scummvm/engines/bladerunner/script/ai/runciter.cpp
2018-03-06 21:12:52 +01:00

651 lines
16 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
enum kRunciterStates {
kRunciterStateIdle = 0,
kRunciterStateWalking = 1,
kRunciterStateDying = 14,
kRunciterStateDead = 15
};
AIScriptRunciter::AIScriptRunciter(BladeRunnerEngine *vm) : AIScriptBase(vm) {
var_45CD78 = 0;
var_45CD7C = 0;
var_45CD80 = 0;
var_45CD84 = 0;
var_45CD88 = 0;
}
void AIScriptRunciter::Initialize() {
_animationState = 0;
_animationFrame = 0;
_animationStateNext = 0;
var_45CD78 = 0;
var_45CD7C = 6;
var_45CD80 = 1;
var_45CD84 = 0;
var_45CD88 = 0;
Actor_Set_Goal_Number(kActorRunciter, 0);
}
bool AIScriptRunciter::Update() {
if (Actor_Query_Goal_Number(kActorRunciter) == 0 && Game_Flag_Query(kFlagRC01PoliceDone)) {
Actor_Set_Goal_Number(kActorRunciter, 2);
}
if (Global_Variable_Query(kVariableChapter) == 4 && Actor_Query_Goal_Number(kActorRunciter) < 300) {
Actor_Set_Goal_Number(kActorRunciter, 300);
}
return false;
}
void AIScriptRunciter::TimerExpired(int timer) {}
void AIScriptRunciter::CompletedMovementTrack() {
if (Actor_Query_Goal_Number(kActorRunciter) == 1) {
if (Player_Query_Current_Scene() == 79) {
switch (Random_Query(1, 5)) {
case 2:
case 3:
ADQ_Add(kActorRunciter, 530, -1);
break;
case 1:
case 5:
ADQ_Add(kActorRunciter, 80, -1);
break;
case 4:
ADQ_Add(kActorRunciter, 930, -1);
break;
}
}
Actor_Set_Goal_Number(kActorRunciter, 99);
Actor_Set_Goal_Number(kActorRunciter, 1);
//return true;
}
//return false;
}
void AIScriptRunciter::ReceivedClue(int clueId, int fromActorId) {}
void AIScriptRunciter::ClickedByPlayer() {}
void AIScriptRunciter::EnteredScene(int sceneId) {}
void AIScriptRunciter::OtherAgentEnteredThisScene(int otherActorId) {}
void AIScriptRunciter::OtherAgentExitedThisScene(int otherActorId) {}
void AIScriptRunciter::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
if (Actor_Query_Goal_Number(kActorRunciter) == 300 && combatMode == 1 && !Game_Flag_Query(705)) {
Actor_Set_Targetable(kActorRunciter, true);
Actor_Face_Actor(kActorRunciter, kActorMcCoy, true);
Actor_Says(kActorRunciter, 420, 12);
Actor_Face_Actor(kActorMcCoy, kActorRunciter, true);
Actor_Change_Animation_Mode(kActorMcCoy, 5);
if (Actor_Clue_Query(kActorMcCoy, kClueZubensMotive)) {
Actor_Says(kActorMcCoy, 4770, -1);
Actor_Says(kActorRunciter, 590, 13);
Actor_Says(kActorMcCoy, 4775, -1);
Actor_Says(kActorRunciter, 600, 17);
Sound_Play(492, 100, 0, 100, 50);
Actor_Says(kActorMcCoy, 4780, -1);
Actor_Says(kActorRunciter, 610, 18);
Actor_Says(kActorMcCoy, 4785, -1);
Actor_Says(kActorRunciter, 620, 15);
if (Game_Flag_Query(kFlagLucyIsReplicant)) {
Actor_Says(kActorRunciter, 630, 12);
Actor_Says(kActorRunciter, 640, 17);
Actor_Says(kActorMcCoy, 4790, -1);
Actor_Says(kActorRunciter, 650, 18);
Actor_Says(kActorRunciter, 660, 19);
Actor_Clue_Acquire(kActorMcCoy, kClueRuncitersConfession1, 1, kActorRunciter);
} else {
Actor_Says(kActorRunciter, 670, 18);
Actor_Says(kActorMcCoy, 4795, -1);
Actor_Says(kActorRunciter, 730, 17);
}
} else if (Actor_Clue_Query(kActorMcCoy, kClueEnvelope)) {
Actor_Says(kActorMcCoy, 4730, -1);
Actor_Says(kActorRunciter, 480, 17);
Actor_Says(kActorMcCoy, 4735, -1);
Actor_Says(kActorRunciter, 490, 16);
Sound_Play(492, 100, 0, 100, 50);
Actor_Says(kActorMcCoy, 4740, -1);
Actor_Says(kActorRunciter, 500, 18);
Actor_Says(kActorRunciter, 510, 19);
Actor_Says(kActorMcCoy, 4745, -1);
