scummvm/backends/platform/sdl/sdl.cpp
Colin Snover ebe6c40a6a SDL: Do not reset window size when engines update rendering surface
This change allows:

* Engines to update their target rendering surface/size and pixel
  format with the backend multiple times during gameplay;
* Users to resize the ScummVM window without having it reset
  size/position every time an engine updates its target surface
  format;
* Conversions/scaling to continue to run efficiently in hardware,
  instead of requiring engines to pick their maximum possible
  output format once and upscale inefficiently in software;
* The window to reset size once when an engine calls to set its
  initial output size, and to reset again once ScummVM returns to
  the launcher.

This is relevant for at least SCI32 and DreamWeb engines, which
perform graphics mode switches during games.
2017-10-07 12:30:29 -05:00

771 lines
20 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#undef ARRAYSIZE // winnt.h defines ARRAYSIZE, but we want our own one...
#endif
#include "backends/platform/sdl/sdl.h"
#include "common/config-manager.h"
#include "gui/EventRecorder.h"
#include "common/taskbar.h"
#include "common/textconsole.h"
#include "backends/saves/default/default-saves.h"
// Audio CD support was removed with SDL 2.0
#if SDL_VERSION_ATLEAST(2, 0, 0)
#include "backends/audiocd/default/default-audiocd.h"
#else
#include "backends/audiocd/sdl/sdl-audiocd.h"
#endif
#include "backends/events/sdl/sdl-events.h"
#include "backends/mutex/sdl/sdl-mutex.h"
#include "backends/timer/sdl/sdl-timer.h"
#include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
#ifdef USE_OPENGL
#include "backends/graphics/openglsdl/openglsdl-graphics.h"
#include "graphics/cursorman.h"
#endif
#include <time.h> // for getTimeAndDate()
#ifdef USE_DETECTLANG
#ifndef WIN32
#include <locale.h>
#endif // !WIN32
#endif
#ifdef USE_SDL_NET
#include <SDL_net.h>
#endif
#if SDL_VERSION_ATLEAST(2, 0, 0)
#include <SDL_clipboard.h>
#endif
OSystem_SDL::OSystem_SDL()
:
#ifdef USE_OPENGL
_desktopWidth(0),
_desktopHeight(0),
_graphicsModes(),
_graphicsMode(0),
_firstGLMode(0),
_defaultSDLMode(0),
_defaultGLMode(0),
#endif
_inited(false),
_initedSDL(false),
#ifdef USE_SDL_NET
_initedSDLnet(false),
#endif
_logger(0),
_mixerManager(0),
_eventSource(0),
_window(0) {
}
OSystem_SDL::~OSystem_SDL() {
SDL_ShowCursor(SDL_ENABLE);
// Delete the various managers here. Note that the ModularBackend
// destructor would also take care of this for us. However, various
// of our managers must be deleted *before* we call SDL_Quit().
// Hence, we perform the destruction on our own.
delete _savefileManager;
_savefileManager = 0;
if (_graphicsManager) {
dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->deactivateManager();
}
delete _graphicsManager;
_graphicsManager = 0;
delete _window;
_window = 0;
delete _eventManager;
_eventManager = 0;
delete _eventSource;
_eventSource = 0;
delete _audiocdManager;
_audiocdManager = 0;
delete _mixerManager;
_mixerManager = 0;
#ifdef ENABLE_EVENTRECORDER
// HACK HACK HACK
// This is nasty.
delete g_eventRec.getTimerManager();
#else
delete _timerManager;
#endif
_timerManager = 0;
delete _mutexManager;
_mutexManager = 0;
delete _logger;
_logger = 0;
#ifdef USE_SDL_NET
if (_initedSDLnet) SDLNet_Quit();
#endif
SDL_Quit();
}
void OSystem_SDL::init() {
// Initialize SDL
initSDL();
#if !SDL_VERSION_ATLEAST(2, 0, 0)
// Enable unicode support if possible
SDL_EnableUNICODE(1);
#endif
// Disable OS cursor
SDL_ShowCursor(SDL_DISABLE);
if (!_logger)
_logger = new Backends::Log::Log(this);
if (_logger) {
Common::WriteStream *logFile = createLogFile();
if (logFile)
_logger->open(logFile);
}
// Creates the early needed managers, if they don't exist yet
// (we check for this to allow subclasses to provide their own).
