timer->Cancel();
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}
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delete _timer;
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}
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if (_audioOut) {
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_audioOut->Reset();
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_audioOut->Unprepare();
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delete _audioOut;
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}
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}
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void AudioThread::OnAudioOutErrorOccurred(Tizen::Media::AudioOut &src, result r) {
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logEntered();
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}
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void AudioThread::OnAudioOutInterrupted(Tizen::Media::AudioOut &src) {
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logEntered();
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}
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void AudioThread::OnAudioOutReleased(Tizen::Media::AudioOut &src) {
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logEntered();
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_audioOut->Start();
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}
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void AudioThread::OnAudioOutBufferEndReached(Tizen::Media::AudioOut &src) {
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if (_ready > 0) {
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_playing = _tail;
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_audioOut->WriteBuffer(_audioBuffer[_tail]);
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_tail = (_tail + 1) % NUM_AUDIO_BUFFERS;
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_ready--;
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} else {
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// audio buffer empty: decrease timer interval
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_playing = -1;
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_interval -= 1;
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if (_interval < MIN_TIMER_INTERVAL) {
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_interval = MIN_TIMER_INTERVAL;
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}
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}
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}
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void AudioThread::OnTimerExpired(Timer &timer) {
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if (_ready < NUM_AUDIO_BUFFERS) {
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if (_playing != _head) {
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if (_mixer->mixCallback((byte *)_audioBuffer[_head].GetPointer(), _size)) {
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_head = (_head + 1) % NUM_AUDIO_BUFFERS;
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_ready++;
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}
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}
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} else {
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// audio buffer full: restore timer interval
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_interval = TIMER_INTERVAL;
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}
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if (_ready && _playing == -1) {
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OnAudioOutBufferEndReached(*_audioOut);
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}
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_timer->Start(_interval);
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}
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