1212 lines
34 KiB
C++
1212 lines
34 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/ai_script.h"
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namespace BladeRunner {
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AIScriptOfficerLeary::AIScriptOfficerLeary(BladeRunnerEngine *vm) : AIScriptBase(vm) {
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var_45D5B8 = 0;
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var_45D5BC = 0;
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}
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void AIScriptOfficerLeary::Initialize() {
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_animationState = 0;
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_animationFrame = 0;
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_animationStateNext = 0;
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var_45D5B8 = 0;
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var_45D5BC = 0;
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_animationNext = 0;
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Actor_Put_In_Set(kActorOfficerLeary, 69);
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Actor_Set_At_XYZ(kActorOfficerLeary, -261.80f, 6.00f, 79.58f, 512);
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Actor_Set_Goal_Number(kActorOfficerLeary, 0);
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Actor_Set_Frame_Rate_FPS(kActorOfficerLeary, 8);
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}
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bool AIScriptOfficerLeary::Update() {
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if (Global_Variable_Query(kVariableChapter) == 4 && Actor_Query_Goal_Number(kActorOfficerLeary) < 300) {
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AI_Movement_Track_Flush(kActorOfficerLeary);
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Actor_Set_Goal_Number(kActorOfficerLeary, 300);
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} else if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorOfficerLeary) < 400) {
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AI_Movement_Track_Flush(kActorOfficerLeary);
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Actor_Set_Goal_Number(kActorOfficerLeary, 400);
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} else if (!Game_Flag_Query(182) && Game_Flag_Query(147) == 1 && Game_Flag_Query(kFlagChromeDebrisTaken) == 1 && Player_Query_Current_Scene() != 78 && Global_Variable_Query(kVariableChapter) < 3) {
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Game_Flag_Set(kFlagRC01PoliceDone);
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Actor_Set_Goal_Number(kActorOfficerLeary, 3);
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} else if (Actor_Query_Goal_Number(kActorOfficerLeary) != 1 && Actor_Query_Goal_Number(kActorOfficerLeary) != 2 && Game_Flag_Query(199) == 1) {
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Game_Flag_Reset(199);
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} else if (Global_Variable_Query(15) > 4 && !Actor_Clue_Query(kActorOfficerLeary, kClueMcCoyIsStupid)) {
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Actor_Clue_Acquire(kActorOfficerLeary, kClueMcCoyIsStupid, 1, -1);
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} else if (Game_Flag_Query(629) == 1) {
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Game_Flag_Reset(629);
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} else if (Game_Flag_Query(623) == 1 && !Game_Flag_Query(664)) {
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Game_Flag_Set(664);
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Actor_Set_Goal_Number(kActorOfficerLeary, 305);
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} else if (Actor_Query_Goal_Number(kActorOfficerLeary) == 310 && Actor_Query_Which_Set_In(kActorOfficerLeary) != Player_Query_Current_Set()) {
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Non_Player_Actor_Combat_Mode_Off(kActorOfficerLeary);
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Actor_Set_Goal_Number(kActorOfficerLeary, 305);
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} else if (Actor_Query_Goal_Number(kActorOfficerLeary) == 599 && Actor_Query_Which_Set_In(kActorOfficerLeary) != Player_Query_Current_Set()) {
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Actor_Set_Health(kActorOfficerLeary, 40, 40);
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Actor_Set_Goal_Number(kActorOfficerLeary, 305);
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} else if (Actor_Query_Goal_Number(kActorOfficerLeary) == 305) {
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switch (Actor_Query_Which_Set_In(kActorOfficerLeary)) {
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case 7:
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if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerLeary, 310);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 0, 4, 7, 8, -1, -1, -1, 10, 300, 0);
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}
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break;
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case 20:
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if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerLeary, 310);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 1, 4, 7, 8, -1, -1, -1, 10, 300, 0);
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}
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break;
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case 33:
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if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerLeary, 310);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 5, 4, 7, 8, -1, -1, -1, 10, 300, 0);
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}
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break;
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case 53:
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if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerLeary, 310);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 7, 4, 7, 8, -1, -1, -1, 10, 300, 0);
