671 lines
27 KiB
C++
671 lines
27 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "ags/engine/ac/dynamicsprite.h"
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#include "ags/shared/ac/common.h"
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#include "ags/engine/ac/charactercache.h"
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#include "ags/engine/ac/draw.h"
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#include "ags/shared/ac/gamesetupstruct.h"
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#include "ags/engine/ac/global_dynamicsprite.h"
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#include "ags/engine/ac/global_game.h"
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#include "ags/engine/ac/math.h" // M_PI
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#include "ags/engine/ac/objectcache.h"
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#include "ags/engine/ac/path_helper.h"
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#include "ags/engine/ac/roomobject.h"
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#include "ags/engine/ac/roomstatus.h"
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#include "ags/engine/ac/system.h"
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#include "ags/engine/debugging/debug_log.h"
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#include "ags/shared/game/roomstruct.h"
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#include "ags/shared/gui/guibutton.h"
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#include "ags/shared/ac/spritecache.h"
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#include "ags/engine/gfx/graphicsdriver.h"
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#include "ags/engine/script/runtimescriptvalue.h"
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#include "ags/shared/debugging/out.h"
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#include "ags/engine/script/script_api.h"
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#include "ags/engine/script/script_runtime.h"
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#include "ags/globals.h"
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namespace AGS3 {
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using namespace Shared;
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using namespace Engine;
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extern RoomObject *objs;
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extern RoomStatus *croom;
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extern CharacterCache *charcache;
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extern ObjectCache objcache[MAX_ROOM_OBJECTS];
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extern color palette[256];
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extern AGS::Engine::IGraphicsDriver *gfxDriver;
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char check_dynamic_sprites_at_exit = 1;
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// ** SCRIPT DYNAMIC SPRITE
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void DynamicSprite_Delete(ScriptDynamicSprite *sds) {
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if (sds->slot) {
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free_dynamic_sprite(sds->slot);
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sds->slot = 0;
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}
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}
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ScriptDrawingSurface *DynamicSprite_GetDrawingSurface(ScriptDynamicSprite *dss) {
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ScriptDrawingSurface *surface = new ScriptDrawingSurface();
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surface->dynamicSpriteNumber = dss->slot;
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if ((_GP(game).SpriteInfos[dss->slot].Flags & SPF_ALPHACHANNEL) != 0)
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surface->hasAlphaChannel = true;
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ccRegisterManagedObject(surface, surface);
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return surface;
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}
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int DynamicSprite_GetGraphic(ScriptDynamicSprite *sds) {
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if (sds->slot == 0)
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quit("!DynamicSprite.Graphic: Cannot get graphic, sprite has been deleted");
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return sds->slot;
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}
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int DynamicSprite_GetWidth(ScriptDynamicSprite *sds) {
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return game_to_data_coord(_GP(game).SpriteInfos[sds->slot].Width);
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}
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int DynamicSprite_GetHeight(ScriptDynamicSprite *sds) {
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return game_to_data_coord(_GP(game).SpriteInfos[sds->slot].Height);
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}
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int DynamicSprite_GetColorDepth(ScriptDynamicSprite *sds) {
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int depth = _GP(spriteset)[sds->slot]->GetColorDepth();