Actor_Says(kActorMcCoy, 4750, -1);
Actor_Says(kActorRunciter, 520, 17);
Actor_Says(kActorRunciter, 530, 18);
Actor_Says(kActorRunciter, 540, 16);
}
Game_Flag_Set(705);
}
}
void AIScriptRunciter::ShotAtAndMissed() {}
bool AIScriptRunciter::ShotAtAndHit() {
Actor_Set_Targetable(kActorRunciter, false);
Actor_Change_Animation_Mode(kActorRunciter, 48);
Actor_Set_Goal_Number(kActorRunciter, 599);
Delay(2000);
if (Actor_Clue_Query(kActorMcCoy, kClueZubensMotive)) {
Actor_Voice_Over(2050, kActorVoiceOver);
Actor_Voice_Over(2060, kActorVoiceOver);
} else {
Actor_Voice_Over(2070, kActorVoiceOver);
Actor_Voice_Over(2080, kActorVoiceOver);
Actor_Voice_Over(2090, kActorVoiceOver);
}
Actor_Modify_Friendliness_To_Other(kActorClovis, kActorMcCoy, 3);
return false;
}
void AIScriptRunciter::Retired(int byActorId) {}
int AIScriptRunciter::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptRunciter::GoalChanged(int currentGoalNumber, int newGoalNumber) {
if (newGoalNumber == 0) {
Actor_Put_In_Set(kActorRunciter, 16);
Actor_Set_At_Waypoint(kActorRunciter, 92, 567);
return false;
}
if (newGoalNumber == 1) {
AI_Movement_Track_Flush(kActorRunciter);
if (Random_Query(0, 1) == 1) {
if (Random_Query(0, 1) == 0) {
AI_Movement_Track_Append_With_Facing(kActorRunciter, 89, Random_Query(6, 10), 567);
}
AI_Movement_Track_Append_With_Facing(kActorRunciter, 93, Random_Query(2, 6), 1002);
AI_Movement_Track_Append(kActorRunciter, 92, 5);
} else {
AI_Movement_Track_Append_With_Facing(kActorRunciter, 91, Random_Query(3, 10), 120);
if (Random_Query(1, 3) == 1) {
AI_Movement_Track_Append_With_Facing(kActorRunciter, 93, Random_Query(2, 6), 1002);
}
AI_Movement_Track_Append_With_Facing(kActorRunciter, 90, Random_Query(5, 10), 170);
}
AI_Movement_Track_Repeat(kActorRunciter);
return true;
}
if (newGoalNumber == 2) {
AI_Movement_Track_Flush(kActorRunciter);
AI_Movement_Track_Append(kActorRunciter, 39, 120);
AI_Movement_Track_Append(kActorRunciter, 40, 0);
AI_Movement_Track_Repeat(kActorRunciter);
return false;
}
if (newGoalNumber == 300) {
Actor_Put_In_Set(kActorRunciter, 16);
Actor_Set_At_Waypoint(kActorRunciter, 93, 1007);
return false;
}
return false;
}
bool AIScriptRunciter::UpdateAnimation(int *animation, int *frame) {
switch (_animationState) {
case kRunciterStateDead:
*animation = 528;
_animationFrame = Slice_Animation_Query_Number_Of_Frames(528) - 1;
*frame = _animationFrame;
break;
case kRunciterStateDying:
*animation = 528;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(528) - 1) {
*animation = 528;
_animationState = kRunciterStateDead;
}
*frame = _animationFrame;
break;
case 13:
if (var_45CD78 == 0) {
_animationFrame = 0;
_animationState = _animationStateNext;
*animation = _animationNext;
} else if (var_45CD78 == 1) {
*animation = 530;
_animationFrame += 3;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(530)) {
_animationFrame = 0;
_animationState = _animationStateNext;
*animation = _animationNext;
}
} else if (var_45CD78 == 2) {
*animation = 531;
_animationFrame -= 3;
if (_animationFrame - 3 < 0) {
_animationFrame = 0;
_animationState = _animationStateNext;
*animation = _animationNext;
}
}
*frame = _animationFrame;
break;
case 12:
*animation = 532;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(532)) {
*animation = 529;
_animationState = 0;
_animationFrame = 0;
var_45CD78 = 0;
Actor_Change_Animation_Mode(kActorRunciter, kAnimationModeCombatIdle);