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}
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break;
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case 54:
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if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerLeary, 310);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 3, 4, 7, 8, -1, -1, -1, 10, 300, 0);
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}
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break;
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case 70:
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if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerLeary, 310);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 18, 4, 7, 8, -1, -1, -1, 10, 300, 0);
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}
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break;
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case 74:
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if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerLeary, 310);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 11, 4, 7, 8, -1, -1, -1, 10, 300, 0);
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}
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break;
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case 77:
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case 78:
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case 79:
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if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerLeary, 310);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 10, 4, 7, 8, -1, -1, -1, 10, 300, 0);
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}
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break;
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case 81:
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if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerLeary, 310);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 13, 4, 7, 8, -1, -1, -1, 10, 300, 0);
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}
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break;
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case 83:
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if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerLeary, 310);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 14, 4, 7, 8, -1, -1, -1, 10, 300, 0);
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}
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break;
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case 84:
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if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerLeary, 310);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 16, 4, 7, 8, -1, -1, -1, 10, 300, 0);
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}
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break;
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case 86:
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if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerLeary, 310);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 17, 4, 7, 8, -1, -1, -1, 10, 300, 0);
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}
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break;
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}
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}
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return false;
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}
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void AIScriptOfficerLeary::TimerExpired(int timer) {
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if (timer == 1) {
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AI_Countdown_Timer_Reset(kActorOfficerLeary, 1);
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if (Actor_Query_In_Set(kActorMcCoy, 41)) {
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Actor_Set_Goal_Number(kActorOfficerLeary, 430);
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Actor_Set_Goal_Number(kActorOfficerGrayford, 430);
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} else {
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Game_Flag_Set(684);
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}
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} else if (timer == 2) {
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AI_Countdown_Timer_Reset(kActorOfficerLeary, 2);
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sub_431420();
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}
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}
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void AIScriptOfficerLeary::CompletedMovementTrack() {
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int v0;
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unsigned int v1;
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v0 = Actor_Query_Goal_Number(kActorOfficerLeary);
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if (v0 == 1) {
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Actor_Set_Goal_Number(kActorOfficerLeary, 2);
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return;
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}
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//todo: tidyup
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v1 = v0 - 305;
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if (v1 > 3) {
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return;
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}
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if (!v1) {
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Actor_Set_Goal_Number(kActorOfficerLeary, 306);
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return;
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}
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if (v1 != 2) {
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if (v1 == 3) {
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Actor_Change_Animation_Mode(kActorOfficerLeary, 4);
