439 lines
12 KiB
C++
439 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/ai_script.h"
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namespace BladeRunner {
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AIScriptKlein::AIScriptKlein(BladeRunnerEngine *vm) : AIScriptBase(vm) {
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}
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void AIScriptKlein::Initialize() {
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_animationState = 0;
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_animationFrame = 0;
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_animationStateNext = 0;
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Actor_Put_In_Set(kActorKlein, 66);
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Actor_Set_At_XYZ(kActorKlein, 338.0f, 0.22f, -612.0f, 768);
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Actor_Set_Goal_Number(kActorKlein, 0);
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}
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bool AIScriptKlein::Update() {
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if (Global_Variable_Query(kVariableChapter) > 1 && Actor_Query_Goal_Number(kActorKlein) < 100) {
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Actor_Set_Goal_Number(kActorKlein, 100);
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return true;
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}
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if (Actor_Query_Goal_Number(kActorKlein) < 4 && Actor_Query_Friendliness_To_Other(kActorKlein, kActorMcCoy) < 40) {
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Actor_Set_Goal_Number(kActorKlein, 4);
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}
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if (Player_Query_Current_Scene() == kScenePS07 && Actor_Query_Goal_Number(kActorKlein) == 0) {
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Actor_Set_Goal_Number(kActorKlein, 1);
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return true;
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}
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if (Actor_Clue_Query(kActorMcCoy, kClueOfficersStatement) && !Game_Flag_Query(kFlagPlayerHasOfficersStatement)) {
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Game_Flag_Set(kFlagPlayerHasOfficersStatement);
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}
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if (Actor_Clue_Query(kActorMcCoy, kCluePaintTransfer) && !Game_Flag_Query(kFlagPlayerHasPaintTransfer)) {
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Game_Flag_Set(kFlagPlayerHasPaintTransfer);
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}
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if (Actor_Clue_Query(kActorMcCoy, kClueShellCasings) && !Game_Flag_Query(kFlagPlayerHasShellCasings)) {
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Game_Flag_Set(kFlagPlayerHasShellCasings);
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}
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if (Actor_Clue_Query(kActorMcCoy, kClueChromeDebris) && !Game_Flag_Query(kFlagPlayerHasChromeDebris)) {
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Game_Flag_Set(kFlagPlayerHasChromeDebris);
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}
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if (Player_Query_Current_Scene() == kScenePS07 && Actor_Query_Friendliness_To_Other(kActorKlein, kActorMcCoy) < 35 && !Game_Flag_Query(kFlagKleinInsulted)) {
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AI_Countdown_Timer_Reset(kActorKlein, 2);
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AI_Countdown_Timer_Start(kActorKlein, 2, 5);
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Game_Flag_Set(kFlagKleinInsulted);
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return true;
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}
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if (Actor_Query_Goal_Number(kActorKlein) == 7) {
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if (Actor_Query_Friendliness_To_Other(kActorKlein, kActorMcCoy) > 20 && Actor_Query_Friendliness_To_Other(kActorKlein, kActorMcCoy) < 40) {
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Actor_Modify_Friendliness_To_Other(kActorKlein, kActorMcCoy, 2);
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}
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AI_Movement_Track_Flush(kActorKlein);
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Actor_Set_Goal_Number(kActorKlein, 0);
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return true;
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}
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return false;
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}
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void AIScriptKlein::TimerExpired(int timer) {
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if (timer == 2) {
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if (Game_Flag_Query(kFlagKleinInsulted) && !Game_Flag_Query(kFlagKleinInsultedTalk) && Actor_Query_Is_In_Current_Set(kActorKlein)) {
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Actor_Face_Actor(kActorKlein, kActorMcCoy, true);
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Actor_Says(kActorKlein, 10, kAnimationModeTalk);
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Actor_Says(kActorMcCoy, 4120, kAnimationModeTalk);
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Actor_Says(kActorKlein, 20, kAnimationModeTalk);
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Actor_Says(kActorMcCoy, 4125, kAnimationModeTalk);
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Game_Flag_Set(kFlagKleinInsultedTalk);
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Actor_Set_Goal_Number(kActorKlein, 4);
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} else {
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Actor_Says(kActorKlein, 10, kAnimationModeTalk);
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Actor_Set_Goal_Number(kActorKlein, 4);
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}
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// return true;
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}
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//return false;
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}
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void AIScriptKlein::CompletedMovementTrack() {
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if (Actor_Query_Goal_Number(kActorKlein) == 1) {
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Actor_Set_Goal_Number(kActorKlein, 2);
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return; // true;
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}
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if (Actor_Query_Goal_Number(kActorKlein) == 2) {
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Actor_Set_Goal_Number(kActorKlein, 1);
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return; // true;
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}
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if (Actor_Query_Goal_Number(kActorKlein) == 4) {
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Actor_Set_Goal_Number(kActorKlein, 5);
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// missing return?
