Added ErrorResponse and ErrorCallback. Each Request now has an ErrorCallback, which should be called instead of usual callback in case of failure.
70 lines
2.1 KiB
C++
70 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "backends/networking/curl/request.h"
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namespace Networking {
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ErrorResponse::ErrorResponse(Request *rq):
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request(rq), interrupted(false), failed(true), response(""), httpResponseCode(-1) {}
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ErrorResponse::ErrorResponse(Request *rq, bool interrupt, bool failure, Common::String resp, long httpCode):
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request(rq), interrupted(interrupt), failed(failure), response(resp), httpResponseCode(httpCode) {}
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Request::Request(DataCallback cb, ErrorCallback ecb):
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_callback(cb), _errorCallback(ecb), _state(PROCESSING), _retryInSeconds(0) {}
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Request::~Request() {
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delete _callback;
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delete _errorCallback;
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}
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void Request::handleRetry() {
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if (_retryInSeconds > 0) --_retryInSeconds;
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else {
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_state = PROCESSING;
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restart();
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}
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}
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void Request::pause() { _state = PAUSED; }
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void Request::finish() {
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ErrorResponse error(this, true, false, "", -1);
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finishError(error);
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}
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void Request::retry(uint32 seconds) {
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_state = RETRY;
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_retryInSeconds = seconds;
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}
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RequestState Request::state() const { return _state; }
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void Request::finishError(ErrorResponse error) {
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_state = FINISHED;
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if (_errorCallback) (*_errorCallback)(error);
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}
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void Request::finishSuccess() { _state = FINISHED; }
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} // End of namespace Networking
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