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Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
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Actor_Set_Goal_Number(kActorOfficerLeary, 309);
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}
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return;
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}
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Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 12, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, 0);
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}
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void AIScriptOfficerLeary::ReceivedClue(int clueId, int fromActorId) {
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if (clueId == 222) {
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Actor_Modify_Friendliness_To_Other(kActorOfficerLeary, kActorMcCoy, 5);
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}
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if (clueId == 215) {
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Actor_Modify_Friendliness_To_Other(kActorOfficerLeary, kActorMcCoy, -4);
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}
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}
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void AIScriptOfficerLeary::ClickedByPlayer() {}
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void AIScriptOfficerLeary::EnteredScene(int sceneId) {}
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void AIScriptOfficerLeary::OtherAgentEnteredThisScene(int otherActorId) {}
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void AIScriptOfficerLeary::OtherAgentExitedThisScene(int otherActorId) {}
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void AIScriptOfficerLeary::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {}
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void AIScriptOfficerLeary::ShotAtAndMissed() {}
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bool AIScriptOfficerLeary::ShotAtAndHit() {
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if (Actor_Query_Goal_Number(kActorOfficerLeary) == 307) {
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Actor_Set_Health(kActorOfficerLeary, 50, 50);
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}
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return false;
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}
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void AIScriptOfficerLeary::Retired(int byActorId) {
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Actor_Set_Goal_Number(kActorOfficerLeary, 599);
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Game_Flag_Set(607);
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}
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int AIScriptOfficerLeary::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
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if (otherActorId != kActorMcCoy) {
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return 0;
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}
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switch (clueId) {
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case 242:
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return -6;
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case 240:
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return -2;
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case 239:
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return -5;
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case 228:
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return 2;
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case 227:
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return 4;
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case 226:
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return 4;
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case 225:
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return 3;
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case 224:
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return 3;
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case 223:
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return 2;
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case 222:
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return 3;
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case 215:
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return -5;
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}
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return 0;
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}
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bool AIScriptOfficerLeary::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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switch (newGoalNumber) {
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case 1:
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AI_Movement_Track_Flush(kActorOfficerLeary);
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if (Random_Query(1, 2) == 1) {
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AI_Movement_Track_Append(kActorOfficerLeary, 57, 7);
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AI_Movement_Track_Append(kActorOfficerLeary, 58, 7);
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} else {
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AI_Movement_Track_Append(kActorOfficerLeary, 58, 7);
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AI_Movement_Track_Append(kActorOfficerLeary, 57, 7);
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}
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AI_Movement_Track_Repeat(kActorOfficerLeary);
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return true;
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case 2:
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if (Random_Query(1, 3) == 1) {
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if (Random_Query(1, 2) == 1 && !Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewA)) {