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}
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if (Actor_Query_Goal_Number(kActorKlein) == 5) {
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Actor_Set_Goal_Number(kActorKlein, 6);
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// missing return?
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}
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if (Actor_Query_Goal_Number(kActorKlein) == 6) {
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Actor_Set_Goal_Number(kActorKlein, 7);
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return; // true;
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}
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if (Actor_Query_Goal_Number(kActorKlein) == 7) {
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Actor_Set_Goal_Number(kActorKlein, 0);
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return; // true;
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}
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// return false;
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}
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void AIScriptKlein::ReceivedClue(int clueId, int fromActorId) {
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//return false;
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}
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void AIScriptKlein::ClickedByPlayer() {
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//return false;
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}
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void AIScriptKlein::EnteredScene(int sceneId) {
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// return false;
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}
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void AIScriptKlein::OtherAgentEnteredThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptKlein::OtherAgentExitedThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptKlein::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
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// return false;
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}
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void AIScriptKlein::ShotAtAndMissed() {
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// return false;
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}
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bool AIScriptKlein::ShotAtAndHit() {
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return false;
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}
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void AIScriptKlein::Retired(int byActorId) {
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// return false;
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}
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int AIScriptKlein::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
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return 0;
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}
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bool AIScriptKlein::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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switch (newGoalNumber) {
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case 1:
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AI_Movement_Track_Flush(kActorKlein);
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AI_Movement_Track_Append(kActorKlein, 73, Random_Query(3, 20));
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AI_Movement_Track_Repeat(kActorKlein);
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break;
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case 2:
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AI_Movement_Track_Flush(kActorKlein);
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AI_Movement_Track_Append(kActorKlein, 74, Random_Query(10, 20));
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AI_Movement_Track_Repeat(kActorKlein);
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break;
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case 3:
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AI_Movement_Track_Flush(kActorKlein);
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AI_Movement_Track_Append(kActorKlein, 31, 3);
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AI_Movement_Track_Repeat(kActorKlein);
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break;
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case 4:
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AI_Movement_Track_Flush(kActorKlein);
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AI_Movement_Track_Append(kActorKlein, 32, 5);
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AI_Movement_Track_Repeat(kActorKlein);
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break;
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case 5:
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AI_Movement_Track_Flush(kActorKlein);
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AI_Movement_Track_Append(kActorKlein, 35, 60);
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AI_Movement_Track_Repeat(kActorKlein);
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break;
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case 6:
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AI_Movement_Track_Flush(kActorKlein);
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AI_Movement_Track_Append(kActorKlein, 32, 5);
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AI_Movement_Track_Repeat(kActorKlein);
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break;
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case 100:
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AI_Movement_Track_Flush(kActorKlein);
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Actor_Put_In_Set(kActorKlein, kSetFreeSlotC);
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Actor_Set_At_Waypoint(kActorKlein, 35, 0);
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break;
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}
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return false;
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}
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bool AIScriptKlein::UpdateAnimation(int *animation, int *frame) {
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switch (_animationState) {
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case 0:
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if (Actor_Query_Goal_Number(kActorKlein) == 1 || Actor_Query_Goal_Number(kActorKlein) == 2) {
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*animation = 691;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(691)) {
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_animationFrame = 0;
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}
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} else if (!Game_Flag_Query(196) && Actor_Query_Goal_Number(kActorKlein) == 3) {
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*animation = 689;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(689)) {
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_animationFrame = 0;
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if (Random_Query(1, 10) == 1) {
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Game_Flag_Set(196);
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}
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}
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} else {
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if (Game_Flag_Query(198) && Actor_Query_Goal_Number(kActorKlein) == 3) {
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_animationFrame--;
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if (_animationFrame < 0) {
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_animationFrame = 0;
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}
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} else {
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++_animationFrame;
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}
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*animation = 690;
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if (_animationFrame <= 9) {
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if (Game_Flag_Query(198)) {
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Game_Flag_Reset(198);
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}
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}
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if (_animationFrame == 14) {
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if (Random_Query(1, 5) == 1) {
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Game_Flag_Set(197);
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}
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}
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if (_animationFrame == 15) {
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if (Game_Flag_Query(197) == 1) {
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Game_Flag_Reset(197);
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Game_Flag_Set(198);
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}
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}
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(690)) {
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_animationFrame = 0;
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Game_Flag_Reset(196);
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}
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}
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break;
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case 1:
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*animation = 688;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(688)) {
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_animationFrame = 0;
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}
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break;
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case 2:
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*animation = 692;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(692)) {
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_animationFrame = 0;
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}
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break;
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case 3:
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*animation = 693;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(693)) {
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_animationState = 2;
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_animationFrame = 0;