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if (depth == 15)
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depth = 16;
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if (depth == 24)
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depth = 32;
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return depth;
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}
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void DynamicSprite_Resize(ScriptDynamicSprite *sds, int width, int height) {
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if ((width < 1) || (height < 1))
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quit("!DynamicSprite.Resize: width and height must be greater than zero");
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if (sds->slot == 0)
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quit("!DynamicSprite.Resize: sprite has been deleted");
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data_to_game_coords(&width, &height);
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if (width * height >= 25000000)
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quitprintf("!DynamicSprite.Resize: new size is too large: %d x %d", width, height);
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// resize the sprite to the requested size
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Bitmap *newPic = BitmapHelper::CreateBitmap(width, height, _GP(spriteset)[sds->slot]->GetColorDepth());
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newPic->StretchBlt(_GP(spriteset)[sds->slot],
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RectWH(0, 0, _GP(game).SpriteInfos[sds->slot].Width, _GP(game).SpriteInfos[sds->slot].Height),
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RectWH(0, 0, width, height));
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delete _GP(spriteset)[sds->slot];
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// replace the bitmap in the sprite set
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add_dynamic_sprite(sds->slot, newPic, (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) != 0);
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}
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void DynamicSprite_Flip(ScriptDynamicSprite *sds, int direction) {
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if ((direction < 1) || (direction > 3))
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quit("!DynamicSprite.Flip: invalid direction");
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if (sds->slot == 0)
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quit("!DynamicSprite.Flip: sprite has been deleted");
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// resize the sprite to the requested size
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Bitmap *newPic = BitmapHelper::CreateTransparentBitmap(_GP(game).SpriteInfos[sds->slot].Width, _GP(game).SpriteInfos[sds->slot].Height, _GP(spriteset)[sds->slot]->GetColorDepth());
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if (direction == 1)
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newPic->FlipBlt(_GP(spriteset)[sds->slot], 0, 0, Shared::kBitmap_HFlip);
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else if (direction == 2)
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newPic->FlipBlt(_GP(spriteset)[sds->slot], 0, 0, Shared::kBitmap_VFlip);
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else if (direction == 3)
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newPic->FlipBlt(_GP(spriteset)[sds->slot], 0, 0, Shared::kBitmap_HVFlip);
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delete _GP(spriteset)[sds->slot];
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// replace the bitmap in the sprite set
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add_dynamic_sprite(sds->slot, newPic, (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) != 0);
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}
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void DynamicSprite_CopyTransparencyMask(ScriptDynamicSprite *sds, int sourceSprite) {
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if (sds->slot == 0)
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quit("!DynamicSprite.CopyTransparencyMask: sprite has been deleted");
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if ((_GP(game).SpriteInfos[sds->slot].Width != _GP(game).SpriteInfos[sourceSprite].Width) ||
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(_GP(game).SpriteInfos[sds->slot].Height != _GP(game).SpriteInfos[sourceSprite].Height)) {
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quit("!DynamicSprite.CopyTransparencyMask: sprites are not the same size");
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}
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Bitmap *target = _GP(spriteset)[sds->slot];
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Bitmap *source = _GP(spriteset)[sourceSprite];
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if (target->GetColorDepth() != source->GetColorDepth()) {
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quit("!DynamicSprite.CopyTransparencyMask: sprites are not the same colour depth");
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}
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// set the target's alpha channel depending on the source
