scummvm/engines/bladerunner/script/ai/zuben.cpp
Peter Kohaut ee2dcf6375 BLADERUNNER: Make the cut content a runtime option
Player can choose to use or not the restored cut content.
Does not affect fixed bugs in original game.
2019-04-25 23:39:31 +02:00

1302 lines
38 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptZuben::AIScriptZuben(BladeRunnerEngine *vm) : AIScriptBase(vm) {
_animationLoopCounter = 0;
_animationLoopLength = 0;
_animationLoopFrameMin = 0;
_animationLoopDirection = 0;
_animationLoopFrameMax = 0;
}
void AIScriptZuben::Initialize() {
_animationState = 0;
_animationFrame = 0;
_animationLoopCounter = 0;
_animationLoopLength = 30;
_animationLoopFrameMin = 0;
_animationLoopDirection = 1;
_animationLoopFrameMax = 2;
Actor_Put_In_Set(kActorZuben, kSetCT01_CT12);
Actor_Set_At_XYZ(kActorZuben, -165.01f, -6.5f, 413.12f, 103);
Actor_Set_Goal_Number(kActorZuben, kGoalZubenDefault);
}
bool AIScriptZuben::Update() {
if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenGone
&& Actor_Query_Which_Set_In(kActorZuben) != kSetFreeSlotI
&& Actor_Query_Which_Set_In(kActorZuben) != Player_Query_Current_Set()
) {
Actor_Put_In_Set(kActorZuben, kSetFreeSlotI);
Actor_Set_At_Waypoint(kActorZuben, 41, 0);
}
if ( Actor_Query_Goal_Number(kActorZuben) == kGoalZubenDefault
&& Player_Query_Current_Scene() == kSceneCT01
&& !Game_Flag_Query(kFlagCT01ZubenMcCoyCheck)
) {
AI_Countdown_Timer_Reset(kActorZuben, kActorTimerAIScriptCustomTask2);
AI_Countdown_Timer_Start(kActorZuben, kActorTimerAIScriptCustomTask2, 30);
Game_Flag_Set(kFlagCT01ZubenMcCoyCheck);
return true;
}
if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenDefault
&& Actor_Query_Friendliness_To_Other(kActorZuben, kActorMcCoy) < 48
&& Actor_Query_Is_In_Current_Set(kActorZuben)
) {
Actor_Face_Actor(kActorZuben, kActorHowieLee, true);
Actor_Says(kActorZuben, 0, 14);
if (Random_Query(1, 3) == 1) {
Actor_Clue_Acquire(kActorZuben, kClueMcCoysDescription, true, -1);
}
Game_Flag_Set(kFlagCT01ZubenLeft);
Actor_Set_Goal_Number(kActorZuben, kGoalZubenCT01WalkToCT02);
return true;
}
if ( Global_Variable_Query(kVariableChapter) >= 4
&& !Game_Flag_Query(kFlagZubenRetired)
&& Actor_Query_Goal_Number(kActorZuben) < 200
) {
AI_Movement_Track_Flush(kActorZuben);
Actor_Set_Goal_Number(kActorZuben, 200);
return true;
}
if ( Global_Variable_Query(kVariableChapter) == 5
&& !Game_Flag_Query(kFlagZubenRetired)
&& Actor_Query_Goal_Number(kActorZuben) < 400
) {
AI_Movement_Track_Flush(kActorZuben);
Actor_Set_Goal_Number(kActorZuben, 400);
return true;
}
if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenCT06AttackMcCoy
&& Player_Query_Current_Scene() == kSceneCT07
) {
AI_Countdown_Timer_Reset(kActorZuben, kActorTimerAIScriptCustomTask0);
Game_Flag_Set(kFlagCT05WarehouseOpen);
Actor_Set_Targetable(kActorZuben, true);
if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoDefault) {
Actor_Set_Goal_Number(kActorGordo, kGoalGordoCT01Leave);
}
return true;
}
if ( Actor_Query_Goal_Number(kActorZuben) == kGoalZubenCT02PotDodgeCheck
&& !Game_Flag_Query(kFlagCT02ZubenFled)
) {
Game_Flag_Set(kFlagCT02ZubenFled);
return true;
}
return false;
}
void AIScriptZuben::TimerExpired(int timer) {
if (timer == kActorTimerAIScriptCustomTask2) { // Check on McCoy every 30s
if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenDefault
&& Player_Query_Current_Scene() == kSceneCT01
&& Random_Query(1, 3) < 3
) {
Actor_Modify_Friendliness_To_Other(kActorZuben, kActorMcCoy, -1);
}
Game_Flag_Reset(kFlagCT01ZubenMcCoyCheck);
// return true;
} else if (timer == kActorTimerAIScriptCustomTask1) {
if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenCT02RunToFreeSlotG) { // Zuben fleeing, after 10s
Music_Stop(10);
Actor_Set_Goal_Number(kActorZuben, kGoalZubenCT06HideAtFreeSlotA);
AI_Countdown_Timer_Reset(kActorZuben, kActorTimerAIScriptCustomTask1);
// return true;
}
} else if (timer == kActorTimerAIScriptCustomTask0) { // Zuben fleeing, after 70s
if (Player_Query_Current_Set() != kSetCT01_CT12) {
Music_Stop(2);
}
Actor_Set_Goal_Number(kActorZuben, kGoalZubenFled); // Let Zuben flee completly, he will catch McCoy on MA01
