scummvm/engines/sci/video/vmd_decoder.h
2009-12-30 10:42:52 +00:00

84 lines
2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifdef ENABLE_SCI32
#ifndef GRAPHICS_VIDEO_VMD_DECODER_H
#define GRAPHICS_VIDEO_VMD_DECODER_H
#include "graphics/video/coktelvideo/coktelvideo.h"
#include "graphics/video/video_player.h"
#include "sound/mixer.h"
namespace Sci {
/**
* Wrapper for the Coktel Vision VMD video decoder
* for videos by Coktel Vision/Sierra.
*
* VMD videos were used in the following SCI21/SCI3
* adventure games, developed by Sierra:
* - Gabriel Knight 2: The Beast Within
* - Leisure Suit Larry 7
* - Lighthouse
* - Phantasmagoria 1
* - RAMA
* - Shivers
* - Shivers 2: Harvest of Souls
* - Torin's Passage
*/
class VMDDecoder : public Graphics::VideoDecoder {
public:
VMDDecoder(Audio::Mixer *mixer);
virtual ~VMDDecoder();
uint32 getFrameWaitTime();
/**
* Load a VMD encoded video file
* @param filename the filename to load
*/
bool loadFile(const char *filename);
/**
* Close a VMD encoded video file
*/
void closeFile();
bool decodeNextFrame();
private:
Graphics::Vmd *_vmdDecoder;
Audio::Mixer *_mixer;
byte _palette[256 * 3];
void getPalette();
};
} // End of namespace Graphics
#endif
#endif