scummvm/engines/bladerunner/script/ai/crazylegs.cpp
2018-03-11 19:28:31 +01:00

480 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptCrazylegs::AIScriptCrazylegs(BladeRunnerEngine *vm) : AIScriptBase(vm) {
_flag = false;
}
void AIScriptCrazylegs::Initialize() {
_animationFrame = 0;
_animationState = 0;
_animationStateNext = 0;
_animationNext = 0;
_flag = false;
World_Waypoint_Set(360, 41, -103.0f, 40.63f, -53.0f);
Actor_Put_In_Set(kActorCrazylegs, kSetHF05);
Actor_Set_At_XYZ(kActorCrazylegs, -33.0f, 40.63f, 16.0f, 845);
}
bool AIScriptCrazylegs::Update() {
if (Actor_Query_Goal_Number(kActorCrazylegs) == 10)
Actor_Set_Goal_Number(kActorCrazylegs, 11);
return false;
}
void AIScriptCrazylegs::TimerExpired(int timer) {
//return false;
}
void AIScriptCrazylegs::CompletedMovementTrack() {
//return false;
}
void AIScriptCrazylegs::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptCrazylegs::ClickedByPlayer() {
//return false;
}
void AIScriptCrazylegs::EnteredScene(int sceneId) {
// return false;
}
void AIScriptCrazylegs::OtherAgentEnteredThisScene(int otherActorId) {
// return false;
}
void AIScriptCrazylegs::OtherAgentExitedThisScene(int otherActorId) {
// return false;
}
void AIScriptCrazylegs::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
if (Actor_Query_Goal_Number(kActorCrazylegs) != 2 && !otherActorId) {
if (combatMode && Global_Variable_Query(kVariableChapter) < 5) {
Actor_Face_Actor(kActorCrazylegs, kActorMcCoy, 1);
Actor_Face_Actor(kActorMcCoy, kActorCrazylegs, 1);
Actor_Says(kActorCrazylegs, 430, 3);
Actor_Says_With_Pause(kActorCrazylegs, 440, 0.0, 3);
Actor_Says(kActorMcCoy, 1870, -1);
Actor_Says(kActorCrazylegs, 450, 3);
Actor_Set_Goal_Number(kActorCrazylegs, 210);
} else if (Actor_Query_Goal_Number(kActorCrazylegs) == 210) {
Actor_Face_Actor(kActorCrazylegs, kActorMcCoy, 1);
Actor_Says(kActorCrazylegs, 460, 3);
Actor_Says(kActorCrazylegs, 470, 3);
Actor_Set_Goal_Number(kActorCrazylegs, 2);
}
}
}
void AIScriptCrazylegs::ShotAtAndMissed() {
if (Actor_Query_Goal_Number(kActorCrazylegs) == 2)
return;
Actor_Set_Goal_Number(kActorCrazylegs, 2);
}
bool AIScriptCrazylegs::ShotAtAndHit() {
Actor_Set_Goal_Number(kActorCrazylegs, 1);
Actor_Says(kActorMcCoy, 1875, 4);
return false;
}
void AIScriptCrazylegs::Retired(int byActorId) {
// return false;
}
int AIScriptCrazylegs::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptCrazylegs::GoalChanged(int currentGoalNumber, int newGoalNumber) {
if (newGoalNumber > 2)
return false;
if (newGoalNumber) {
if (newGoalNumber != 1) {
AI_Movement_Track_Flush(kActorCrazylegs);
AI_Movement_Track_Append(kActorCrazylegs, 360, 0);
AI_Movement_Track_Append(kActorCrazylegs, 40, 0);
AI_Movement_Track_Repeat(kActorCrazylegs);
return true;
}
AI_Movement_Track_Flush(kActorCrazylegs);
Actor_Set_Targetable(kActorCrazylegs, 0);
}
return true;
}
bool AIScriptCrazylegs::UpdateAnimation(int *animation, int *frame) {
switch (_animationState) {
case 0:
*animation = 454;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(454))
_animationFrame = 0;
break;
case 1:
*animation = 455;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(455))
_animationFrame = 0;
break;
case 2:
*animation = 456;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(456))
_animationFrame = 0;
break;
case 3:
*animation = 457;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(457)) {
*animation = 454;
_animationFrame = 0;
_animationState = 0;
}
break;
case 4:
*animation = 452;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(452))
_animationFrame = 0;
break;
case 5:
*animation = 453;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(453))
_animationFrame = 0;
break;
case 6:
if (!_animationFrame && _flag) {
*animation = 454;
_animationState = 0;
_flag = 0;
} else {
*animation = 458;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(458))
_animationFrame = 0;
}
break;
case 7:
*animation = 459;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(459)) {
_animationFrame = 0;
_animationState = 6;
*animation = 458;
}