AI_Countdown_Timer_Reset(kActorZuben, kActorTimerAIScriptCustomTask0);
// return true;
}
// return false;
}
void AIScriptZuben::CompletedMovementTrack() {
if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenCT02RunToFreeSlotG
&& Game_Flag_Query(kFlagCT02McCoyFell)
) {
Set_Enter(kSetCT03_CT04, kSceneCT03);
}
if (Actor_Query_Goal_Number(kActorZuben) == 3) { // not set anywhere
Actor_Set_Goal_Number(kActorZuben, kGoalZubenCT07RunToFreeSlotA);
//return true;
} else if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenCT06HideAtFreeSlotA
&& Game_Flag_Query(kFlagCT02McCoyFell)
) {
AI_Countdown_Timer_Reset(kActorZuben, kActorTimerAIScriptCustomTask0);
Game_Flag_Reset(kFlagCT02McCoyFell);
Game_Flag_Set(kFlagCT02McCoyCombatReady);
Game_Flag_Set(kFlagNotUsed721);
Music_Stop(2);
Actor_Set_Goal_Number(kActorZuben, kGoalZubenFled);
Set_Enter(kSetCT02, kSceneCT02);
//return true;
} else if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenCT02RunToDoor) {
Actor_Set_Goal_Number(kActorZuben, kGoalZubenCT02OpenDoor);
//return true;
} else {
if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenCT07RunToFreeSlotA) {
Music_Stop(2);
Sound_Play(kSfxDOORLOCK, 40, 100, 100, 50);
Delay(2000);
Game_Flag_Set(kFlagCT07toCT06);
Game_Flag_Set(kFlagZubenSpared);
Game_Flag_Set(kFlagCT01ZubenGone);
Actor_Set_Goal_Number(kActorZuben, kGoalZubenSpared);
Actor_Set_Goal_Number(kActorGaff, kGoalGaffCT12WaitForMcCoy);
Set_Enter(kSetCT06, kSceneCT06);
}
if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenMA01AttackMcCoy) {
Non_Player_Actor_Combat_Mode_On(kActorZuben, kActorCombatStateIdle, false, kActorMcCoy, 6, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 15, 300, false);
}
int goal = Actor_Query_Goal_Number(kActorZuben);
if (goal == 200) {
Actor_Set_Goal_Number(kActorZuben, 205);
} else if (goal == 205) {
Actor_Set_Goal_Number(kActorZuben, 206);
} else if (goal == 100) {
Actor_Set_Goal_Number(kActorZuben, 105);
} else if (goal == 105) {
Actor_Set_Goal_Number(kActorZuben, 106);
}
// return false;
}
}
void AIScriptZuben::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptZuben::ClickedByPlayer() {
if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenGone) {
if (Player_Query_Current_Scene() == kSceneCT06) {
// return true;
return;
}
Actor_Face_Actor(kActorMcCoy, kActorZuben, true);
Actor_Says(kActorMcCoy, 8529, 13);
}
if (Global_Variable_Query(kVariableChapter) > 1
&& Global_Variable_Query(kVariableChapter) < 5
) {
if (Actor_Query_Friendliness_To_Other(kActorZuben, kActorMcCoy) <= 20) {
Actor_Face_Actor(kActorMcCoy, kActorZuben, true);
Actor_Says(kActorMcCoy, 8910, 11);
} else if (!Game_Flag_Query(kFlagTalkToZuben)) {
AI_Movement_Track_Pause(kActorZuben);
Actor_Face_Actor(kActorZuben, kActorMcCoy, true);
Actor_Says(kActorZuben, 140, 14);
Actor_Face_Actor(kActorMcCoy, kActorZuben, true);
Actor_Says(kActorMcCoy, 7280, 11);
Actor_Says(kActorZuben, 150, 15);
Actor_Says(kActorMcCoy, 7285, 12);
dialogue();
Game_Flag_Set(kFlagTalkToZuben);
AI_Movement_Track_Unpause(kActorZuben);
} else {
Actor_Face_Actor(kActorMcCoy, kActorZuben, true);
Actor_Says(kActorMcCoy, 8910, 11);
}
// return true;
}
// return false;
}
void AIScriptZuben::EnteredScene(int sceneId) {
//return false;
}
void AIScriptZuben::OtherAgentEnteredThisScene(int otherActorId) {
//return false;
}
void AIScriptZuben::OtherAgentExitedThisScene(int otherActorId) {
//return false;
}
void AIScriptZuben::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
if ( otherActorId == kActorMcCoy
&& !combatMode
&& Game_Flag_Query(kFlagCT07ZubenAttack)
&& !Game_Flag_Query(kFlagMcCoyShotAtZuben)
) {
Non_Player_Actor_Combat_Mode_Off(kActorZuben);
Game_Flag_Reset(kFlagCT07ZubenAttack);
AI_Movement_Track_Flush(kActorZuben);
Actor_Says(kActorMcCoy, 455, 18);
Actor_Modify_Friendliness_To_Other(kActorZuben, kActorMcCoy, 5);
Actor_Set_Goal_Number(kActorZuben, kGoalZubenCT07Spared);
// return true;
}
// return false;
}
void AIScriptZuben::ShotAtAndMissed() {
//return false;
}
bool AIScriptZuben::ShotAtAndHit() {
Game_Flag_Set(kFlagMcCoyShotAtZuben);