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bool dst_has_alpha = (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) != 0;
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bool src_has_alpha = (_GP(game).SpriteInfos[sourceSprite].Flags & SPF_ALPHACHANNEL) != 0;
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_GP(game).SpriteInfos[sds->slot].Flags &= ~SPF_ALPHACHANNEL;
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if (src_has_alpha) {
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_GP(game).SpriteInfos[sds->slot].Flags |= SPF_ALPHACHANNEL;
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}
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BitmapHelper::CopyTransparency(target, source, dst_has_alpha, src_has_alpha);
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}
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void DynamicSprite_ChangeCanvasSize(ScriptDynamicSprite *sds, int width, int height, int x, int y) {
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if (sds->slot == 0)
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quit("!DynamicSprite.ChangeCanvasSize: sprite has been deleted");
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if ((width < 1) || (height < 1))
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quit("!DynamicSprite.ChangeCanvasSize: new size is too small");
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data_to_game_coords(&x, &y);
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data_to_game_coords(&width, &height);
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Bitmap *newPic = BitmapHelper::CreateTransparentBitmap(width, height, _GP(spriteset)[sds->slot]->GetColorDepth());
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// blit it into the enlarged image
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newPic->Blit(_GP(spriteset)[sds->slot], 0, 0, x, y, _GP(game).SpriteInfos[sds->slot].Width, _GP(game).SpriteInfos[sds->slot].Height);
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delete _GP(spriteset)[sds->slot];
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// replace the bitmap in the sprite set
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add_dynamic_sprite(sds->slot, newPic, (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) != 0);
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}
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void DynamicSprite_Crop(ScriptDynamicSprite *sds, int x1, int y1, int width, int height) {
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if ((width < 1) || (height < 1))
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quit("!DynamicSprite.Crop: co-ordinates do not make sense");
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if (sds->slot == 0)
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quit("!DynamicSprite.Crop: sprite has been deleted");
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data_to_game_coords(&x1, &y1);
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data_to_game_coords(&width, &height);
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if ((width > _GP(game).SpriteInfos[sds->slot].Width) || (height > _GP(game).SpriteInfos[sds->slot].Height))
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quit("!DynamicSprite.Crop: requested to crop an area larger than the source");
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Bitmap *newPic = BitmapHelper::CreateBitmap(width, height, _GP(spriteset)[sds->slot]->GetColorDepth());
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// blit it cropped
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newPic->Blit(_GP(spriteset)[sds->slot], x1, y1, 0, 0, newPic->GetWidth(), newPic->GetHeight());
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delete _GP(spriteset)[sds->slot];
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// replace the bitmap in the sprite set
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add_dynamic_sprite(sds->slot, newPic, (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) != 0);
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}
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void DynamicSprite_Rotate(ScriptDynamicSprite *sds, int angle, int width, int height) {
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if ((angle < 1) || (angle > 359))
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quit("!DynamicSprite.Rotate: invalid angle (must be 1-359)");
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if (sds->slot == 0)
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quit("!DynamicSprite.Rotate: sprite has been deleted");
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if ((width == SCR_NO_VALUE) || (height == SCR_NO_VALUE)) {
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// calculate the new image size automatically
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// 1 degree = 181 degrees in terms of x/y size, so % 180
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int useAngle = angle % 180;
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// and 0..90 is the same as 180..90
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if (useAngle > 90)
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useAngle = 180 - useAngle;
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// useAngle is now between 0 and 90 (otherwise the sin/cos stuff doesn't work)
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double angleInRadians = (double)useAngle * (M_PI / 180.0);