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*animation = 692;
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}
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break;
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case 4:
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*animation = 694;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(694)) {
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_animationState = 2;
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_animationFrame = 0;
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*animation = 692;
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}
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break;
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case 5:
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*animation = 695;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(695)) {
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_animationState = 2;
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_animationFrame = 0;
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*animation = 692;
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}
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break;
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case 6:
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*animation = 696;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(696)) {
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_animationState = 2;
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_animationFrame = 0;
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*animation = 692;
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}
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break;
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case 7:
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*animation = 697;
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_animationFrame++;
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if (_animationFrame>= Slice_Animation_Query_Number_Of_Frames(697)) {
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_animationState = 2;
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_animationFrame = 0;
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*animation = 692;
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}
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break;
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case 8:
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_animationFrame = 0;
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*animation = _animationNext;
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_animationState = _animationStateNext;
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break;
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default:
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*animation = 399;
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break;
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}
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*frame = _animationFrame;
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return true;
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}
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bool AIScriptKlein::ChangeAnimationMode(int mode) {
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switch (mode) {
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case kAnimationModeIdle:
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_animationState = 0;
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_animationFrame = 0;
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break;
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case kAnimationModeWalk:
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if (_animationState > 1) {
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_animationState = 1;
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_animationFrame = 0;
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} else if (_animationState == 0) {
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_animationState = 8;
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_animationStateNext = 1;
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_animationNext = 688;
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}
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break;
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case kAnimationModeTalk:
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if (_animationState > 0) {
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_animationState = 2;
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_animationFrame = 0;
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} else {
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_animationState = 8;
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_animationStateNext = 2;
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_animationNext = 692;
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}
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break;
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case 12:
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if (_animationState > 0) {
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_animationState = 2;
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_animationFrame = 0;
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} else {
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_animationState = 8;
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_animationStateNext = 3;
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_animationNext = 693;
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}
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break;
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case 13:
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if (_animationState > 0) {
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_animationState = 2;
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_animationFrame = 0;
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} else {
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_animationState = 8;
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_animationStateNext = 4;
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_animationNext = 694;
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}
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break;
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case 14:
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if (_animationState > 0) {
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_animationState = 2;
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_animationFrame = 0;
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} else {
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_animationState = 8;
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_animationStateNext = 5;
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_animationNext = 695;
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}
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break;
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case 15:
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if (_animationState > 0) {
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_animationState = 2;
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_animationFrame = 0;
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} else {
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_animationState = 8;
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_animationStateNext = 6;
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_animationNext = 696;
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}
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break;
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case 16:
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if (_animationState > 0) {
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_animationState = 2;
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_animationFrame = 0;
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} else {
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_animationState = 8;
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_animationStateNext = 7;
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_animationNext = 697;
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}
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break;
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}
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return true;
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}
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void AIScriptKlein::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
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*animationState = _animationState;
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*animationFrame = _animationFrame;
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*animationStateNext = _animationStateNext;
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*animationNext = _animationNext;
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}
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void AIScriptKlein::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
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_animationState = animationState;
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_animationFrame = animationFrame;
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_animationStateNext = animationStateNext;
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_animationNext = animationNext;
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}
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bool AIScriptKlein::ReachedMovementTrackWaypoint(int waypointId) {
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if (waypointId == 73 || waypointId == 74) {
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Actor_Face_Heading(kActorKlein, 768, false);
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}
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if (waypointId == 31) {
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Actor_Face_Heading(kActorKlein, 216, false);
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}
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return true;
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}
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void AIScriptKlein::FledCombat() {
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// return false;
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}
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} // End of namespace BladeRunner
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