if ( Actor_Query_Goal_Number(kActorZuben) == kGoalZubenCT07RunToFreeSlotA
&& !Actor_Clue_Query(kActorZuben, kClueMcCoyShotZubenInTheBack)
) {
Actor_Clue_Acquire(kActorZuben, kClueMcCoyShotZubenInTheBack, true, -1);
Actor_Clue_Lose(kActorZuben, kClueMcCoyLetZubenEscape);
Actor_Start_Speech_Sample(kActorMcCoy, 490);
}
if (Player_Query_Current_Scene() == kSceneCT07) {
Music_Stop(2);
}
return false;
}
void AIScriptZuben::Retired(int byActorId) {
if (!Actor_Query_In_Set(kActorZuben, kSetKP07)) {
#if BLADERUNNER_ORIGINAL_BUGS
#else
Actor_Set_Goal_Number(kActorZuben, kGoalZubenDiesInChapter1);
#endif // BLADERUNNER_ORIGINAL_BUGS
// return false;
return;
}
Global_Variable_Decrement(kVariableReplicantsSurvivorsAtMoonbus, 1);
Actor_Set_Goal_Number(kActorZuben, kGoalZubenGone);
if (Global_Variable_Query(kVariableReplicantsSurvivorsAtMoonbus) == 0) {
Player_Loses_Control();
Delay(2000);
Player_Set_Combat_Mode(false);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, 0);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagKP07toKP06);
Game_Flag_Reset(kFlagMcCoyIsHelpingReplicants);
Set_Enter(kSetKP05_KP06, kSceneKP06);
// return true;
return;
}
// return false;
}
int AIScriptZuben::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptZuben::GoalChanged(int currentGoalNumber, int newGoalNumber) {
switch (newGoalNumber) {
case kGoalZubenCT01WalkToCT02:
AI_Movement_Track_Flush(kActorZuben);
AI_Movement_Track_Append(kActorZuben, 86, 0);
AI_Movement_Track_Append(kActorZuben, 106, 0);
AI_Movement_Track_Append_With_Facing(kActorZuben, 45, 0, 481);
AI_Movement_Track_Repeat(kActorZuben);
return false;
case kGoalZubenCT02RunToFreeSlotG:
AI_Movement_Track_Flush(kActorZuben);
AI_Movement_Track_Append_Run(kActorZuben, 84, 0);
AI_Movement_Track_Append_Run(kActorZuben, 85, 0);
AI_Movement_Track_Append(kActorZuben, 39, 0);
AI_Countdown_Timer_Reset(kActorZuben, kActorTimerAIScriptCustomTask1);
AI_Countdown_Timer_Start(kActorZuben, kActorTimerAIScriptCustomTask1, 10);
AI_Countdown_Timer_Reset(kActorZuben, kActorTimerAIScriptCustomTask0);
AI_Countdown_Timer_Start(kActorZuben, kActorTimerAIScriptCustomTask0, 70);
AI_Movement_Track_Repeat(kActorZuben);
return false;
case kGoalZubenCT07Spared:
AI_Movement_Track_Flush(kActorZuben);
Actor_Face_Actor(kActorZuben, kActorMcCoy, true);
Music_Stop(3);
Actor_Says(kActorZuben, 100, 19);
Actor_Says(kActorMcCoy, 470, 12);
Actor_Says(kActorZuben, 110, 18);
Actor_Says(kActorMcCoy, 475, 12);
Actor_Says(kActorZuben, 120, 15);
Actor_Says(kActorMcCoy, 480, 16);
Actor_Says(kActorZuben, 130, 17);
Actor_Says(kActorMcCoy, 485, 14);
if (Random_Query(1, 3) < 3) {
Actor_Clue_Acquire(kActorZuben, kClueMcCoysDescription, true, -1);
}
if (Random_Query(1, 5) < 5) {
Actor_Clue_Acquire(kActorZuben, kClueMcCoyIsABladeRunner, true, -1);
}
Actor_Clue_Acquire(kActorZuben, kClueMcCoyLetZubenEscape, true, -1);
Actor_Set_Goal_Number(kActorZuben, kGoalZubenCT07RunToFreeSlotA);
return false;
case kGoalZubenCT07RunToFreeSlotA:
AI_Movement_Track_Flush(kActorZuben);
AI_Movement_Track_Append_Run(kActorZuben, 94, 0);
AI_Movement_Track_Append_Run(kActorZuben, 33, 0);
AI_Movement_Track_Repeat(kActorZuben);
return false;
case kGoalZubenDie:
Game_Flag_Set(kFlagZubenRetired);
Game_Flag_Set(kFlagCT01ZubenGone);
if (Actor_Query_In_Set(kActorZuben, kSetCT07)) {
Game_Flag_Set(kFlagCT07toCT06);
Actor_Set_Goal_Number(kActorGaff, kGoalGaffCT12WaitForMcCoy);
Set_Enter(kSetCT06, kSceneCT06);
} else if (Actor_Query_In_Set(kActorZuben, kSetMA01)) {
Player_Set_Combat_Mode(false);
Actor_Set_Goal_Number(kActorGaff, kGoalGaffMA01ApproachMcCoy);
}
Actor_Set_Goal_Number(kActorZuben, kGoalZubenGone);
return false;
case kGoalZubenCT02PushPot:
_animationFrame = 0;
_animationState = 26;
return false;
case kGoalZubenCT02RunToDoor:
AI_Movement_Track_Flush(kActorZuben);
AI_Movement_Track_Append_Run(kActorZuben, 46, 0);
AI_Movement_Track_Repeat(kActorZuben);
return false;
case kGoalZubenCT02OpenDoor:
Actor_Face_Heading(kActorZuben, kActorMcCoy, false);
_animationFrame = 0;
_animationState = 27;
return false;
case kGoalZubenCT06JumpDown:
AI_Countdown_Timer_Reset(kActorZuben, kActorTimerAIScriptCustomTask0);
Actor_Put_In_Set(kActorZuben, kSetCT06);
Actor_Set_At_XYZ(kActorZuben, 37.14f, -58.23f, 4.0f, 256);
_animationFrame = 0;
_animationState = 28;
return false;
case kGoalZubenCT06AttackMcCoy:
Player_Loses_Control();
if (!Player_Query_Combat_Mode()) {
Player_Set_Combat_Mode(true);
}
Player_Gains_Control();
Game_Flag_Set(kFlagNotUsed142);
Set_Enter(kSetCT07, kSceneCT07);
return false;
case kGoalZubenCT06HideAtFreeSlotA:
Actor_Set_Targetable(kActorZuben, true);
AI_Movement_Track_Flush(kActorZuben);
AI_Movement_Track_Append_Run(kActorZuben, 51, 0);
AI_Movement_Track_Append_Run(kActorZuben, 48, 0);
AI_Movement_Track_Append(kActorZuben, 33, 1); // Hide Zuben
AI_Movement_Track_Repeat(kActorZuben);
return false;
case kGoalZubenCT02PotDodgeCheck:
if (Actor_Query_Goal_Number(kActorMcCoy) != kGoalMcCoyDodge) {
Player_Loses_Control();
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
Game_Flag_Set(kFlagCT02ZubenFled);
Game_Flag_Set(kFlagCT02McCoyFell);
}
Actor_Set_Goal_Number(kActorZuben, kGoalZubenCT02RunToDoor);
return false;
case kGoalZubenMA01AttackMcCoy:
Game_Flag_Set(kFlagCT05WarehouseOpen);
Actor_Set_Targetable(kActorZuben, true);
AI_Movement_Track_Flush(kActorZuben);
AI_Movement_Track_Append_Run(kActorZuben, 125, 0);
AI_Movement_Track_Repeat(kActorZuben);
return false;
case 22: // is never set
AI_Movement_Track_Flush(kActorZuben);
AI_Movement_Track_Append_Run(kActorZuben, 125, 0);
AI_Movement_Track_Append_Run(kActorZuben, 33, 0);
AI_Movement_Track_Repeat(kActorZuben);
return false;
case kGoalZubenDiesInChapter1:
#if BLADERUNNER_ORIGINAL_BUGS
AI_Movement_Track_Flush(kActorZuben);
#endif // BLADERUNNER_ORIGINAL_BUGS
Scene_Exits_Enable();
Music_Stop(2);
#if BLADERUNNER_ORIGINAL_BUGS
#else
Actor_Set_Goal_Number(kActorZuben, kGoalZubenDie);
#endif // BLADERUNNER_ORIGINAL_BUGS
return false;
case 100:
AI_Movement_Track_Flush(kActorZuben);
AI_Movement_Track_Append_Run(kActorZuben, 33, 3);
AI_Movement_Track_Repeat(kActorZuben);
return false;
case 105:
{
int rnd1 = Random_Query(1, 3);
if (rnd1 == 1) {
int rnd2 = Random_Query(1, 3);
if (rnd2 == 1) {
AI_Movement_Track_Flush(kActorZuben);
AI_Movement_Track_Append(kActorZuben, 472, 0);
AI_Movement_Track_Append_With_Facing(kActorZuben, 470, 2, 506);
AI_Movement_Track_Append(kActorZuben, 471, 5);
AI_Movement_Track_Append(kActorZuben, 470, 0);
AI_Movement_Track_Append(kActorZuben, 469, 0);
AI_Movement_Track_Append(kActorZuben, 468, 2);
} else if (rnd2 == 2) {
AI_Movement_Track_Flush(kActorZuben);
AI_Movement_Track_Append(kActorZuben, 471, 0);
AI_Movement_Track_Append(kActorZuben, 472, 5);
AI_Movement_Track_Append_With_Facing(kActorZuben, 470, 3, 506);
AI_Movement_Track_Append(kActorZuben, 471, 5);
AI_Movement_Track_Append(kActorZuben, 472, 0);
} else if (rnd2 == 3){
AI_Movement_Track_Flush(kActorZuben);
AI_Movement_Track_Append(kActorZuben, 468, 0);
AI_Movement_Track_Append(kActorZuben, 469, 3);
AI_Movement_Track_Append(kActorZuben, 470, 0);
AI_Movement_Track_Append(kActorZuben, 471, 0);
}
AI_Movement_Track_Append(kActorZuben, 33, 15);
AI_Movement_Track_Repeat(kActorZuben);
}
if (rnd1 == 1 || rnd1 == 2) {
int rnd2 = Random_Query(1, 3);
if (rnd2 == 1) {
AI_Movement_Track_Append(kActorZuben, 473, 0);
AI_Movement_Track_Append(kActorZuben, 474, 5);
AI_Movement_Track_Append(kActorZuben, 473, 5);
AI_Movement_Track_Append(kActorZuben, 475, 0);
} else if (rnd2 == 2) {
AI_Movement_Track_Append(kActorZuben, 473, 0);
AI_Movement_Track_Append(kActorZuben, 476, 0);
} else if (rnd2 == 3) {
AI_Movement_Track_Append(kActorZuben, 475, 0);
AI_Movement_Track_Append(kActorZuben, 473, 5);
AI_Movement_Track_Append(kActorZuben, 474, 5);
}
AI_Movement_Track_Append(kActorZuben, 33, 15);
AI_Movement_Track_Repeat(kActorZuben);
}
if (rnd1 == 1 || rnd1 == 2 || rnd1 == 3) {
int rnd2 = Random_Query(1, 3);
if (rnd2 == 1) {
AI_Movement_Track_Append(kActorZuben, 477, 3);
AI_Movement_Track_Append(kActorZuben, 478, 0);
} else if (rnd2 == 2) {
AI_Movement_Track_Append(kActorZuben, 479, 0);
AI_Movement_Track_Append(kActorZuben, 488, 0);