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double sinVal = sin(angleInRadians);
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double cosVal = cos(angleInRadians);
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width = (cosVal * (double)_GP(game).SpriteInfos[sds->slot].Width + sinVal * (double)_GP(game).SpriteInfos[sds->slot].Height);
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height = (sinVal * (double)_GP(game).SpriteInfos[sds->slot].Width + cosVal * (double)_GP(game).SpriteInfos[sds->slot].Height);
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} else {
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data_to_game_coords(&width, &height);
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}
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// convert to allegro angle
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angle = (angle * 256) / 360;
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// resize the sprite to the requested size
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Bitmap *newPic = BitmapHelper::CreateTransparentBitmap(width, height, _GP(spriteset)[sds->slot]->GetColorDepth());
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// rotate the sprite about its centre
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// (+ width%2 fixes one pixel offset problem)
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newPic->RotateBlt(_GP(spriteset)[sds->slot], width / 2 + width % 2, height / 2,
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_GP(game).SpriteInfos[sds->slot].Width / 2, _GP(game).SpriteInfos[sds->slot].Height / 2, itofix(angle));
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delete _GP(spriteset)[sds->slot];
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// replace the bitmap in the sprite set
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add_dynamic_sprite(sds->slot, newPic, (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) != 0);
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}
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void DynamicSprite_Tint(ScriptDynamicSprite *sds, int red, int green, int blue, int saturation, int luminance) {
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Bitmap *source = _GP(spriteset)[sds->slot];
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Bitmap *newPic = BitmapHelper::CreateBitmap(source->GetWidth(), source->GetHeight(), source->GetColorDepth());
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tint_image(newPic, source, red, green, blue, saturation, (luminance * 25) / 10);
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delete source;
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// replace the bitmap in the sprite set
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add_dynamic_sprite(sds->slot, newPic, (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) != 0);
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}
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int DynamicSprite_SaveToFile(ScriptDynamicSprite *sds, const char *namm) {
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if (sds->slot == 0)
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quit("!DynamicSprite.SaveToFile: sprite has been deleted");
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auto filename = String(namm);
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if (filename.FindChar('.') == String::npos)
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filename.Append(".bmp");
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ResolvedPath rp;
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if (!ResolveWritePathAndCreateDirs(filename, rp))
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return 0;
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return _GP(spriteset)[sds->slot]->SaveToFile(rp.FullPath, palette) ? 1 : 0;
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}
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ScriptDynamicSprite *DynamicSprite_CreateFromSaveGame(int sgslot, int width, int height) {
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int slotnum = LoadSaveSlotScreenshot(sgslot, width, height);
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if (slotnum) {
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ScriptDynamicSprite *new_spr = new ScriptDynamicSprite(slotnum);
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return new_spr;
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}
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return nullptr;
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}
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ScriptDynamicSprite *DynamicSprite_CreateFromFile(const char *filename) {
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int slotnum = LoadImageFile(filename);
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if (slotnum) {
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ScriptDynamicSprite *new_spr = new ScriptDynamicSprite(slotnum);
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return new_spr;
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}
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return nullptr;
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}
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ScriptDynamicSprite *DynamicSprite_CreateFromScreenShot(int width, int height) {
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// TODO: refactor and merge with create_savegame_screenshot()
