scummvm/engines/bladerunner/script/ai/officer_leary.cpp
2018-03-06 21:12:52 +01:00

1212 lines
34 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptOfficerLeary::AIScriptOfficerLeary(BladeRunnerEngine *vm) : AIScriptBase(vm) {
var_45D5B8 = 0;
var_45D5BC = 0;
}
void AIScriptOfficerLeary::Initialize() {
_animationState = 0;
_animationFrame = 0;
_animationStateNext = 0;
var_45D5B8 = 0;
var_45D5BC = 0;
_animationNext = 0;
Actor_Put_In_Set(kActorOfficerLeary, 69);
Actor_Set_At_XYZ(kActorOfficerLeary, -261.80f, 6.00f, 79.58f, 512);
Actor_Set_Goal_Number(kActorOfficerLeary, 0);
Actor_Set_Frame_Rate_FPS(kActorOfficerLeary, 8);
}
bool AIScriptOfficerLeary::Update() {
if (Global_Variable_Query(kVariableChapter) == 4 && Actor_Query_Goal_Number(kActorOfficerLeary) < 300) {
AI_Movement_Track_Flush(kActorOfficerLeary);
Actor_Set_Goal_Number(kActorOfficerLeary, 300);
} else if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorOfficerLeary) < 400) {
AI_Movement_Track_Flush(kActorOfficerLeary);
Actor_Set_Goal_Number(kActorOfficerLeary, 400);
} else if (!Game_Flag_Query(182) && Game_Flag_Query(147) == 1 && Game_Flag_Query(kFlagChromeDebrisTaken) == 1 && Player_Query_Current_Scene() != 78 && Global_Variable_Query(kVariableChapter) < 3) {
Game_Flag_Set(kFlagRC01PoliceDone);
Actor_Set_Goal_Number(kActorOfficerLeary, 3);
} else if (Actor_Query_Goal_Number(kActorOfficerLeary) != 1 && Actor_Query_Goal_Number(kActorOfficerLeary) != 2 && Game_Flag_Query(199) == 1) {
Game_Flag_Reset(199);
} else if (Global_Variable_Query(15) > 4 && !Actor_Clue_Query(kActorOfficerLeary, kClueMcCoyIsStupid)) {
Actor_Clue_Acquire(kActorOfficerLeary, kClueMcCoyIsStupid, 1, -1);
} else if (Game_Flag_Query(629) == 1) {
Game_Flag_Reset(629);
} else if (Game_Flag_Query(623) == 1 && !Game_Flag_Query(664)) {
Game_Flag_Set(664);
Actor_Set_Goal_Number(kActorOfficerLeary, 305);
} else if (Actor_Query_Goal_Number(kActorOfficerLeary) == 310 && Actor_Query_Which_Set_In(kActorOfficerLeary) != Player_Query_Current_Set()) {
Non_Player_Actor_Combat_Mode_Off(kActorOfficerLeary);
Actor_Set_Goal_Number(kActorOfficerLeary, 305);
} else if (Actor_Query_Goal_Number(kActorOfficerLeary) == 599 && Actor_Query_Which_Set_In(kActorOfficerLeary) != Player_Query_Current_Set()) {
Actor_Set_Health(kActorOfficerLeary, 40, 40);
Actor_Set_Goal_Number(kActorOfficerLeary, 305);
} else if (Actor_Query_Goal_Number(kActorOfficerLeary) == 305) {
switch (Actor_Query_Which_Set_In(kActorOfficerLeary)) {
case 7:
if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
Actor_Set_Goal_Number(kActorOfficerLeary, 310);
Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 0, 4, 7, 8, -1, -1, -1, 10, 300, 0);
}
break;
case 20:
if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
Actor_Set_Goal_Number(kActorOfficerLeary, 310);
Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 1, 4, 7, 8, -1, -1, -1, 10, 300, 0);
}
break;
case 33:
if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
Actor_Set_Goal_Number(kActorOfficerLeary, 310);
Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 5, 4, 7, 8, -1, -1, -1, 10, 300, 0);
}
break;
case 53:
if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
Actor_Set_Goal_Number(kActorOfficerLeary, 310);
Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 7, 4, 7, 8, -1, -1, -1, 10, 300, 0);
}
break;
case 54:
if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
Actor_Set_Goal_Number(kActorOfficerLeary, 310);
Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 3, 4, 7, 8, -1, -1, -1, 10, 300, 0);
}
break;
case 70:
if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
Actor_Set_Goal_Number(kActorOfficerLeary, 310);
Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 18, 4, 7, 8, -1, -1, -1, 10, 300, 0);