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Actor_Clue_Acquire(kActorOfficerLeary, kClueCrowdInterviewA, 0, -1);
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} else if (!Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewB)) {
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Actor_Clue_Acquire(kActorOfficerLeary, kClueCrowdInterviewB, 0, -1);
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}
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}
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if (Game_Flag_Query(182)) {
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if (Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewA) && Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewB)) {
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Actor_Set_Goal_Number(kActorOfficerLeary, 0);
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} else {
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Actor_Set_Goal_Number(kActorOfficerLeary, 1);
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}
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} else {
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Actor_Set_Goal_Number(kActorOfficerLeary, 0);
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}
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return true;
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case 3:
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AI_Movement_Track_Flush(kActorOfficerLeary);
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AI_Movement_Track_Append(kActorOfficerLeary, 39, Random_Query(120, 240));
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AI_Movement_Track_Append(kActorOfficerLeary, 35, 0);
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AI_Movement_Track_Repeat(kActorOfficerLeary);
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return true;
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case 99:
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AI_Movement_Track_Flush(kActorOfficerLeary);
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return false;
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case 102:
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AI_Movement_Track_Flush(kActorOfficerLeary);
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AI_Movement_Track_Append(kActorOfficerLeary, 107, 0);
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AI_Movement_Track_Append(kActorOfficerLeary, 108, 0);
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AI_Movement_Track_Repeat(kActorOfficerLeary);
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return true;
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case 300:
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Actor_Set_Goal_Number(kActorOfficerLeary, 305);
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return true;
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case 305:
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AI_Movement_Track_Flush(kActorOfficerLeary);
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switch (Random_Query(1, 10)) {
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case 1:
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AI_Movement_Track_Append(kActorOfficerLeary, 398, 15);
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AI_Movement_Track_Append(kActorOfficerLeary, 399, 0);
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AI_Movement_Track_Append(kActorOfficerLeary, 400, 0);
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AI_Movement_Track_Append(kActorOfficerLeary, 401, 0);
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AI_Movement_Track_Append_With_Facing(kActorOfficerLeary, 402, 3, 276);
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AI_Movement_Track_Append(kActorOfficerLeary, 403, 0);
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AI_Movement_Track_Append(kActorOfficerLeary, 404, 15);
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AI_Movement_Track_Repeat(kActorOfficerLeary);
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break;
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case 2:
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AI_Movement_Track_Append(kActorOfficerLeary, 385, 10);
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AI_Movement_Track_Append(kActorOfficerLeary, 242, 2);
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AI_Movement_Track_Append(kActorOfficerLeary, 386, 2);
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AI_Movement_Track_Append(kActorOfficerLeary, 387, 15);
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AI_Movement_Track_Repeat(kActorOfficerLeary);
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break;
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case 3:
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AI_Movement_Track_Append(kActorOfficerLeary, 390, 10);
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AI_Movement_Track_Append(kActorOfficerLeary, 391, 0);
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AI_Movement_Track_Append(kActorOfficerLeary, 392, 5);
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AI_Movement_Track_Append(kActorOfficerLeary, 345, 0);
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AI_Movement_Track_Append(kActorOfficerLeary, 393, 15);
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AI_Movement_Track_Repeat(kActorOfficerLeary);
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break;
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case 4:
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AI_Movement_Track_Append(kActorOfficerLeary, 381, 15);
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AI_Movement_Track_Append(kActorOfficerLeary, 382, 0);
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AI_Movement_Track_Append(kActorOfficerLeary, 383, 15);
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AI_Movement_Track_Append(kActorOfficerLeary, 382, 3);
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AI_Movement_Track_Append(kActorOfficerLeary, 384, 0);
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AI_Movement_Track_Append(kActorOfficerLeary, 35, 30);