break;
case 8:
*animation = 460;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(460)) {
_animationFrame = 0;
_animationState = 6;
*animation = 458;
}
break;
case 9:
*animation = 461;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(461)) {
_animationFrame = 0;
_animationState = 6;
*animation = 458;
}
break;
case 10:
*animation = 462;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(462)) {
_animationFrame = 0;
_animationState = 6;
*animation = 458;
}
break;
case 11:
*animation = 463;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(463)) {
_animationFrame = 0;
_animationState = 6;
*animation = 458;
}
break;
case 12:
*animation = 464;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(464)) {
_animationFrame = 0;
_animationState = 6;
*animation = 458;
}
break;
case 13:
*animation = 465;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(465)) {
_animationFrame = 0;
_animationState = 6;
*animation = 458;
}
break;
case 14:
*animation = 466;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(466)) {
_animationFrame = 0;
_animationState = 6;
*animation = 458;
}
break;
case 15:
if (!_animationFrame && _flag) {
Actor_Change_Animation_Mode(kActorCrazylegs, 43);
_animationState = 2;
_flag = 0;
*animation = 456;
} else {
*animation = 456;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(456))
_animationFrame = 0;
}
break;
case 16:
*animation = 467;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(467)) {
_animationFrame = 0;
_animationState = 1;
*animation = 455;
}
break;
case 17:
*animation = 468;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(468)) {
*animation = 454;
_animationFrame = 0;
_animationState = 0;
}
break;
case 18:
*animation = 469;
_animationFrame--;
if (_animationFrame <= Slice_Animation_Query_Number_Of_Frames(469)) { // matches original
_animationFrame = 0;
_animationState = 2;
*animation = 454;
}
break;
case 19:
*animation = 469;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(469)) {
*animation = 454;
_animationFrame = 0;
_animationState = 0;
if (Actor_Query_Goal_Number(kActorCrazylegs) == 10) {
Actor_Set_Goal_Number(kActorCrazylegs, 11);
}
}
break;
default:
break;
}
*frame = _animationFrame;
return true;
}
bool AIScriptCrazylegs::ChangeAnimationMode(int mode) {
switch (mode) {
case 0:
switch (_animationState) {
case 0:
case 3:
return true;
case 1:
_animationState = 17;
_animationFrame = 0;
break;
case 2:
_animationState = 19;
_animationFrame = 0;
break;
case 4:
case 5:
_animationState = 0;
_animationFrame = 0;
break;
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
case 15:
_flag = true;
break;
}
break;
case 1:
_animationState = 4;
_animationFrame = 0;
break;
case 2:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 20:
case 21:
case 22:
return true;
case 3:
if (_animationState == 2) {
_animationState = 15;
} else {
_animationState = 6;
}
_animationFrame = 0;
_flag = false;
break;
case 12:
_animationState = 7;
_animationFrame = 0;
_flag = false;
break;
case 13:
_animationState = 8;
_animationFrame = 0;
_flag = false;
break;
case 14:
_animationState = 9;
_animationFrame = 0;
_flag = false;
break;
case 15:
_animationState = 10;
_animationFrame = 0;
_flag = false;
break;
case 16:
_animationState = 11;
_animationFrame = 0;
_flag = false;
break;
case 17:
_animationState = 12;
_animationFrame = 0;
_flag = false;
break;
case 18:
_animationState = 13;
_animationFrame = 0;
_flag = false;
break;
case 19:
_animationState = 14;
_animationFrame = 0;
_flag = false;
break;
case 23:
_animationState = 3;
_animationFrame = 0;
break;
default:
if (mode == 43 && _animationState != 2) {
_animationState = 18;
_animationFrame = Slice_Animation_Query_Number_Of_Frames(469) - 1;
}
break;
}
return true;
}
void AIScriptCrazylegs::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptCrazylegs::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptCrazylegs::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}
void AIScriptCrazylegs::FledCombat() {
// return false;
}
} // End of namespace BladeRunner