if (_mutexManager == 0)
_mutexManager = new SdlMutexManager();
if (_window == 0)
_window = new SdlWindow();
#if defined(USE_TASKBAR)
if (_taskbarManager == 0)
_taskbarManager = new Common::TaskbarManager();
#endif
}
bool OSystem_SDL::hasFeature(Feature f) {
#if SDL_VERSION_ATLEAST(2, 0, 0)
if (f == kFeatureClipboardSupport) return true;
#endif
#ifdef JOY_ANALOG
if (f == kFeatureJoystickDeadzone) return true;
#endif
if (f == kFeatureKbdMouseSpeed) return true;
return ModularBackend::hasFeature(f);
}
void OSystem_SDL::initBackend() {
// Check if backend has not been initialized
assert(!_inited);
#if SDL_VERSION_ATLEAST(2, 0, 0)
const char *sdlDriverName = SDL_GetCurrentVideoDriver();
#else
const int maxNameLen = 20;
char sdlDriverName[maxNameLen];
sdlDriverName[0] = '\0';
SDL_VideoDriverName(sdlDriverName, maxNameLen);
#endif
// Using printf rather than debug() here as debug()/logging
// is not active by this point.
debug(1, "Using SDL Video Driver \"%s\"", sdlDriverName);
// Create the default event source, in case a custom backend
// manager didn't provide one yet.
if (_eventSource == 0)
_eventSource = new SdlEventSource();
#ifdef USE_OPENGL
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_DisplayMode displayMode;
if (!SDL_GetDesktopDisplayMode(0, &displayMode)) {
_desktopWidth = displayMode.w;
_desktopHeight = displayMode.h;
}
#else
// Query the desktop resolution. We simply hope nothing tried to change
// the resolution so far.
const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
if (videoInfo && videoInfo->current_w > 0 && videoInfo->current_h > 0) {
_desktopWidth = videoInfo->current_w;
_desktopHeight = videoInfo->current_h;
}
#endif
#endif
if (_graphicsManager == 0) {
#ifdef USE_OPENGL
// Setup a list with both SDL and OpenGL graphics modes. We only do
// this whenever the subclass did not already set up an graphics
// manager yet. This is because we don't know the type of the graphics
// manager of the subclass, thus we cannot easily switch between the
// OpenGL one and the set up one. It also is to be expected that the
// subclass does not want any switching of graphics managers anyway.
setupGraphicsModes();
if (ConfMan.hasKey("gfx_mode")) {
// If the gfx_mode is from OpenGL, create the OpenGL graphics manager
Common::String gfxMode(ConfMan.get("gfx_mode"));
for (uint i = _firstGLMode; i < _graphicsModeIds.size(); ++i) {
if (!scumm_stricmp(_graphicsModes[i].name, gfxMode.c_str())) {
_graphicsManager = new OpenGLSdlGraphicsManager(_desktopWidth, _desktopHeight, _eventSource, _window);
_graphicsMode = i;
break;
}
}
}
#endif
if (_graphicsManager == 0) {
_graphicsManager = new SurfaceSdlGraphicsManager(_eventSource, _window);
}
}
if (_savefileManager == 0)
_savefileManager = new DefaultSaveFileManager();
if (_mixerManager == 0) {
_mixerManager = new SdlMixerManager();
// Setup and start mixer
_mixerManager->init();
}
#ifdef ENABLE_EVENTRECORDER
g_eventRec.registerMixerManager(_mixerManager);
g_eventRec.registerTimerManager(new SdlTimerManager());
#else
if (_timerManager == 0)
_timerManager = new SdlTimerManager();
#endif
_audiocdManager = createAudioCDManager();
// Setup a custom program icon.
_window->setupIcon();
_inited = true;
if (!ConfMan.hasKey("kbdmouse_speed")) {
ConfMan.registerDefault("kbdmouse_speed", 3);
ConfMan.setInt("kbdmouse_speed", 3);
}
#ifdef JOY_ANALOG
if (!ConfMan.hasKey("joystick_deadzone")) {
ConfMan.registerDefault("joystick_deadzone", 3);
ConfMan.setInt("joystick_deadzone", 3);
}
#endif
ModularBackend::initBackend();
// We have to initialize the graphics manager before the event manager
// so the virtual keyboard can be initialized, but we have to add the
// graphics manager as an event observer after initializing the event
// manager.
dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->activateManager();
}
void OSystem_SDL::engineInit() {
#if SDL_VERSION_ATLEAST(2, 0, 0)
dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->unlockWindowSize();
#endif
#ifdef USE_TASKBAR
// Add the started engine to the list of recent tasks
_taskbarManager->addRecent(ConfMan.getActiveDomainName(), ConfMan.get("description"));
// Set the overlay icon the current running engine
_taskbarManager->setOverlayIcon(ConfMan.getActiveDomainName(), ConfMan.get("description"));
#endif
}
void OSystem_SDL::engineDone() {
#if SDL_VERSION_ATLEAST(2, 0, 0)
dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->unlockWindowSize();
#endif
#ifdef USE_TASKBAR
// Remove overlay icon
_taskbarManager->setOverlayIcon("", "");
#endif
}
void OSystem_SDL::initSDL() {
// Check if SDL has not been initialized
if (!_initedSDL) {
// We always initialize the video subsystem because we will need it to
// be initialized before the graphics managers to retrieve the desktop
// resolution, for example. WebOS also requires this initialization
// or otherwise the application won't start.
uint32 sdlFlags = SDL_INIT_VIDEO;
if (ConfMan.hasKey("disable_sdl_parachute"))
sdlFlags |= SDL_INIT_NOPARACHUTE;
// Initialize SDL (SDL Subsystems are initiliazed in the corresponding sdl managers)
if (SDL_Init(sdlFlags) == -1)
error("Could not initialize SDL: %s", SDL_GetError());
_initedSDL = true;
}
#ifdef USE_SDL_NET
// Check if SDL_net has not been initialized
if (!_initedSDLnet) {
// Initialize SDL_net
if (SDLNet_Init() == -1)
error("Could not initialize SDL_net: %s", SDLNet_GetError());
_initedSDLnet = true;
}
#endif
}
void OSystem_SDL::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
#ifdef DATA_PATH
// Add the global DATA_PATH to the directory search list
// FIXME: We use depth = 4 for now, to match the old code. May want to change that
Common::FSNode dataNode(DATA_PATH);
if (dataNode.exists() && dataNode.isDirectory()) {
s.add(DATA_PATH, new Common::FSDirectory(dataNode, 4), priority);
}
#endif
}
void OSystem_SDL::setWindowCaption(const char *caption) {
Common::String cap;
byte c;
// The string caption is supposed to be in LATIN-1 encoding.
// SDL expects UTF-8. So we perform the conversion here.
while ((c = *(const byte *)caption++)) {
if (c < 0x80)
cap += c;
else {
cap += 0xC0 | (c >> 6);
cap += 0x80 | (c & 0x3F);
}
}
_window->setWindowCaption(cap);
}
void OSystem_SDL::quit() {
delete this;
exit(0);
}
void OSystem_SDL::fatalError() {
delete this;
exit(1);
}
void OSystem_SDL::logMessage(LogMessageType::Type type, const char *message) {
// First log to stdout/stderr
FILE *output = 0;
if (type == LogMessageType::kInfo || type == LogMessageType::kDebug)
output = stdout;
else
output = stderr;
fputs(message, output);
fflush(output);
// Then log into file (via the logger)
if (_logger)
_logger->print(message);
// Finally, some Windows / WinCE specific logging code.
#if defined( USE_WINDBG )
#if defined( _WIN32_WCE )
TCHAR buf_unicode[1024];
MultiByteToWideChar(CP_ACP, 0, message, strlen(message) + 1, buf_unicode, sizeof(buf_unicode));
OutputDebugString(buf_unicode);
if (type == LogMessageType::kError) {
#ifndef DEBUG
drawError(message);
#else
int cmon_break_into_the_debugger_if_you_please = *(int *)(message + 1); // bus error
printf("%d", cmon_break_into_the_debugger_if_you_please); // don't optimize the int out
#endif
}
#else
OutputDebugString(message);
#endif
#endif
}
Common::String OSystem_SDL::getSystemLanguage() const {
#if defined(USE_DETECTLANG) && !defined(_WIN32_WCE)
#ifdef WIN32
// We can not use "setlocale" (at least not for MSVC builds), since it
// will return locales like: "English_USA.1252", thus we need a special
// way to determine the locale string for Win32.
char langName[9];
char ctryName[9];
const LCID languageIdentifier = GetUserDefaultUILanguage();
if (GetLocaleInfo(languageIdentifier, LOCALE_SISO639LANGNAME, langName, sizeof(langName)) != 0 &&
GetLocaleInfo(languageIdentifier, LOCALE_SISO3166CTRYNAME, ctryName, sizeof(ctryName)) != 0) {
Common::String localeName = langName;
localeName += "_";
localeName += ctryName;
return localeName;
} else {
return ModularBackend::getSystemLanguage();
}
#else // WIN32
// Activating current locale settings
const Common::String locale = setlocale(LC_ALL, "");
// Restore default C locale to prevent issues with
// portability of sscanf(), atof(), etc.
