651 lines
16 KiB
C++
651 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/ai_script.h"
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namespace BladeRunner {
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enum kRunciterStates {
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kRunciterStateIdle = 0,
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kRunciterStateWalking = 1,
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kRunciterStateDying = 14,
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kRunciterStateDead = 15
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};
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AIScriptRunciter::AIScriptRunciter(BladeRunnerEngine *vm) : AIScriptBase(vm) {
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var_45CD78 = 0;
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var_45CD7C = 0;
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var_45CD80 = 0;
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var_45CD84 = 0;
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var_45CD88 = 0;
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}
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void AIScriptRunciter::Initialize() {
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_animationState = 0;
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_animationFrame = 0;
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_animationStateNext = 0;
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var_45CD78 = 0;
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var_45CD7C = 6;
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var_45CD80 = 1;
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var_45CD84 = 0;
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var_45CD88 = 0;
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Actor_Set_Goal_Number(kActorRunciter, 0);
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}
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bool AIScriptRunciter::Update() {
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if (Actor_Query_Goal_Number(kActorRunciter) == 0 && Game_Flag_Query(kFlagRC01PoliceDone)) {
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Actor_Set_Goal_Number(kActorRunciter, 2);
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}
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if (Global_Variable_Query(kVariableChapter) == 4 && Actor_Query_Goal_Number(kActorRunciter) < 300) {
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Actor_Set_Goal_Number(kActorRunciter, 300);
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}
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return false;
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}
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void AIScriptRunciter::TimerExpired(int timer) {}
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void AIScriptRunciter::CompletedMovementTrack() {
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if (Actor_Query_Goal_Number(kActorRunciter) == 1) {
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if (Player_Query_Current_Scene() == 79) {
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switch (Random_Query(1, 5)) {
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case 2:
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case 3:
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ADQ_Add(kActorRunciter, 530, -1);
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break;
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case 1:
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case 5:
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ADQ_Add(kActorRunciter, 80, -1);
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break;
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case 4:
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ADQ_Add(kActorRunciter, 930, -1);
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break;
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}
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}
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Actor_Set_Goal_Number(kActorRunciter, 99);
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Actor_Set_Goal_Number(kActorRunciter, 1);
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//return true;
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}
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//return false;
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}
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void AIScriptRunciter::ReceivedClue(int clueId, int fromActorId) {}
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void AIScriptRunciter::ClickedByPlayer() {}
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void AIScriptRunciter::EnteredScene(int sceneId) {}
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void AIScriptRunciter::OtherAgentEnteredThisScene(int otherActorId) {}
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void AIScriptRunciter::OtherAgentExitedThisScene(int otherActorId) {}
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void AIScriptRunciter::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
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if (Actor_Query_Goal_Number(kActorRunciter) == 300 && combatMode == 1 && !Game_Flag_Query(705)) {
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Actor_Set_Targetable(kActorRunciter, true);
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Actor_Face_Actor(kActorRunciter, kActorMcCoy, true);
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Actor_Says(kActorRunciter, 420, 12);
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Actor_Face_Actor(kActorMcCoy, kActorRunciter, true);
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Actor_Change_Animation_Mode(kActorMcCoy, 5);
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if (Actor_Clue_Query(kActorMcCoy, kClueZubensMotive)) {
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Actor_Says(kActorMcCoy, 4770, -1);
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Actor_Says(kActorRunciter, 590, 13);
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Actor_Says(kActorMcCoy, 4775, -1);
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Actor_Says(kActorRunciter, 600, 17);
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Sound_Play(492, 100, 0, 100, 50);
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Actor_Says(kActorMcCoy, 4780, -1);
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Actor_Says(kActorRunciter, 610, 18);
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Actor_Says(kActorMcCoy, 4785, -1);
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Actor_Says(kActorRunciter, 620, 15);
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if (Game_Flag_Query(kFlagLucyIsReplicant)) {
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Actor_Says(kActorRunciter, 630, 12);
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Actor_Says(kActorRunciter, 640, 17);
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Actor_Says(kActorMcCoy, 4790, -1);
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Actor_Says(kActorRunciter, 650, 18);
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Actor_Says(kActorRunciter, 660, 19);
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Actor_Clue_Acquire(kActorMcCoy, kClueRuncitersConfession1, 1, kActorRunciter);