AI_Movement_Track_Append(kActorZuben, 489, 0);
AI_Movement_Track_Append(kActorZuben, 480, 0);
} else if (rnd2 == 3) {
AI_Movement_Track_Append(kActorZuben, 481, 0);
AI_Movement_Track_Append(kActorZuben, 482, 5);
AI_Movement_Track_Append(kActorZuben, 483, 5);
}
AI_Movement_Track_Append(kActorZuben, 33, 15);
AI_Movement_Track_Repeat(kActorZuben);
}
return false;
}
case 106:
Actor_Set_Goal_Number(kActorZuben, 105);
return true;
case 200:
AI_Movement_Track_Flush(kActorZuben);
AI_Movement_Track_Append_Run(kActorZuben, 33, 3);
AI_Movement_Track_Repeat(kActorZuben);
return false;
case 205:
switch (Random_Query(1, 8)) {
case 1:
AI_Movement_Track_Flush(kActorZuben);
AI_Movement_Track_Append(kActorZuben, 490, 0);
AI_Movement_Track_Append(kActorZuben, 491, 8);
AI_Movement_Track_Append(kActorZuben, 492, 2);
AI_Movement_Track_Append(kActorZuben, 493, 5);
AI_Movement_Track_Append(kActorZuben, 494, 0);
AI_Movement_Track_Append(kActorZuben, 39, 10);
AI_Movement_Track_Append(kActorZuben, 33, Random_Query(15, 45));
AI_Movement_Track_Append(kActorZuben, 39, 10);
AI_Movement_Track_Repeat(kActorZuben);
break;
case 2:
AI_Movement_Track_Flush(kActorZuben);
AI_Movement_Track_Append(kActorZuben, 495, 0);
AI_Movement_Track_Append(kActorZuben, 496, 0);
AI_Movement_Track_Append(kActorZuben, 33, Random_Query(15, 45));
AI_Movement_Track_Repeat(kActorZuben);
break;
case 3:
AI_Movement_Track_Append(kActorZuben, 498, 0);
AI_Movement_Track_Append(kActorZuben, 497, 0);
AI_Movement_Track_Append(kActorZuben, 39, 10);
AI_Movement_Track_Append(kActorZuben, 33, 30);
AI_Movement_Track_Append(kActorZuben, 39, 10);
AI_Movement_Track_Repeat(kActorZuben);
break;
case 4:
AI_Movement_Track_Flush(kActorZuben);
AI_Movement_Track_Append(kActorZuben, 499, 2);
AI_Movement_Track_Append(kActorZuben, 500, 3);
AI_Movement_Track_Append(kActorZuben, 499, 2);
AI_Movement_Track_Append(kActorZuben, 39, 10);
AI_Movement_Track_Append(kActorZuben, 33, 30);
AI_Movement_Track_Append(kActorZuben, 39, 10);
AI_Movement_Track_Repeat(kActorZuben);
break;
case 5:
AI_Movement_Track_Flush(kActorZuben);
AI_Movement_Track_Append(kActorZuben, 503, 0);
AI_Movement_Track_Append(kActorZuben, 504, 0);
AI_Movement_Track_Append(kActorZuben, 505, 5);
AI_Movement_Track_Append(kActorZuben, 39, 10);
AI_Movement_Track_Append(kActorZuben, 33, 30);
AI_Movement_Track_Append(kActorZuben, 39, 10);
AI_Movement_Track_Repeat(kActorZuben);
break;
case 6:
AI_Movement_Track_Flush(kActorZuben);
AI_Movement_Track_Append(kActorZuben, 508, 0);
AI_Movement_Track_Append(kActorZuben, 509, 2);
AI_Movement_Track_Append(kActorZuben, 39, 10);
AI_Movement_Track_Append(kActorZuben, 33, 30);
AI_Movement_Track_Append(kActorZuben, 39, 10);
AI_Movement_Track_Repeat(kActorZuben);
break;
case 7:
AI_Movement_Track_Flush(kActorZuben);
AI_Movement_Track_Append(kActorZuben, 514, 0);
AI_Movement_Track_Append(kActorZuben, 515, 0);
AI_Movement_Track_Append(kActorZuben, 39, 10);
AI_Movement_Track_Append(kActorZuben, 33, 30);
AI_Movement_Track_Append(kActorZuben, 39, 10);
AI_Movement_Track_Repeat(kActorZuben);
break;
case 8:
AI_Movement_Track_Flush(kActorZuben);
AI_Movement_Track_Append(kActorZuben, 510, 0);
AI_Movement_Track_Append(kActorZuben, 511, 0);
AI_Movement_Track_Append(kActorZuben, 39, 10);
AI_Movement_Track_Append(kActorZuben, 33, 40);
AI_Movement_Track_Append(kActorZuben, 39, 10);
AI_Movement_Track_Repeat(kActorZuben);
break;
}
return false;
case 206:
Actor_Set_Goal_Number(kActorZuben, 205);
return true;
case 400:
AI_Movement_Track_Flush(kActorZuben);
Actor_Put_In_Set(kActorZuben, kSetFreeSlotA);
Actor_Set_At_Waypoint(kActorZuben, 33, 0);
return false;
}
return false;
}
bool AIScriptZuben::UpdateAnimation(int *animation, int *frame) {
switch (_animationState) {
case 0:
if (Actor_Query_Goal_Number(kActorZuben) != kGoalZubenDefault) {
*animation = 408;
if (_animationLoopCounter < _animationLoopLength) {
_animationFrame += _animationLoopDirection;
if (_animationFrame > _animationLoopFrameMax) {
_animationFrame = _animationLoopFrameMax;
_animationLoopDirection = -1;
} else if (_animationFrame < _animationLoopFrameMin) {