// See bug #3615148
setlocale(LC_ALL, "C");
// Detect the language from the locale
if (locale.empty()) {
return ModularBackend::getSystemLanguage();
} else {
int length = 0;
// Strip out additional information, like
// ".UTF-8" or the like. We do this, since
// our translation languages are usually
// specified without any charset information.
for (int size = locale.size(); length < size; ++length) {
// TODO: Check whether "@" should really be checked
// here.
if (locale[length] == '.' || locale[length] == ' ' || locale[length] == '@')
break;
}
return Common::String(locale.c_str(), length);
}
#endif // WIN32
#else // USE_DETECTLANG
return ModularBackend::getSystemLanguage();
#endif // USE_DETECTLANG
}
bool OSystem_SDL::hasTextInClipboard() {
#if SDL_VERSION_ATLEAST(2, 0, 0)
return SDL_HasClipboardText() == SDL_TRUE;
#else
return false;
#endif
}
Common::String OSystem_SDL::getTextFromClipboard() {
if (!hasTextInClipboard()) return "";
#if SDL_VERSION_ATLEAST(2, 0, 0)
char *text = SDL_GetClipboardText();
Common::String strText = text;
SDL_free(text);
// FIXME: The string returned by SDL is in UTF-8, it is not clear
// what encoding should be used for the returned string.
return strText;
#else
return "";
#endif
}
uint32 OSystem_SDL::getMillis(bool skipRecord) {
uint32 millis = SDL_GetTicks();
#ifdef ENABLE_EVENTRECORDER
g_eventRec.processMillis(millis, skipRecord);
#endif
return millis;
}
void OSystem_SDL::delayMillis(uint msecs) {
#ifdef ENABLE_EVENTRECORDER
if (!g_eventRec.processDelayMillis())
#endif
SDL_Delay(msecs);
}
void OSystem_SDL::getTimeAndDate(TimeDate &td) const {
time_t curTime = time(0);
struct tm t = *localtime(&curTime);
td.tm_sec = t.tm_sec;
td.tm_min = t.tm_min;
td.tm_hour = t.tm_hour;
td.tm_mday = t.tm_mday;
td.tm_mon = t.tm_mon;
td.tm_year = t.tm_year;
td.tm_wday = t.tm_wday;
}
Audio::Mixer *OSystem_SDL::getMixer() {
assert(_mixerManager);
return getMixerManager()->getMixer();
}
SdlMixerManager *OSystem_SDL::getMixerManager() {
assert(_mixerManager);
#ifdef ENABLE_EVENTRECORDER
return g_eventRec.getMixerManager();
#else
return _mixerManager;
#endif
}
Common::TimerManager *OSystem_SDL::getTimerManager() {
#ifdef ENABLE_EVENTRECORDER
return g_eventRec.getTimerManager();
#else
return _timerManager;
#endif
}
AudioCDManager *OSystem_SDL::createAudioCDManager() {
// Audio CD support was removed with SDL 2.0
#if SDL_VERSION_ATLEAST(2, 0, 0)
return new DefaultAudioCDManager();
#else
return new SdlAudioCDManager();
#endif
}
Common::SaveFileManager *OSystem_SDL::getSavefileManager() {
#ifdef ENABLE_EVENTRECORDER
return g_eventRec.getSaveManager(_savefileManager);
#else
return _savefileManager;
#endif
}
//Not specified in base class
Common::String OSystem_SDL::getScreenshotsPath() {
Common::String path = ConfMan.get("screenshotpath");
if (!path.empty() && !path.hasSuffix("/"))
path += "/";
return path;
}
#ifdef USE_OPENGL
const OSystem::GraphicsMode *OSystem_SDL::getSupportedGraphicsModes() const {
if (_graphicsModes.empty()) {
return _graphicsManager->getSupportedGraphicsModes();
} else {
return _graphicsModes.begin();
}
}
int OSystem_SDL::getDefaultGraphicsMode() const {
if (_graphicsModes.empty()) {
return _graphicsManager->getDefaultGraphicsMode();
} else {
// Return the default graphics mode from the current graphics manager
if (_graphicsMode < _firstGLMode)
return _defaultSDLMode;
else
return _defaultGLMode;
}
}
bool OSystem_SDL::setGraphicsMode(int mode) {
if (_graphicsModes.empty()) {
return _graphicsManager->setGraphicsMode(mode);
}
// Check whether a invalid mode is requested.
if (mode < 0 || (uint)mode >= _graphicsModeIds.size()) {
return false;
}
// Very hacky way to set up the old graphics manager state, in case we
// switch from SDL->OpenGL or OpenGL->SDL.
//
// This is a probably temporary workaround to fix bugs like #3368143
// "SDL/OpenGL: Crash when switching renderer backend".