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AI_Movement_Track_Repeat(kActorOfficerLeary);
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break;
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case 5:
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AI_Movement_Track_Append(kActorOfficerLeary, 388, 10);
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AI_Movement_Track_Append(kActorOfficerLeary, 389, 10);
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AI_Movement_Track_Append(kActorOfficerLeary, 35, 30);
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AI_Movement_Track_Repeat(kActorOfficerLeary);
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break;
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case 6:
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AI_Movement_Track_Append(kActorOfficerLeary, 385, 10);
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AI_Movement_Track_Append(kActorOfficerLeary, 242, 2);
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AI_Movement_Track_Append(kActorOfficerLeary, 386, 2);
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AI_Movement_Track_Append(kActorOfficerLeary, 387, 15);
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AI_Movement_Track_Repeat(kActorOfficerLeary);
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break;
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case 7:
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AI_Movement_Track_Append(kActorOfficerLeary, 394, 15);
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AI_Movement_Track_Append(kActorOfficerLeary, 395, 0);
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AI_Movement_Track_Append(kActorOfficerLeary, 396, 0);
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AI_Movement_Track_Append(kActorOfficerLeary, 397, 15);
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AI_Movement_Track_Append(kActorOfficerLeary, 396, 0);
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AI_Movement_Track_Append(kActorOfficerLeary, 395, 0);
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AI_Movement_Track_Append(kActorOfficerLeary, 430, 15);
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AI_Movement_Track_Append(kActorOfficerLeary, 35, 30);
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AI_Movement_Track_Repeat(kActorOfficerLeary);
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break;
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case 8:
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switch (Random_Query(1, 7)) {
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case 1:
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AI_Movement_Track_Append(kActorOfficerLeary, 302, 0);
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AI_Movement_Track_Append(kActorOfficerLeary, 407, 0);
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AI_Movement_Track_Append(kActorOfficerLeary, 408, 0);
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AI_Movement_Track_Append(kActorOfficerLeary, 35, 30);
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AI_Movement_Track_Repeat(kActorOfficerLeary);
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break;
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case 2:
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AI_Movement_Track_Append(kActorOfficerLeary, 536, 0);
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AI_Movement_Track_Append(kActorOfficerLeary, 537, 0);
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AI_Movement_Track_Append(kActorOfficerLeary, 538, 1);
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AI_Movement_Track_Append(kActorOfficerLeary, 537, 0);
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AI_Movement_Track_Append(kActorOfficerLeary, 536, 0);
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AI_Movement_Track_Repeat(kActorOfficerLeary);
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break;
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case 3:
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AI_Movement_Track_Append(kActorOfficerLeary, 296, 10);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 409, 2);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 296, 10);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30);
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
break;
|
|
case 4:
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 411, 10);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 412, 5);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 411, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30);
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
break;
|
|
case 5:
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 413, 10);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 414, 0);
|
|
AI_Movement_Track_Append_With_Facing(kActorOfficerLeary, 431, 0, 1017);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 432, 10);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30);
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
break;
|
|
case 6:
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 415, 0);
|
|
AI_Movement_Track_Append_With_Facing(kActorOfficerLeary, 416, 0, 620);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 417, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 418, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30);
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
break;
|
|
case 7:
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 405, 10);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 406, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30);
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
return false;
|
|
default:
|
|
return false;
|
|
}
|
|
//no break
|
|
case 9:
|
|
if (Random_Query(1, 2) - 1 == 1) {
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 433, 10);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 434, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 435, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30);
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
return false;
|
|
}
