scummvm/engines/zvision/detection.cpp
Filippos Karapetis ec1fdeb25a ZVISION: Implement several advanced engine features and ScummVM dialogs
The functionality to return to launcher, list saves, delete saves, load
games from the launcher and load and save games during runtime has been
implemented. Also, ScummVM save/load dialogs have been implemented.
Saved games now have three numbers in their file extension, bumping the
possible save game slots up to 999
2014-12-08 01:08:27 +02:00

339 lines
9.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "base/plugins.h"
#include "zvision/zvision.h"
#include "zvision/detection.h"
#include "zvision/core/save_manager.h"
#include "zvision/scripting/script_manager.h"
#include "common/translation.h"
#include "common/savefile.h"
#include "common/str-array.h"
#include "common/system.h"
namespace ZVision {
uint32 ZVision::getFeatures() const {
return _gameDescription->desc.flags;
}
Common::Language ZVision::getLanguage() const {
return _gameDescription->desc.language;
}
} // End of namespace ZVision
static const PlainGameDescriptor zVisionGames[] = {
{"zvision", "ZVision Game"},
{"znemesis", "Zork Nemesis: The Forbidden Lands"},
{"zgi", "Zork: Grand Inquisitor"},
{0, 0}
};
namespace ZVision {
static const ZVisionGameDescription gameDescriptions[] = {
{
// Zork Nemesis English version
{
"znemesis",
0,
AD_ENTRY1s("CSCR.ZFS", "88226e51a205d2e50c67a5237f3bd5f2", 2397741),
Common::EN_ANY,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO1(GUIO_NONE)
},
GID_NEMESIS
},
{
// Zork Nemesis English demo version
{
"znemesis",
"Demo",
AD_ENTRY1s("SCRIPTS.ZFS", "64f1e881394e9462305104f99513c833", 380539),
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_DEMO,
GUIO1(GUIO_NONE)
},
GID_NEMESIS
},
{
// Zork Grand Inquisitor English CD version
{
"zgi",
"CD",
AD_ENTRY1s("SCRIPTS.ZFS", "81efd40ecc3d22531e211368b779f17f", 8336944),
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
GUIO1(GUIO_NONE)
},
GID_GRANDINQUISITOR
},
{
// Zork Grand Inquisitor English demo version
{
"zgi",
"Demo",
AD_ENTRY1s("SCRIPTS.ZFS", "71a2494fd2fb999347deb13401e9b998", 304239),
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_DEMO,
GUIO1(GUIO_NONE)
},
GID_GRANDINQUISITOR
},
{
// Zork Grand Inquisitor English DVD version
{
"zgi",
"DVD",
AD_ENTRY1s("SCRIPTS.ZFS", "03157a3399513bfaaf8dc6d5ab798b36", 8433326),
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
GUIO1(GUIO_NONE)
},
GID_GRANDINQUISITOR
},
{
AD_TABLE_END_MARKER,
GID_NONE
}
};
} // End of namespace ZVision
static const char *directoryGlobs[] = {
"znemscr",
0
};
static const ExtraGuiOption ZVisionExtraGuiOption = {
_s("Use original save/load screens"),
_s("Use the original save/load screens, instead of the ScummVM ones"),
"originalsaveload",
false
};
static const ExtraGuiOption ZVisionExtraGuiOption2 = {
_s("Double FPS"),
_s("Halve the update delay"),
"doublefps",
false
};
class ZVisionMetaEngine : public AdvancedMetaEngine {
public:
ZVisionMetaEngine() : AdvancedMetaEngine(ZVision::gameDescriptions, sizeof(ZVision::ZVisionGameDescription), zVisionGames) {
_maxScanDepth = 2;
_directoryGlobs = directoryGlobs;
_singleid = "zvision";
}
virtual const char *getName() const {
return "ZVision";
}
virtual const char *getOriginalCopyright() const {
return "ZVision Activision (C) 1996";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const;
SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
void removeSaveState(const char *target, int slot) const;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
};
bool ZVisionMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave);
//(f == kSavesSupportMetaInfo) ||
//(f == kSavesSupportThumbnail) ||
//(f == kSavesSupportCreationDate) ||
//(f == kSavesSupportPlayTime);