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int gotSlot = _GP(spriteset).GetFreeIndex();
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if (gotSlot <= 0)
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return nullptr;
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const Rect &viewport = _GP(play).GetMainViewport();
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if (width <= 0)
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width = viewport.GetWidth();
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else
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width = data_to_game_coord(width);
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if (height <= 0)
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height = viewport.GetHeight();
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else
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height = data_to_game_coord(height);
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Bitmap *newPic = CopyScreenIntoBitmap(width, height);
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update_polled_stuff_if_runtime();
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// replace the bitmap in the sprite set
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add_dynamic_sprite(gotSlot, ReplaceBitmapWithSupportedFormat(newPic));
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ScriptDynamicSprite *new_spr = new ScriptDynamicSprite(gotSlot);
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return new_spr;
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}
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ScriptDynamicSprite *DynamicSprite_CreateFromExistingSprite(int slot, int preserveAlphaChannel) {
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int gotSlot = _GP(spriteset).GetFreeIndex();
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if (gotSlot <= 0)
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return nullptr;
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if (!_GP(spriteset).DoesSpriteExist(slot))
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quitprintf("DynamicSprite.CreateFromExistingSprite: sprite %d does not exist", slot);
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// create a new sprite as a copy of the existing one
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Bitmap *newPic = BitmapHelper::CreateBitmapCopy(_GP(spriteset)[slot]);
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if (newPic == nullptr)
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return nullptr;
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bool hasAlpha = (preserveAlphaChannel) && ((_GP(game).SpriteInfos[slot].Flags & SPF_ALPHACHANNEL) != 0);
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// replace the bitmap in the sprite set
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add_dynamic_sprite(gotSlot, newPic, hasAlpha);
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ScriptDynamicSprite *new_spr = new ScriptDynamicSprite(gotSlot);
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return new_spr;
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}
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ScriptDynamicSprite *DynamicSprite_CreateFromDrawingSurface(ScriptDrawingSurface *sds, int x, int y, int width, int height) {
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int gotSlot = _GP(spriteset).GetFreeIndex();
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if (gotSlot <= 0)
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return nullptr;
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// use DrawingSurface resolution
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sds->PointToGameResolution(&x, &y);
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sds->SizeToGameResolution(&width, &height);
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Bitmap *ds = sds->StartDrawing();
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if ((x < 0) || (y < 0) || (x + width > ds->GetWidth()) || (y + height > ds->GetHeight()))
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quit("!DynamicSprite.CreateFromDrawingSurface: requested area is outside the surface");
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int colDepth = ds->GetColorDepth();
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Bitmap *newPic = BitmapHelper::CreateBitmap(width, height, colDepth);
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if (newPic == nullptr)
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return nullptr;
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newPic->Blit(ds, x, y, 0, 0, width, height);
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sds->FinishedDrawingReadOnly();
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add_dynamic_sprite(gotSlot, newPic, (sds->hasAlphaChannel != 0));
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ScriptDynamicSprite *new_spr = new ScriptDynamicSprite(gotSlot);
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return new_spr;
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}
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ScriptDynamicSprite *DynamicSprite_Create(int width, int height, int alphaChannel) {
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data_to_game_coords(&width, &height);
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int gotSlot = _GP(spriteset).GetFreeIndex();