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 420, 10);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 422, 2);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 421, 1);
|
|
AI_Movement_Track_Append_With_Facing(kActorOfficerLeary, 422, 4, 182);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 420, 10);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30);
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
// fall through
|
|
case 10:
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 310, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 307, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 309, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 310, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30);
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
return false;
|
|
default:
|
|
return false;
|
|
}
|
|
//no break
|
|
case 306:
|
|
Actor_Set_Goal_Number(kActorOfficerLeary, 305);
|
|
return true;
|
|
case 307:
|
|
AI_Movement_Track_Flush(kActorOfficerLeary);
|
|
AI_Movement_Track_Append_With_Facing(kActorOfficerLeary, 416, 0, 556);
|
|
Actor_Change_Animation_Mode(kActorOfficerLeary, 4);
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
return true;
|
|
case 308:
|
|
AI_Movement_Track_Flush(kActorOfficerLeary);
|
|
AI_Movement_Track_Append_Run_With_Facing(kActorOfficerLeary, 440, 2, 355);
|
|
AI_Movement_Track_Append_Run_With_Facing(kActorOfficerLeary, 441, 0, 825);
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
return true;
|
|
case 400:
|
|
AI_Movement_Track_Flush(kActorOfficerLeary);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 35, 0);
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
Actor_Set_Goal_Number(kActorOfficerLeary, 410);
|
|
return true;
|
|
case 420:
|
|
AI_Countdown_Timer_Reset(kActorOfficerLeary, 1);
|
|
AI_Countdown_Timer_Start(kActorOfficerLeary, 1, 120);
|
|
Actor_Set_Goal_Number(kActorOfficerLeary, 410);
|
|
return true;
|
|
case 425:
|
|
AI_Countdown_Timer_Reset(kActorOfficerLeary, 1);
|
|
AI_Countdown_Timer_Start(kActorOfficerLeary, 1, 60);
|
|
Actor_Set_Goal_Number(kActorOfficerLeary, 410);
|
|
return true;
|
|
case 430:
|
|
Actor_Set_Goal_Number(kActorOfficerLeary, 410);
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, 410);
|
|
return false;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool AIScriptOfficerLeary::UpdateAnimation(int *animation, int *frame) {
|
|
int v57;
|
|
int a1;
|
|
|
|
switch (_animationState) {
|
|
case 32:
|
|
*animation = 603;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(603)) {
|
|
*animation = 589;
|
|
_animationState = 0;
|
|
var_45D5B8 = 0;
|
|
_animationFrame = 0;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
case 31:
|
|
*animation = 604;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(604)) {
|
|
*animation = 601;
|
|
_animationState = 1;
|
|
_animationFrame = 0;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
case 30:
|
|
*animation = 587;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(587)) {
|
|
*animation = 589;
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
Actor_Change_Animation_Mode(kActorOfficerLeary, 0);
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
case 29:
|
|
*animation = 586;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(586)) {
|
|
*animation = 589;
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
Actor_Change_Animation_Mode(kActorOfficerLeary, 0);
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
case 28:
|
|
*animation = 576;
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(576) - 1) {
|
|
++_animationFrame;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
case 27:
|
|
*animation = 588;
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(588) - 1) {
|
|
++_animationFrame;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
case 26:
|
|
*animation = 573;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(573)) {
|
|
_animationState = 21;
|
|
_animationFrame = 0;
|
|
*animation = 571;
|
|
Actor_Change_Animation_Mode(kActorOfficerLeary, 4);
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
case 25:
|
|
*animation = 572;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(572)) {
|
|
_animationState = 21;
|
|
_animationFrame = 0;
|
|
*animation = 571;
|
|
Actor_Change_Animation_Mode(kActorOfficerLeary, 4);
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
case 24:
|
|
*animation = 581;
|
|
_animationFrame++;
|
|
if (_animationFrame == 4) {
|
|
if (Random_Query(1, 2) == 1) {
|
|
Sound_Play_Speech_Line(kActorOfficerLeary, 9010, 75, 0, 99);
|
|
} else {
|
|
Sound_Play_Speech_Line(kActorOfficerLeary, 9015, 75, 0, 99);
|
|
}
|
|
}
|
|
if (_animationFrame == 5) {
|
|
Actor_Combat_AI_Hit_Attempt(kActorOfficerLeary);
|
|
}
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(581)) {
|
|
_animationState = 21;
|
|
_animationFrame = 0;
|
|
*animation = 571;
|
|
Actor_Change_Animation_Mode(kActorOfficerLeary, 4);
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
case 23:
|
|
*animation = 580;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(580)) {
|
|
*animation = 589;
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
case 22:
|
|
*animation = 579;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(579)) {
|
|
_animationState = 21;
|
|
_animationFrame = 0;
|
|
*animation = 571;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
case 21:
|
|
*animation = 571;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(571)) {
|
|
_animationFrame = 0;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
case 20:
|
|
*animation = 571;
|
|
_animationFrame++;
|
|
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(571) - 1) {
|
|
_animationFrame = 0;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
case 19:
|
|
*animation = 600;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(600)) {
|
|
_animationState = 11;
|
|
_animationFrame = 0;
|
|
*animation = 592;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
case 18:
|
|
*animation = 599;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(599)) {
|
|
_animationState = 11;
|
|
_animationFrame = 0;
|
|
*animation = 592;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
case 17:
|
|