_animationFrame = _animationLoopFrameMin;
_animationLoopDirection = 1;
}
_animationLoopCounter++;
} else {
_animationFrame += _animationLoopDirection;
_animationLoopLength = 0;
if (_animationFrame == 13 && Random_Query(0, 1)) {
_animationLoopDirection = -1;
_animationLoopCounter = 0;
_animationLoopFrameMin = 8;
_animationLoopFrameMax = 13;
_animationLoopLength = Random_Query(0, 30);
}
if (_animationFrame == 23) {
if (Random_Query(0, 1)) {
_animationLoopDirection = -1;
_animationLoopCounter = 0;
_animationLoopFrameMin = 20;
_animationLoopFrameMax = 23;
_animationLoopLength = Random_Query(0, 30);
}
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
if (Random_Query(0, 1)) {
_animationLoopCounter = 0;
_animationLoopFrameMin = 0;
_animationLoopFrameMax = 2;
_animationLoopLength = Random_Query(0, 45);
}
}
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
}
}
} else {
*animation = 418;
_animationFrame++;
if (_animationFrame >= 24) {
_animationFrame = 5;
}
*frame = _animationFrame;
}
break;
case 1:
*animation = 399;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
}
break;
case 2:
*animation = 391;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
}
break;
case 3:
*animation = 400;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
}
break;
case 4:
*animation = 392;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
}
break;
case 5:
*animation = 396;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenCT02PotDodgeCheck) {
_animationState = 8;
} else {
_animationState = 7;
}
}
break;
case 6:
*animation = 397;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
_animationState = 0;
}
break;
case 7:
*animation = 388;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
}
break;
case 8:
*animation = 398;
_animationFrame++;
if (_animationFrame == 8) {
int sentenceId;
if (Random_Query(1, 2) == 1) {
sentenceId = 9010;
} else {
sentenceId = 9015;
}
Sound_Play_Speech_Line(kActorZuben, sentenceId, 75, 0, 99);
}
if (_animationFrame == 11) {
Actor_Combat_AI_Hit_Attempt(kActorZuben);
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenCT02PotDodgeCheck) {
Actor_Set_Goal_Number(kActorZuben, kGoalZubenCT02RunToDoor);
_animationFrame = 0;
_animationState = 0;
} else {
_animationFrame = 0;
_animationState = 7;
*animation = 388;
Actor_Change_Animation_Mode(kActorZuben, kAnimationModeCombatIdle);
}
}
break;
case 9:
*animation = 403;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
if (Actor_Query_Goal_Number(kActorZuben) == 99) {
_animationFrame = 0;
_animationState = 13;
*animation = 405;
Actor_Change_Animation_Mode(kActorZuben, kAnimationModeDie);
} else {
_animationFrame = 0;
_animationState = 0;
*animation = 406;
Actor_Change_Animation_Mode(kActorZuben, kAnimationModeIdle);
}
}
break;
case 10:
*animation = 404;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
if (Actor_Query_Goal_Number(kActorZuben) == 99) {
_animationFrame = 0;
_animationState = 13;
*animation = 405;
Actor_Change_Animation_Mode(kActorZuben, kAnimationModeDie);
} else {
_animationFrame = 0;
_animationState = 0;
*animation = 406;
Actor_Change_Animation_Mode(kActorZuben, kAnimationModeIdle);
}
}
break;
case 11:
*animation = 389;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
if (Actor_Query_Goal_Number(kActorZuben) == 99) {
_animationFrame = 0;
_animationState = 14;
*animation = 393;
Actor_Change_Animation_Mode(kActorZuben, kAnimationModeDie);
} else {
_animationFrame = 0;
_animationState = 7;
*animation = 388;
Actor_Change_Animation_Mode(kActorZuben, kAnimationModeCombatIdle);
}
}
break;
case 12:
*animation = 390;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
if (Actor_Query_Goal_Number(kActorZuben) == 99) {
_animationFrame = 0;
_animationState = 14;
*animation = 393;
Actor_Change_Animation_Mode(kActorZuben, kAnimationModeDie);
} else {
_animationFrame = 0;
_animationState = 7;
*animation = 388;
Actor_Change_Animation_Mode(kActorZuben, kAnimationModeCombatIdle);
}
}
break;
case 13:
*animation = 405;
_animationFrame++;
if (_animationFrame == 7) {
Sound_Play(kSfxZUBDEAD1, 30, 0, 0, 50);