}
break;
case 74:
if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
Actor_Set_Goal_Number(kActorOfficerLeary, 310);
Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 11, 4, 7, 8, -1, -1, -1, 10, 300, 0);
}
break;
case 77:
case 78:
case 79:
if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
Actor_Set_Goal_Number(kActorOfficerLeary, 310);
Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 10, 4, 7, 8, -1, -1, -1, 10, 300, 0);
}
break;
case 81:
if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
Actor_Set_Goal_Number(kActorOfficerLeary, 310);
Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 13, 4, 7, 8, -1, -1, -1, 10, 300, 0);
}
break;
case 83:
if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
Actor_Set_Goal_Number(kActorOfficerLeary, 310);
Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 14, 4, 7, 8, -1, -1, -1, 10, 300, 0);
}
break;
case 84:
if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
Actor_Set_Goal_Number(kActorOfficerLeary, 310);
Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 16, 4, 7, 8, -1, -1, -1, 10, 300, 0);
}
break;
case 86:
if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
Actor_Set_Goal_Number(kActorOfficerLeary, 310);
Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 17, 4, 7, 8, -1, -1, -1, 10, 300, 0);
}
break;
}
}
return false;
}
void AIScriptOfficerLeary::TimerExpired(int timer) {
if (timer == 1) {
AI_Countdown_Timer_Reset(kActorOfficerLeary, 1);
if (Actor_Query_In_Set(kActorMcCoy, 41)) {
Actor_Set_Goal_Number(kActorOfficerLeary, 430);
Actor_Set_Goal_Number(kActorOfficerGrayford, 430);
} else {
Game_Flag_Set(684);
}
} else if (timer == 2) {
AI_Countdown_Timer_Reset(kActorOfficerLeary, 2);
sub_431420();
}
}
void AIScriptOfficerLeary::CompletedMovementTrack() {
int v0;
unsigned int v1;
v0 = Actor_Query_Goal_Number(kActorOfficerLeary);
if (v0 == 1) {
Actor_Set_Goal_Number(kActorOfficerLeary, 2);
return;
}
//todo: tidyup
v1 = v0 - 305;
if (v1 > 3) {
return;
}
if (!v1) {
Actor_Set_Goal_Number(kActorOfficerLeary, 306);
return;
}
if (v1 != 2) {
if (v1 == 3) {
Actor_Change_Animation_Mode(kActorOfficerLeary, 4);
Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
Actor_Set_Goal_Number(kActorOfficerLeary, 309);
}
return;
}
Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 12, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, 0);
}
void AIScriptOfficerLeary::ReceivedClue(int clueId, int fromActorId) {
if (clueId == 222) {
Actor_Modify_Friendliness_To_Other(kActorOfficerLeary, kActorMcCoy, 5);
}
if (clueId == 215) {
Actor_Modify_Friendliness_To_Other(kActorOfficerLeary, kActorMcCoy, -4);
}
}
void AIScriptOfficerLeary::ClickedByPlayer() {}
void AIScriptOfficerLeary::EnteredScene(int sceneId) {}
void AIScriptOfficerLeary::OtherAgentEnteredThisScene(int otherActorId) {}
void AIScriptOfficerLeary::OtherAgentExitedThisScene(int otherActorId) {}
void AIScriptOfficerLeary::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {}
void AIScriptOfficerLeary::ShotAtAndMissed() {}
bool AIScriptOfficerLeary::ShotAtAndHit() {
if (Actor_Query_Goal_Number(kActorOfficerLeary) == 307) {
Actor_Set_Health(kActorOfficerLeary, 50, 50);
}
return false;
}
void AIScriptOfficerLeary::Retired(int byActorId) {
Actor_Set_Goal_Number(kActorOfficerLeary, 599);
Game_Flag_Set(607);
}
int AIScriptOfficerLeary::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
if (otherActorId != kActorMcCoy) {
return 0;
}
switch (clueId) {
case 242:
return -6;
case 240:
return -2;
case 239:
return -5;
case 228:
return 2;
case 227:
return 4;
case 226:
return 4;
case 225:
return 3;
case 224:
return 3;
case 223:
return 2;
case 222:
return 3;
case 215:
return -5;
}
return 0;
}