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} else {
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Actor_Says(kActorRunciter, 670, 18);
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Actor_Says(kActorMcCoy, 4795, -1);
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Actor_Says(kActorRunciter, 730, 17);
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}
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} else if (Actor_Clue_Query(kActorMcCoy, kClueEnvelope)) {
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Actor_Says(kActorMcCoy, 4730, -1);
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Actor_Says(kActorRunciter, 480, 17);
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Actor_Says(kActorMcCoy, 4735, -1);
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Actor_Says(kActorRunciter, 490, 16);
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Sound_Play(492, 100, 0, 100, 50);
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Actor_Says(kActorMcCoy, 4740, -1);
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Actor_Says(kActorRunciter, 500, 18);
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Actor_Says(kActorRunciter, 510, 19);
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Actor_Says(kActorMcCoy, 4745, -1);
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Actor_Says(kActorMcCoy, 4750, -1);
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Actor_Says(kActorRunciter, 520, 17);
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Actor_Says(kActorRunciter, 530, 18);
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Actor_Says(kActorRunciter, 540, 16);
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}
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Game_Flag_Set(705);
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}
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}
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void AIScriptRunciter::ShotAtAndMissed() {}
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bool AIScriptRunciter::ShotAtAndHit() {
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Actor_Set_Targetable(kActorRunciter, false);
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Actor_Change_Animation_Mode(kActorRunciter, 48);
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Actor_Set_Goal_Number(kActorRunciter, 599);
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Delay(2000);
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if (Actor_Clue_Query(kActorMcCoy, kClueZubensMotive)) {
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Actor_Voice_Over(2050, kActorVoiceOver);
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Actor_Voice_Over(2060, kActorVoiceOver);
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} else {
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Actor_Voice_Over(2070, kActorVoiceOver);
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Actor_Voice_Over(2080, kActorVoiceOver);
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Actor_Voice_Over(2090, kActorVoiceOver);
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}
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Actor_Modify_Friendliness_To_Other(kActorClovis, kActorMcCoy, 3);
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return false;
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}
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void AIScriptRunciter::Retired(int byActorId) {}
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int AIScriptRunciter::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
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return 0;
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}
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bool AIScriptRunciter::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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if (newGoalNumber == 0) {
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Actor_Put_In_Set(kActorRunciter, 16);
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Actor_Set_At_Waypoint(kActorRunciter, 92, 567);
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return false;
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}
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if (newGoalNumber == 1) {
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AI_Movement_Track_Flush(kActorRunciter);
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if (Random_Query(0, 1) == 1) {
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if (Random_Query(0, 1) == 0) {
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AI_Movement_Track_Append_With_Facing(kActorRunciter, 89, Random_Query(6, 10), 567);
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}
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AI_Movement_Track_Append_With_Facing(kActorRunciter, 93, Random_Query(2, 6), 1002);
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AI_Movement_Track_Append(kActorRunciter, 92, 5);
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} else {
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AI_Movement_Track_Append_With_Facing(kActorRunciter, 91, Random_Query(3, 10), 120);
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if (Random_Query(1, 3) == 1) {
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AI_Movement_Track_Append_With_Facing(kActorRunciter, 93, Random_Query(2, 6), 1002);
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}
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AI_Movement_Track_Append_With_Facing(kActorRunciter, 90, Random_Query(5, 10), 170);
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}
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AI_Movement_Track_Repeat(kActorRunciter);
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return true;
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}
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if (newGoalNumber == 2) {
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AI_Movement_Track_Flush(kActorRunciter);
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AI_Movement_Track_Append(kActorRunciter, 39, 120);
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AI_Movement_Track_Append(kActorRunciter, 40, 0);
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AI_Movement_Track_Repeat(kActorRunciter);
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return false;
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}
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if (newGoalNumber == 300) {
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Actor_Put_In_Set(kActorRunciter, 16);
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Actor_Set_At_Waypoint(kActorRunciter, 93, 1007);
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return false;
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}
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return false;
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}
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bool AIScriptRunciter::UpdateAnimation(int *animation, int *frame) {
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switch (_animationState) {
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case kRunciterStateDead:
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*animation = 528;