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
#if BLADERUNNER_ORIGINAL_BUGS
Actor_Set_Goal_Number(kActorZuben, kGoalZubenDie);
#endif // BLADERUNNER_ORIGINAL_BUGS
_animationState = 15;
_animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
Actor_Set_Targetable(kActorZuben, false);
}
break;
case 14:
*animation = 393;
_animationFrame++;
if (_animationFrame == 7) {
Sound_Play(kSfxZUBDEAD1, 30, 0, 0, 50);
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
#if BLADERUNNER_ORIGINAL_BUGS
Actor_Set_Goal_Number(kActorZuben, kGoalZubenDie);
#endif // BLADERUNNER_ORIGINAL_BUGS
_animationState = 16;
_animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
Actor_Set_Targetable(kActorZuben, false);
}
break;
case 15:
*animation = 405;
_animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
#if BLADERUNNER_ORIGINAL_BUGS
// This enables exits when it should not at the moonbus massacre
// but it was also used to enable the exits when Zuben is retired at McCoy's roof top.
Scene_Exits_Enable();
#endif // BLADERUNNER_ORIGINAL_BUGS
break;
case 16:
*animation = 393;
_animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
break;
case 17:
*animation = 409;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
}
break;
case 18:
*animation = 410;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
_animationState = 17;
*animation = 409;
}
break;
case 19:
*animation = 411;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
_animationState = 17;
*animation = 409;
}
break;
case 20:
*animation = 412;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
_animationState = 17;
*animation = 409;
}
break;
case 21:
*animation = 413;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
_animationState = 17;
*animation = 409;
}
break;
case 22:
*animation = 414;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
_animationState = 17;
*animation = 409;
}
break;
case 23:
*animation = 415;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
_animationState = 17;
*animation = 409;
}
break;
case 24:
*animation = 416;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
_animationState = 17;
*animation = 409;
}
break;
case 25:
*animation = 417;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
_animationState = 17;
*animation = 409;
}
break;
case 26:
Actor_Set_Frame_Rate_FPS(kActorZuben, -1);
*animation = 419;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
// Time for McCoy to react and avoid tipping pot
Actor_Set_Frame_Rate_FPS(kActorZuben, -2);
_animationState = 0;
_animationFrame = 0;
Actor_Set_Goal_Number(kActorZuben, kGoalZubenCT02PotDodgeCheck);
}
break;
case 27: // Opening the door
Actor_Set_Frame_Rate_FPS(kActorZuben, -1);
*animation = 420;
_animationFrame++;
if (_animationFrame == 5) {
Overlay_Play("ct02over", 1, false, true, 0);
}
if (_animationFrame == 6) {
Sound_Play(kSfxMTLDOOR2, 40, 0, 0, 50);
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
Actor_Set_Frame_Rate_FPS(kActorZuben, -2);
_animationState = 0;
_animationFrame = 0;
Actor_Set_Goal_Number(kActorZuben, kGoalZubenCT02RunToFreeSlotG);
}
break;
case 28:
*animation = 421;
_animationFrame++;
if (_animationFrame == 1) {
Sound_Play(kSfxZUBLAND1, 80, 0, 0, 50);
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
_animationState = 5;
*animation = 396;
Actor_Set_Goal_Number(kActorZuben, kGoalZubenCT06AttackMcCoy);
}
break;
default:
*animation = 399;
break;
}
*frame = _animationFrame;
return true;
}
bool AIScriptZuben::ChangeAnimationMode(int mode) {
switch (mode) {
case kAnimationModeIdle:
_animationState = 0;
_animationFrame = 0;
break;
case kAnimationModeWalk:
_animationState = 1;
_animationFrame = 0;
break;
case kAnimationModeRun:
_animationState = 3;
_animationFrame = 0;
break;
case kAnimationModeTalk:
_animationState = 17;
_animationFrame = 0;
break;
case kAnimationModeCombatIdle:
switch (_animationState) {
case 2:
case 4:
_animationState = 7;
_animationFrame = 0;
break;
case 5:
case 7:
break;
default:
_animationState = 5;
_animationFrame = 0;
break;
}
break;
case kAnimationModeCombatAttack:
_animationState = 8;
_animationFrame = 0;
break;
case kAnimationModeCombatWalk:
_animationState = 2;
_animationFrame = 0;
break;
case kAnimationModeCombatRun:
_animationState = 4;
_animationFrame = 0;
break;
case 12:
_animationState = 18;
_animationFrame = 0;
break;
case 13:
_animationState = 19;
_animationFrame = 0;
break;
case 14:
_animationState = 20;
_animationFrame = 0;
break;
case 15:
_animationState = 21;
_animationFrame = 0;
break;
case 16:
_animationState = 22;
_animationFrame = 0;
break;
case 17:
_animationState = 23;
_animationFrame = 0;
break;
case 18:
_animationState = 24;
_animationFrame = 0;
break;
case 19:
_animationState = 25;
_animationFrame = 0;
break;
case kAnimationModeHit:
switch (_animationState) {
case 2:
case 4:
case 5:
case 7:
case 8:
if (Random_Query(0, 1)) {
_animationState = 11;
} else {
_animationState = 12;
}
_animationFrame = 0;
break;
default:
if (Random_Query(0, 1)) {
_animationState = 9;
} else {
_animationState = 10;
}
_animationFrame = 0;
break;
}
break;
case kAnimationModeCombatHit:
if (Random_Query(0, 1)) {
_animationState = 11;
} else {
_animationState = 12;
}
_animationFrame = 0;
break;
case 24:
_animationState = 26;
_animationFrame = 0;
break;
case 25:
_animationState = 27;
_animationFrame = 0;
break;
case 26:
_animationState = 28;
_animationFrame = 0;
break;
case kAnimationModeDie:
Actor_Set_Targetable(kActorZuben, false);
if (_vm->_cutContent) {
// original code used no voice here
Sound_Play_Speech_Line(kActorZuben, 9020, 75, 0, 99); // add Zuben's death rattle here
}
switch (_animationState) {
case 2:
case 4:
case 5:
case 7:
case 8:
case 11:
case 12:
_animationState = 14;
_animationFrame = 0;
break;
default:
_animationState = 13;
_animationFrame = 0;
break;
}
break;
case kAnimationModeCombatDie:
Actor_Set_Targetable(kActorZuben, false);
_animationState = 14;
_animationFrame = 0;
break;
}
return true;
}
void AIScriptZuben::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptZuben::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptZuben::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}
void AIScriptZuben::FledCombat() {
// return false;
}
void AIScriptZuben::dialogue() {
Dialogue_Menu_Clear_List();
DM_Add_To_List_Never_Repeat_Once_Selected(1490, 5, 5, -1);
if (Actor_Query_Goal_Number(kActorLucy) != kGoalLucyGone) {
DM_Add_To_List_Never_Repeat_Once_Selected(1500, 5, 5, 5);
}
DM_Add_To_List_Never_Repeat_Once_Selected(1510, -1, 5, 5);
Dialogue_Menu_Add_DONE_To_List(1520);
Dialogue_Menu_Appear(320, 240);
int answer = Dialogue_Menu_Query_Input();
Dialogue_Menu_Disappear();
switch (answer) {
case 1490:
Actor_Says(kActorMcCoy, 7290, 12);
Actor_Says(kActorZuben, 180, 15);
Actor_Says(kActorMcCoy, 7310, 16);
Actor_Says(kActorZuben, 190, 15);
break;
case 1500:
Actor_Says(kActorMcCoy, 7295, 11);
Actor_Says(kActorZuben, 200, 12);
Actor_Says(kActorMcCoy, 7315, 16);
Actor_Says(kActorZuben, 210, 12);
Delay(1000);
Actor_Says(kActorZuben, 220, 14);
Actor_Says(kActorMcCoy, 7320, 17);
if (Game_Flag_Query(kFlagLucyIsReplicant)) {
Actor_Says(kActorZuben, 230, 14);
Actor_Says(kActorMcCoy, 7325, 17);
Actor_Says(kActorZuben, 240, 15);
Actor_Says(kActorMcCoy, 7330, 16);
Actor_Clue_Acquire(kActorMcCoy, kClueZubenTalksAboutLucy1, false, kActorZuben);
} else {
Actor_Says(kActorZuben, 250, 14);
Actor_Says(kActorMcCoy, 7335, 14);
Actor_Says(kActorZuben, 260, 15);
Actor_Says(kActorMcCoy, 7340, 16);
Actor_Says(kActorZuben, 340, 15);
Actor_Says(kActorMcCoy, 7345, 12);
Actor_Clue_Acquire(kActorMcCoy, kClueZubenTalksAboutLucy2, false, kActorZuben);
}
break;
case 1510:
Actor_Says(kActorMcCoy, 7300, 13);
Actor_Says(kActorZuben, 280, 12);
Actor_Says(kActorMcCoy, 7355, 14);
Actor_Says(kActorZuben, 290, 15);
Actor_Says(kActorMcCoy, 7360, 14);
Actor_Says(kActorZuben, 300, 14);
Actor_Says(kActorZuben, 310, 13);
Delay(2000);
Actor_Says(kActorMcCoy, 7360, 11);
Actor_Says(kActorZuben, 320, 12);
Actor_Says(kActorZuben, 330, 12);
Actor_Clue_Acquire(kActorMcCoy, kClueZubensMotive, false, kActorZuben);
break;
case 1520:
Actor_Says(kActorZuben, 160, 13);
Actor_Says(kActorMcCoy, 7305, 15);
Actor_Says(kActorZuben, 170, 14);
break;
}
}
} // End of namespace BladeRunner