..
game.cpp
The menu bar code is no longer used in the new graphics code, and the menu state is no longer stored in saved games
2009-11-12 09:24:46 +00:00
gc.cpp
Started rewriting the Object struct into a class
2009-10-10 15:58:51 +00:00
gc.h
Patch
2009-06-18 22:09:57 +00:00
grammar.cpp
SCI: Fix for _vocab_free_empty_rule_list
2009-10-20 19:10:51 +00:00
kernel.cpp
Some work on the kPortrait kernel function, used to show hires character portraits in the Windows CD version of KQ6
2009-10-30 22:55:35 +00:00
kernel.h
priority_first and priority_last are not used by the new drawing code, thus the new code didn't handle priority changes by kGraph()
2009-11-04 11:52:11 +00:00
kernel32.cpp
Add the minor differences of SCI3 to the SCI2.1 kernel table.
2009-08-27 01:39:30 +00:00
kernel_types.h
- Removed the toggle for "weak" validations, as there are cases where they fail (e.g. in Longbow), so there is no point in having strict validations
2009-10-01 10:57:59 +00:00
kevent.cpp
Removed the reference to SciGuiCursor from EngineState
2009-11-04 12:19:05 +00:00
kfile.cpp
Cleaned up the file handling functions and removed the C IO wrappers. Apparently, the special case that these were meant to handle never occurs (i.e. reading and writing to the same file), and the current code works well enough to justify these extra sanity checks
2009-11-14 16:19:25 +00:00
kgraphics.cpp
SCI/newgui: kDisposeWindow - changed to reflect actual sierra sci behaviour
2009-11-05 07:27:36 +00:00
klists.cpp
SCI: Make the implicit segMan param to GET_SEL32(V) and PUT_SEL32(V) explicit
2009-10-18 19:42:56 +00:00
kmath.cpp
Moved getAngle() inside kmovement.cpp, the only place where it's actually used
2009-11-14 17:53:30 +00:00
kmenu.cpp
The menu bar code is no longer used in the new graphics code, and the menu state is no longer stored in saved games
2009-11-12 09:24:46 +00:00
kmisc.cpp
Formatting.
2009-10-30 23:44:12 +00:00
kmovement.cpp
Moved getAngle() inside kmovement.cpp, the only place where it's actually used
2009-11-14 17:53:30 +00:00
kpathing.cpp
Changed foo(void) to foo() in almost all non-backend source files
2009-11-02 21:54:57 +00:00
kscripts.cpp
Enclose all of the old graphics code within the INCLUDE_OLDGFX safeguard (defined in sci.h)
2009-10-28 13:20:30 +00:00
ksound.cpp
Removed sfx/misc.h
2009-11-14 03:15:20 +00:00
kstring.cpp
Cleanup
2009-11-04 09:31:35 +00:00
message.cpp
Moved sci_ffs() inside iterator.cpp, the only place where it's actually used, and removed tools.*. Also, removed all the unused includes to tools.h from several places
2009-10-16 23:29:00 +00:00
message.h
Replaced make_reg(0, -1) with SIGNAL_REG and fixed a warning (MessageRecord is a struct)
2009-10-10 10:46:11 +00:00
said.cpp
- Moved the list of synonyms and parser nodes inside the vocabulary class
2009-09-30 12:17:38 +00:00
said.y
Changed foo(void) to foo() in almost all non-backend source files
2009-11-02 21:54:57 +00:00
savegame.cpp
Started objectifying kDoSound()
2009-11-12 15:24:11 +00:00
savegame.h
Implemented some advanced savegame functionality - loading and deleting savegames from the GMM is now possible, and new saved games will also have thumbnails. Saving from the GMM creates corrupted saved games, so it has been disabled for now
2009-10-11 15:51:43 +00:00
script.cpp
Added references to the scaleX and scaleY selectors, used for SCI1.1 view scaling
2009-11-04 12:16:08 +00:00
script.h
SCI: Add lofs detection.
2009-08-30 14:53:58 +00:00
scriptdebug.cpp
SCI: Fixed debugger opcode names.
2009-10-16 10:46:09 +00:00
seg_manager.cpp
- Changed the segment manager to be a static part of the engine, and stopped deleting and recreating it when restoring games
2009-11-04 14:22:17 +00:00
seg_manager.h
- Changed the segment manager to be a static part of the engine, and stopped deleting and recreating it when restoring games
2009-11-04 14:22:17 +00:00
segment.cpp
- Fixed the pathfinding issue for LSL5 room 640, where Patti walks off-screen (we still need a proper way of detecting this, though...)
2009-10-20 10:08:28 +00:00
segment.h
More work on the Object class
2009-10-11 13:46:58 +00:00
selector.cpp
More work on the Object class
2009-10-11 13:46:58 +00:00
state.cpp
- Simplified the different feature detection types, removed some duplicate code and merged the feature detection code which relies on selectors
2009-11-19 23:05:12 +00:00
state.h
- Simplified the different feature detection types, removed some duplicate code and merged the feature detection code which relies on selectors
2009-11-19 23:05:12 +00:00
static_selectors.cpp
Added references to the scaleX and scaleY selectors, used for SCI1.1 view scaling
2009-11-04 12:16:08 +00:00
vm.cpp
Removed sfx/misc.h
2009-11-14 03:15:20 +00:00
vm.h
- Changed the segment manager to be a static part of the engine, and stopped deleting and recreating it when restoring games
2009-11-04 14:22:17 +00:00
vm_types.h
SCI: Remove PRINT_STK macro; cleanup
2009-10-02 12:53:04 +00:00