*animation = 598;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(598)) {
|
|
_animationState = 11;
|
|
_animationFrame = 0;
|
|
*animation = 592;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
case 16:
|
|
*animation = 597;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(597)) {
|
|
_animationState = 11;
|
|
_animationFrame = 0;
|
|
*animation = 592;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
case 15:
|
|
*animation = 596;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(596)) {
|
|
_animationState = 11;
|
|
_animationFrame = 0;
|
|
*animation = 592;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
case 14:
|
|
*animation = 595;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(595)) {
|
|
_animationState = 11;
|
|
_animationFrame = 0;
|
|
*animation = 592;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
case 13:
|
|
*animation = 594;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(594)) {
|
|
_animationState = 11;
|
|
_animationFrame = 0;
|
|
*animation = 592;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
case 12:
|
|
*animation = 593;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(593)) {
|
|
_animationState = 11;
|
|
_animationFrame = 0;
|
|
*animation = 592;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
case 11:
|
|
if (_animationFrame <= 2) {
|
|
var_45D5BC = 0;
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
*animation = 589;
|
|
var_45D5B8 = Random_Query(0, 1);
|
|
*frame = _animationFrame;
|
|
return true;
|
|
}
|
|
|
|
*animation = 592;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(592)) {
|
|
_animationFrame = 0;
|
|
if (var_45D5BC) {
|
|
var_45D5BC = 0;
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
*animation = 589;
|
|
var_45D5B8 = Random_Query(0, 1);
|
|
} else {
|
|
_animationState = Random_Query(0, 8) + 11;
|
|
}
|
|
_animationFrame = 0;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
case 10:
|
|
*animation = 578;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(578)) {
|
|
_animationFrame = 0;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
case 9:
|
|
*animation = 577;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(577)) {
|
|
_animationFrame = 0;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
case 8:
|
|
*animation = 575;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(575)) {
|
|
_animationFrame = 0;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
case 7:
|
|
*animation = 574;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(574)) {
|
|
_animationFrame = 0;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
case 6:
|
|
*animation = 585;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(585)) {
|
|
_animationFrame = 0;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
case 5:
|
|
*animation = 584;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(584)) {
|
|
_animationFrame = 0;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
case 4:
|
|
*animation = 583;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(583)) {
|
|
_animationFrame = 0;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
case 3:
|
|
*animation = 582;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(582)) {
|
|
_animationFrame = 0;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
case 2:
|
|
if (Game_Flag_Query(199)) {
|
|
*animation = 603;
|
|
_animationFrame++;
|
|
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(603) - 1) {
|
|
Game_Flag_Reset(199);
|
|
_animationFrame = 0;
|
|
_animationState = _animationStateNext;
|
|
*animation = _animationNext;
|
|
}
|
|
} else {
|
|
if (var_45D5B8 == 0) {
|
|
*animation = 589;
|
|
}
|
|
if (var_45D5B8 == 1) {
|
|
*animation = 590;
|
|
}
|
|
if (var_45D5B8 == 2) {
|
|
*animation = 591;
|
|
}
|
|
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) / 2) {
|
|
a1 = *animation;
|
|
_animationFrame += 3;
|
|
v57 = _animationFrame;
|
|
if (v57 > Slice_Animation_Query_Number_Of_Frames(a1) - 1) {
|
|
_animationFrame = 0;
|
|
_animationState = _animationStateNext;
|
|
*animation = _animationNext;
|
|
}
|
|
} else {
|
|
_animationFrame -= 3;
|
|
if (_animationFrame < 0) {
|
|
_animationFrame = 0;
|
|
_animationState = _animationStateNext;
|
|
*animation = _animationNext;
|
|
}
|
|
}
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
case 1:
|
|
*animation = 601;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(601)) {
|
|
_animationFrame = 0;
|
|
}
|
|
if (!Game_Flag_Query(199)) {
|
|
_animationState = 32;
|
|
_animationFrame = 0;
|
|
*animation = 603;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
case 0:
|
|
if (Game_Flag_Query(199) && !Game_Flag_Query(KFlagMcCoyAndOfficerLearyTalking)) {
|
|
_animationState = 31;
|
|
_animationFrame = 0;
|
|
*animation = 604;
|
|
} else if (var_45D5B8 == 1) {
|
|
*animation = 590;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(590)) {
|
|
var_45D5B8 = Random_Query(0, 2);
|
|
_animationFrame = 0;
|
|
}
|
|
} else if (var_45D5B8 == 2) {
|
|
*animation = 591;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(591)) {
|
|
var_45D5B8 = Random_Query(0, 2);
|
|
_animationFrame = 0;
|
|
}
|
|
} else if (var_45D5B8 == 0) {
|
|
*animation = 589;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(589)) {
|
|
var_45D5B8 = Random_Query(0, 2);
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
default:
|
|
*animation = 399;
|
|
*frame = _animationFrame;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
bool AIScriptOfficerLeary::ChangeAnimationMode(int mode) {
|
|
int v1;
|
|
|
|
switch (mode) {
|
|
case kAnimationModeIdle:
|
|
switch (_animationState) {
|
|
case 21:
|
|
case 24:
|
|
_animationState = 23;
|
|
_animationFrame = 0;
|
|
break;
|
|
case 20:
|
|
v1 = _animationFrame;
|
|
Actor_Change_Animation_Mode(kActorOfficerLeary, 4);
|
|
_animationFrame = v1;
|
|
_animationState = 21;
|
|
break;
|
|
case 11:
|
|
case 12:
|
|
case 13:
|
|
case 14:
|
|
case 15:
|
|
case 16:
|
|
case 17:
|
|
case 18:
|
|
case 19:
|
|
var_45D5BC = 1;
|
|
break;
|
|
case 0:
|
|
case 23:
|
|
break;
|
|
default:
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
var_45D5B8 = Random_Query(0, 1);
|
|
break;
|
|
}
|
|
break;
|
|
case kAnimationModeWalk:
|
|
_animationState = 3;
|
|
_animationFrame = 0;
|
|
break;
|
|
