scummvm/engines/bladerunner/script/ai/howie_lee.cpp
2018-03-09 09:08:12 +01:00

387 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptHowieLee::AIScriptHowieLee(BladeRunnerEngine *vm) : AIScriptBase(vm) {
var_45DFB8 = 0;
}
void AIScriptHowieLee::Initialize() {
_animationFrame = 0;
_animationState = 0;
_animationStateNext = 0;
_animationNext = 0;
var_45DFB8 = false;
Actor_Put_In_Set(kActorHowieLee, kSetCT01_CT12);
Actor_Set_At_Waypoint(kActorHowieLee, 67, 605);
Actor_Set_Goal_Number(kActorHowieLee, 0);
}
bool AIScriptHowieLee::Update() {
if (Actor_Query_Goal_Number(kActorHowieLee) < 100 && Global_Variable_Query(kVariableChapter) == 2) {
Actor_Set_Goal_Number(kActorHowieLee, 100);
}
if (Global_Variable_Query(kVariableChapter) > 1) {
return true;
}
if (Actor_Query_Goal_Number(kActorHowieLee) == 0) {
Actor_Set_Goal_Number(kActorHowieLee, 1);
}
if (Game_Flag_Query(176) && !Actor_Query_In_Set(kActorHowieLee, kSetCT01_CT12)) {
AI_Movement_Track_Flush(kActorHowieLee);
AI_Movement_Track_Append(kActorHowieLee, 67, 0);
Actor_Set_Goal_Number(kActorHowieLee, 0);
}
if (Actor_Query_Goal_Number(kActorHowieLee) == 1 && Game_Flag_Query(kFlagBoughtHowieLeeFood) && !Game_Flag_Query(176)) {
Actor_Set_Goal_Number(kActorHowieLee, 4);
return true;
}
return false;
}
void AIScriptHowieLee::TimerExpired(int timer) {
//return false;
}
void AIScriptHowieLee::CompletedMovementTrack() {
if (Actor_Query_Goal_Number(kActorHowieLee) == 1) {
Actor_Set_Goal_Number(kActorHowieLee, 2);
// return true;
} else if (Actor_Query_Goal_Number(kActorHowieLee) == 2) {
Actor_Set_Goal_Number(kActorHowieLee, 3);
// return true;
} else if (Actor_Query_Goal_Number(kActorHowieLee) == 3) {
Actor_Set_Goal_Number(kActorHowieLee, 0);
// return true;
} else if (Actor_Query_Goal_Number(kActorHowieLee) == 3) {
// Bug/intentional in original game
Actor_Set_Goal_Number(kActorHowieLee, 4);
// return true;
} else if (Actor_Query_Goal_Number(kActorHowieLee) == 4) {
Actor_Set_Goal_Number(kActorHowieLee, 5);
// return true;
} else if (Actor_Query_Goal_Number(kActorHowieLee) == 5) {
Actor_Set_Goal_Number(kActorHowieLee, 0);
// return true;
}
// return false;
}
void AIScriptHowieLee::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptHowieLee::ClickedByPlayer() {
//return false;
}
void AIScriptHowieLee::EnteredScene(int sceneId) {
if (Actor_Query_Goal_Number(kActorHowieLee) == 4 && Actor_Query_In_Set(kActorHowieLee, kSetCT03_CT04)) {
if (Game_Flag_Query(169) && !Game_Flag_Query(170) && !Game_Flag_Query(171)) {
Game_Flag_Set(171);
// return false;
}
if (!Game_Flag_Query(169) && Game_Flag_Query(170) && !Game_Flag_Query(171) && Random_Query(1, 10) == 1) {
Game_Flag_Set(171);
// return true;
}
// return false;
}
}
void AIScriptHowieLee::OtherAgentEnteredThisScene(int otherActorId) {
// return false;
}
void AIScriptHowieLee::OtherAgentExitedThisScene(int otherActorId) {
// return false;
}
void AIScriptHowieLee::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
// return false;
}
void AIScriptHowieLee::ShotAtAndMissed() {
// return false;
}
bool AIScriptHowieLee::ShotAtAndHit() {
return false;
}
void AIScriptHowieLee::Retired(int byActorId) {
// return false;
}
int AIScriptHowieLee::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptHowieLee::GoalChanged(int currentGoalNumber, int newGoalNumber) {
switch (newGoalNumber) {
case 1:
AI_Movement_Track_Flush(kActorHowieLee);
if (Random_Query(1, 2) == 1) {
AI_Movement_Track_Append_With_Facing(kActorHowieLee, 67, Random_Query(3, 10), 720);
} else {
AI_Movement_Track_Append_With_Facing(kActorHowieLee, 69, Random_Query(3, 10), 640);
}
AI_Movement_Track_Repeat(kActorHowieLee);
return true;
case 2:
AI_Movement_Track_Flush(kActorHowieLee);
if (Random_Query(1, 2) == 1) {
AI_Movement_Track_Append_With_Facing(kActorHowieLee, 68, Random_Query(3, 10), 641);
} else {
AI_Movement_Track_Append_With_Facing(kActorHowieLee, 67, Random_Query(3, 10), 720);
}
AI_Movement_Track_Repeat(kActorHowieLee);
return true;
case 3:
AI_Movement_Track_Flush(kActorHowieLee);
if (Random_Query(1, 2) == 1) {
AI_Movement_Track_Append_With_Facing(kActorHowieLee, 69, Random_Query(3, 10), 640);