bool AIScriptOfficerLeary::GoalChanged(int currentGoalNumber, int newGoalNumber) {
switch (newGoalNumber) {
case 1:
AI_Movement_Track_Flush(kActorOfficerLeary);
if (Random_Query(1, 2) == 1) {
AI_Movement_Track_Append(kActorOfficerLeary, 57, 7);
AI_Movement_Track_Append(kActorOfficerLeary, 58, 7);
} else {
AI_Movement_Track_Append(kActorOfficerLeary, 58, 7);
AI_Movement_Track_Append(kActorOfficerLeary, 57, 7);
}
AI_Movement_Track_Repeat(kActorOfficerLeary);
return true;
case 2:
if (Random_Query(1, 3) == 1) {
if (Random_Query(1, 2) == 1 && !Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewA)) {
Actor_Clue_Acquire(kActorOfficerLeary, kClueCrowdInterviewA, 0, -1);
} else if (!Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewB)) {
Actor_Clue_Acquire(kActorOfficerLeary, kClueCrowdInterviewB, 0, -1);
}
}
if (Game_Flag_Query(182)) {
if (Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewA) && Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewB)) {
Actor_Set_Goal_Number(kActorOfficerLeary, 0);
} else {
Actor_Set_Goal_Number(kActorOfficerLeary, 1);
}
} else {
Actor_Set_Goal_Number(kActorOfficerLeary, 0);
}
return true;
case 3:
AI_Movement_Track_Flush(kActorOfficerLeary);
AI_Movement_Track_Append(kActorOfficerLeary, 39, Random_Query(120, 240));
AI_Movement_Track_Append(kActorOfficerLeary, 35, 0);
AI_Movement_Track_Repeat(kActorOfficerLeary);
return true;
case 99:
AI_Movement_Track_Flush(kActorOfficerLeary);
return false;
case 102:
AI_Movement_Track_Flush(kActorOfficerLeary);
AI_Movement_Track_Append(kActorOfficerLeary, 107, 0);
AI_Movement_Track_Append(kActorOfficerLeary, 108, 0);
AI_Movement_Track_Repeat(kActorOfficerLeary);
return true;
case 300:
Actor_Set_Goal_Number(kActorOfficerLeary, 305);
return true;
case 305:
AI_Movement_Track_Flush(kActorOfficerLeary);
switch (Random_Query(1, 10)) {
case 1:
AI_Movement_Track_Append(kActorOfficerLeary, 398, 15);
AI_Movement_Track_Append(kActorOfficerLeary, 399, 0);
AI_Movement_Track_Append(kActorOfficerLeary, 400, 0);
AI_Movement_Track_Append(kActorOfficerLeary, 401, 0);
AI_Movement_Track_Append_With_Facing(kActorOfficerLeary, 402, 3, 276);
AI_Movement_Track_Append(kActorOfficerLeary, 403, 0);
AI_Movement_Track_Append(kActorOfficerLeary, 404, 15);
AI_Movement_Track_Repeat(kActorOfficerLeary);
break;
case 2:
AI_Movement_Track_Append(kActorOfficerLeary, 385, 10);
AI_Movement_Track_Append(kActorOfficerLeary, 242, 2);
AI_Movement_Track_Append(kActorOfficerLeary, 386, 2);
AI_Movement_Track_Append(kActorOfficerLeary, 387, 15);
AI_Movement_Track_Repeat(kActorOfficerLeary);
break;
case 3:
AI_Movement_Track_Append(kActorOfficerLeary, 390, 10);
AI_Movement_Track_Append(kActorOfficerLeary, 391, 0);
AI_Movement_Track_Append(kActorOfficerLeary, 392, 5);
AI_Movement_Track_Append(kActorOfficerLeary, 345, 0);
AI_Movement_Track_Append(kActorOfficerLeary, 393, 15);
AI_Movement_Track_Repeat(kActorOfficerLeary);
break;
case 4:
AI_Movement_Track_Append(kActorOfficerLeary, 381, 15);
AI_Movement_Track_Append(kActorOfficerLeary, 382, 0);
AI_Movement_Track_Append(kActorOfficerLeary, 383, 15);
AI_Movement_Track_Append(kActorOfficerLeary, 382, 3);
AI_Movement_Track_Append(kActorOfficerLeary, 384, 0);
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30);
AI_Movement_Track_Repeat(kActorOfficerLeary);
break;
case 5:
AI_Movement_Track_Append(kActorOfficerLeary, 388, 10);
AI_Movement_Track_Append(kActorOfficerLeary, 389, 10);
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30);
AI_Movement_Track_Repeat(kActorOfficerLeary);
break;
case 6:
AI_Movement_Track_Append(kActorOfficerLeary, 385, 10);
AI_Movement_Track_Append(kActorOfficerLeary, 242, 2);
AI_Movement_Track_Append(kActorOfficerLeary, 386, 2);
AI_Movement_Track_Append(kActorOfficerLeary, 387, 15);