}
*frame = _animationFrame;
break;
case 11:
*animation = 541;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(541)) {
_animationFrame = 0;
if (var_45CD88) {
*animation = 529;
_animationState = 0;
var_45CD78 = 0;
} else {
*animation = 533;
_animationState = 2;
}
}
*frame = _animationFrame;
break;
case 10:
*animation = 540;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(540)) {
_animationFrame = 0;
if (var_45CD88) {
*animation = 529;
_animationState = 0;
var_45CD78 = 0;
} else {
*animation = 533;
_animationState = 2;
}
}
*frame = _animationFrame;
break;
case 9:
*animation = 539;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(539)) {
_animationFrame = 0;
if (var_45CD88) {
*animation = 529;
_animationState = 0;
var_45CD78 = 0;
} else {
*animation = 533;
_animationState = 2;
}
}
*frame = _animationFrame;
break;
case 8:
*animation = 538;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(538)) {
_animationFrame = 0;
if (var_45CD88) {
*animation = 529;
_animationState = 0;
var_45CD78 = 0;
} else {
*animation = 533;
_animationState = 2;
}
}
*frame = _animationFrame;
break;
case 7:
*animation = 537;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(537)) {
_animationFrame = 0;
if (var_45CD88) {
*animation = 529;
_animationState = 0;
var_45CD78 = 0;
} else {
*animation = 533;
_animationState = 2;
}
}
*frame = _animationFrame;
break;
case 6:
*animation = 536;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(536)) {
_animationFrame = 0;
if (var_45CD88) {
*animation = 529;
_animationState = 0;
var_45CD78 = 0;
} else {
*animation = 533;
_animationState = 2;
}
}
*frame = _animationFrame;
break;
case 5:
*animation = 535;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(535)) {
_animationFrame = 0;
if (var_45CD88) {
*animation = 529;
_animationState = 0;
var_45CD78 = 0;
} else {
*animation = 533;
_animationState = 2;
}
}
*frame = _animationFrame;
break;
case 4:
*animation = 534;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(534)) {
_animationFrame = 0;
if (var_45CD88) {
*animation = 529;
_animationState = 0;
var_45CD78 = 0;
} else {
*animation = 533;
_animationState = 2;
}
}
*frame = _animationFrame;
break;
case 2:
*animation = 533;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(533)) {
_animationFrame = 0;
if (var_45CD88) {
*animation = 529;
_animationState = 0;
var_45CD78 = 0;
} else {
_animationState = 4;
}
}
*frame = _animationFrame;
break;
case kRunciterStateWalking:
*animation = 526;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(526)) {
_animationFrame = 0;
}
*frame = _animationFrame;
break;
case kRunciterStateIdle:
if (var_45CD78 == 0) {
*animation = 529;
if (var_45CD84) {
var_45CD84--;
} else {
_animationFrame += var_45CD80;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(529)) {
_animationFrame = 0;
}
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(529) - 1;
}
--var_45CD7C;
if (var_45CD7C == 0) {
var_45CD80 = 2 * Random_Query(0, 1) - 1;
var_45CD7C = Random_Query(6, 14);
var_45CD84 = Random_Query(0, 4);
}
if (_animationFrame == 0) {
if (Random_Query(0, 1) == 1) {
var_45CD78 = Random_Query(1, 2);
var_45CD80 = 1;
var_45CD84 = 0;
}
}
}
} else if (var_45CD78 == 1) {
*animation = 530;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(530)) {
_animationFrame = 0;
var_45CD78 = 0;
*animation = 529;
var_45CD7C = Random_Query(6, 14);
var_45CD80 = 2 * Random_Query(0, 1) - 1;