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if (gotSlot <= 0)
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return nullptr;
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Bitmap *newPic = BitmapHelper::CreateTransparentBitmap(width, height, _GP(game).GetColorDepth());
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if (newPic == nullptr)
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return nullptr;
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if ((alphaChannel) && (_GP(game).GetColorDepth() < 32))
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alphaChannel = false;
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add_dynamic_sprite(gotSlot, ReplaceBitmapWithSupportedFormat(newPic), alphaChannel != 0);
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ScriptDynamicSprite *new_spr = new ScriptDynamicSprite(gotSlot);
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return new_spr;
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}
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ScriptDynamicSprite *DynamicSprite_CreateFromExistingSprite_Old(int slot) {
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return DynamicSprite_CreateFromExistingSprite(slot, 0);
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}
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ScriptDynamicSprite *DynamicSprite_CreateFromBackground(int frame, int x1, int y1, int width, int height) {
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if (frame == SCR_NO_VALUE) {
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frame = _GP(play).bg_frame;
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} else if ((frame < 0) || ((size_t)frame >= _GP(thisroom).BgFrameCount))
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quit("!DynamicSprite.CreateFromBackground: invalid frame specified");
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if (x1 == SCR_NO_VALUE) {
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x1 = 0;
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y1 = 0;
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width = _GP(play).room_width;
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height = _GP(play).room_height;
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} else if ((x1 < 0) || (y1 < 0) || (width < 1) || (height < 1) ||
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(x1 + width > _GP(play).room_width) || (y1 + height > _GP(play).room_height))
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quit("!DynamicSprite.CreateFromBackground: invalid co-ordinates specified");
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data_to_game_coords(&x1, &y1);
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data_to_game_coords(&width, &height);
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int gotSlot = _GP(spriteset).GetFreeIndex();
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if (gotSlot <= 0)
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return nullptr;
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// create a new sprite as a copy of the existing one
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Bitmap *newPic = BitmapHelper::CreateBitmap(width, height, _GP(thisroom).BgFrames[frame].Graphic->GetColorDepth());
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if (newPic == nullptr)
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return nullptr;
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newPic->Blit(_GP(thisroom).BgFrames[frame].Graphic.get(), x1, y1, 0, 0, width, height);
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// replace the bitmap in the sprite set
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add_dynamic_sprite(gotSlot, newPic);
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ScriptDynamicSprite *new_spr = new ScriptDynamicSprite(gotSlot);
|
|
return new_spr;
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
void add_dynamic_sprite(int gotSlot, Bitmap *redin, bool hasAlpha) {
|
|
|
|
_GP(spriteset).SetSprite(gotSlot, redin);
|
|
|
|
_GP(game).SpriteInfos[gotSlot].Flags = SPF_DYNAMICALLOC;
|
|
|
|
if (redin->GetColorDepth() > 8)
|
|
_GP(game).SpriteInfos[gotSlot].Flags |= SPF_HICOLOR;
|
|
if (redin->GetColorDepth() > 16)
|
|
_GP(game).SpriteInfos[gotSlot].Flags |= SPF_TRUECOLOR;
|
|
if (hasAlpha)
|
|
_GP(game).SpriteInfos[gotSlot].Flags |= SPF_ALPHACHANNEL;
|
|
|
|
_GP(game).SpriteInfos[gotSlot].Width = redin->GetWidth();
|
|
_GP(game).SpriteInfos[gotSlot].Height = redin->GetHeight();
|
|
}
|
|
|
|
void free_dynamic_sprite(int gotSlot) {
|
|
int tt;
|
|
|
|
if ((gotSlot < 0) || (gotSlot >= _GP(spriteset).GetSpriteSlotCount()))
|
|
quit("!FreeDynamicSprite: invalid slot number");
|
|
|
|
if ((_GP(game).SpriteInfos[gotSlot].Flags & SPF_DYNAMICALLOC) == 0)
|
|
quitprintf("!DeleteSprite: Attempted to free static sprite %d that was not loaded by the script", gotSlot);
|
|
|
|
_GP(spriteset).RemoveSprite(gotSlot, true);
|
|
|
|
_GP(game).SpriteInfos[gotSlot].Flags = 0;
|
|
_GP(game).SpriteInfos[gotSlot].Width = 0;
|
|
_GP(game).SpriteInfos[gotSlot].Height = 0;
|
|
|
|
// ensure it isn't still on any GUI buttons
|
|
for (tt = 0; tt < numguibuts; tt++) {
|
|
if (guibuts[tt].IsDeleted())
|
|
continue;
|
|
if (guibuts[tt].Image == gotSlot)
|
|
guibuts[tt].Image = 0;
|
|
if (guibuts[tt].CurrentImage == gotSlot)
|
|
guibuts[tt].CurrentImage = 0;
|
|
if (guibuts[tt].MouseOverImage == gotSlot)
|
|
guibuts[tt].MouseOverImage = 0;
