480 lines
10 KiB
C++
480 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/ai_script.h"
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namespace BladeRunner {
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AIScriptCrazylegs::AIScriptCrazylegs(BladeRunnerEngine *vm) : AIScriptBase(vm) {
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_flag = false;
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}
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void AIScriptCrazylegs::Initialize() {
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_animationFrame = 0;
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_animationState = 0;
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_animationStateNext = 0;
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_animationNext = 0;
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_flag = false;
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World_Waypoint_Set(360, 41, -103.0f, 40.63f, -53.0f);
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Actor_Put_In_Set(kActorCrazylegs, kSetHF05);
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Actor_Set_At_XYZ(kActorCrazylegs, -33.0f, 40.63f, 16.0f, 845);
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}
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bool AIScriptCrazylegs::Update() {
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if (Actor_Query_Goal_Number(kActorCrazylegs) == 10)
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Actor_Set_Goal_Number(kActorCrazylegs, 11);
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return false;
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}
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void AIScriptCrazylegs::TimerExpired(int timer) {
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//return false;
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}
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void AIScriptCrazylegs::CompletedMovementTrack() {
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//return false;
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}
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void AIScriptCrazylegs::ReceivedClue(int clueId, int fromActorId) {
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//return false;
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}
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void AIScriptCrazylegs::ClickedByPlayer() {
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//return false;
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}
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void AIScriptCrazylegs::EnteredScene(int sceneId) {
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// return false;
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}
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void AIScriptCrazylegs::OtherAgentEnteredThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptCrazylegs::OtherAgentExitedThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptCrazylegs::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
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if (Actor_Query_Goal_Number(kActorCrazylegs) != 2 && !otherActorId) {
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if (combatMode && Global_Variable_Query(kVariableChapter) < 5) {
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Actor_Face_Actor(kActorCrazylegs, kActorMcCoy, 1);
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Actor_Face_Actor(kActorMcCoy, kActorCrazylegs, 1);
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Actor_Says(kActorCrazylegs, 430, 3);
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Actor_Says_With_Pause(kActorCrazylegs, 440, 0.0, 3);
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Actor_Says(kActorMcCoy, 1870, -1);
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Actor_Says(kActorCrazylegs, 450, 3);
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Actor_Set_Goal_Number(kActorCrazylegs, 210);
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} else if (Actor_Query_Goal_Number(kActorCrazylegs) == 210) {
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Actor_Face_Actor(kActorCrazylegs, kActorMcCoy, 1);
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Actor_Says(kActorCrazylegs, 460, 3);
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Actor_Says(kActorCrazylegs, 470, 3);
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Actor_Set_Goal_Number(kActorCrazylegs, 2);
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}
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}
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}
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void AIScriptCrazylegs::ShotAtAndMissed() {
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if (Actor_Query_Goal_Number(kActorCrazylegs) == 2)
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return;
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Actor_Set_Goal_Number(kActorCrazylegs, 2);
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}
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bool AIScriptCrazylegs::ShotAtAndHit() {
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Actor_Set_Goal_Number(kActorCrazylegs, 1);
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Actor_Says(kActorMcCoy, 1875, 4);
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return false;
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}
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void AIScriptCrazylegs::Retired(int byActorId) {
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// return false;
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}
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int AIScriptCrazylegs::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
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return 0;
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}
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bool AIScriptCrazylegs::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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if (newGoalNumber > 2)
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return false;
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if (newGoalNumber) {
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if (newGoalNumber != 1) {
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AI_Movement_Track_Flush(kActorCrazylegs);
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AI_Movement_Track_Append(kActorCrazylegs, 360, 0);
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AI_Movement_Track_Append(kActorCrazylegs, 40, 0);
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AI_Movement_Track_Repeat(kActorCrazylegs);
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return true;
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}
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AI_Movement_Track_Flush(kActorCrazylegs);
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Actor_Set_Targetable(kActorCrazylegs, 0);
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}
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return true;
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}
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bool AIScriptCrazylegs::UpdateAnimation(int *animation, int *frame) {
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switch (_animationState) {
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case 0:
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*animation = 454;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(454))
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_animationFrame = 0;
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break;
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case 1:
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*animation = 455;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(455))
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_animationFrame = 0;
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break;
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case 2:
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*animation = 456;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(456))
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_animationFrame = 0;
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break;
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case 3:
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*animation = 457;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(457)) {
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*animation = 454;
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_animationFrame = 0;
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_animationState = 0;
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}
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break;
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case 4:
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*animation = 452;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(452))
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_animationFrame = 0;
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break;
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case 5:
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*animation = 453;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(453))
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_animationFrame = 0;
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break;
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case 6:
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if (!_animationFrame && _flag) {
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*animation = 454;
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_animationState = 0;
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_flag = 0;
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} else {
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*animation = 458;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(458))
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_animationFrame = 0;
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}
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break;
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case 7:
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*animation = 459;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(459)) {
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_animationFrame = 0;
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_animationState = 6;
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*animation = 458;
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}
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break;
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case 8:
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*animation = 460;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(460)) {
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_animationFrame = 0;
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_animationState = 6;
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*animation = 458;
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}
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break;
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case 9:
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*animation = 461;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(461)) {
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_animationFrame = 0;
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_animationState = 6;
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*animation = 458;
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}
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break;
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case 10:
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*animation = 462;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(462)) {
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_animationFrame = 0;
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_animationState = 6;
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*animation = 458;
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}
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break;
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case 11:
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*animation = 463;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(463)) {
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_animationFrame = 0;
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_animationState = 6;
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*animation = 458;
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}
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break;
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case 12:
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*animation = 464;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(464)) {
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_animationFrame = 0;
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_animationState = 6;
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*animation = 458;
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}
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break;
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case 13:
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*animation = 465;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(465)) {
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_animationFrame = 0;