AI_Movement_Track_Repeat(kActorOfficerLeary);
break;
case 7:
AI_Movement_Track_Append(kActorOfficerLeary, 394, 15);
AI_Movement_Track_Append(kActorOfficerLeary, 395, 0);
AI_Movement_Track_Append(kActorOfficerLeary, 396, 0);
AI_Movement_Track_Append(kActorOfficerLeary, 397, 15);
AI_Movement_Track_Append(kActorOfficerLeary, 396, 0);
AI_Movement_Track_Append(kActorOfficerLeary, 395, 0);
AI_Movement_Track_Append(kActorOfficerLeary, 430, 15);
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30);
AI_Movement_Track_Repeat(kActorOfficerLeary);
break;
case 8:
switch (Random_Query(1, 7)) {
case 1:
AI_Movement_Track_Append(kActorOfficerLeary, 302, 0);
AI_Movement_Track_Append(kActorOfficerLeary, 407, 0);
AI_Movement_Track_Append(kActorOfficerLeary, 408, 0);
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30);
AI_Movement_Track_Repeat(kActorOfficerLeary);
break;
case 2:
AI_Movement_Track_Append(kActorOfficerLeary, 536, 0);
AI_Movement_Track_Append(kActorOfficerLeary, 537, 0);
AI_Movement_Track_Append(kActorOfficerLeary, 538, 1);
AI_Movement_Track_Append(kActorOfficerLeary, 537, 0);
AI_Movement_Track_Append(kActorOfficerLeary, 536, 0);
AI_Movement_Track_Repeat(kActorOfficerLeary);
break;
case 3:
AI_Movement_Track_Append(kActorOfficerLeary, 296, 10);
AI_Movement_Track_Append(kActorOfficerLeary, 409, 2);
AI_Movement_Track_Append(kActorOfficerLeary, 296, 10);
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30);
AI_Movement_Track_Repeat(kActorOfficerLeary);
break;
case 4:
AI_Movement_Track_Append(kActorOfficerLeary, 411, 10);
AI_Movement_Track_Append(kActorOfficerLeary, 412, 5);
AI_Movement_Track_Append(kActorOfficerLeary, 411, 0);
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30);
AI_Movement_Track_Repeat(kActorOfficerLeary);
break;
case 5:
AI_Movement_Track_Append(kActorOfficerLeary, 413, 10);
AI_Movement_Track_Append(kActorOfficerLeary, 414, 0);
AI_Movement_Track_Append_With_Facing(kActorOfficerLeary, 431, 0, 1017);
AI_Movement_Track_Append(kActorOfficerLeary, 432, 10);
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30);
AI_Movement_Track_Repeat(kActorOfficerLeary);
break;
case 6:
AI_Movement_Track_Append(kActorOfficerLeary, 415, 0);
AI_Movement_Track_Append_With_Facing(kActorOfficerLeary, 416, 0, 620);
AI_Movement_Track_Append(kActorOfficerLeary, 417, 0);
AI_Movement_Track_Append(kActorOfficerLeary, 418, 0);
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30);
AI_Movement_Track_Repeat(kActorOfficerLeary);
break;
case 7:
AI_Movement_Track_Append(kActorOfficerLeary, 405, 10);
AI_Movement_Track_Append(kActorOfficerLeary, 406, 0);
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30);
AI_Movement_Track_Repeat(kActorOfficerLeary);
return false;
default:
return false;
}
//no break
case 9:
if (Random_Query(1, 2) - 1 == 1) {
AI_Movement_Track_Append(kActorOfficerLeary, 433, 10);
AI_Movement_Track_Append(kActorOfficerLeary, 434, 0);
AI_Movement_Track_Append(kActorOfficerLeary, 435, 0);
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30);
AI_Movement_Track_Repeat(kActorOfficerLeary);
return false;
}
AI_Movement_Track_Append(kActorOfficerLeary, 420, 10);
AI_Movement_Track_Append(kActorOfficerLeary, 422, 2);
AI_Movement_Track_Append(kActorOfficerLeary, 421, 1);
AI_Movement_Track_Append_With_Facing(kActorOfficerLeary, 422, 4, 182);
AI_Movement_Track_Append(kActorOfficerLeary, 420, 10);
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30);
AI_Movement_Track_Repeat(kActorOfficerLeary);
// fall through
case 10:
AI_Movement_Track_Append(kActorOfficerLeary, 310, 0);
AI_Movement_Track_Append(kActorOfficerLeary, 307, 0);
AI_Movement_Track_Append(kActorOfficerLeary, 309, 0);
AI_Movement_Track_Append(kActorOfficerLeary, 310, 0);