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_animationFrame = Slice_Animation_Query_Number_Of_Frames(528) - 1;
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*frame = _animationFrame;
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break;
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case kRunciterStateDying:
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*animation = 528;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(528) - 1) {
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*animation = 528;
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_animationState = kRunciterStateDead;
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}
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*frame = _animationFrame;
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break;
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case 13:
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if (var_45CD78 == 0) {
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_animationFrame = 0;
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_animationState = _animationStateNext;
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*animation = _animationNext;
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} else if (var_45CD78 == 1) {
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*animation = 530;
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_animationFrame += 3;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(530)) {
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_animationFrame = 0;
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_animationState = _animationStateNext;
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*animation = _animationNext;
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}
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} else if (var_45CD78 == 2) {
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*animation = 531;
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_animationFrame -= 3;
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if (_animationFrame - 3 < 0) {
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_animationFrame = 0;
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_animationState = _animationStateNext;
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*animation = _animationNext;
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}
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}
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*frame = _animationFrame;
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break;
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case 12:
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*animation = 532;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(532)) {
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*animation = 529;
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_animationState = 0;
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_animationFrame = 0;
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var_45CD78 = 0;
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Actor_Change_Animation_Mode(kActorRunciter, kAnimationModeCombatIdle);
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}
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*frame = _animationFrame;
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break;
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case 11:
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*animation = 541;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(541)) {
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_animationFrame = 0;
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if (var_45CD88) {
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*animation = 529;
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_animationState = 0;
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var_45CD78 = 0;
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} else {
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*animation = 533;
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_animationState = 2;
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}
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}
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*frame = _animationFrame;
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break;
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case 10:
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*animation = 540;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(540)) {
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_animationFrame = 0;
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if (var_45CD88) {
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*animation = 529;
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_animationState = 0;
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var_45CD78 = 0;
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} else {
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*animation = 533;
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_animationState = 2;
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}
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}
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*frame = _animationFrame;
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break;
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case 9:
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*animation = 539;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(539)) {
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_animationFrame = 0;
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if (var_45CD88) {
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*animation = 529;
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_animationState = 0;
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var_45CD78 = 0;
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} else {
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*animation = 533;
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_animationState = 2;
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}
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}
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*frame = _animationFrame;
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break;
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case 8:
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*animation = 538;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(538)) {
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_animationFrame = 0;
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if (var_45CD88) {
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*animation = 529;
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_animationState = 0;
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var_45CD78 = 0;
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} else {
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*animation = 533;
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_animationState = 2;
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}
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}
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*frame = _animationFrame;
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break;