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_animationState = 6;
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*animation = 458;
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}
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break;
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case 14:
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*animation = 466;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(466)) {
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_animationFrame = 0;
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_animationState = 6;
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*animation = 458;
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}
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break;
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case 15:
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if (!_animationFrame && _flag) {
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Actor_Change_Animation_Mode(kActorCrazylegs, 43);
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_animationState = 2;
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_flag = 0;
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*animation = 456;
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} else {
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*animation = 456;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(456))
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_animationFrame = 0;
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}
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break;
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case 16:
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*animation = 467;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(467)) {
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_animationFrame = 0;
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_animationState = 1;
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*animation = 455;
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}
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break;
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case 17:
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*animation = 468;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(468)) {
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*animation = 454;
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_animationFrame = 0;
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_animationState = 0;
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}
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break;
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case 18:
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*animation = 469;
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_animationFrame--;
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if (_animationFrame <= Slice_Animation_Query_Number_Of_Frames(469)) { // matches original
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_animationFrame = 0;
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_animationState = 2;
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*animation = 454;
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}
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break;
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case 19:
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*animation = 469;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(469)) {
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*animation = 454;
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_animationFrame = 0;
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_animationState = 0;
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if (Actor_Query_Goal_Number(kActorCrazylegs) == 10) {
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Actor_Set_Goal_Number(kActorCrazylegs, 11);
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}
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}
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break;
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default:
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break;
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}
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*frame = _animationFrame;
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return true;
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}
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bool AIScriptCrazylegs::ChangeAnimationMode(int mode) {
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switch (mode) {
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case 0:
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switch (_animationState) {
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case 0:
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case 3:
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return true;
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case 1:
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_animationState = 17;
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_animationFrame = 0;
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break;
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case 2:
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_animationState = 19;
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_animationFrame = 0;
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break;
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case 4:
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case 5:
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_animationState = 0;
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_animationFrame = 0;
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break;
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case 6:
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case 7:
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case 8:
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case 9:
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case 10:
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case 11:
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case 12:
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case 13:
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case 14:
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case 15:
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_flag = true;
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break;
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}
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break;
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case 1:
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_animationState = 4;
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_animationFrame = 0;
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break;
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case 2:
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case 4:
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case 5:
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case 6:
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case 7:
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case 8:
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case 9:
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case 10:
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case 11:
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case 20:
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case 21:
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case 22:
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return true;
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case 3:
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if (_animationState == 2) {
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_animationState = 15;
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} else {
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_animationState = 6;
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}
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_animationFrame = 0;
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_flag = false;
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break;
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case 12:
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_animationState = 7;
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_animationFrame = 0;
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_flag = false;
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break;
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case 13:
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_animationState = 8;
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_animationFrame = 0;
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_flag = false;
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break;
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case 14:
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_animationState = 9;
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_animationFrame = 0;
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_flag = false;
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break;
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case 15:
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_animationState = 10;
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_animationFrame = 0;
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_flag = false;
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break;
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case 16:
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_animationState = 11;
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_animationFrame = 0;
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_flag = false;
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break;
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case 17:
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_animationState = 12;
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_animationFrame = 0;
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_flag = false;
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break;
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case 18:
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_animationState = 13;
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_animationFrame = 0;
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_flag = false;
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break;
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case 19:
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_animationState = 14;
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_animationFrame = 0;
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_flag = false;
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break;
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case 23:
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_animationState = 3;
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_animationFrame = 0;
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break;
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default:
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if (mode == 43 && _animationState != 2) {
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_animationState = 18;
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_animationFrame = Slice_Animation_Query_Number_Of_Frames(469) - 1;
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}
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break;
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}
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return true;
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}
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void AIScriptCrazylegs::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
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*animationState = _animationState;
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*animationFrame = _animationFrame;
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*animationStateNext = _animationStateNext;
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*animationNext = _animationNext;
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}
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void AIScriptCrazylegs::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
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_animationState = animationState;
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_animationFrame = animationFrame;
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_animationStateNext = animationStateNext;
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_animationNext = animationNext;
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}
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bool AIScriptCrazylegs::ReachedMovementTrackWaypoint(int waypointId) {
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return true;
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}
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void AIScriptCrazylegs::FledCombat() {
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// return false;
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}
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} // End of namespace BladeRunner
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