} else {
AI_Movement_Track_Append_With_Facing(kActorHowieLee, 68, Random_Query(3, 10), 641);
}
AI_Movement_Track_Repeat(kActorHowieLee);
return true;
case 4:
AI_Movement_Track_Flush(kActorHowieLee);
AI_Movement_Track_Append(kActorHowieLee, 66, 30);
AI_Movement_Track_Repeat(kActorHowieLee);
return true;
case 5:
AI_Movement_Track_Flush(kActorHowieLee);
AI_Movement_Track_Append(kActorHowieLee, 40, 60);
AI_Movement_Track_Repeat(kActorHowieLee);
return true;
case 6:
AI_Movement_Track_Flush(kActorHowieLee);
AI_Movement_Track_Append(kActorHowieLee, 67, 90);
AI_Movement_Track_Repeat(kActorHowieLee);
return true;
case 50:
AI_Movement_Track_Flush(kActorHowieLee);
return false;
case 100:
AI_Movement_Track_Flush(kActorHowieLee);
Actor_Put_In_Set(kActorHowieLee, kSetFreeSlotC);
Actor_Set_At_Waypoint(kActorHowieLee, 35, 0);
return false;
}
return false;
}
bool AIScriptHowieLee::UpdateAnimation(int *animation, int *frame) {
switch (_animationState) {
case 0:
_animationFrame++;
if (var_45DFB8) {
*animation = 673;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(673)) {
_animationFrame = 0;
if (Random_Query(0, 2) > 0) {
var_45DFB8 ^= 1;
}
}
} else {
*animation = 671;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(671)) {
_animationFrame = 0;
if (Random_Query(0, 1) > 0) {
var_45DFB8 ^= 1;
}
}
}
break;
case 1:
*animation = 674;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(674)) {
_animationFrame = 0;
if (_animationState < 3 || _animationState > 8) {
_animationState = 0;
_animationFrame = 0;
var_45DFB8 = Random_Query(0, 1);
} else {
Game_Flag_Set(239);
}
*animation = 673;
}
break;
case 2:
*animation = 672;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(672)) {
_animationFrame = 0;
}
break;
case 3:
if (Game_Flag_Query(239)) {
Game_Flag_Reset(239);
_animationState = 0;
_animationFrame = 0;
var_45DFB8 = Random_Query(0, 1);
*animation = 671;
} else {
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(676)) {
_animationFrame = 0;
}
*animation = 676;
}
break;
case 4:
*animation = 677;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(677)) {
_animationState = 3;
_animationFrame = 0;
*animation = 676;
}
break;
case 5:
*animation = 678;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(678)) {
_animationState = 3;
_animationFrame = 0;
*animation = 676;
}
break;
case 6:
*animation = 679;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(679)) {
_animationState = 3;
_animationFrame = 0;
*animation = 676;
}
break;
case 7:
*animation = 680;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(680)) {
_animationState = 3;
_animationFrame = 0;
*animation = 676;
}
break;
case 8:
*animation = 681;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(681)) {
_animationState = 3;
_animationFrame = 0;
*animation = 676;
}
break;
default:
*animation = 399;
break;
}
*frame = _animationFrame;
return true;
}
bool AIScriptHowieLee::ChangeAnimationMode(int mode) {
switch (mode) {
case kAnimationModeIdle:
if (_animationState < 3 || _animationState > 8) {
_animationState = 0;
_animationFrame = 0;
var_45DFB8 = Random_Query(0, 1);
} else {
Game_Flag_Set(239);
}
break;
case kAnimationModeWalk:
if (_animationState != 2) {
_animationState = 2;
_animationFrame = 0;
}
break;
case kAnimationModeTalk:
_animationState = 3;
_animationFrame = 0;
break;
case 12:
_animationState = 4;
_animationFrame = 0;
break;
case 13:
_animationState = 5;
_animationFrame = 0;
break;
case 14:
_animationState = 6;
_animationFrame = 0;
break;
case 15:
_animationState = 7;
_animationFrame = 0;
break;
case 16:
_animationState = 8;
_animationFrame = 0;
break;
case 43:
_animationState = 1;
_animationFrame = 0;
break;
}
return true;
}
void AIScriptHowieLee::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptHowieLee::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptHowieLee::ReachedMovementTrackWaypoint(int waypointId) {
if (waypointId == 67 && Random_Query(1, 2) == 2) {
Actor_Face_Heading(kActorHowieLee, 850, 0);
_animationFrame = 0;
_animationState = 1;
}
return true;
}
void AIScriptHowieLee::FledCombat() {
// return false;
}
} // End of namespace BladeRunner