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case 7:
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*animation = 537;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(537)) {
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_animationFrame = 0;
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if (var_45CD88) {
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*animation = 529;
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_animationState = 0;
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var_45CD78 = 0;
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} else {
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*animation = 533;
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_animationState = 2;
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}
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}
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*frame = _animationFrame;
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break;
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case 6:
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*animation = 536;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(536)) {
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_animationFrame = 0;
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if (var_45CD88) {
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*animation = 529;
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_animationState = 0;
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var_45CD78 = 0;
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} else {
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*animation = 533;
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_animationState = 2;
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}
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}
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*frame = _animationFrame;
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break;
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case 5:
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*animation = 535;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(535)) {
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_animationFrame = 0;
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if (var_45CD88) {
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*animation = 529;
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_animationState = 0;
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var_45CD78 = 0;
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} else {
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*animation = 533;
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_animationState = 2;
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}
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}
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*frame = _animationFrame;
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break;
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case 4:
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*animation = 534;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(534)) {
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_animationFrame = 0;
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if (var_45CD88) {
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*animation = 529;
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_animationState = 0;
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var_45CD78 = 0;
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} else {
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*animation = 533;
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_animationState = 2;
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}
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}
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*frame = _animationFrame;
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break;
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case 2:
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*animation = 533;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(533)) {
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_animationFrame = 0;
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if (var_45CD88) {
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*animation = 529;
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_animationState = 0;
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var_45CD78 = 0;
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} else {
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_animationState = 4;
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}
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}
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*frame = _animationFrame;
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break;
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case kRunciterStateWalking:
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*animation = 526;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(526)) {
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_animationFrame = 0;
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}
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*frame = _animationFrame;
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break;
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case kRunciterStateIdle:
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if (var_45CD78 == 0) {
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*animation = 529;
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if (var_45CD84) {
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var_45CD84--;
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} else {
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_animationFrame += var_45CD80;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(529)) {
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_animationFrame = 0;
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}
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if (_animationFrame < 0) {
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_animationFrame = Slice_Animation_Query_Number_Of_Frames(529) - 1;
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}
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--var_45CD7C;
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if (var_45CD7C == 0) {
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var_45CD80 = 2 * Random_Query(0, 1) - 1;
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var_45CD7C = Random_Query(6, 14);
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var_45CD84 = Random_Query(0, 4);
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}
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if (_animationFrame == 0) {
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if (Random_Query(0, 1) == 1) {
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var_45CD78 = Random_Query(1, 2);
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var_45CD80 = 1;
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var_45CD84 = 0;
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}
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}
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}