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30);
AI_Movement_Track_Repeat(kActorOfficerLeary);
return false;
default:
return false;
}
//no break
case 306:
Actor_Set_Goal_Number(kActorOfficerLeary, 305);
return true;
case 307:
AI_Movement_Track_Flush(kActorOfficerLeary);
AI_Movement_Track_Append_With_Facing(kActorOfficerLeary, 416, 0, 556);
Actor_Change_Animation_Mode(kActorOfficerLeary, 4);
AI_Movement_Track_Repeat(kActorOfficerLeary);
return true;
case 308:
AI_Movement_Track_Flush(kActorOfficerLeary);
AI_Movement_Track_Append_Run_With_Facing(kActorOfficerLeary, 440, 2, 355);
AI_Movement_Track_Append_Run_With_Facing(kActorOfficerLeary, 441, 0, 825);
AI_Movement_Track_Repeat(kActorOfficerLeary);
return true;
case 400:
AI_Movement_Track_Flush(kActorOfficerLeary);
AI_Movement_Track_Append(kActorOfficerLeary, 35, 0);
AI_Movement_Track_Repeat(kActorOfficerLeary);
Actor_Set_Goal_Number(kActorOfficerLeary, 410);
return true;
case 420:
AI_Countdown_Timer_Reset(kActorOfficerLeary, 1);
AI_Countdown_Timer_Start(kActorOfficerLeary, 1, 120);
Actor_Set_Goal_Number(kActorOfficerLeary, 410);
return true;
case 425:
AI_Countdown_Timer_Reset(kActorOfficerLeary, 1);
AI_Countdown_Timer_Start(kActorOfficerLeary, 1, 60);
Actor_Set_Goal_Number(kActorOfficerLeary, 410);
return true;
case 430:
Actor_Set_Goal_Number(kActorOfficerLeary, 410);
Actor_Set_Goal_Number(kActorOfficerGrayford, 410);
return false;
default:
return false;
}
}
bool AIScriptOfficerLeary::UpdateAnimation(int *animation, int *frame) {
int v57;
int a1;
switch (_animationState) {
case 32:
*animation = 603;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(603)) {
*animation = 589;
_animationState = 0;
var_45D5B8 = 0;
_animationFrame = 0;
}
*frame = _animationFrame;
return true;
case 31:
*animation = 604;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(604)) {
*animation = 601;
_animationState = 1;
_animationFrame = 0;
}
*frame = _animationFrame;
return true;
case 30:
*animation = 587;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(587)) {
*animation = 589;
_animationState = 0;
_animationFrame = 0;
Actor_Change_Animation_Mode(kActorOfficerLeary, 0);
}
*frame = _animationFrame;
return true;
case 29:
*animation = 586;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(586)) {
*animation = 589;
_animationState = 0;
_animationFrame = 0;
Actor_Change_Animation_Mode(kActorOfficerLeary, 0);
}
*frame = _animationFrame;
return true;
case 28:
*animation = 576;
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(576) - 1) {
++_animationFrame;
}
*frame = _animationFrame;
return true;
case 27:
*animation = 588;
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(588) - 1) {
++_animationFrame;
}
*frame = _animationFrame;
return true;
case 26:
*animation = 573;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(573)) {
_animationState = 21;
_animationFrame = 0;
*animation = 571;
Actor_Change_Animation_Mode(kActorOfficerLeary, 4);
}
*frame = _animationFrame;
return true;
case 25:
*animation = 572;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(572)) {
_animationState = 21;
_animationFrame = 0;
*animation = 571;
Actor_Change_Animation_Mode(kActorOfficerLeary, 4);
}
*frame = _animationFrame;
return true;
case 24:
*animation = 581;
_animationFrame++;
if (_animationFrame == 4) {
if (Random_Query(1, 2) == 1) {
Sound_Play_Speech_Line(kActorOfficerLeary, 9010, 75, 0, 99);
} else {
Sound_Play_Speech_Line(kActorOfficerLeary, 9015, 75, 0, 99);
}
}
if (_animationFrame == 5) {
Actor_Combat_AI_Hit_Attempt(kActorOfficerLeary);
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(581)) {
_animationState = 21;
_animationFrame = 0;
*animation = 571;
Actor_Change_Animation_Mode(kActorOfficerLeary, 4);
}