}
bool ZVision::ZVision::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
Common::Error ZVision::ZVision::loadGameState(int slot) {
return _saveManager->loadGame(slot);
}
Common::Error ZVision::ZVision::saveGameState(int slot, const Common::String &desc) {
_saveManager->saveGame(slot, desc);
return Common::kNoError;
}
bool ZVision::ZVision::canLoadGameStateCurrently() {
return !_videoIsPlaying;
}
bool ZVision::ZVision::canSaveGameStateCurrently() {
Location currentLocation = _scriptManager->getCurrentLocation();
return !_videoIsPlaying && currentLocation.world != 'g' && !(currentLocation.room == 'j' || currentLocation.room == 'a');
}
bool ZVisionMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const ZVision::ZVisionGameDescription *gd = (const ZVision::ZVisionGameDescription *)desc;
if (gd) {
*engine = new ZVision::ZVision(syst, gd);
}
return gd != 0;
}
const ExtraGuiOptions ZVisionMetaEngine::getExtraGuiOptions(const Common::String &target) const {
ExtraGuiOptions options;
options.push_back(ZVisionExtraGuiOption);
options.push_back(ZVisionExtraGuiOption2);
return options;
}
SaveStateList ZVisionMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
ZVision::SaveGameHeader header;
Common::String pattern = target;
pattern += ".???";
Common::StringArray filenames;
filenames = saveFileMan->listSavefiles(pattern.c_str());
Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)*/
SaveStateList saveList;
// We only use readSaveGameHeader() here, which doesn't need an engine callback
ZVision::SaveManager *zvisionSaveMan = new ZVision::SaveManager(NULL);
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 3);
if (slotNum >= 0 && slotNum <= 999) {
Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
if (in) {
if (zvisionSaveMan->readSaveGameHeader(in, header)) {
saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
}
delete in;
}
}
}
delete zvisionSaveMan;
return saveList;
}
int ZVisionMetaEngine::getMaximumSaveSlot() const {
return 999;
}
void ZVisionMetaEngine::removeSaveState(const char *target, int slot) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::String filename = Common::String::format("%s.%03u", target, slot);
saveFileMan->removeSavefile(filename.c_str());
Common::StringArray filenames;
Common::String pattern = target;
pattern += ".???";
filenames = saveFileMan->listSavefiles(pattern.c_str());
Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 3);
// Rename every slot greater than the deleted slot,
if (slotNum > slot) {
saveFileMan->renameSavefile(file->c_str(), filename.c_str());
filename = Common::String::format("%s.%03u", target, ++slot);
}
}
}
SaveStateDescriptor ZVisionMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
/*
Common::String filename = ZVision::ZVision::getSavegameFilename(target, slot);
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
if (in) {
ZVision::ZVision::SaveHeader header;
ZVision::ZVision::kReadSaveHeaderError error;
error = ZVision::ZVision::readSaveHeader(in, true, header);
delete in;
if (error == ZVision::ZVision::kRSHENoError) {
SaveStateDescriptor desc(slot, header.description);
desc.setThumbnail(header.thumbnail);
if (header.version > 0) {
int day = (header.saveDate >> 24) & 0xFF;
int month = (header.saveDate >> 16) & 0xFF;
int year = header.saveDate & 0xFFFF;
desc.setSaveDate(year, month, day);
int hour = (header.saveTime >> 16) & 0xFF;
int minutes = (header.saveTime >> 8) & 0xFF;
desc.setSaveTime(hour, minutes);
desc.setPlayTime(header.playTime * 1000);
}
return desc;
}
}
*/
return SaveStateDescriptor();
}
#if PLUGIN_ENABLED_DYNAMIC(ZVISION)
REGISTER_PLUGIN_DYNAMIC(ZVISION, PLUGIN_TYPE_ENGINE, ZVisionMetaEngine);
#else
REGISTER_PLUGIN_STATIC(ZVISION, PLUGIN_TYPE_ENGINE, ZVisionMetaEngine);
#endif