SdlGraphicsManager *sdlGraphicsManager = dynamic_cast<SdlGraphicsManager *>(_graphicsManager);
SdlGraphicsManager::State state = sdlGraphicsManager->getState();
bool switchedManager = false;
// If the new mode and the current mode are not from the same graphics
// manager, delete and create the new mode graphics manager
if (_graphicsMode >= _firstGLMode && mode < _firstGLMode) {
debug(1, "switching to plain SDL graphics");
sdlGraphicsManager->deactivateManager();
delete _graphicsManager;
_graphicsManager = sdlGraphicsManager = new SurfaceSdlGraphicsManager(_eventSource, _window);
switchedManager = true;
} else if (_graphicsMode < _firstGLMode && mode >= _firstGLMode) {
debug(1, "switching to OpenGL graphics");
sdlGraphicsManager->deactivateManager();
delete _graphicsManager;
_graphicsManager = sdlGraphicsManager = new OpenGLSdlGraphicsManager(_desktopWidth, _desktopHeight, _eventSource, _window);
switchedManager = true;
}
_graphicsMode = mode;
if (switchedManager) {
sdlGraphicsManager->activateManager();
// This failing will probably have bad consequences...
if (!sdlGraphicsManager->setState(state)) {
return false;
}
// Next setup the cursor again
CursorMan.pushCursor(0, 0, 0, 0, 0, 0);
CursorMan.popCursor();
// Next setup cursor palette if needed
if (_graphicsManager->getFeatureState(kFeatureCursorPalette)) {
CursorMan.pushCursorPalette(0, 0, 0);
CursorMan.popCursorPalette();
}
_graphicsManager->beginGFXTransaction();
// Oh my god if this failed the client code might just explode.
return _graphicsManager->setGraphicsMode(_graphicsModeIds[mode]);
} else {
return _graphicsManager->setGraphicsMode(_graphicsModeIds[mode]);
}
}
int OSystem_SDL::getGraphicsMode() const {
if (_graphicsModes.empty()) {
return _graphicsManager->getGraphicsMode();
} else {
return _graphicsMode;
}
}
void OSystem_SDL::setupGraphicsModes() {
_graphicsModes.clear();
_graphicsModeIds.clear();
_defaultSDLMode = _defaultGLMode = -1;
// Count the number of graphics modes
const OSystem::GraphicsMode *srcMode;
int defaultMode;
GraphicsManager *manager = new SurfaceSdlGraphicsManager(_eventSource, _window);
srcMode = manager->getSupportedGraphicsModes();
defaultMode = manager->getDefaultGraphicsMode();
while (srcMode->name) {
if (defaultMode == srcMode->id) {
_defaultSDLMode = _graphicsModes.size();
}
_graphicsModes.push_back(*srcMode);
srcMode++;
}
delete manager;
assert(_defaultSDLMode != -1);
_firstGLMode = _graphicsModes.size();
manager = new OpenGLSdlGraphicsManager(_desktopWidth, _desktopHeight, _eventSource, _window);
srcMode = manager->getSupportedGraphicsModes();
defaultMode = manager->getDefaultGraphicsMode();
while (srcMode->name) {
if (defaultMode == srcMode->id) {
_defaultGLMode = _graphicsModes.size();
}
_graphicsModes.push_back(*srcMode);
srcMode++;
}
delete manager;
manager = nullptr;
assert(_defaultGLMode != -1);
// Set a null mode at the end
GraphicsMode nullMode;
memset(&nullMode, 0, sizeof(nullMode));
_graphicsModes.push_back(nullMode);
// Set new internal ids for all modes
int i = 0;
OSystem::GraphicsMode *mode = _graphicsModes.begin();
while (mode->name) {
_graphicsModeIds.push_back(mode->id);
mode->id = i++;
mode++;
}
}
#endif
#if SDL_VERSION_ATLEAST(2, 0, 0)
int SDL_SetColors(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors) {
if (surface->format->palette) {
return !SDL_SetPaletteColors(surface->format->palette, colors, firstcolor, ncolors) ? 1 : 0;
} else {
return 0;
}
}
int SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha) {
if (SDL_SetSurfaceAlphaMod(surface, alpha)) {
return -1;
}
if (alpha == 255 || !flag) {
if (SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE)) {
return -1;
}
} else {
if (SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND)) {
return -1;
}
}
return 0;
}
#undef SDL_SetColorKey
int SDL_SetColorKey_replacement(SDL_Surface *surface, Uint32 flag, Uint32 key) {
return SDL_SetColorKey(surface, SDL_TRUE, key) ? -1 : 0;
}
#endif