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} else if (var_45CD78 == 1) {
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*animation = 530;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(530)) {
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_animationFrame = 0;
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var_45CD78 = 0;
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*animation = 529;
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var_45CD7C = Random_Query(6, 14);
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var_45CD80 = 2 * Random_Query(0, 1) - 1;
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}
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} else if (var_45CD78 == 2) {
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*animation = 531;
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if (var_45CD84) {
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var_45CD84--;
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} else {
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_animationFrame += var_45CD80;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
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var_45CD84 = Random_Query(5, 15);
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var_45CD80 = -1;
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}
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if (_animationFrame <= 0) {
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_animationFrame = 0;
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var_45CD78 = 0;
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*animation = 529;
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var_45CD7C = Random_Query(6, 14);
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var_45CD80 = 2 * Random_Query(0, 1) - 1;
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}
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}
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}
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*frame = _animationFrame;
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break;
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default:
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*animation = 399;
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_animationFrame = 0;
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*frame = _animationFrame;
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break;
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}
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return true;
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}
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bool AIScriptRunciter::ChangeAnimationMode(int mode) {
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switch (mode) {
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case kAnimationModeIdle:
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if (_animationState >= 2 && _animationState <= 11) {
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var_45CD88 = 1;
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} else {
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_animationState = 0;
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_animationFrame = 0;
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var_45CD78 = 0;
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}
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break;
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case kAnimationModeWalk:
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if (_animationState > 1) {
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_animationState = 1;
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_animationFrame = 0;
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} else if (_animationState == 0) {
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_animationState = 13;
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_animationStateNext = 1;
|
|
_animationNext = 526;
|
|
}
|
|
break;
|
|
case kAnimationModeTalk:
|
|
if (_animationState != 0) {
|
|
_animationState = 2;
|
|
_animationFrame = 0;
|
|
} else {
|
|
_animationState = 13;
|
|
_animationStateNext = 2;
|
|
_animationNext = 526;
|
|
}
|
|
var_45CD88 = 0;
|
|
break;
|
|
case 12:
|
|
if (_animationState != 0) {
|
|
_animationState = 2;
|
|
_animationFrame = 0;
|
|
} else {
|
|
_animationState = 13;
|
|
_animationStateNext = 4;
|
|
_animationNext = 534;
|
|
}
|
|
var_45CD88 = 0;
|
|
break;
|
|
case 13:
|
|
if (_animationState != 0) {
|
|
_animationState = 2;
|
|
_animationFrame = 0;
|
|
} else {
|
|
_animationState = 13;
|
|
_animationStateNext = 5;
|
|
_animationNext = 535;
|
|
}
|
|
var_45CD88 = 0;
|
|
break;
|
|
case 14:
|
|
if (_animationState != 0) {
|
|
_animationState = 2;
|
|
_animationFrame = 0;
|
|
} else {
|
|
_animationState = 13;
|
|
_animationStateNext = 6;
|
|
_animationNext = 536;
|
|
}
|
|
var_45CD88 = 0;
|
|
break;
|
|
case 15:
|
|
if (_animationState != 0) {
|
|
_animationState = 2;
|
|
_animationFrame = 0;
|
|
} else {
|
|
_animationState = 13;
|
|
_animationStateNext = 7;
|
|
_animationNext = 537;
|
|
}
|
|
var_45CD88 = 0;
|
|
break;
|
|
case 16:
|
|
if (_animationState != 0) {
|
|
_animationState = 2;
|
|
_animationFrame = 0;
|
|
} else {
|
|
_animationState = 13;
|
|
_animationStateNext = 8;
|
|
_animationNext = 538;
|
|
}
|
|
var_45CD88 = 0;
|
|
break;
|
|
case 17:
|
|
if (_animationState != 0) {
|
|
_animationState = 2;
|
|
_animationFrame = 0;
|
|
} else {
|
|
_animationState = 13;
|
|
_animationStateNext = 9;
|
|
_animationNext = 539;
|
|
}
|
|
var_45CD88 = 0;
|
|
break;
|
|
case 18:
|
|
if (_animationState != 0) {
|
|
_animationState = 2;
|
|
_animationFrame = 0;
|
|
} else {
|
|
_animationState = 13;
|
|
_animationStateNext = 10;
|
|
_animationNext = 540;
|
|
}
|
|
var_45CD88 = 0;
|
|
break;
|
|
case 19:
|
|
if (_animationState != 0) {
|
|
_animationState = 2;
|
|
_animationFrame = 0;
|
|
} else {
|
|
_animationState = 13;
|
|
_animationStateNext = 11;
|
|
_animationNext = 541;
|
|
}
|
|
var_45CD88 = 0;
|
|
break;
|
|
case 23:
|
|
_animationState = 12;
|
|
_animationFrame = 0;
|
|
break;
|
|
case 48:
|
|
_animationState = 14;
|
|
_animationFrame = 0;
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void AIScriptRunciter::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
|
|
*animationState = _animationState;
|
|
*animationFrame = _animationFrame;
|
|
*animationStateNext = _animationStateNext;
|
|
*animationNext = _animationNext;
|
|
}
|
|
|
|
void AIScriptRunciter::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
|
|
_animationState = animationState;
|
|
_animationFrame = animationFrame;
|
|
_animationStateNext = animationStateNext;
|
|
_animationNext = animationNext;
|
|
}
|
|
|
|
bool AIScriptRunciter::ReachedMovementTrackWaypoint(int waypointId) {
|
|
switch (waypointId) {
|
|
case 89:
|
|
Actor_Face_Heading(kActorRunciter, 567, true);
|
|
break;
|
|
case 90:
|
|
Actor_Face_Heading(kActorRunciter, 170, true);
|
|
break;
|
|
case 91:
|
|
Actor_Face_Heading(kActorRunciter, 120, true);
|
|
break;
|
|
case 92:
|
|
Actor_Face_Heading(kActorRunciter, 664, true);
|
|
break;
|
|
case 93:
|
|
Actor_Face_Heading(kActorRunciter, 1002, true);
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void AIScriptRunciter::FledCombat() {}
|
|
|
|
} // End of namespace BladeRunner
|