}
} else if (var_45CD78 == 2) {
*animation = 531;
if (var_45CD84) {
var_45CD84--;
} else {
_animationFrame += var_45CD80;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
var_45CD84 = Random_Query(5, 15);
var_45CD80 = -1;
}
if (_animationFrame <= 0) {
_animationFrame = 0;
var_45CD78 = 0;
*animation = 529;
var_45CD7C = Random_Query(6, 14);
var_45CD80 = 2 * Random_Query(0, 1) - 1;
}
}
}
*frame = _animationFrame;
break;
default:
*animation = 399;
_animationFrame = 0;
*frame = _animationFrame;
break;
}
return true;
}
bool AIScriptRunciter::ChangeAnimationMode(int mode) {
switch (mode) {
case kAnimationModeIdle:
if (_animationState >= 2 && _animationState <= 11) {
var_45CD88 = 1;
} else {
_animationState = 0;
_animationFrame = 0;
var_45CD78 = 0;
}
break;
case kAnimationModeWalk:
if (_animationState > 1) {
_animationState = 1;
_animationFrame = 0;
} else if (_animationState == 0) {
_animationState = 13;
_animationStateNext = 1;
_animationNext = 526;
}
break;
case kAnimationModeTalk:
if (_animationState != 0) {
_animationState = 2;
_animationFrame = 0;
} else {
_animationState = 13;
_animationStateNext = 2;
_animationNext = 526;
}
var_45CD88 = 0;
break;
case 12:
if (_animationState != 0) {
_animationState = 2;
_animationFrame = 0;
} else {
_animationState = 13;
_animationStateNext = 4;
_animationNext = 534;
}
var_45CD88 = 0;
break;
case 13:
if (_animationState != 0) {
_animationState = 2;
_animationFrame = 0;
} else {
_animationState = 13;
_animationStateNext = 5;
_animationNext = 535;
}
var_45CD88 = 0;
break;
case 14:
if (_animationState != 0) {
_animationState = 2;
_animationFrame = 0;
} else {
_animationState = 13;
_animationStateNext = 6;
_animationNext = 536;
}
var_45CD88 = 0;
break;
case 15:
if (_animationState != 0) {
_animationState = 2;
_animationFrame = 0;
} else {
_animationState = 13;
_animationStateNext = 7;
_animationNext = 537;
}
var_45CD88 = 0;
break;
case 16:
if (_animationState != 0) {
_animationState = 2;
_animationFrame = 0;
} else {
_animationState = 13;
_animationStateNext = 8;
_animationNext = 538;
}
var_45CD88 = 0;
break;
case 17:
if (_animationState != 0) {
_animationState = 2;
_animationFrame = 0;
} else {
_animationState = 13;
_animationStateNext = 9;
_animationNext = 539;
}
var_45CD88 = 0;
break;
case 18:
if (_animationState != 0) {
_animationState = 2;
_animationFrame = 0;
} else {
_animationState = 13;
_animationStateNext = 10;
_animationNext = 540;
}
var_45CD88 = 0;
break;
case 19:
if (_animationState != 0) {
_animationState = 2;
_animationFrame = 0;
} else {
_animationState = 13;
_animationStateNext = 11;
_animationNext = 541;
}
var_45CD88 = 0;
break;
case 23:
_animationState = 12;
_animationFrame = 0;
break;
case 48:
_animationState = 14;
_animationFrame = 0;
break;
}
return true;
}
void AIScriptRunciter::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptRunciter::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptRunciter::ReachedMovementTrackWaypoint(int waypointId) {
switch (waypointId) {
case 89:
Actor_Face_Heading(kActorRunciter, 567, true);
break;
case 90:
Actor_Face_Heading(kActorRunciter, 170, true);
break;
case 91:
Actor_Face_Heading(kActorRunciter, 120, true);
break;
case 92:
Actor_Face_Heading(kActorRunciter, 664, true);
break;
case 93:
Actor_Face_Heading(kActorRunciter, 1002, true);
break;
}
return true;
}
void AIScriptRunciter::FledCombat() {}
} // End of namespace BladeRunner