scummvm/engines/bladerunner/script/ai/hawkers_barkeep.cpp
2018-03-11 17:52:39 +01:00

449 lines
9.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptHawkersBarkeep::AIScriptHawkersBarkeep(BladeRunnerEngine *vm) : AIScriptBase(vm) {
_var1 = 0;
_var2 = 0;
_var3 = 1;
_flag = false;
}
void AIScriptHawkersBarkeep::Initialize() {
_animationFrame = 0;
_animationState = 0;
_animationStateNext = 0;
_animationNext = 0;
_var1 = 0;
_var2 = 0;
_var3 = 1;
_flag = false;
Actor_Put_In_Set(kActorHawkersBarkeep, kSetHC01_HC02_HC03_HC04);
Actor_Set_At_XYZ(kActorHawkersBarkeep, -225.0f, 0.14f, 39.0f, 284);
}
bool AIScriptHawkersBarkeep::Update() {
return false;
}
void AIScriptHawkersBarkeep::TimerExpired(int timer) {
//return false;
}
void AIScriptHawkersBarkeep::CompletedMovementTrack() {
//return false;
}
void AIScriptHawkersBarkeep::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptHawkersBarkeep::ClickedByPlayer() {
//return false;
}
void AIScriptHawkersBarkeep::EnteredScene(int sceneId) {
// return false;
}
void AIScriptHawkersBarkeep::OtherAgentEnteredThisScene(int otherActorId) {
// return false;
}
void AIScriptHawkersBarkeep::OtherAgentExitedThisScene(int otherActorId) {
// return false;
}
void AIScriptHawkersBarkeep::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
// return false;
}
void AIScriptHawkersBarkeep::ShotAtAndMissed() {
// return false;
}
bool AIScriptHawkersBarkeep::ShotAtAndHit() {
return false;
}
void AIScriptHawkersBarkeep::Retired(int byActorId) {
// return false;
}
int AIScriptHawkersBarkeep::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptHawkersBarkeep::GoalChanged(int currentGoalNumber, int newGoalNumber) {
if (newGoalNumber == 1) {
_animationState = 8;
_animationFrame = -1;
Actor_Set_Goal_Number(kActorHawkersBarkeep, 0);
return true;
} else if (newGoalNumber == 2) {
_animationState = 9;
_animationFrame = -1;
Actor_Set_Goal_Number(kActorHawkersBarkeep, 0);
return true;
}
return false;
}
bool AIScriptHawkersBarkeep::UpdateAnimation(int *animation, int *frame) {
switch (_animationState) {
case 0:
if (_var1 == 1) {
if (_var1 == 1) {
*animation = 706;
if (_animationFrame <= 3)
_var3 = 1;
if (_animationFrame == 11) {
if (Random_Query(0, 2))
_var3 = -1;
}
_animationFrame += _var3;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(706)) {
*animation = 705;
_animationFrame = 0;
_var1 = 0;
}
} else {
*animation = 707;
if (_var2) {
_var2--;
if (_var2 == 0)
_var3 = 2 * Random_Query(0, 1) - 1;
} else {
if (_animationFrame <= 11)
_var3 = 1;
if (_animationFrame == 14) {
if (Random_Query(0, 2))
_var3 = -1;
}
if (_animationFrame == 18)
_var2 = Random_Query(5, 15);
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(707)) {
*animation = 705;
_animationFrame = 0;
_var1 = 0;
_var2 = 0;
}
}
}
} else if (_var1 == 0) {
*animation = 705;
if (_var2) {
_var2--;
if (!Random_Query(0, 6))
_var3 = -_var3;
} else {
_animationFrame += _var3;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(705))
_animationFrame = 0;
if (_animationFrame < 0)
_animationFrame = Slice_Animation_Query_Number_Of_Frames(705) - 1;
if (!Random_Query(0, 4))
_var2 = 1;
if (_animationFrame == 13 || _animationFrame == 5 || _animationFrame == 9)
_var2 = Random_Query(2, 8);
if (!Random_Query(0, 5)) {
if (!_animationFrame || _animationFrame == 11) {
_animationFrame = 0;
if (Random_Query(0, 1)) {
*animation = 706;
_var1 = 1;
} else {
*animation = 707;
_var1 = 2;
}
}
}
}
}
break;
case 1:
if (_var1 == 1) {
if (_var1 == 1) {
*animation = 706;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(706)) {
_animationFrame = 0;
_animationState = _animationStateNext;
*animation = _animationNext;
}
} else {
*animation = 707;
_animationFrame += 2;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(707)) {
_animationFrame = 0;
_animationState = _animationStateNext;
*animation = _animationNext;
}
}
} else if (_var1 == 0) {
_animationFrame = 0;
_animationState = _animationStateNext;
*animation = _animationNext;
}
break;
case 2:
*animation = 710;
if (!_animationFrame && _flag) {
_animationState = 0;
_var1 = 0;
} else {
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(710))
_animationFrame = 0;
}
break;
case 3:
*animation = 711;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(711)) {
_animationFrame = 0;
_animationState = 2;
*animation = 710;
}
break;
case 4:
*animation = 712;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(712)) {
_animationFrame = 0;
_animationState = 2;
*animation = 710;
}
break;
case 5:
*animation = 713;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(713)) {
_animationFrame = 0;
_animationState = 2;
*animation = 710;
}
break;
case 6:
*animation = 714;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(714)) {
_animationFrame = 0;
_animationState = 2;
*animation = 710;
}
break;
case 7:
*animation = 715;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(715)) {
_animationFrame = 0;
_animationState = 2;
*animation = 710;
}
break;
case 8:
*animation = 708;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(708)) {
*animation = 705;
_animationFrame = 0;
_animationState = 0;
}
break;
case 9:
*animation = 709;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(709)) {
*animation = 705;
_animationFrame = 0;
_animationState = 0;
}
break;
default:
break;
}
*frame = _animationFrame;
return true;
}
bool AIScriptHawkersBarkeep::ChangeAnimationMode(int mode) {
switch (mode) {
case 0:
if (_animationState >= 2 && _animationState <= 7) {
_flag = true;
} else {
_animationState = 0;
_animationFrame = 0;
}
break;
case 3:
if (_animationState) {
_animationState = 2;
_animationFrame = 0;
} else {
_animationState = 1;
_animationStateNext = 2;
_animationNext = 710;
}
_flag = false;
break;
case 12:
if (_animationState) {
_animationState = 2;
_animationFrame = 0;
} else {
_animationState = 1;
_animationStateNext = 3;
_animationNext = 711;
}
_flag = false;
break;
case 13:
if (_animationState) {
_animationState = 2;
_animationFrame = 0;
} else {
_animationState = 1;
_animationStateNext = 4;
_animationNext = 712;
}
_flag = false;
break;
case 14:
if (_animationState) {
_animationState = 2;
_animationFrame = 0;
} else {
_animationState = 1;
_animationStateNext = 5;
_animationNext = 713;
}
_flag = false;
break;
case 15:
if (_animationState) {
_animationState = 2;
_animationFrame = 0;
} else {
_animationState = 1;
_animationStateNext = 6;
_animationNext = 714;
}
_flag = false;
break;
case 16:
if (_animationState) {
_animationState = 2;
_animationFrame = 0;
} else {
_animationState = 1;
_animationStateNext = 7;
_animationNext = 715;
}
_flag = false;
break;
default:
break;
}
return true;
}
void AIScriptHawkersBarkeep::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptHawkersBarkeep::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptHawkersBarkeep::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}
void AIScriptHawkersBarkeep::FledCombat() {
// return false;
}
} // End of namespace BladeRunner