*frame = _animationFrame;
return true;
case 23:
*animation = 580;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(580)) {
*animation = 589;
_animationState = 0;
_animationFrame = 0;
}
*frame = _animationFrame;
return true;
case 22:
*animation = 579;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(579)) {
_animationState = 21;
_animationFrame = 0;
*animation = 571;
}
*frame = _animationFrame;
return true;
case 21:
*animation = 571;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(571)) {
_animationFrame = 0;
}
*frame = _animationFrame;
return true;
case 20:
*animation = 571;
_animationFrame++;
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(571) - 1) {
_animationFrame = 0;
}
*frame = _animationFrame;
return true;
case 19:
*animation = 600;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(600)) {
_animationState = 11;
_animationFrame = 0;
*animation = 592;
}
*frame = _animationFrame;
return true;
case 18:
*animation = 599;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(599)) {
_animationState = 11;
_animationFrame = 0;
*animation = 592;
}
*frame = _animationFrame;
return true;
case 17:
*animation = 598;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(598)) {
_animationState = 11;
_animationFrame = 0;
*animation = 592;
}
*frame = _animationFrame;
return true;
case 16:
*animation = 597;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(597)) {
_animationState = 11;
_animationFrame = 0;
*animation = 592;
}
*frame = _animationFrame;
return true;
case 15:
*animation = 596;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(596)) {
_animationState = 11;
_animationFrame = 0;
*animation = 592;
}
*frame = _animationFrame;
return true;
case 14:
*animation = 595;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(595)) {
_animationState = 11;
_animationFrame = 0;
*animation = 592;
}
*frame = _animationFrame;
return true;
case 13:
*animation = 594;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(594)) {
_animationState = 11;
_animationFrame = 0;
*animation = 592;
}
*frame = _animationFrame;
return true;
case 12:
*animation = 593;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(593)) {
_animationState = 11;
_animationFrame = 0;
*animation = 592;
}
*frame = _animationFrame;
return true;
case 11:
if (_animationFrame <= 2) {
var_45D5BC = 0;
_animationState = 0;
_animationFrame = 0;
*animation = 589;
var_45D5B8 = Random_Query(0, 1);
*frame = _animationFrame;
return true;
}
*animation = 592;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(592)) {
_animationFrame = 0;
if (var_45D5BC) {
var_45D5BC = 0;
_animationState = 0;
_animationFrame = 0;
*animation = 589;
var_45D5B8 = Random_Query(0, 1);
} else {
_animationState = Random_Query(0, 8) + 11;
}
_animationFrame = 0;
}
*frame = _animationFrame;
return true;
case 10:
*animation = 578;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(578)) {
_animationFrame = 0;
}
*frame = _animationFrame;
return true;
case 9:
*animation = 577;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(577)) {
_animationFrame = 0;
}
*frame = _animationFrame;
return true;
case 8:
*animation = 575;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(575)) {
_animationFrame = 0;
}
*frame = _animationFrame;
return true;
case 7:
*animation = 574;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(574)) {
_animationFrame = 0;
}
*frame = _animationFrame;
return true;
case 6:
*animation = 585;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(585)) {
_animationFrame = 0;
}
*frame = _animationFrame;
return true;
case 5:
*animation = 584;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(584)) {
_animationFrame = 0;
}
*frame = _animationFrame;
return true;
case 4:
*animation = 583;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(583)) {
_animationFrame = 0;
}
*frame = _animationFrame;
return true;
case 3:
*animation = 582;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(582)) {
_animationFrame = 0;
}
*frame = _animationFrame;
return true;
case 2:
if (Game_Flag_Query(199)) {
*animation = 603;
_animationFrame++;
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(603) - 1) {
Game_Flag_Reset(199);
_animationFrame = 0;
_animationState = _animationStateNext;
*animation = _animationNext;
}
} else {
if (var_45D5B8 == 0) {
*animation = 589;
}
if (var_45D5B8 == 1) {
*animation = 590;
}
if (var_45D5B8 == 2) {
*animation = 591;
}
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) / 2) {
a1 = *animation;
_animationFrame += 3;
v57 = _animationFrame;
if (v57 > Slice_Animation_Query_Number_Of_Frames(a1) - 1) {
_animationFrame = 0;
_animationState = _animationStateNext;
*animation = _animationNext;
}
} else {
_animationFrame -= 3;
if (_animationFrame < 0) {
_animationFrame = 0;
_animationState = _animationStateNext;
*animation = _animationNext;
}
}
}
*frame = _animationFrame;
return true;
case 1:
*animation = 601;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(601)) {
_animationFrame = 0;
}
if (!Game_Flag_Query(199)) {
_animationState = 32;
_animationFrame = 0;
*animation = 603;
}
*frame = _animationFrame;
return true;
case 0:
if (Game_Flag_Query(199) && !Game_Flag_Query(KFlagMcCoyAndOfficerLearyTalking)) {
_animationState = 31;
_animationFrame = 0;
*animation = 604;
} else if (var_45D5B8 == 1) {
*animation = 590;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(590)) {
var_45D5B8 = Random_Query(0, 2);
_animationFrame = 0;
}
} else if (var_45D5B8 == 2) {
*animation = 591;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(591)) {
var_45D5B8 = Random_Query(0, 2);
_animationFrame = 0;
}
} else if (var_45D5B8 == 0) {
*animation = 589;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(589)) {
var_45D5B8 = Random_Query(0, 2);
_animationFrame = 0;
}
}
*frame = _animationFrame;
return true;
default:
*animation = 399;
*frame = _animationFrame;
return true;
}
}
bool AIScriptOfficerLeary::ChangeAnimationMode(int mode) {
int v1;
switch (mode) {
case kAnimationModeIdle:
switch (_animationState) {
case 21:
case 24:
_animationState = 23;
_animationFrame = 0;
break;
case 20:
v1 = _animationFrame;
Actor_Change_Animation_Mode(kActorOfficerLeary, 4);
_animationFrame = v1;
_animationState = 21;
break;
case 11:
case 12:
case 13:
case 14:
case 15:
case 16:
case 17:
case 18:
case 19:
var_45D5BC = 1;
break;
case 0:
case 23:
break;
default:
_animationState = 0;
_animationFrame = 0;
var_45D5B8 = Random_Query(0, 1);
break;
}
break;
case kAnimationModeWalk:
_animationState = 3;
_animationFrame = 0;
break;
case kAnimationModeRun:
_animationState = 4;
_animationFrame = 0;
break;
case kAnimationModeTalk:
if (_animationState == 1) {
_animationState = 2;
_animationStateNext = 11;
_animationNext = 592;
if (Game_Flag_Query(199) == 1) {
_animationFrame = 0;
}
}
else if (_animationState > 19) {
_animationState = 11;
_animationFrame = 0;
var_45D5BC = 0;
}
break;
case kAnimationModeCombatIdle:
switch (_animationState) {
case 21:
case 22:
case 24:
break;
case 7:
case 8:
case 9:
case 10:
_animationState = 21;
_animationFrame = 0;
break;
case 0:
_animationState = 22;
_animationFrame = 0;
break;
default:
_animationState = 21;
_animationFrame = 0;
break;
}
break;
case kAnimationModeCombatShoot:
_animationState = 24;
_animationFrame = 0;
break;
case kAnimationModeCombatWalk:
_animationState = 7;
_animationFrame = 0;
break;
case kAnimationModeCombatRun:
_animationState = 8;
_animationFrame = 0;
break;
case 12:
if (_animationState == 1) {
_animationState = 2;