case kAnimationModeRun:
|
|
_animationState = 4;
|
|
_animationFrame = 0;
|
|
break;
|
|
case kAnimationModeTalk:
|
|
if (_animationState == 1) {
|
|
_animationState = 2;
|
|
_animationStateNext = 11;
|
|
_animationNext = 592;
|
|
if (Game_Flag_Query(199) == 1) {
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
else if (_animationState > 19) {
|
|
_animationState = 11;
|
|
_animationFrame = 0;
|
|
var_45D5BC = 0;
|
|
}
|
|
break;
|
|
case kAnimationModeCombatIdle:
|
|
switch (_animationState) {
|
|
case 21:
|
|
case 22:
|
|
case 24:
|
|
break;
|
|
case 7:
|
|
case 8:
|
|
case 9:
|
|
case 10:
|
|
_animationState = 21;
|
|
_animationFrame = 0;
|
|
break;
|
|
case 0:
|
|
_animationState = 22;
|
|
_animationFrame = 0;
|
|
break;
|
|
default:
|
|
_animationState = 21;
|
|
_animationFrame = 0;
|
|
break;
|
|
}
|
|
break;
|
|
case kAnimationModeCombatShoot:
|
|
_animationState = 24;
|
|
_animationFrame = 0;
|
|
break;
|
|
case kAnimationModeCombatWalk:
|
|
_animationState = 7;
|
|
_animationFrame = 0;
|
|
break;
|
|
case kAnimationModeCombatRun:
|
|
_animationState = 8;
|
|
_animationFrame = 0;
|
|
break;
|
|
case 12:
|
|
if (_animationState == 1) {
|
|
_animationState = 2;
|
|
_animationStateNext = 12;
|
|
_animationNext = 593;
|
|
if (Game_Flag_Query(199) == 1) {
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
else if (_animationState > 19) {
|
|
_animationState = 12;
|
|
_animationFrame = 0;
|
|
var_45D5BC = 0;
|
|
}
|
|
break;
|
|
case 13:
|
|
if (_animationState == 1) {
|
|
_animationState = 2;
|
|
_animationStateNext = 13;
|
|
_animationNext = 594;
|
|
if (Game_Flag_Query(199) == 1) {
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
else if (_animationState > 19) {
|
|
_animationState = 13;
|
|
_animationFrame = 0;
|
|
var_45D5BC = 0;
|
|
}
|
|
break;
|
|
case 14:
|
|
if (_animationState == 1) {
|
|
_animationState = 2;
|
|
_animationStateNext = 14;
|
|
_animationNext = 595;
|
|
if (Game_Flag_Query(199) == 1) {
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
else if (_animationState > 19) {
|
|
_animationState = 14;
|
|
_animationFrame = 0;
|
|
var_45D5BC = 0;
|
|
}
|
|
break;
|
|
case 15:
|
|
if (_animationState == 1) {
|
|
_animationState = 2;
|
|
_animationStateNext = 15;
|
|
_animationNext = 596;
|
|
if (Game_Flag_Query(199) == 1) {
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
else if (_animationState > 19) {
|
|
_animationState = 15;
|
|
_animationFrame = 0;
|
|
var_45D5BC = 0;
|
|
}
|
|
break;
|
|
case 16:
|
|
if (_animationState == 1) {
|
|
_animationState = 2;
|
|
_animationStateNext = 16;
|
|
_animationNext = 597;
|
|
if (Game_Flag_Query(199) == 1) {
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
else if (_animationState > 19) {
|
|
_animationState = 16;
|
|
_animationFrame = 0;
|
|
var_45D5BC = 0;
|
|
}
|
|
break;
|
|
case 17:
|
|
if (_animationState == 1) {
|
|
_animationState = 2;
|
|
_animationStateNext = 17;
|
|
_animationNext = 598;
|
|
if (Game_Flag_Query(199) == 1) {
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
else if (_animationState > 19) {
|
|
_animationState = 17;
|
|
_animationFrame = 0;
|
|
var_45D5BC = 0;
|
|
}
|
|
break;
|
|
case 18:
|
|
if (_animationState == 1) {
|
|
_animationState = 2;
|
|
_animationStateNext = 18;
|
|
_animationNext = 599;
|
|
if (Game_Flag_Query(199) == 1) {
|
|
_animationFrame = 0;
|
|
}
|
|
} else if (_animationState > 19) {
|
|
_animationState = 18;
|
|
_animationFrame = 0;
|
|
var_45D5BC = 0;
|
|
}
|
|
break;
|
|
case 19:
|
|
if (_animationState == 1) {
|
|
_animationState = 2;
|
|
_animationStateNext = 19;
|
|
_animationNext = 600;
|
|
if (Game_Flag_Query(199) == 1) {
|
|
_animationFrame = 0;
|
|
}
|
|
} else if (_animationState > 19) {
|
|
_animationState = 19;
|
|
_animationFrame = 0;
|
|
var_45D5BC = 0;
|
|
}
|
|
break;
|
|
case 21:
|
|
if (_animationState == 24) {
|
|
if (Random_Query(0, 1)) {
|
|
_animationState = 25;
|
|
} else {
|
|
_animationState = 26;
|
|
}
|
|
_animationFrame = 0;
|
|
} else {
|
|
if (Random_Query(0, 1)) {
|
|
_animationState = 29;
|
|
} else {
|
|
_animationState = 30;
|
|
}
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
case 22:
|
|
if (Random_Query(0, 1)) {
|
|
_animationState = 25;
|
|
} else {
|
|
_animationState = 26;
|
|
}
|
|
_animationFrame = 0;
|
|
break;
|
|
case 27:
|
|
Game_Flag_Reset(199);
|
|
break;
|
|
case 28:
|
|
Game_Flag_Set(199);
|
|
break;
|
|
case kAnimationModeWalkUp:
|
|
_animationState = 5;
|
|
_animationFrame = 0;
|
|
break;
|
|
case kAnimationModeWalkDown:
|
|
_animationState = 6;
|
|
_animationFrame = 0;
|
|
break;
|
|
case kAnimationModeCombatWalkUp:
|
|
_animationState = 9;
|
|
_animationFrame = 0;
|
|
break;
|
|
case kAnimationModeCombatWalkDown:
|
|
_animationState = 10;
|
|
_animationFrame = 0;
|
|
break;
|
|
case 48:
|
|
if (_animationState == 24) {
|
|
_animationState = 28;
|
|
_animationFrame = 0;
|
|
} else {
|
|
_animationState = 27;
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
case 58:
|
|
_animationState = 20;
|
|
_animationFrame = 0;
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void AIScriptOfficerLeary::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
|
|
*animationState = _animationState;
|
|
*animationFrame = _animationFrame;
|
|
*animationStateNext = _animationStateNext;
|
|
*animationNext = _animationNext;
|
|
}
|
|
|
|
void AIScriptOfficerLeary::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
|
|
_animationState = animationState;
|
|
_animationFrame = animationFrame;
|
|
_animationStateNext = animationStateNext;
|
|
_animationNext = animationNext;
|
|
}
|
|
|
|
bool AIScriptOfficerLeary::ReachedMovementTrackWaypoint(int waypointId) {
|
|
if (waypointId == 57 || waypointId == 58) {
|
|
sub_431408();
|
|
AI_Countdown_Timer_Reset(kActorOfficerLeary, 2);
|
|
AI_Countdown_Timer_Start(kActorOfficerLeary, 2, 6);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void AIScriptOfficerLeary::FledCombat() {
|
|
Actor_Set_Goal_Number(kActorOfficerLeary, 300);
|
|
}
|
|
|
|
bool AIScriptOfficerLeary::sub_431408() {
|
|
Game_Flag_Set(199);
|
|
return true;
|
|
}
|
|
|
|
bool AIScriptOfficerLeary::sub_431420() {
|
|
Game_Flag_Reset(199);
|
|
return true;
|
|
}
|
|
} // End of namespace BladeRunner
|