|
|
if (guibuts[tt].PushedImage == gotSlot)
|
|
guibuts[tt].PushedImage = 0;
|
|
}
|
|
|
|
// force refresh of any object caches using the sprite
|
|
if (croom != nullptr) {
|
|
for (tt = 0; tt < croom->numobj; tt++) {
|
|
if (objs[tt].num == gotSlot) {
|
|
objs[tt].num = 0;
|
|
objcache[tt].sppic = -1;
|
|
} else if (objcache[tt].sppic == gotSlot)
|
|
objcache[tt].sppic = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
// Script API Functions
|
|
//
|
|
//=============================================================================
|
|
|
|
// void (ScriptDynamicSprite *sds, int width, int height, int x, int y)
|
|
RuntimeScriptValue Sc_DynamicSprite_ChangeCanvasSize(void *self, const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_OBJCALL_VOID_PINT4(ScriptDynamicSprite, DynamicSprite_ChangeCanvasSize);
|
|
}
|
|
|
|
// void (ScriptDynamicSprite *sds, int sourceSprite)
|
|
RuntimeScriptValue Sc_DynamicSprite_CopyTransparencyMask(void *self, const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_OBJCALL_VOID_PINT(ScriptDynamicSprite, DynamicSprite_CopyTransparencyMask);
|
|
}
|
|
|
|
// void (ScriptDynamicSprite *sds, int x1, int y1, int width, int height)
|
|
RuntimeScriptValue Sc_DynamicSprite_Crop(void *self, const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_OBJCALL_VOID_PINT4(ScriptDynamicSprite, DynamicSprite_Crop);
|
|
}
|
|
|
|
// void (ScriptDynamicSprite *sds)
|
|
RuntimeScriptValue Sc_DynamicSprite_Delete(void *self, const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_OBJCALL_VOID(ScriptDynamicSprite, DynamicSprite_Delete);
|
|
}
|
|
|
|
// void (ScriptDynamicSprite *sds, int direction)
|
|
RuntimeScriptValue Sc_DynamicSprite_Flip(void *self, const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_OBJCALL_VOID_PINT(ScriptDynamicSprite, DynamicSprite_Flip);
|
|
}
|
|
|
|
// ScriptDrawingSurface* (ScriptDynamicSprite *dss)
|
|
RuntimeScriptValue Sc_DynamicSprite_GetDrawingSurface(void *self, const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_OBJCALL_OBJAUTO(ScriptDynamicSprite, ScriptDrawingSurface, DynamicSprite_GetDrawingSurface);
|
|
}
|
|
|
|
// void (ScriptDynamicSprite *sds, int width, int height)
|
|
RuntimeScriptValue Sc_DynamicSprite_Resize(void *self, const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_OBJCALL_VOID_PINT2(ScriptDynamicSprite, DynamicSprite_Resize);
|
|
}
|
|
|
|
// void (ScriptDynamicSprite *sds, int angle, int width, int height)
|
|
RuntimeScriptValue Sc_DynamicSprite_Rotate(void *self, const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_OBJCALL_VOID_PINT3(ScriptDynamicSprite, DynamicSprite_Rotate);
|
|
}
|
|
|
|
// int (ScriptDynamicSprite *sds, const char* namm)
|
|
RuntimeScriptValue Sc_DynamicSprite_SaveToFile(void *self, const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_OBJCALL_INT_POBJ(ScriptDynamicSprite, DynamicSprite_SaveToFile, const char);
|
|
}
|
|
|
|
// void (ScriptDynamicSprite *sds, int red, int green, int blue, int saturation, int luminance)
|
|
RuntimeScriptValue Sc_DynamicSprite_Tint(void *self, const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_OBJCALL_VOID_PINT5(ScriptDynamicSprite, DynamicSprite_Tint);
|
|
}
|
|
|
|
// int (ScriptDynamicSprite *sds)
|
|
RuntimeScriptValue Sc_DynamicSprite_GetColorDepth(void *self, const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_OBJCALL_INT(ScriptDynamicSprite, DynamicSprite_GetColorDepth);
|
|
}
|
|
|
|
// int (ScriptDynamicSprite *sds)
|
|
RuntimeScriptValue Sc_DynamicSprite_GetGraphic(void *self, const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_OBJCALL_INT(ScriptDynamicSprite, DynamicSprite_GetGraphic);
|
|
}
|
|
|
|
// int (ScriptDynamicSprite *sds)
|
|
RuntimeScriptValue Sc_DynamicSprite_GetHeight(void *self, const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_OBJCALL_INT(ScriptDynamicSprite, DynamicSprite_GetHeight);
|
|
}
|
|
|
|
// int (ScriptDynamicSprite *sds)
|
|
RuntimeScriptValue Sc_DynamicSprite_GetWidth(void *self, const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_OBJCALL_INT(ScriptDynamicSprite, DynamicSprite_GetWidth);
|
|
}
|
|
|
|
// ScriptDynamicSprite* (int width, int height, int alphaChannel)
|
|
RuntimeScriptValue Sc_DynamicSprite_Create(const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_SCALL_OBJAUTO_PINT3(ScriptDynamicSprite, DynamicSprite_Create);
|
|
}
|
|
|
|
// ScriptDynamicSprite* (int frame, int x1, int y1, int width, int height)
|
|
RuntimeScriptValue Sc_DynamicSprite_CreateFromBackground(const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_SCALL_OBJAUTO_PINT5(ScriptDynamicSprite, DynamicSprite_CreateFromBackground);
|
|
}
|
|
|
|
// ScriptDynamicSprite* (ScriptDrawingSurface *sds, int x, int y, int width, int height)
|
|
RuntimeScriptValue Sc_DynamicSprite_CreateFromDrawingSurface(const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_SCALL_OBJAUTO_POBJ_PINT4(ScriptDynamicSprite, DynamicSprite_CreateFromDrawingSurface, ScriptDrawingSurface);
|
|
}
|
|
|
|
// ScriptDynamicSprite* (int slot)
|
|
RuntimeScriptValue Sc_DynamicSprite_CreateFromExistingSprite_Old(const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_SCALL_OBJAUTO_PINT(ScriptDynamicSprite, DynamicSprite_CreateFromExistingSprite_Old);
|
|
}
|
|
|
|
// ScriptDynamicSprite* (int slot, int preserveAlphaChannel)
|
|
RuntimeScriptValue Sc_DynamicSprite_CreateFromExistingSprite(const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_SCALL_OBJAUTO_PINT2(ScriptDynamicSprite, DynamicSprite_CreateFromExistingSprite);