_animationStateNext = 12;
_animationNext = 593;
if (Game_Flag_Query(199) == 1) {
_animationFrame = 0;
}
}
else if (_animationState > 19) {
_animationState = 12;
_animationFrame = 0;
var_45D5BC = 0;
}
break;
case 13:
if (_animationState == 1) {
_animationState = 2;
_animationStateNext = 13;
_animationNext = 594;
if (Game_Flag_Query(199) == 1) {
_animationFrame = 0;
}
}
else if (_animationState > 19) {
_animationState = 13;
_animationFrame = 0;
var_45D5BC = 0;
}
break;
case 14:
if (_animationState == 1) {
_animationState = 2;
_animationStateNext = 14;
_animationNext = 595;
if (Game_Flag_Query(199) == 1) {
_animationFrame = 0;
}
}
else if (_animationState > 19) {
_animationState = 14;
_animationFrame = 0;
var_45D5BC = 0;
}
break;
case 15:
if (_animationState == 1) {
_animationState = 2;
_animationStateNext = 15;
_animationNext = 596;
if (Game_Flag_Query(199) == 1) {
_animationFrame = 0;
}
}
else if (_animationState > 19) {
_animationState = 15;
_animationFrame = 0;
var_45D5BC = 0;
}
break;
case 16:
if (_animationState == 1) {
_animationState = 2;
_animationStateNext = 16;
_animationNext = 597;
if (Game_Flag_Query(199) == 1) {
_animationFrame = 0;
}
}
else if (_animationState > 19) {
_animationState = 16;
_animationFrame = 0;
var_45D5BC = 0;
}
break;
case 17:
if (_animationState == 1) {
_animationState = 2;
_animationStateNext = 17;
_animationNext = 598;
if (Game_Flag_Query(199) == 1) {
_animationFrame = 0;
}
}
else if (_animationState > 19) {
_animationState = 17;
_animationFrame = 0;
var_45D5BC = 0;
}
break;
case 18:
if (_animationState == 1) {
_animationState = 2;
_animationStateNext = 18;
_animationNext = 599;
if (Game_Flag_Query(199) == 1) {
_animationFrame = 0;
}
} else if (_animationState > 19) {
_animationState = 18;
_animationFrame = 0;
var_45D5BC = 0;
}
break;
case 19:
if (_animationState == 1) {
_animationState = 2;
_animationStateNext = 19;
_animationNext = 600;
if (Game_Flag_Query(199) == 1) {
_animationFrame = 0;
}
} else if (_animationState > 19) {
_animationState = 19;
_animationFrame = 0;
var_45D5BC = 0;
}
break;
case 21:
if (_animationState == 24) {
if (Random_Query(0, 1)) {
_animationState = 25;
} else {
_animationState = 26;
}
_animationFrame = 0;
} else {
if (Random_Query(0, 1)) {
_animationState = 29;
} else {
_animationState = 30;
}
_animationFrame = 0;
}
break;
case 22:
if (Random_Query(0, 1)) {
_animationState = 25;
} else {
_animationState = 26;
}
_animationFrame = 0;
break;
case 27:
Game_Flag_Reset(199);
break;
case 28:
Game_Flag_Set(199);
break;
case kAnimationModeWalkUp:
_animationState = 5;
_animationFrame = 0;
break;
case kAnimationModeWalkDown:
_animationState = 6;
_animationFrame = 0;
break;
case kAnimationModeCombatWalkUp:
_animationState = 9;
_animationFrame = 0;
break;
case kAnimationModeCombatWalkDown:
_animationState = 10;
_animationFrame = 0;
break;
case 48:
if (_animationState == 24) {
_animationState = 28;
_animationFrame = 0;
} else {
_animationState = 27;
_animationFrame = 0;
}
break;
case 58:
_animationState = 20;
_animationFrame = 0;
break;
}
return true;
}
void AIScriptOfficerLeary::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptOfficerLeary::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptOfficerLeary::ReachedMovementTrackWaypoint(int waypointId) {
if (waypointId == 57 || waypointId == 58) {
sub_431408();
AI_Countdown_Timer_Reset(kActorOfficerLeary, 2);
AI_Countdown_Timer_Start(kActorOfficerLeary, 2, 6);
}
return true;
}
void AIScriptOfficerLeary::FledCombat() {
Actor_Set_Goal_Number(kActorOfficerLeary, 300);
}
bool AIScriptOfficerLeary::sub_431408() {
Game_Flag_Set(199);
return true;
}
bool AIScriptOfficerLeary::sub_431420() {
Game_Flag_Reset(199);
return true;
}
} // End of namespace BladeRunner