|
|
}
|
|
|
|
// ScriptDynamicSprite* (const char *filename)
|
|
RuntimeScriptValue Sc_DynamicSprite_CreateFromFile(const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_SCALL_OBJAUTO_POBJ(ScriptDynamicSprite, DynamicSprite_CreateFromFile, const char);
|
|
}
|
|
|
|
// ScriptDynamicSprite* (int sgslot, int width, int height)
|
|
RuntimeScriptValue Sc_DynamicSprite_CreateFromSaveGame(const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_SCALL_OBJAUTO_PINT3(ScriptDynamicSprite, DynamicSprite_CreateFromSaveGame);
|
|
}
|
|
|
|
// ScriptDynamicSprite* (int width, int height)
|
|
RuntimeScriptValue Sc_DynamicSprite_CreateFromScreenShot(const RuntimeScriptValue *params, int32_t param_count) {
|
|
API_SCALL_OBJAUTO_PINT2(ScriptDynamicSprite, DynamicSprite_CreateFromScreenShot);
|
|
}
|
|
|
|
|
|
void RegisterDynamicSpriteAPI() {
|
|
ccAddExternalObjectFunction("DynamicSprite::ChangeCanvasSize^4", Sc_DynamicSprite_ChangeCanvasSize);
|
|
ccAddExternalObjectFunction("DynamicSprite::CopyTransparencyMask^1", Sc_DynamicSprite_CopyTransparencyMask);
|
|
ccAddExternalObjectFunction("DynamicSprite::Crop^4", Sc_DynamicSprite_Crop);
|
|
ccAddExternalObjectFunction("DynamicSprite::Delete", Sc_DynamicSprite_Delete);
|
|
ccAddExternalObjectFunction("DynamicSprite::Flip^1", Sc_DynamicSprite_Flip);
|
|
ccAddExternalObjectFunction("DynamicSprite::GetDrawingSurface^0", Sc_DynamicSprite_GetDrawingSurface);
|
|
ccAddExternalObjectFunction("DynamicSprite::Resize^2", Sc_DynamicSprite_Resize);
|
|
ccAddExternalObjectFunction("DynamicSprite::Rotate^3", Sc_DynamicSprite_Rotate);
|
|
ccAddExternalObjectFunction("DynamicSprite::SaveToFile^1", Sc_DynamicSprite_SaveToFile);
|
|
ccAddExternalObjectFunction("DynamicSprite::Tint^5", Sc_DynamicSprite_Tint);
|
|
ccAddExternalObjectFunction("DynamicSprite::get_ColorDepth", Sc_DynamicSprite_GetColorDepth);
|
|
ccAddExternalObjectFunction("DynamicSprite::get_Graphic", Sc_DynamicSprite_GetGraphic);
|
|
ccAddExternalObjectFunction("DynamicSprite::get_Height", Sc_DynamicSprite_GetHeight);
|
|
ccAddExternalObjectFunction("DynamicSprite::get_Width", Sc_DynamicSprite_GetWidth);
|
|
ccAddExternalStaticFunction("DynamicSprite::Create^3", Sc_DynamicSprite_Create);
|
|
ccAddExternalStaticFunction("DynamicSprite::CreateFromBackground", Sc_DynamicSprite_CreateFromBackground);
|
|
ccAddExternalStaticFunction("DynamicSprite::CreateFromDrawingSurface^5", Sc_DynamicSprite_CreateFromDrawingSurface);
|
|
ccAddExternalStaticFunction("DynamicSprite::CreateFromExistingSprite^1", Sc_DynamicSprite_CreateFromExistingSprite_Old);
|
|
ccAddExternalStaticFunction("DynamicSprite::CreateFromExistingSprite^2", Sc_DynamicSprite_CreateFromExistingSprite);
|
|
ccAddExternalStaticFunction("DynamicSprite::CreateFromFile", Sc_DynamicSprite_CreateFromFile);
|
|
ccAddExternalStaticFunction("DynamicSprite::CreateFromSaveGame", Sc_DynamicSprite_CreateFromSaveGame);
|
|
ccAddExternalStaticFunction("DynamicSprite::CreateFromScreenShot", Sc_DynamicSprite_CreateFromScreenShot);
|
|
|
|
/* ----------------------- Registering unsafe exports for plugins -----------------------*/
|
|
|
|
ccAddExternalFunctionForPlugin("DynamicSprite::ChangeCanvasSize^4", (void *)DynamicSprite_ChangeCanvasSize);
|
|
ccAddExternalFunctionForPlugin("DynamicSprite::CopyTransparencyMask^1", (void *)DynamicSprite_CopyTransparencyMask);
|
|
ccAddExternalFunctionForPlugin("DynamicSprite::Crop^4", (void *)DynamicSprite_Crop);
|
|
ccAddExternalFunctionForPlugin("DynamicSprite::Delete", (void *)DynamicSprite_Delete);
|
|
ccAddExternalFunctionForPlugin("DynamicSprite::Flip^1", (void *)DynamicSprite_Flip);
|
|
ccAddExternalFunctionForPlugin("DynamicSprite::GetDrawingSurface^0", (void *)DynamicSprite_GetDrawingSurface);
|
|
ccAddExternalFunctionForPlugin("DynamicSprite::Resize^2", (void *)DynamicSprite_Resize);
|
|
ccAddExternalFunctionForPlugin("DynamicSprite::Rotate^3", (void *)DynamicSprite_Rotate);
|
|
ccAddExternalFunctionForPlugin("DynamicSprite::SaveToFile^1", (void *)DynamicSprite_SaveToFile);
|
|
ccAddExternalFunctionForPlugin("DynamicSprite::Tint^5", (void *)DynamicSprite_Tint);
|
|
ccAddExternalFunctionForPlugin("DynamicSprite::get_ColorDepth", (void *)DynamicSprite_GetColorDepth);
|
|
ccAddExternalFunctionForPlugin("DynamicSprite::get_Graphic", (void *)DynamicSprite_GetGraphic);
|
|
ccAddExternalFunctionForPlugin("DynamicSprite::get_Height", (void *)DynamicSprite_GetHeight);
|
|
ccAddExternalFunctionForPlugin("DynamicSprite::get_Width", (void *)DynamicSprite_GetWidth);
|
|
ccAddExternalFunctionForPlugin("DynamicSprite::Create^3", (void *)DynamicSprite_Create);
|
|
ccAddExternalFunctionForPlugin("DynamicSprite::CreateFromBackground", (void *)DynamicSprite_CreateFromBackground);
|
|
ccAddExternalFunctionForPlugin("DynamicSprite::CreateFromDrawingSurface^5", (void *)DynamicSprite_CreateFromDrawingSurface);
|
|
ccAddExternalFunctionForPlugin("DynamicSprite::CreateFromExistingSprite^1", (void *)DynamicSprite_CreateFromExistingSprite_Old);
|
|
ccAddExternalFunctionForPlugin("DynamicSprite::CreateFromExistingSprite^2", (void *)DynamicSprite_CreateFromExistingSprite);
|
|
ccAddExternalFunctionForPlugin("DynamicSprite::CreateFromFile", (void *)DynamicSprite_CreateFromFile);
|
|
ccAddExternalFunctionForPlugin("DynamicSprite::CreateFromSaveGame", (void *)DynamicSprite_CreateFromSaveGame);
|
|
ccAddExternalFunctionForPlugin("DynamicSprite::CreateFromScreenShot", (void *)DynamicSprite_CreateFromScreenShot);
|
|
}
|
|
|
|
} // namespace AGS3
|